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Fire Evocation Guide

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Fire Evocation:

 
Basic Understandings:

The most simplistic form of Arcane Magic, Evocation comes from the summoning of elements from the Void and into the physical world. Though the mana which makes up the spells of the Sorcerer may appear to be the raw form of the element of which it summoned, it is in fact fake. A Sorcerer has no power over the elements of the physical world, only that of which they have created. These elements being Fire, Water, Earth, Wind, and Electricity. Each element is equivalent to the learning of an entire sub-type of magic, and follow the same rules of difficulty when learning. 

The Magic of Fire Evocation is simple to understand yet complex to master. The put it in the most simple terms it is summoning fire from the void into the physical realm. Although this takes a long time to even attempt much less successfully do. In order for an Evocationist to summon or create anything in the void they have to understand it completely in the physical world. 

The art of Evocation is to study the elements to such a degree the person knows a great deal about them. One must know about the element they plan to focus on. In this case study of fire you cannot create something in the void unless you have at least a basic understanding of it. As you study and use it more and more it will become much easier. If you just see a fire and never touch it. How can you understand what it feels like? You can only create what you know in the void, this also means any type of flame, fire you’ve never experienced through scientific study you cannot create.

Roleplaying Guidelines:

Before ever even attempting to cast any sort of spell your character should know a vast amount of knowledge pertaining to fire; how it feels, how its made, what it looks like, how it reacts to the world around it, its limitations. The easiest way to bring fire into the physical world would be in the form of a simple flame like a torch fire although you can learn how a spark is forged first if you like. This is how it shapes the first time you ever use a spell. As you improve you will be able to form fire into shapes, in later tiers though it will always be the same form of flame until you are able to turn it a shape you can mold. 

Beginning the roleplay of fire evocation is very simple. There are a few basic steps that you need to follow before you are able to evoke any element.


Let us examine how a fire mage at a beginner level would summon a small ember:

 

Arzota twitches lightly, looking to the ground before him.

Arzota begins to mutter, his eyes still locked.

A faint orange glow on the ground appears before Arzota, is is weak.

A single ember seems to appear for an instant before fading to nothing, Arzota lies back in fatigue.

The higher your tier the easier it will be to connect with the void. The process of connecting the void is what takes up the majority of your route from start, to tier 1. It involves entering into the void and forming the object you intend to summon within there. Mana is used to then draw the substance out of the void and into the real world in whichever form you sought to create. Once strong enough an evoker may be able to cast an element within moments. This is a particularly hard skill to accomplish and would require vast amounts of training and knowledge of your element. For your average mage, the process of initially summoning fire will bear a physical show on the body, which can be a twitch of the finger, a small leg jolt, so on so forth.

Let us examine how a T3 fire evocationist would summon a fireball:

 

Richard twitches lightly and places his hands before himself.

Flames seem to suddenly spurt forth before RIchard's hands, they spin about slowly growing.

Richard's flames condense, quickly forming what appears to be a fireball.

Richard's fireball rips through the air, flying towards its target.

Red Lines:

  • Not emoting any sign of fatigue, unless a tier 5, (even then if what you're casting is strenuous enough you would need to emote it.) when casting would be considered power gaming, even with the smallest of flames. However Tier 4 wouldn’t feel too much but emoting an increased heart rate, sweating, even heavy breaths will do.
  • Controlling elements that are in the real world, not drawn from the void would be considered power gaming.
  • Molding a flame is not allowed before you reach the end of tier 2 / beginning of 3 (shaping it into something like a ball of fire.)
  • You may never control your evocation to a fine degree. Evocation is the art of forming and throwing an element. Fire-phoenixes are reserved for those who are elemental conjurers.
  • Summoning fire instantly under someone. With distance comes increased time it takes to summon fire. You can not simply summon a fireball on top of someone or flames instantly under their feet.
  • Summoning white hot flames. One would either die of mana exhaustion swiftly or heat exposure. Blue flames will drain mana very quickly and should not be a 'staple' attack move.

