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Reece Nolan

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  1. Angr Ireheart sits in silence after reading the missive, staring at the simmering pot of water hanging over his bonfire. After many minutes, the muscular dwarf would lean forward and plop some pig's feet into the pot and sighs as he put the lid over top. "T'es es an importan' toime, tae changen' ov tah ivory throne brings promise..." He stops, forcing himself to smile. "...But ah don' feel anehfing." A single tear would stream down his cheek as he rose to his feet. "Ah can onleh do soh much by me'self," Angr would walk past the pillars of the fairly empty crypts above his residence, stopping in front of his mother's shrine. He knew not whether his parents were a casualty of the Inferni Invasion, but he had not seen them in decades after arriving in Almaris. "Bakir, yu bettah lead us tah glory, tu protec' tah ones weh love."
  2. Name of the creature: Deep Toad (Optional) Link to a picture of the creature + name of the artist: Is this creature tamable and if so, how: No. Can you use this in combat: N/A Habitats - Check all that apply: Caves/Caverns Summary of the creature: Deep Toads are giant greyish-black bioluminous toads that live in caves and caverns. They are docile and dumb beasts that live lazy lives feeding on the lesser organisms of the underground. Deep Toads serve as the first noticable line of predators to the underground species of Almaris, as well as a basis for more challenging creatures available for player use. Characteristics of the creature: The Deep Toad is a giant grayish-black Woodhouse's Toad with faint light gray triangular patterns on its neck and belly. It can grow up to 5 ft tall from vent to snout and weigh between 300 to 400 lbs. Their eyes as well as the inside of their mouth vary between a light baby blue or faded olive color with their tongues usually being darker and more muted. Their tongues have been recorded to go as far as six feet and show incredible resilience to tearing. Their backs are speckled with dull white spots and rocky bumps which continue up to their crest. Their necks contain a gland which produces the luciferase enzyme, the Deep Toad then activates the bioluminous properties of this enzyme when they croak as the introduction of oxygen will cause their swollen necks to produce a brilliant display of colors which is only further emphasized by the patterns on their smoother skin. The Deep Toad mates somewhat similarly to a normal toad in that they require water in order to reproduce, the key difference being that the eggs do not need to float. After fertilization, the eggs sink to the bottom of the body of water they were laid in and allow for fungus and algae to grow on their exterior. The eggs will intake oxygen produced by the algae and steal nutrients from the growing fungus, which after a much longer period of time will result in the birth of a very small Deep Toad rather than a tadpole, effectively skipping the need for metamorphosis. The Deep Toad's diet consists of bugs and slystel, although they will at least attempt to eat anything they see moving nearby. If unimpeded, the toad will continue to feed on whatever it regularly sees its kind eating. This feeding behavior typically stops whenever it observes kin facing resistance or death due to attempting to consume something. This is exactly what happened to the missing dwarves, as they were snatched up by the Deep Toad before they could see it. It was only when the dwarves actually came down to kill one did they collectively stop trying to eat dwarves. The behavior of a Deep Toad is actually quite charming, when not looking for food the Deep Toad is seen doing one of two things. They may either sit on top of something that floats in the water (such as a giant lily pad or boats), or they will look for flat stones they think they can float on and attempt to push them into the water so they can sit atop them. Because stones and boulders do not float, they will do this over and over for the entire day or until they tire. A deep toad usually croaks in order to see in the dark with the help of its glow, however when they do manage to find something they can float on they will begin a mating call which involves long drawn out croaks displaying a dazzling and beautiful ambient glow softly changing colors. This is the very reason they continuously try to float on something, as their glow will reflect and refract all over the cavern they are in as a display of competency for any potential mates watching. (Optional) Origins of the creature: Very little was known of the Deep Toad when the descendants first came to Almaris. There would often be rumors of a giant toad circling among Urguan's folk, but such stories were dismissed by the dwed in favor of scarier beasts and thrilling survival tales. It wasn't until more and more workers began to go missing that interest in finding the cause was actually taken seriously. Far into the cavernous expanse they found it, an enormous toad silently regarding them with its somewhat disappointed expression. After the beast had been slain, it became a regular occurrence to find Deep Toads simply watching them or minding their own business rather than trying to eat them. This would provide the opportunity for scholars to learn everything currently known about them. Strengths/Weaknesses Deep Toads are the first predator in line on the underground food chain, though this does not necessarily mean they are a threat. Strengths - Deep Toads are remarkablely strong for their size, the rocky terrain has done nothing but favors for their already powerful legs. This coupled with their extremely fibrous tongues allows for Deep Toads to actually drag heavy or resistant prey around, which the frequently make use of to drown struggling prey or bludgeon them by flinging them into a cavern's wall. Weaknesses - Deep Toads as you may have guessed are not very smart. They may learn quickly, but often not for the right reasons. (Lily pads are flat they float, therefore this flat stone should float.) They are quite slow, given that they are giant toads, and are very noisy. The Deep Toad has to croak every time it needs to see, thus being in darkness constantly alerts predators to their location. Deep Toads aren't very defensive either, their bumpy backs may help slightly, but it's all still just skin. They do not have any toxins either. Red Lines Deep Toads cannot be tamed, they may ignore you if they deem you too much of a hassle to eat but that does not mean they are your friend. Deep Toads cannot have an expression other than disappointed. Deep Toads are not hard to kill, it may take a few hits but you more than likely will not have much difficulty slaying one. Deep Toads are not toxic, and yes their legs do still jiggle when you put salt on them after death. Deep Toads sound like trumpets increasing in pitch when they croak. Deep Toads do not retain their bioluminous properties on death. Availability: This creature is available for use by anyone in player run events,
  3. Angr Ireheart would be sitting just outside his home in the deep roads, leaning against the giant rib bone that supported his dwelling. His fists clenched tighter and tighter as he listened in on the mournful squeaks and shouts of his Musin neighbors arguing with eachother over the loss of kin. "Ef et's blood tah knoife ears beh weshen tae spill..." He grumbles, pausing for a sigh as he heads back inside his residence. "...T'en maybeh ah shoul' show tae soft fockers 'ow ets done." Angr would reach up to a shelf and grab a pair of rusty dull shears and tie them to his belt, along with a few other trinkets useful for removing ears. "Tae cowards nae deserve peace ov moind, 'specialeh ef t'eir first move wus tae kill ah 'armless an' petty thief." He continues, a boiling animosity building his throat. After a bit more prep, he'd step out fully equipped with a loaded crossbow and many questionable and painful looking tools. "Maybeh t'ey needed tae feel strong aftah taken et en tae arse from Krug..." He chuckles, taking a seat in the shadow of the crumbling structure above his house, waiting just out of sight for the next elf to mess with his neighbors.
