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Desired Server Changes Follow-Up

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Viper3X

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Honestly! Why the fuzz about lockpicking? If you got important valuables, why not use some braincells and /hide/ the chest under a few planks or in the garden? The thief won't even know that there's a chest right under their feet, and there's no need worrying about valuables. Heck, it's even a better solution than lwc. It has never failed me, and unless there's a thief willing to rip up your whole floor or wall, don't worry about lockpicking!

Oh and burglars rarely break into homes when the owners are around. Unless they're stupid. To command them being stupid is silly, far as I can tell.

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My personal opinion, VA's are very neccessary. They are made to keep the most of the greedy players, that only make the RP enjoyable for themselves away from evil. If you want an evil character, make a VA It's really not hard to get accepted. At all. If you can't get accepted, well maybe you should improve on your RP a bit before trying to play a villain. Just because a few players are unhappy because they can't get a VA, doesn't mean we should remove the system.

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The way I see this whole villain application thing is like this: Nobody really likes having to write them but a VA is what stops bad RP. If everyone is just let to do what they want, that will lead to powergaming, that to arguing and that to PvP death matches. I don't mind a bit of PvP now and again but this is an RP server. Don't ruin what we already have.

Apart from that it all sounds good :)

 

Already happens. Removing the VA won't fix things but the presence of the VA isn't benefiting things either.

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Let them abuse killing. Some characters are too complex to be described by a VA. If I wanted to describe my character in a VA then I'd write a book the size of a Harry potter book.

Let them abuse killing. It's their IC and OOC reputation they're killing. Let the server know much of bad roleplayers they are. Eventually they can get banned for consistently ruining other's fun. I personally don't care.

The best we can do is guide such bad roleplayers that want guidance. Teach them good villainy. We tried it with magic.

Get rid of VAs. Everyone and their cat has a VA, I have seen no chaotic bad roleplayer abuse their VAs, and since villains are already commonplace, there's no point in having VAs anymore, other than serve as a road block to new players.

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Already happens. Removing the VA won't fix things but the presence of the VA isn't benefiting things either.

 

I know it already happens but this is just a pebble in the water, if VA's are removed then boulders will come flying left right and center. When that happens you may as well go to a PvP server. It would be the death of LoTC.

 

How isn't it benefiting? VA's stop bad role-players from doing what a VA would allow them to do. If you think that they are doing it wrong they will just come back at you saying "Ohhh na PvP, PvP default" and there is no way around it, after that fiasco its the best internet connection wins. :/

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I know it already happens but this is just a pebble in the water, if VA's are removed then boulders will come flying left right and center. When that happens you may as well go to a PvP server. It would be the death of LoTC.

 

How isn't it benefiting? VA's stop bad role-players from doing what a VA would allow them to do. If you think that they are doing it wrong they will just come back at you saying "Ohhh na PvP, PvP default" and there is no way around it, after that fiasco its the best internet connection wins. :/

If you disallow random killing, or restrict it to an extent, that wouldn't really be important.

Honestly, My opinion on this is that your roleplay shouldn't really be restricted as it is now.

"OH NO THERE BE VILLAINS ROBBING ME ON THE STREET EVERYWHERE HURRRRDURRRR I BE VILLAIN LOLOLOLOL"

I seriously doubt that'd be a problem- but if it is, easy way to counteract it is have more guards, travel in numbers, or make it so that permakill is default if you're the one who attacked someone without reason, or were mugging them, etc.

 

It seems that LOTC has very little trust in the community in general, each person assuming everyone else will abuse it. I seriously doubt it'd be abused, considering countless roleplay servers do without villain applications, yet work well. It leads to greater character development, and the ability to roleplay how you want. Lockpicking is generally bad, and I agree with only breaking into chests during raids.

 

My second point is that if you remove the VA's, HOPEFULLY WITH MINIMAL RESTRICTIONS, people probably wouldn't abuse it. They'd be hated OOC, IC, and would just get killed everywhere. Again, if permakill is default for attacking people without reason, it'd discourage that. Perhaps allowing people to attempt GM-approved assassinations, with a good reason, like them attacking you without reason, among other things. It just seems as if removing the VA system would allow each character to individualize themselves without restrictions.