A Recommended Progression:

Reaching Tier 1: The first tier of fire evocation consists of meditating in an attempt to connect with the void. This can be done by seeking out a mage, or reading a book on the art. It isn’t something that comes instantly and can often take many years of practice. By the end of the this tier they should be working on trying to create sparks or small flames.

 

Reaching Tier 2: Upon reaching this tier the caster knows the basics of fire, and how to summon it. They will then begin focusing on one perfecting it at this point. By the end of this tier the user should be able to successful target where they want the fire to go most of the time and will be able to summon flames and will have begun experimenting with fireballs.


Reaching Tier 3: By this stage the mage is competent enough to control and compress their fire into a small fireball. This may be either explosive or not explosive, depending on how they conjure it. The fire evocationist is capable of varying the temperature of their flames.

 

Guide originally by Truthseeker83 and was edited by and improved upon SupremacyOps.

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Thank you! This has improved my rp a lot. Thanks M.A.T, thanks to this I have no doubts and scares on being revoked if I do a tiny thing wrong. I understand my element more now!  Thank you!

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I'm on the guide!

 

stephen-colbert-celebration-gif.gif

 

Really though, glad this finally got posted XD Now I can burn people legitimately, and within guidelines~

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Thanks for recognizing me Supremacy.  Nice work touching it up and correcting a lot of my grammar mistakes.  I like the new additions to it as well. 

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I really have to learn this.

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I'd like to know, is it possible for that summoned flame to catch and spread? If so, does this fire begin to act like normal fire and does not extinguish upon loss of focus? And would it put further strain on mana regardless of whether or not it was the arcane flame you originally summoned?

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I'd like to know, is it possible for that summoned flame to catch and spread? If so, does this fire begin to act like normal fire and does not extinguish upon loss of focus? And would it put further strain on mana regardless of whether or not it was the arcane flame you originally summoned?

The flames that someone creates with evocation are fake, but it's effects real. This way you can create real fire by using evoked fire and burning something. The real fires created would not use up mana, but they would also not be in the mage's control, it would spread naturaly.
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The flames that someone creates with evocation are fake, but it's effects real. This way you can create real fire by using evoked fire and burning something. The real fires created would not use up mana, but they would also not be in the mage's control, it would spread naturaly.

 

Thanks for the tip. :)

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What would you say the distance is in which a person would be able to evoke a flame?

(Given they were a master / T5 or whatever you'd like to call them)

 

I mean, if I'm sitting in a tavern, I see a guy I don't like and I just decide I'm gonna think really hard and light his hair on fire. That possible? Yay or Nay?

 

Nice guide, by the way. C:

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What would you say the distance is in which a person would be able to evoke a flame?

(Given they were a master / T5 or whatever you'd like to call them)

 

I mean, if I'm sitting in a tavern, I see a guy I don't like and I just decide I'm gonna think really hard and light his hair on fire. That possible? Yay or Nay?

 

Nice guide, by the way. C:

For the first question. 

 

Depending on the spell.

If it is a fireball, I would say one foot away from your body.

If it is just summoning flames, how big of flames? You summon a MC size flame, that can be done two-three feet away from you. If you summon a fire the size of your fist, 3-5 feet away from you. If it is a candle sized flame, 6-8 feet away. But you need to remember concentration and giving time for people to react.

 

Candle like flame, one second, fist sized, three seconds, MC sized flame, 15-20 seconds. It depends on the time you concentrate on your magic for the magic itself to work. Though do remember you need to give other people time to react to your magic. But you also need to remember, tiers do not exist anymore.

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Is it possible in theory to learn this magic on your own? Like meditating for many weeks to even months and reach T1 and then over time build up from that? 

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Is it possible in theory to learn this magic on your own? Like meditating for many weeks to even months and reach T1 and then over time build up from that? 

 

It's possible. But not recommended. Simply because building up to it by RPing under the supervision of someone who knows what they're doing for both IC and OOC reasons is good. So you don't end up fiddling your magic wrong.

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Moved to the Archive. It shall be sorted into the appropriate category shortly.

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