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About AlphaMickael1

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    Tree Puncher

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    Mountain dwarf

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  1. Utak Ireheart, King of the Dwarves, makes his way over to Fenn, whistling a fine tune on the way.
  2. The Alliance of Ice and Stone “All goons united.” -Ancient Dwarven Proverb The signatory parties shall agree to a binding non-aggression standard between the armed forces of either nation. The signatory parties shall agree to the following terms to be grouped under a “Common Sense” clause with the purpose of explicitly stating a variety of mutual agreements to be adhered to by both nations. The free and unhindered traffic of goods and servicesa between either nation shall agreed to and enforced by this document. The extradition of wanted criminals to the nation seeking their punishment. The unhindered traffic of citizens between the cities of the signatory parties. The signatory parties shall enter into a full military alliance, promising the whole of their forces in the instance of conflict or aggression towards either nation. The Princedom of Fenn shall recognize the right and lawful lordship of the Under-Realm of Urguan over Da Arakh Agnarmar*, the tunnels beneath them, and the Autumn Tree as well as those which may be gained by conquest. “Da Arakh Agnarmar” or The White Mountains: The mountain range to the west of the outer ring road of the Cloud Temple as it stretches from the sea in the south to the borderlands in the far north. The Under-Realm of Urguan shall recognize the right and lawful lordship of the Princedom of Fenn over the region of Snowy Cliffs, the Spider Elves Caves as well as though which may be gained by conquest. This treaty shall last for a total of 12 Stone Weeks, at the conclusion of which the leaders of both signatory parties shall meet to renegotiate this agreement. HIS SERENE HIGHNESS, Aelthos of the Tundrak Bloodline, third of his name, Grand Prince of the Princedom of Fenn and Mali’Fenn, Patriarch of the Tundrak Bloodline, Protector of the Idhren’tirn, Hesin’fin, Commander of the Citadel of Acael, Protector of Tahu’lareh, the chosen of Wyrvun
  3. “What Dirty Goon said!” A farfolk halfling shouts.
  4. Minecraft Name (s): (Include any alts) Mickaelhz Please link the blacklist you are appealing https://www.lordofthecraft.net/forums/topic/184304-mickaelhz/?tab=comments#comment-1722594 Blacklist Reason: Raidbaiting How has your blacklist helped you improve your overall/villain RP?: The blacklist caused me to take a break from villain RP, allowing me to enjoy other aspects of lotc and seeing how annoying it can be to get banditted when you just want to rp, so it made me create an understanding of other players on the server. It made me understand the part of the playerbase who i didn't really interact with otherwise. Are you aware receiving another blacklist after this one, will be more severe?: Yes, even though i hope it wont be longer than 2 months since this was my first time getting blacklisted. Why should you be un-blacklisted? I think i should be un-blacklisted because i've taken the time to re-read all the rules so i can continue not breaking any rules personally and make sure any group that listens to me wont get blacklisted from villainy rp in the future.
  5. Utak Ireheart, Grand Marshal of the Dwarven legion, sits next to the head of the fallen citizen of Krugmar. A bloody axe rests at his feet, glinstering in the moonlight. Utak picks up the head and puts it on his lap, looking it straight in the eyes as he’d mumble: “ah was once on o’ yehrz, fren o’ Krugmar, fren’ o Murak.. now ah a’ve foreva forsaken our relatiunship, lads o’ Krug.”
  6. Utak Ireheart wrings their palms together, "Oh, think of all the free lootin', sweet lootin."
  7. AlphaMickael1

    Lotc PvP

    Ah, wonderful.
