Viper3X 1056 Share Posted December 5, 2013 Hey guys! This is just a quick update to keep everyone informed. Many people have already noticed that lots of wither skeletons have been spawning in parts of Malinor and Herendul. I wondered why this was happening too, but then I received a PM from a certain senior tech. I have been asking for the wither skeleton plugin that spawns them naturally in select regions for quite some time now, and it has finally arrived! It turns out that Sporadic turned it on for the North region, and that is why they have been spawning in such large numbers there. The North region overlaps both Malinor and Herendul in certain areas, which also answers that question. I will look into fixing this problem right away, so you shouldn't have to deal with it for too much longer. Thanks for your patience citizens of Malinor and Herendul (and everyone else)! Status update: The problem should now be fixed. I was informed by Sporadic that the plugin follows a Z-coordinate system. Any land north of the Z-coordinate specified will spawn wither skeletons naturally. They should now only spawn in the North (for the most part), though I won't bother mentioning the Z-coordinate in here as we don't want that knowledge being abused. Feel free to try to figure it out, though! 9 Link to post Share on other sites More sharing options...
Heero 4092 Share Posted December 5, 2013 P.S. First :D Link to post Share on other sites More sharing options...
Drazker 307 Share Posted December 5, 2013 Thank you for the heads-up, Viper. Link to post Share on other sites More sharing options...
Gathius di Silvari 73 Share Posted December 5, 2013 Thank you. Link to post Share on other sites More sharing options...
Arkelos 1027 Share Posted December 5, 2013 Yeah, getting shanked by five of them out of nowhere scared the bajeezus out of me ;-; Link to post Share on other sites More sharing options...
A Spooky Witch 156 Share Posted December 5, 2013 Oh yay! yesterday many a rp situation was thwarted by them! Glad it won't happen again! Link to post Share on other sites More sharing options...
Shadeleaf 1022 Share Posted December 5, 2013 3 Link to post Share on other sites More sharing options...
Baconthief 682 Share Posted December 5, 2013 -Never even noticed- Link to post Share on other sites More sharing options...
Vekrus 396 Share Posted December 5, 2013 Thanks for the heads up. Link to post Share on other sites More sharing options...
Sporadic 2844 Share Posted December 5, 2013 I'm glad the anonymity of this 'certain Senior Tech' has been preserved. With so many people having that particular tag, nobody will ever find out muahaha :D Link to post Share on other sites More sharing options...
Silent™ 552 Share Posted December 5, 2013 I'm glad the anonymity of this 'certain Senior Tech' has been preserved. With so many people having that particular tag, nobody will ever find out muahaha :D Nice one. Link to post Share on other sites More sharing options...
Viper3X 1056 Author Share Posted December 5, 2013 Status update: The problem should now be fixed. I was informed by Sporadic that the plugin follows a Z-coordinate system. Any land north of the Z-coordinate specified will spawn wither skeletons naturally. They should now only spawn in the North (for the most part), though I won't bother mentioning the Z-coordinate in here as we don't want that knowledge being abused. Feel free to try to figure it out, though! Link to post Share on other sites More sharing options...
SparehoeCakes 547 Share Posted December 5, 2013 :PPPP Link to post Share on other sites More sharing options...
Heff 2460 Share Posted December 5, 2013 -Never even noticed- Link to post Share on other sites More sharing options...
Legoboy7984 3155 Share Posted December 6, 2013 Thanks Viper for the heads up Link to post Share on other sites More sharing options...
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