  4. A Tombkeeper's Diary "The Glowing Cavern" ~o.O.o~ [Music] Angr climbed atop a cracked stone lid, another of the many tombs he had forced open in the abandoned Underhammer hall. His goal was to simply remove the bodies from the now unstable structure and temporarily relocate them to the empty crypts above his dwelling, at least until repairs can be made to the existing tombs. It was hard work; Though his wrists had recovered, the stress put on them along with the rest of his body was immense. Each of the one hundred and fifty pound stone lids had to essentially be deadlifted in order to keep from crushing what remained of the bodies inside, if anything. By now most of the bodies had reduced to partial skeletons dust, but some damage to the drainage system had also resulted in a few boxes of liquified corpses. This was one such box, causing Angr to recoil and retch as soon the foul stench stabbed his nostrils. He quickly dropped the lid back down and allowed for the box to be sealed once more, coughing as he did. His recovery was made brief by a massive fracture ripping across the floor due to the weight of the slamming lid, freezing the dwarf in place as he feared for the instability of the floor he currently stands on. "Ah can't focken believe t'es shite, 'ow dus nobodeh notice tah importan' fings loike thes?!" He shouted, leaping from the spot he stood towards what he hoped was safety. In an instant, the mural of Hraaken Underhammer collapsed along with the entire floor leading back out of the hall and a few chunks of the support pillars. His gaze was fixed on the black abyss now before him as the rubble quickly fell into the darkness below without the sound of an impact. Angr cautiously rose to his feet, stepping back in an effort to avoid falling into the now gaping hole in the way of his exit, though he was soon thrown to his knees by the sound of the floor hitting something far down below him which was followed by a shockwave. As soon as he could move, Angr made a dash further into the hall in hopes of being able to take a lift upwards and into the gate control area. He ran as fast as his stubby legs could carry him, but was soon swept up in the utter failure of the hall's supports. In an instant he was to be buried under hundreds of pounds of debris; a sure end to his life, though this did not happen. Angr found himself covered by the body of a bumbling dwarven riding beetle, the insect dragging him along as his shirt is caught in one of its legs. He looked around in confusion, all around him were Slystel, beetles and mushrooms in a damp chamber. His dragging soon stopped as his beetle transport collapsed, tearing his shirt off with it. "Wot en tae fock..." He said, still in utter shock. To his right, the beetle that had saved him was now dead, a massive shard of sculpted stone smashed through most of its shell. He began to put the pieces of the puzzle together, rising to his feet with a hand on his aching back. Angr had gotten caught between this beetle and the rubble as they both fell into this chamber, involuntarily saving his life at the cost of its own. The ground he treaded upon was soft and mushy, laden with fungal growths which glowed with his every step. With the dust settling he could finally see the expanse before him in all of its glory, a cavern lit up by the crystal glow of hundreds of Slystel coupled with green and violet hues emitted from mushrooms dotted along every stream of water. His view was akin to that of the northern lights, a vibrancy unobtainable even with the likes of magic. Angr stopped before a Slystel the size of an Uruk, which slowly slithered in front of him followed by a dozen others of varying smaller sizes. He continued to watch in amazement as farther down a beetle pushed along a giant ball of mushroom fibers with its hind legs, everything here worked together to form a symbiotic ecosystem. The slugs brought sunlight down, which grew the fungi, which fed the beetles, which fed the fungi again once they had passed away. "Kjellos' beard... I..." He stammered, unsure what to do with himself. Angr stumbled forward, though he was enraptured by the beauty of this lustrous cavern, he knew that he had to leave before the Worker's Guild came looking for him. He snapped off a piece of brittle bismuth crystal from the large Slystel, using it as an ambient torch with its dim glow. As it turns out, the hall had been collapsing due to the Slystel and fungi eating away at the surrounding stone, he was merely the insignificant force needed to tip the structure over like a house of cards. With no predators aware of the pocket they had hollowed out, these slugs and beetles were left here to live and eat as much as they pleased. This was the pinnacle of the deep road's natural cycle, a spectacle forged by Yemekar's masterful hands alone. Approaching the fallen tombs, Angr inspected the remaining stonework for any imperfections; He was looking for any part he may be able to nudge to let the rest fall out of the way. There were plenty such spots with enough instability to trigger another collapse, though none were in his reach. "Fock meh, nevah gotta beh easeh." He scoffed, turning and venturing down into the glowing cavern, an adventure of its own sure to unfold as he sought a way out.