 

Magic Applications were removed, yet the community handled that relatively well. Every other person isn't a mage, and people generally don't abuse magic, and when it is abused, they're punished accordingly. I think we might as well give it a try.

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I'm hesitant to give my stamp of approval to such drastic VA decisions. The reason they were implimented was due to the immaturity and inability to regulate themselves back in Aegis. If anything, the maturity of this servers community has gone downhill since then. With how they've handled everything else conflict related, I doubt this would end well.

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I think VAs do hold other players back. No VA's could result in more GOOD RP, or things can take a turn for the worst by resulting in BAD RP, but I am sure the LotC team can take care of the problems. We should give it a chance like we did Magic Apps, and if things get out of hand put the restrictions back on VAs. We could also just weed out the bad rp people and take care of them. Like others have said they will be hated IC and OOC. I just think we should give it a try. Who knows, we could get even better RP out of it. Now the thing about lockpicking. I think it should be removed. Chest should only be able to be broken into during raiding. Or it could stay and people can just get smarter about there items.

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It seems that LOTC has very little trust in the community in general, each person assuming everyone else will abuse it. I seriously doubt it'd be abused,

I'd usually agree with this but since applications got easier I've notice an increase in the amount of players that like to abuse their freedoms.

 

 

EDIT: Maybe remove some of the evils, but none of the major ones... I don't feel comfortable with removing the VA's entirely, seeing as the staff hardly punishes those who break the VA rules. VA's are made to help provide entertaining roleplay. Look at the player report section, poorly used VA's in which the staff have done little or nothing about.

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This definitely won't be a problem come 4.0. There will only be four capitals for each of the four main races in addition to the high elves and Kharajyr (don't quote me on the Kha). We won't be allowing a bunch of new kingdoms to sprout up all over the place, and only the main capitals will be regioned anyways. That's the plan, but things do change.

 

Halflings exist ya know...

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Halflings exist ya know...

I'd hardly consider the halfling settlement a capital city. But don't quote me on that.

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If you ever try and bring anything along the lines of a catapult plugin onto the server please talk to the engineers of the server. I know how darkage's plugin works more or less. It has like three phases of reloading where the minecraft blocks change to show it until it is down and ready to fire again. So if you ever want to bring something like that make it a sort of plugin where all of the engineers different trebuchet/ballista/siege towers/rams/ect can be made into siege equipment instead of one generic construction. This lets you have character and weapon development, which I recently have been doing a lot of and it has been a ton of fun. If you don't understand what I mean let me explain. I have one trebuchet design, the Sariants have one, and so do the dwarves. Mine is also bigger than the Sariant's trebuchet and would probably have more power/longer range. So if a plugin is ever added please make it so it can be tailored to all of the different designs on the server. Just my two cents since I am an engineer. :P

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I know it already happens but this is just a pebble in the water, if VA's are removed then boulders will come flying left right and center. When that happens you may as well go to a PvP server. It would be the death of LoTC.

 

How isn't it benefiting? VA's stop bad role-players from doing what a VA would allow them to do. If you think that they are doing it wrong they will just come back at you saying "Ohhh na PvP, PvP default" and there is no way around it, after that fiasco its the best internet connection wins. :/

 

" death of Lotc " Where have I heard that before... removal of magic applications, pvp default ect. Yea you hear that alot and were not dead yet are we? Va's don't stop anything they encourage people to get them just to look good or make people feel they have "achieved" something oocly. If Va's were gone there would be a hell of alot less villains because people would get board so quickly and alot of character molding issues would be solved. No longer would a poor farmer get yelled at for not making a Va to attack his wives killers, or enact revenge so one and so fourth.

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I'd hardly consider the halfling settlement a capital city. But don't quote me on that.

It would look like any other village if not for the fact we build underground

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  I agree with most of the solutions presented in the post, I'm hoping that 4.0 is going to be the best map ever. But anyways, down to the some of the solutions that I would like to point out. Your ideas for what to do could work, at least I'd be fine with them, but I still think at the start of 4.0, we should try removing VAs and if that fails, what's to stop us from returning to our current system? As for player made nations, I like the stance on this so far, though an exception could be made to those who become quite large (like a player-base of ~30 or even higher) or they could use a VIP plot, either way works. 

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