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Rp Default Or Pvp Benefits For Dread Knights

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Well... Orcs and Golems should get benefits too.

 

And so should like... half the races.

 

Or everyone can just be on a fair playing field :V

I think this sums it up best.  Just slap on some iron armour and get your sword out. Most people I meet, are willing to roleplay fight beings that are normally more powerful than them, golems, ect. If not then it's only fair enough. Going by who beats who, Dread knights would recieve a certain buff. Since golems can beat dread knights most of the time, they would recieve an even more powerful buff. Ect... It would just cause to many issues. Not to mention not everyone plays these creatures as their main, so this would be very hard to control. Who has the buff/enchanted weaponry.

 

So to sum it up... Nah, keep it as it is. Doesn't make much rp sense? Just say the Dread Knight/Whatever was damaged pre the battle. Or maybe he it was luck? It's roleplay just, roll with it. I agree maybe for events, buff magical beings/constructs/ things for the event. But for regular day to day things? Nah. Keep it as it is, it's fair and it'll save everyone a lot of hassle.

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It's

not actually fair. Just make it so the armor is buffed, not the individual.

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It's

not actually fair. Just make it so the armor is buffed, not the individual.

You have that armour in your inventory. The same problems still there, since you can easily transfer it to another character. Not fair? It's pretty fair, and a good option. Considering it limits exploitation. If a Golem doesn't need buffs in PVP, then a Dread Knight certainly doesn't. My opinion, considering the who beats who relation. 

 

Keeping it as it is, is a better option if you take into consideration how it can be abused. Not to mention the many groups who would claim they need this perk. There's already a runechant plugin, find an in game solution. For example allying with enchanters to gain powerful weaponry to boost your pvp capabilities. From what I see, you can easily find an in game solution to this. Rather than granting perks to this specific group.

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Golems don't exclusively combat, nor are they based in violence.

 

Nedlud, DK lore is already approved, not as if we're trying to add to it, or get new lore accepted. PVP mitigates any chance of DKs being feared, without basic buffs. DKs' been around since Asulon. Not like we/they're trying to turn into antag 4.0. :I, the amount of upvotes you're getting seems to lend to the idea that we're 'special snowflakes'. Fact of the matter is, if you construe a magical creature as a special snowflake, then sadly, you might be overeaching your idea of a "Special Snowflake."

 

With PVP Default, a majority of our RP was lost. That includes with DKs, Golems, and even normal players/mages. Adding this one thing won't unbalance anything, it'd spice things up.

 

I'd like to give  you a situation extended to me through DK chat:

 

A DK was walking on the road. Someone /rp'd "HEY, STOP!", they intiated a three line RP that ended with. "PREPARE TO DIE, DREAD KNIGHT!". He was then PVP'd with no armor in his inv, and killed.  Situations like these have happened 5-6 times so far. It's not exactly fair to anyone on the receiving end.

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"RP OR KILL"

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Dread Knights are OP by default. What's the point anyway?

So the Dread-knights would be able to show their OPness in roleplay - as it is impossible to do that without any buffs.

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So the Dread-knights would be able to show their OPness in roleplay - as it is impossible to do that without any buffs.

 

Quite true.

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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