  5. Angr Ireheart would be slowly drifting across the sea on a longboat, a lone green flag waving above his sail. The waters ahead churn with uncertainty as he heads directly for Urguan. "T'ey nevah learn." He comments, tugging the lever to his rudder. His silent understanding of yet more Orenian destruction asserted as distant cheers roar out from the shape of foggy figures further back. Two, three, no, four other boats carring a dozen more Irehearts trail behind him, every last one of them barely able to contain their excitement. To them it may seem like a game, but Angr knew what this was. Their incessant bloodlust was a result spurred on by Clan Ireheart's timeless vow to serve the throne; This was not just a frenzy, this was duty.
  6. Angr Ireheart would be dining at the tavern in Haense, worn out from his months of travels. After tearing into his fried rat stick, he'd grab at his napkins to wipe the grease and butter from his mouth. He'd wince a little, pulling back his hand to find he had accidently picked up this letter. "'Oleh fock, t'as ah lot ov edge..." He'd comment, wiping a bit of blood from the paper cut on his lip.
  7. A faint breeze rolls over the hills as Wilhelm leaves, carrying whispers of a forgotten lament. For the briefest of moments he could have sworn he could smell singed flesh and tasted salty tears, though he may be forgiven for believing that the gentle waves of the ocean lapping against the rocky hill face were deceiving him under misguided moonlight. Cloaked in the misty veil of night fog wandered a stout and stocky figure atop the oceans waves as though he were walking just out of sight, searching for his relative's sorrow as he himself is lost in a world without life. He who is doomed to never walk the halls of the dead, the one cursed with the burden of the broken hammer. He sees nobody, only the sorrows and grief left behind by those who still walk.
  8. Congratulations, and good luck to the others seeking to move up.
  9. Mc name: Reece_Nolan Current Tier: Not on it Desired Tier: C or D Reason to be moved: I suckled from the famous LOTC star Mickaelhz and clan Ireheart, but I have been tainted by being a roleplayer more than a PvPer.
  10. I for one am happy that Nickrocky is working hard to please all sides rather than just tailoring to one group. And the fact that he is effectively pulling it off as well also speaks volumes to how good he is at his role in LOTC's team. Kinda bummed out to see all these comments downing on the fact that we have PvP, I mean the whole point of it existing is to lessen the load on staff. What do you want them to do? Manage a 25 v 18 CRP session in Oren and then get burnt at the stake when they miss your individual emote? What about wars? Minor Conflicts? If it were easy to do that kind of stuff I'm sure they would have done it. There are people behind the screens of your moderators that "force you to do PvP anyways", a lot of them can't sit down and moderate a large CRP session for six hours because they have to help other people on the server already. Though I will say it is a bit scuffed regarding the rules for banditing and PvP in general, it could use a clean up. There is a unique issue that is often overlooked, that is the people trying to balance PvP for roleplayers are attempting to make it fair in the eyes of someone who doesn't want PvP to exist in the first place, which is difficult because the most balanced version they can make of it would be to remove it from the server. The mere fact that they are still trying to make it work and approaching it various different ways tells you how much they care about your experience already, every single ST, ET, World Team, Dev, Mod, Admin, etc... put in several unpaid hours into this server for your entertainment. Sorry for the rant, I really felt like I needed to say this after seeing all these comments sort of invalidating the work Nickrocky did.
  11. IGN: Reece_Nolan Category: Poetry Piece: https://docs.google.com/document/d/1rAZe1D6py-O2-_kSDbnPmqy1S_ml9l04C07sZdxN2JQ/edit?usp=drivesdk
  12. Name of the creature: Slystel (Optional) Link to a picture of the creature + name of the artist: N/A Is this creature tamable and if so, how: No. Can you use this in combat: N/A Habitats - Check all that apply: Mountain Caves/Caverns Summary of the creature: Slystel are gray or brown slugs ranging from small to giant depending on their age. Their main feature is a growth of crystal shards that trap sunlight and emit it in darker conditions. They can weigh anywhere between a few grams to a half a ton and are naturally peaceful. They serve as a vital component in underground ecosystems. Characteristics of the creature: Slystel are brown or gray slugs with glowing crystals growing out of their back. They vary in size and weight, ranging from that of a mouse to the size of small boulders. Slystel are considered omnivores, although they typically do not consume flora or fauna unless they happen to pass over some. Slystel eat minerals and sediment buried in stone, using the raw elements as a slow burning fuel to keep them going. They do not produce waste, instead discarded material is crystallized in their bodies and begins to grow out of their back. As a Slystel matures however, the build up of organic crystals will begin to collect sunlight when outside and slowly leech off in dim conditions. Because of their unique interaction with light, this allows for the growth of plants underground wherever they are present. Slystel mate just as a normal slug would, being hermaphrodites and laying eggs after mating. Their life span is far greater than that of their generic counterparts, living for upwards of three decades due to unimpeded feeding and low risk of death. Slystel tend to be very passive, although when attacked they will make their best attempt to escape, albeit very slowly. A Slystel's crystals may seem like magic to the eyes many, but their unique properties are actually a result of being at the right place at the right time. When a Slystel consumes sediment from regions underground, they can very easily be feeding on a variety of different elements. The depths that these creatures are typically found tend to have an abundance of coal, sulfur, celestite, gypsum, halite and a variety of other similar sedimentary minerals. This combined with the presence of long since decayed skeletal structures littering the sprawling ecosystem of the caverns as well as carcasses above