  8. The Dwarven Legion The Dwarven Legion, defenders of Urguan, protectors of the Faith, guardians of the people. The sole purpose of the Dwarven Legion is to protect and serve the Grand Kingdom of Urguan. It is the main military force underneath the Grand Kingdom, and also one of the most prestigious and oldest military guilds. The Legion is known for it’s notable order and discipline, excessive training and precise execution. Notable Battles Battle of Ugluk Fort The Legion siege the Orcish fort of Clan Ugluk. The result is a Legion victory and the land is claimed for the Grand Kingdom. This particular land would become the site of Storm’s Crossing and eventually Kal’Ithrun. Battle of Snow/Battle of Nation Crossing The Legion and it’s vassals face off in an open field battle with the Empire of Oren. The result is a loss due to a surprise flank by House Flay. Battle of the GM Village The Legion sieges the GM Village defended by the Orcs and the skygods. The result is a staggering massacre as the Orcs turn sides in favour of the Legion. Battle of Frostfall The Legion and their allies siege the tower of a Harbinger and are eventually pushed back under the waves of drudges and ridiculously overpowered magic. Battle of Shadow Castle The Legion, Tuetons and Elven forces siege the Orenian fortress of Shadow Castle. The result is the eventual retreat of the Legion forces under the onslaught of an orcish flank and flying Strelts. Battle of Thoringrad The combined forces of the races of Anthos siege the Legion fort of Thoringrad and the obsidian wall stretching from coast to coast. The result is the Legion retreating to the depths of the tower of Thoringrad where the great powers of the Green Skygod remove the ground above them, the ensuing fight results in an Orenian victory. Battle of Indagolaf The Legion, pushed back from the trenches surrounding the remains of Thoringrad, entrench themselves in the depths of Fort Indagolaf, an underground superfortress. After a lengthy siege, the Legion forces emerge from the fortress in a charge that would route the human, orc, and elven forces. Battle of Kal’Azgoth The Legion forces alongside their allies, led by a dwarf freed from the clutches of Ondnarch, make their way through the deeproads and into the sealed city. It is here that Igor Ireheart, wielding the Hammer of Baradin, sacrifices himself to destroy the essence of Ondnarch and free the trapped Aengul Wyvern. Battle of the Dreadfort Human forces backed by the Legion siege teams attempt to retake the Scourge-held fortress of the Dreadfort. With brilliantly engineered weaponry and the precision of the siege teams, the dwarves blast a path for the human infantry to retake the Dreadfort with their very own Commander Borin Grandaxe killing the Harbinger of Conquest. Battle of Anthos The Legion backed by the forces of Anthos valiantly defend the gate between Anthos and The Fringe from the coming Scourge before they are pushed back by rising flood waters. Anthos is lost. Battle of Vengeance The Legion and forces of the Treaty of Zion participate in an open field battle in the Orcish sands against the Orenian forces.. After the magic of the realm failing and many persons being teleported across the realm and the Zionists dominate the remaining human forces. Battle of Mt. Augustus The Legion and its allies siege the fortress of Mt. Augustus. They eventually retreat under the onslaught of their forces. Battle of the Red Realm The forces of Anthos, led by the Legion and the Golden Lance (Guild) push several offenses into the realm of Setherian. In the final offensive the legion siege weaponry is used to destroy the Harbinger’s Tower. At the climax of the battle, Setherian breaks his way into the mortal realm and the Golden Lance (Guild), using a special ballista built by Lord Protector Zahrer Irongrinder, destroy him. Battle of Hiebenhall The forces of the dwarven legion defended the Irongut hold of Hiebenhall against the Kingdom of Oren. The fort was unable to be breached because of its strategic location and the might of the dwarven crossbowmen who kept the human forces at bay. Orenian forces eventually retreated for their inability to conquer the hold and their massive loss of numbers. Battle of the Grass Nearing the end of a bloody war, Grand Marshal Jorik Grandaxe and Grand King Balek Irongut led the first defense of their homeland against an Orcish Horde. With overwhelming numerical superiority, the forces of Urguan forsook their keep and charged the horde head on slaughtering all who sought to endanger their people. The battle marked the end of the war and a lasting peace for the people of Urguan. The Siege of Khro'Nogaak The Legion, supported by the Horde of Dunamis and men following the good Faiz Kharadeen, banded together to protect Fort Khro'Nogaak from the Holy Orenian Empire. Pushing the human empire out of Urguan while the fort crumbled around the defenders leaving a mere hill to defend on. Fili Grandaxe and others descended down the mountain pouring alchemist’s fire on the attackers and repelling them decisively while outnumbered. Battle of Kal’Ordholm During the peak of the 18 