ground, causes Slystel to convert these raw elements into Strontium Sulfide and Calcium Sulfide respectively. The energy produced from the combination of these elements is what acts as a sort of metabolism for the Slystel. The crystals begin to grow once these newly formed combinations interact with the actual slime of the Slystel, which causes the formation of bismuth which then finally results in a strange spikey structure comprised of bismuth and phosphor. The substance phosphor is typically what you would find in toys that glow in the dark after charging them in the sun, however the sheer amount of these crystals produces a far greater luminescence than any toy could ever hope to. The color of their glow can vary across entire spectrum of light due to the prismatic properties of bismuth. Harvesting these crystals is fairly simple, they are so brittle you can snap them off with your bare hands and a bit of force. They will continue to display their glow in the dark properties for a few years but eventually fade out as they are no longer maintained by the organic process of a Slystel. Though it isn't understood exactly why Slystel vary so much in size, it is believed that this is the also a result of their wild diets coupled with the weak radioactivity that bismuth carries. Their size could be a result of genetic mutations causing some offspring to simply be smaller compared to their far larger parents, or vice versa. (Optional) Origins of the creature: Native to Almaris, Slystel first came to light during the construction of Kal’Darakaan where dwarves slowly began to notice slugs with crystals on their backs trailing around the ecosystem. They were largely left alone until workers breached the caverns beneath their new mountain home, when they found hundreds of them in varying sizes lighting up the dark stony walls. Strengths/Weaknesses Slystel's only strengths lies within the fact that they have crystals growing out of them, which makes them ever so slightly durable and a bit painful for predators to eat. It is worth noting that Slystel do have the ability to crush people if they are large enough, but this is typically not part of any sort of intended defense tactics. With regards to weaknesses however, these creatures have an endless sea of worries. Since their crystals form a lot faster than naturally occurring crystals, their formations are very brittle, being able to be broken with your bare hands. Outside of their protrusions, they have all the weaknesses of the average slug with the inclusion of their ability to be much larger. Their size can actually make them even slower and in most cases make them even easier for predators to spot if the glowing crystals wasn't enough. Again it is worth noting that the light stored and emitted is sufficient for plants to grow in areas they would otherwise not, which may be able to change their surroundings into a more suitable environment for them eventually. Red Lines RP Red Lines - Slystel are incredibly weak, it's pathetic. As said above they have all the weaknesses of a regular slug, so it's very unlikely that you're going to see one of these tank more than one hit. Their crystals are brittle, you can snap off a piece with your bare hands and a little bit of force, yet they will retain their glow in the dark properties for a few years. If a larger one of these falls on you there is a chance you could be seriously hurt or crushed by their weight, although this is typically not part of their intended defenses. They usually try to run away after being attacked but are too shamefully slow to escape since they are slugs. OOC Red Lines - While their light can be used to grow plants, it is not enough to grow crops. Attempting to grow crops underground using Slystel will result in the crops failing every single time as they just can't get enough sunlight or nutrients to grow normally. The plants you will typically find growing as a result of Slystel are fungi, weeds, vines, grass, ferns and other types of basic or mundane plants. They can grow some useful plants such as basic herbs like mint or tobacco. Slystel can form new caves given enough time, though this would typically require a few hundred of them in order to do so within a time frame of say twenty to thirty years. Availability: Common - Anyone can RP finding this creature.
  13. A Tombkeeper's Diary "Steel Rings No More" [Music] ~o.O.o~ Across the lush and lonely mountains hiked a small gathering of dwarves, tightly confined to the trail ahead of them by morning mists. Their silent travels left Angr plenty of time to freely roam his mind, though the occasional lick of tall grass wet with dew rouses him from his musings. Glorious golden beams of sunlight glimmered through lazy clouds, refracting in the haze below. The warmth of the light would kiss the skin of their travel party, doing little to uplift the Irehearts' groggy mood. Mosquitos and dragonflies constantly harassed them, rising curiously from nearby ponds and puddles to greet their stout visitors. Alongside them, two dire wolves accompanied, one gray and one white. Local fauna steered clear as to not be mauled by ravenous bite or cut down by their masters, knowing all too well the appearance of a pack of predators. "'Ow long tel' weh arrive aht tae village, ye fink?" Angr inquired, his mind no longer being a sufficient enough distraction for aching muscles. Aghuid, the next Ireheart ahead of him, coughed and hacked before he spat into the bushes to his left. "Shut uhp, Angr." He grumbled, the onset of fatigue crawling over his shoulders as he grumbled about getting **** sleep. "Wel fock yu too d'en." Angr comments, sighing as he continues to lug his pack of supplies along. Up ahead approached a shaggy brown bear and its cub, their eyes fixed on the carcass of a deer decaying beside the trail. "Yu see t'aht hungreh fock'r?" Aghuid replied, picking up pace. "Aye?" Angr answered. Without warning, Aghuid hurled a fist at the beast's throat, his burly arm forcing forward as he sends the bear tumbling down a hill. "Tha's..." He huffed, "Tha's gonnah beh yu 'ef ye keep pushen' yur luck..." He piped up. "Ah trekked all tae wey ou' 'ere tae sleep on ah focken rock!" Aghuid roars, birds fleeing from the nearby trees as a result. Angr nodded, on any other occasion those would be fighting words, but Angr was nowhere near the caliber of his brother. While Angr had been working hard in recent years, his stout and musculare frame would easily be