years war, the dwarves had been driven from the isle of Avar and were fighting back on the mainland. After sustaining significant losses in each of the battles on Avar, the dwarves’ morale was faltering. The Empire of Oren sought to claim the Fort of Kal’Ordholm on the coast of the mainland. Grand Marshal Jorik returned from his injuries and took command at the fort. With the help of allies from Vandoria and Dunamis, the dwarves held a staunch defense and, under the lead of the Grand Marshal, charged out eliminating the remaining attackers and forcing the Empire out of Urguan lands. This battle is cited as a key turning point in the war and caused the Empire to entirely rethink their method of attack. Battle of Fort Dunamis After the brutal loss at the Battle of Kal’Ordholm, the Empire of Oren shifted its fronts to attack the stronghold of the dwarves’ trusted allies at Dunamis. Dunamis fort was then defended by the Legion, Orcs, and Dunamis. In a surprise attack, the defending forces sallied out from the keep surrounding the Orenian forces and absolutely decimating them on the field. In the fighting, both the Emperor of Oren, as well as its marshal were killed and the war quickly came to a close. The Mountain Monarchy Rebellion After the election for a new Grand King, Verthaik Frostbeard and his followers broke apart from the Grand Kingdom of Urguan. Following the rebellion, the Legion, still highly trained from the 18 years war, met the rebellion in the valley of flowers, slaughtering the traitors decisively. Although this would not mark the end to the Frostbeard’s attempts in the future. The Battle of the Gorge With the Orenian Empire once again at the borders of Urguan in Vailor, the Legion was once again spurred into action by Grand Marshal Jorik Grandaxe. With their allies in Courland, Urguan in an unprecedented manner, repelled the Orenian invaders by taking advantage of the sheer walls of a valley. This marked the first time the Orenian Empire lost a field battle in many years. The Battle of Goldfield In arguably one of the largest battles in the history of the descendents, nearly 200,000 men on both sides from the Coalition, to the Empire of Oren met in the field outside the Barony of Cantal. The Coalition won a landmark victory which would eventually lead to the dismantling of the Empire of Oren and a clear victory for Urguan from the oppressing force that had plagued them across many lands. King Algoda Frostbeard followed by King Bastion Ireheart oversaw the collapse with help from a strong Legion led by Jorik Grandaxe. Ever since this dismantling, the Kingdom of Urguan has had remarkably better relation with any human empire that formed thereafter. Military Ranks xxxxx Grand Marshal The Grand Marshal is the Leader of the Dwarven Legion, his gallant and audacious actions have caused him to take the role. Everything he says, everything he orders, will be upheld. Disobeying the Grand Marshal comes with terrible consequence. xxxx Commander Commanders are exemplary soldiers and confident brave leaders, they take commands directly from the Grand Marshal and convey them to the lower ranks. There can only be two commanders at any point in time. Duties of a Commander: - Lead practices -Recruit Dwarves into the Legion -Show fair leadership and ability -Appropriately promote Legionnaires -Give Legionnaires duties, such as: Gate duty Patrol Tunnel Clearancing Surface checks xxxx Captain Captains are exceptional soldiers who have proven to be able to lead small groups of people, they have been appointed by the Grand Marshal to take care of smaller trainings. After showing the Grand Marshal they can also lead larger groups, they might ascend to the rank of Commander. Duties of a Captain: - Lead practices -Recruit Dwarves into the Legion -Show fair leadership and ability xxx Longbeard Longbeards are legionnaires who have served for many years and have been personally granted the title by either the Grand Marshal or the King. This is a highly respected position by all those in or outside the Legion. There are only a few Longbeards and the rank fights together in its own group. Longbeards have superior rank to all ranks except the commanding ones. Longbeards are exempt from duties except for the attending of military practices. If they should choose, they are encouraged to continue to recruit and maintain The Legion. -Assist in Leading practices x Steelbreaker Steelbreakers are Ironbreakers who have set themselves apart in battle. These men have demonstrated prowess in leading and either do not wish to be placed into commanding ranks, or are currently in training to be placed into commanding roles. Duties of the Steelbreaker: -Recruit Dwarves into the Legion -Give legionnaires duties, such as: Gate duty Patrol Tunnel Clearancing Surface checks x Ironbreaker Ironbreakers are the most experienced soldiers in the legion and have proved their battle prowess and loyalty to the Grand Kingdom. They are next in line to be chosen for the position of Commander and are usually made to do the duties of Commanders of none are around. Duties of the Ironbreaker: -Assist in Leading practices -Recruit