overpowered by the well toned and sculpted body of a blooded Ireheart, much less against a seasoned smith and warrior. Though his reluctance to act was not cowardice, it was respect for his own limits; Angr was not so naïve to think he could win that battle. Many hours would pass, the group sharing the mundane meals of a cookpot over the campfire. Exhaustion ate away at the speed of their journey until they eventually holed up inside a crevasse near the valley, hundreds of stars peering down on them from beyond the blackened veil. The charcoal now flickered with a faint red glow, ash of the once abundant firewood settled in a mound within the bindings of its rock ring. Strewn about were several restless dwarves, tossing and turning on the bare stone as they slept. Angr was up late as usual, a metal cup of moonshine by his side as he watched the sky churn with thousands of dizzying dots from the mouth of their cave. Again he frolicked through his thoughts as an incessant snoring howled behind him, yet surprisingly he was shook back to reality by the approach of Aghuid, his fingertips scraping against the rugged texture of stone. "Wut's got ye up?" He grunts, taking a seat next to Angr. He waited for a moment, the sky's glaze twinkling in his eyes. "Home." He answered. "Home? Ah kno, t'es trip es taken way tu long..." Aghuid scoffed. "Nae, ah mean Home." He says once more, "Tae citeh, ah don' get et..." Angr mutters. Aghuid would groan out a sigh as he leaned forward go pick up a stone, his golem legs crackling against the rock he sat on. "Tae steel ov Urguan rings no longah," he continues, not turning away from the skies above. "Weh cannae 'ven stey unitehd ovah semple quarrels such es ah keng." Angr finishes, sipping from his cup and shuddering from the kick of his drink. "Angr, ye got tae undahstan', tae strengf ov tae dwed doesnae com' from agreeance." Aghuid says, hucking the stone into the valley. "Et comes frem our bond." He chuckles, "Et soun's cheezzy, ah kno', bu' evereh toime weh need tae wurk togethah tae dwed always wurk t'eir shoite out." Angr waited, sharing his silence. "Bu' et es sahd, tae see our halls soh empteh once 'gain. Yer righ when ye sey t'at tae steel rings nae more." Aghuid added. "Aye, et's hard tae find som'un taht wan's teh keep fings goin en t'ere." Angr says. "Focken Grandaxes..." Aghuid mumbles, lighting a cigar. "Eh?" Came Angr. "Nufen', ah was talken tu mehself." He replies, placing the stogy between his lips. "Yur jus' ah beardling, don' get tu worked up abou' et..." He adds, puffing out smoke from his slightly yellowed teeth. Though Angr did not know it, that last comment stung Aghuid slightly, the rash actions of Durgar Ireheart still lingering in many forms, even staring at him from his axe. Without another word, Aghuid crawled back into the cave and went back to sleep, leaving Angr to his own devices. He wondered, was there any hope left for a family torn asunder? Each and every dwarf in his race was a brother or sister of some kind, so what hope could the future possibly hold? Angr rested his hand on the iron mask tied to his belt, he felt for this bond his brother spoke of, but could not find it. Maybe this iron would not yet give way to the ringing of steel.
  14. A Tombkeeper's Diary "The Time I Drowned" [Music] Beneath a trickling underground stream, cold mineral rich water pours entropy over top Angr's head. The chaotic pitter patter screaming out into the cavern's silent expanse as the dwarf's naked body is soaked in liquid solitude. Though strange, Angr had routinely done this, seeking to quell his indomitable spirit which often thrashed with a primal rage. He hoped this time would be different, as his body was struggling to keep up with the demand of an Ireheart's bloodlust, as evident by his stitched breast. Most of his brethren already knew how to utilize their Ire like second nature, but Angr's reservations allowed this quality to run rampant. Around him, many hundred spiders of varying sizes watched from their burrows, some even daring to reveal themselves a few meters away. They would go no closer, staring at the apex predator of their ecosystem with a paralyzing hesitation. It was no secret that these arachnoids were timid due to the land's history, but Angr lived down here. He had slaughtered countless amounts of their kin prior simply because he could, he hunted them. Angr had planned on their visit, using their presence as temptation for his hunger to kill as he quietly waited to ****** it and pull himself back in. The Ireheart's skin was washed in stony grays and faded greens as he patiently sat for hours, internal turmoil simmering just beneath. He knew he couldn't rush his restraint, he needed to make sure that he could differentiate between himself and his bloodline in the heat of battle. The stirring darkness ahead gave way to lapping waves, thoughts crashing into his mind's cliff. He dwelled on how badly he wanted glory, the triumph of victory. Daily work dulled his direction, he grew more and more lost the longer he went without scratching the itch. He had dedicated himself to the tasks nobody else would do, but he didn't want to be left out because of it. This made him angry, no, this made him furious. He had put in the work, he had offered himself to preform the services of Dungrimm, why should he have to suffer the curse of incompetency? In a blinding movement, Angr bolted up and roared as he hurled his fist to the spider in front of him. And yet he stopped. He had stopped himself mere centimeteres away from the fuzzy head of a mid sized spider, allowing it the chance to scurry away with its life. He panted as his blood seethed in his veins, and he understood what he was missing. Nothing was owed to him, his performance, his results were his own. He had a long way to go before he could swim in his ancestry instead of drown. He scoffed as he plopped back down into his puddle. "Yavok yu bahstahd..." Angr grumbled. If he ever wanted to do his clan proud, he would need to continue to practice under various methods. He wondered, how could anyone ever hope to be on the level of Yavok, a legend who learned to master his fire. Perhaps that is why he was declared Irehearted, because he had found a way to channel his anger physically into his pumping arteries, rather than the annexes of his brain. Once more, he fell back into his trance. His psyche lulled ever deeper underwater where he could again try to swim, rather than drown.
  15. Actually about to do some revisions so it isnt another ferrum equivalent if you would like to wait for that.
  16. Material Name and Description (Raw form) Rot Bone is an odd type of black stained Bone material in that it is solely found where it should not be. For this reason it is most commonly found in places with little to no life such as tundras, deserts, and some caves. Places where Rot Bone is found typically perplex people as any living fauna or flora will go at great lengths to avoid it. It is not uncommon either to find creatures decaying next to Rot Bone, as any living thing that touches it begins to decay at four times the normal speed until they remove themself from the Rot Bone. This effect strangely seems to vanish immediately upon taking it away from the location it was found in. Rot Bone takes the form of various bones from pretty much any living creature that can withstand the environment it is found in. It is however stained with blackened marks and lines. Perhaps the most confusing fact regarding Rot Bone, is that it doesn't occur like any other resource in Almaris. The Rot Bone will simply seem to appear in the place it was prior to being harvested with no apparent cause, although it will not do this while it can be observed. Applications (Raw Form) What makes Rot Bone so unique is that it seems to spread its odd behavior to things that can see it. Generally speaking, someone who can observe Rot Bone find that it takes more effort to focus as their mind has a creeping feeling of an unnerving silence in the back of their mind. This can make it a bit more difficult to operate magic and even cause people to suddenly forget what they were doing. Despite being made of bone, this material can withstand impacts up to the abilities of bronze before showing signs of damage. This makes carving or shaping it very frustrating as you would need someone to remind you what you are doing and use a lot of effort to even think about how to do it. People have described the feeling as if their mind was rotting, hence the name. For whatever reason, Rot Bone does seem to excel extremely well at retaining an edge, sometimes even acting like more of a metal than a bone depending on the application. Because of the strange way it behaves, there is also only a few strange ways to use Rot Bone. Some people have found it as an effective weapon as the mental dulling it creates can actually help to tone down one's anger in battle, helping them think more rationally instead of blinded by rage. The major flaw in using Rot Bone in weapons is that it isn't very durable nor is it as practical as a normal weapon. Others have found it particularly useful for meditation, or even use in medicinal practices as a way of keeping patients calm. Red Lines (Raw Form) Rot Bone is by no means a direct counter to magic, and only slightly inhibits the ability to preform it. The effects of Rot Bone extend to the user as well. Any impacts that bronze cannot handle will either damage or break Rot Bone. Harvesting Method Rot Bone is very straight forward to harvest, after all it is found as one or two bones simply sitting where it is usually found. It is usually preferred to handle collecting Rot Bone with gloves as the increased rate of decay can be very uncomfortable. The only time in which this decaying feature presents a threat is from long exposure to direct contact, at which point your body will begin to rot once enough time has passed. Although you may struggle to remember why you want to harvest it or even thinking about doing anything in the first place. The ST handling the creation of Rot Bone is free to decide what kind of bone it takes the shape of, however generally all descriptions are the same. "A black stained bone with lines marked into it, presenting an unnerving silence." Harvesting Red Lines The maximum amount of bones that can be found at ones is capped at three. Something to note is that while creatures will go to great lengths to avoid Rot Bone in its natural area, this does not mean they cannot or will not go near it. If a monster is chasing you, Rot Bone is not a guarantee that you will be safe if you happen to stumble into some. Purpose (OOC) Rot Bone serves the purpose of adding odd and neat things to interact with without breaking the way everything works. It is here to add more to that fantasy aspect without a requirement for practicality but also not being completely useless either. It serves a purpose much like gold does, in that it is there for people to use it but it isnt exactly necessary mechanically speaking. Most of the new interactions it would bring would revolve around its odd behavior and people thinking outside the box when considering how to use it.
  17. A Tombkeeper's Diary ~ o . O . o ~ "Solace" [Ambience] "'Ere, eat yer fill befur et goes cold." Angr sighs, letting a ladle come to rest in the cookpot. Across from him sat a young female wood elf woefully underdressed for the encroaching snowstorm, save for the few layers of woolly dwarven blankets. Their camp rested in a shallow cave in the side of the mountains, far from any sense of society and even further away from elven company. The howling winds whipped around every corner this far up, only interrupted by the constant crackle of their campfire and the occasional metal clank as Angr maintains necessities. With his bone bowl carved from a serpents vertebra, the Ireheart would slurp a spoonful of meaty stew into his mouth. "Now's nae tah toime te' play quiet, ye need tae keep yer frail bodeh warm er ye gonnah freeze tae death en ah few hours." Angr commented, smacking his lips. Yet the wood elf remained stubborn, her eyes moving about as she watched him spoon his food into his gullet. "Ahm nae gonnah spoonfeed ye, knoife ears." He grumbles, picking up the ladle again and serving her stew in a curved rock. "Why are you even helping me?" She blurts out as the meal is thrust into her lap. "The Irehearts hate us." "Yer righ, ah don' like ye, now eat ya spoiled brat." He says taking a slurp out of the rim of his bowl. "I am not-" She