Dwarves into the Legion -Give legionnaires duties, such as: Gate duty Patrol Tunnel Clearancing Surface checks x Stoneguard They have proven themselves worthy as a Grunt and advanced onwards. This rank makes up the bulk of the legion forces and generally is rewarded more respect and responsibility. - Grunt A grunt is a recruit and initiate in the Legion. Any dwarf is liable to be a Grunt, however as a grunt their powers are limited and restricted. They are given most of the duties within the legion. In order to rank up out of Grunt, a legionnaire is required to bring another recruit to take their place as Grunt. Duties Duties are tasks given to Legionaries of all ranks (including commander). Duties are to be handled by the Officers of the legion. Guard Duty The Duty of Guarding is a crucial role within the capitol, Militants within the Legion are expected to serve for one Dwarven year with pay to protect the Hold and may after obtain more pay by doing more guard work. Gate management Is the duty in which a Legionnaire is to protect the mighty stone gate way of the capitol, during this time it is his or her goal to open and close the gates depending on whom is requesting entry, there are two types of phrases a Guard must adhere to when challenging someone who wishes entry and a list of features a person may bear that will not allow them access. The “challenge” Phrases: “Remove aneh koinds o’ coverin’ articles” “W’o be ye?” “Wut duh ye wunt in da city?” "Wut weapons duh ye 'ave?" Continuing the “challenge”: If the figure requesting entrance of the Hold has any of the following features he is to be denied entrance to the city unless stated otherwise by an official from the Grand Council, clothing; Hoods, Helmets, Masks, Goggles, and other forms of face covering articles. appearance; Bone like structure, lacking flesh on “his or her” bones, glowing eyes, and scale like hides. Armour is to be removed before entering the city. Patrol Patrolling is vital to the Hold’s well being be it either tunnel clearances, when a guard goes into the deep mines and disposes of creeps and critters who may harm the miners, or doing surface checks where the militant will do tasks similar to the tunnel clearance but on the surface.. Any peculiar sightings are to be reported to the Legion Commander for further inspection. Or legionnaires may also patrol the dwarven lands in signs of anything out of the norm or just to protect the Grand Kingdom’s borders. Tunnel Clearing A guard is to travel deep into the caves of the dwarven lands where he or she will patrol and examine tunnels slaying beasts whom challenge the well being of the miners, other duties during this time include the lighting of tunnels and the reports of collapses, or peculiar holes. Surface Checks The Guard is to wander about the perimeter of the capitol where he or she will be charged with examining the wall that protects the Hold’s border as well as slay any critters who threaten travelers, any peculiar sightings such as wall breaks, mysterious structures, or orc presence, is to be reported. Formations Vel (Line) - Formation always has the leader in front - Line must not pass leader or break form during march - Not default stance when inactive Dree Vel (Three Lines) - Formation always has the leader in front - Line must not pass leader or break form during march - May be default stance when inactive if number exceed 8 soldiers - Continues going down in rows to accompany all soldiers Aemiz (Row) - Formation always has the leader in front - Row will not be used during march - Default stance when inactive if number is less than 8 soldiers Tekom (Box) - Formation has leader in the center - Important individuals will be hosted on the inside - Line must not pass leader or break form during march - Rarely used during march due to difficulty to maintain - Not default stance when inactive Payment The Dwarven Legion is paid on the representation of active service that is done per year, (weekly) the wage increases as one's rank increases as well thus allowing for a higher income on the well performing soldier's behalf. All Legionnaires are offered housing in the form of the barracks. Wages Grunt: 10 Minas Stoneguard: 50 Minas Ironbreaker: 100 Minas Steelbreaker: 200 Minas Armour & Uniform All Legionnaires are required to wear the uniform suitable to their rank. Grand Marshal Commander Captain Steelbreaker Ironbreaker Stoneguard Grunt Link: https://www.planetminecraft.com/skin/lotc-urguan-grunt/ Enlisting A Dwarf wishing to apply must send the following applicant to the Grand Marshal ((Link to the google form for responses [We do not collect email addresses just what you write] )) https://forms.gle/sbza4TtVmocgq17N8
  9. Daqcaer Sugarfoot, Sultan of coloured halflings raises a brow at the death of mister Mike “They killed a few fishmongers and a homeless man, i wonder what’d happen if they’d take on a band of full Reivers.. nevermind i know what’d happen.”
  10. He’s a snow elf so he should be banned.
  11. “Good job mister Mike of house Dirty!” The Sultan of Sugarfoots shouts.
  12. Sample text
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