pauses, then looking down in her lap and pouting as she realizes he's right. He had done everything, even giving her his blankets and sharing his food. Silence ensued for a moment as the two ate, Angr's yellow and chipped teeth munching at globs of fat rich meat and large bits of onion while the elf prodded at her serving and occasionally brought some to her dainty lips. "What even is this anyways?" She asks, lifting a jiggly piece of pork. "Pegs feet." He replies, setting his bowl down and letting a small burp escape. The elf, understandably grossed out by the prospect of eating boiled pigs feet, reluctantly slips some into her mouth as she grew ever so squeamish. "Ye nevah ded tel' meh yur name yet." Angr commented. After a short deliberation, she came to the understanding that if this dwarf wanted to harm her, he would have by now. She was confused, so many people had warned her that encountering an Ireheart was practically a death sentence. "Zellyr." She answered, face growing flushed. Angr took the emptied cooking pot off of the fire and stood up, carrying a small iron kettle to the edge of the cave. "Now w'y woul ah lettl lasseh loike yu..." He begins, pausing with a grunt as he squats to scoop some snow into the kettle. "Beh wanderen tae remote parts ov ta dwedmar moun'ains?" He asked. Zellyr paused for a while, watching as he set the kettle over the fire to heat up before he goes back over to grab more snow. "I ran away." She responded with an almost defeated tone. "Ran awey? Yu don' luk loike a child." He inquires, depositing more snow into the kettle as the previous layer melts down. "N-no, I'm not a child. I..." She hesitated, looking down in shame. "I left Elvenesse because our allies were choking us, the high costs of peace took a huge toll on the morale of a lot of people." She admitted. "Instead of placing faith in our leaders, I abandoned them." "An' yu feel ashamed fur et?" He asks, pausing to pack in more snow. "Ye dedn' loike yer liven situat'on, so ye left. Semple." "It isn't that simple, these are my people, they're all that I have, I can't jus..." She stopped herself, realizing what she was about to say. "So ye tried tae climb ta moun'ains cous ye knew tae dwed woul' attack ye ef yu took tae road..." He says, putting the lid on the kettle. "Ahn tae umris are tu buseh foighten t'emself." Zellyr smiled weakly at that and scoffed, "Yeah, exactly. I suppose the only good thing to happen thus far was learning that the Irehearts aren't bad." She says burrowing further into the blankets. "Nae, don' trust tae Ire'earts. Yu got luckeh cus ah 'av ah brain en betwen meh shouldahs, but my brot'ers ahn sesters are focken feral." He sighs, rummaging through his bag and pulling out two small metal cups. "So what they say is true? You take our ears and murder us?" She asks frightened, looking up and backing away a little. "Aye, bu t'eres no poin fer meh tu take yur ears righ now or kill ye." This put Zellyr on edge, it was now starting to set in that she was stuck in a cave with a ruthless murderer, a dwarf spurred on by his greedy trials. "Ah kno wut yer fink'n, t'at ahm som evil medgit t'ats gonna rape yu en yur sleep and cut yu up." He says, pouring some hot water into a cup for her. "What ah meant w'en ah said t'eres no poin', es t'at t'eres nothen tae beh learned from assulten ah wee lasseh. Ah coul take yur ears an go 'ome, tell meh famileh t'at ah did t'em proud ahn murdered som nasteh knoife eared vermin, an go to sleep, but w'en tey ask meh 'ow ah got tae ear, et's far less exciten. Yu gottu earn yer trials, ah believe. Yu cannae rush et." Their conversation was interrupted by a loud boom of thunder roaring up the mountain, the heavy snowfall just now starting to come down. After sipping on his water, the Ireheart would look at Zellyr and say, "Et's tae same fer yu. Yu feel loike ye wan tae be rid of yur worries, but ef some'un asks you how yu solved et, et woul sound ah lot bettah saying yu stood by yur people rat'er t'an admitten yu ran away. But donnae confuse yer desire fer peace wif weakness." He was right, and he had nailed exactly what was on her mind too. She sipped on her water and watched as he pulled out some light mats, setting them down on the floor. "Here." She said, offering him one of the blankets. "Nae, keep 'em, ahm foine." He says, laying down as the evening light began to fade leaving them in only the campfire's light. Zellyr laid down as well, wrapped in a bundle of warm green and gray knit wool with a few beard hairs in it. It smelled like it belonged to a family, it smelled like it was fresh from its home, it felt as though she was one of the Irehearts that was being swaddled in that warm connection that kin share, comforting her when her resolve was cracked. As her mind wandered, her eyes grew heavier and heavier until she had drifted off to sleep. Zellyr abruptly woke some time later in the middle of the night to find Angr standing next to her, his back turned. "A-Angr?" She trembled, fearing the worst. The Ireheart let out a low guttural growl that sent shivers down her spine, her muscles frozen in fear when she saw the glint of moonlight reflecting off of his war axe. Her gaze narrowed in on the scene when she saw two dire wolves at the mouth of the cave growling back at Angr. She began to quiver as she was unsure of what to do, but was even more so petrified of what unfolded before her. Angr stomped one foot foreward as he beat a fist to his chest with a strong thud, followed by an almost inhuman snarl causing the wolves to whimper and back up a few steps. When they realized just who was the predator here, the wolves trudged back into the snowstorm to seek shelter elsewhere. Still frozen in fear, she watched him toss a few logs into the campfire, then lay down on his mat and promptly drift back to sleep. It was odd, being in the presence of a force of pure strength, even at its most restrained version no less. She could only imagine what the strongest Ireheart warriors were like. In these harsh conditions during these hard times, she found solace with the Tombkeeper.
  18. A Tombkeeper's Diary ~ o . O . o ~ "Our Source Of Ire" [Music] Beneath Urguan lies a massive cavern, an expanse of winding abyss that forms the underbelly of the mountain home of the dwarves. It is down here that a plethora of predators and hostile creatures dominate the local ecosystem, monsters that would give voidal horrors a run for their money. In the inky shadows of the underground sat a lone Ireheart, scribbling away at his journal as he is illuminated only by a nearby campfire, and the crumbling gate of the Doomforged hall in the distance. Beside him, a hot bowl of stew with lumps of cooked purple colored meat and beets swimming in beef broth, served freshly from a boiling pot sat over the fire. "Since my residency in the chasm, I have had plenty of time to wonder to myself, or at least among my various. My days run into the next, my weeks are starting to feel like days. I continue to persevere towards the end goal, bringing peace to the souls trapped behind these collapsed walls. I can only hope that they understand the slow pace given the amount of work ahead of me, it's exhausting digging around the clock." Angr put down his quil for a moment, spooning a mouthful of stew from the bowl. Sighing, the Ireheart would look around himself and gaze into the darkness as he chews the tough and gamey meat for a while. In the void before him, Angr noticed a figure of short stature shuffling towards him which stopped when it was only just barely visible. The dwed took a seat on a rock at the edge of the light's reach and remained silent. "Can ah 'elp yeh?" Angr asked, unsure as to what they wanted. "Nei, jus com'en tae check on me famileh." The figure grumbled, his voice almost mournful. "Yer an Ire'eart?" Angr probed, intrigued by the sudden arrival of a relative, and in here of all places too. "Aye." He commented, not sharing another word. "Ahm gonnae contenue meh journal fer ah momen', ef ye don' mind." Angr commented, picking up his quil once more. "Though my body tires and my bones ache, I can feel an anger inside me that propels me onwards. It isn't a hatred towards any one individual or thing, it's a general sense of displeasure or dissatisfaction with something currently lurking in my mind. I've heard countless tales and remarks from the dwed telling of an unbridled rage that defines the Irehearts, but what if they're wrong? What if what sets us apart isn't an uncontained fury, but rather an unending determination to see things through?" Angr paused at the sound of shuffling, as his mysterious relative was getting ready to leave. "Oi, wut's yer name brothehr, maybeh weh can grab ah pint later?" He chuckles. "Tha's alrigh, ah've spent enouf toime aht tae tavehrn alreadeh..." His brother comments as a stone hand reaches down to grab a mangled hunk of metal with the stamp of a Starbreaker smith from next to where he had sat. As the figure began to leave, Angr squinted his eyes as he tried to narrow his focus on this unknown dwed, deadset on seeing any discerning features. He could make out what looked to be a white pelt singed at the edges, clinging on to charred skin as the rest of the dwed disappeared into the darkness. "Hmph." He muttered, taking up his quil again. "Perhaps this is what guided us sons of Yavok to mercilessly fight in any battle, not out of rage but out of a sheer desire to see the conflict through to its end. This very well may be the same force that beckons me to heft my spade and free these forgotten tombs, though my body is weak my spirit remains strong. Though the thought might be heresy, if we are truly to be driven by the same blood as our paragons, then even the grip of Dungrimm may not be enough to keep fallen Irehearts from returning to our mortal coil for their own purposes. To this end one could argue our tenacity, our ferocity, our Ire..." Angr was again interrupted by distant sounds, this time the sound of metal and boots against stone coming from the abyssal plains ahead of him. It was at that moment that Angr believed he had found the conclusion to his entry, as he could see the quickly fading image of several unfamiliar Irehearts sat around an illusory fire with smiles on their faces, the darkness quickly spilling in to replace where they once were. He nodded after a moment of deliberate silence, walking over to the large purple cave monster he had slain earlier and retrieving his war axe from its flesh. As Angr tidied up his belongings, he wrote one last line in his journal entry. "Our Ire, is proof of our worth to the gods. Our Ire is us."
  19. Sat in the dimly lit annex of collapsed ruins, a lone Ireheart scribbles away in his journal. Beside him rests an iron half-mask on the pine table, with a one-handed ferrum war axe resting against the leg. Strewn around him are a variety of chipped and bent tools used in clearing out the space he currently occupies. The stench of a tallow candle wafts out of the short length hall and into the cavernous underbelly of the new dwarven cityscape. Taking his time, the Ireheart scrawls an entry into the ram hide book before him. "Often I wonder, do the mountains carry our fallen dreams? When our kin are born under this stone, raised beneath it and taught to defend it, when we are given titles and aspirations, do these mountains silently cheer us on? Time and time again we have been protected by the very lands we struggle to defend, whether the foe be of fiery hell or watery ocean. We return our bodies to the land we swore ourselves to, and in doing so these mountains remember us. It is this reason that the mountains endlessly weep green. Like a mother who has lost their child, they can do nothing but cry. Our derelict halls and abandoned lands do not forget the lives of those whom they nutured. For the mountains who have provided us with everything they had to offer, we gave them back our loved ones in good faith. They shield our eyes from rot with tears of their own; Blades of grass and blooming flowers shroud the mounds where our fallen reside. Even the most ferocious of warriors are swaddled by the love of our homeland. My ramblings need not be interpreted as poetic, visit your relatives and tell me if the mountains have taken good care of them. Perhaps this is an unspoken way of Dungrimm granting privacy for the dead, as prying eyes can pressure one into making choices that are not their own. An iron visage obscures the transition between life and death, giving the weary travelers time to be themselves again before passing onwards." Satisfied with his work, the Ireheart leaves his work to dry beside his dainty candle. He rose from his seat and grabbed a torch, carefully lighting it with the candle flame before propping it upright with a few stones. Pick in hand, he continued to chip away at these forgotten tombs.
  20. Minecraft Username: Reece_NolanRoleplay Name: Angr IreheartRace: Mountain DwarfTimezone: EST
  21. Dont know if you can hold it tighter than soulbound, but, go off There was already a big thing that happened when ST forcibly took the hammer which was soulbound off of beamon so...
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