shiftnative 3103 Share Posted January 10, 2014 4.0 News & Updates Greetings LoTC, Today I'd like to update you with what's going on in 4.0 so let's get right into it. - Spawn has been made and the main-road is nearly finished (There are places for shops, inn's camps etc) - Many of the biomes have concept art collected for them & Dev's, GM's and Admins have been fleshing them out in-game over the past few weeks. - Racial Nation regions have been created so that we can lock the Nation Leader and their TWO builders inside of them for the "Pre-Building". (Aegis style, 5-6 modest structures a tent camp and farm.) NATION LEADERS PM ME ON THE FORUMS WITH YOUR MC NAME AND THE MC NAMES OF YOUR TWO BUILDERS. - We are actively pursuing the idea that, any group of ACTIVE players, should be able to claim land proportionate to the amount of players they have regardless of donation rank, but there should be a perk or two to being a landowner and a VIP. (Monitored by a plugin that is being worked on by a few techies.) - Anything unregioned, may be looted and/or deconstructed. (As long as we have a way for every group of ACTIVE players to gain protected land of a certain size.) - Many of the server's rules are being consolidated & changed to cater more toward Minecraft mechanics and hopefully make things much easier to deal with and interpret. - We will not be moving to this map until it has everything that was meant for it, implemented. I hope this was insightful and I look forward to role-playing with all of you. Also, be sure to read Viper's January Post (Very Important!) http://www.lordofthecraft.net/topic/104408-january-update-2/ 24 Link to post Share on other sites More sharing options...
homijoe 172 Share Posted January 10, 2014 first Link to post Share on other sites More sharing options...
Quavinir_Twiceborn 1050 Share Posted January 10, 2014 *Still wants to make do-dads... Link to post Share on other sites More sharing options...
Corn Man 9 Share Posted January 10, 2014 Can't wait. Looks awesome. Link to post Share on other sites More sharing options...
Daisy 9739 Share Posted January 10, 2014 Me gusta Link to post Share on other sites More sharing options...
Snoop 365 Share Posted January 10, 2014 Fourth! 1 Link to post Share on other sites More sharing options...
Hiebe 2493 Share Posted January 10, 2014 YAY Link to post Share on other sites More sharing options...
Kim 1328 Share Posted January 10, 2014 So excited :D Link to post Share on other sites More sharing options...
Helbolt 129 Share Posted January 10, 2014 - Anything unregioned, may be looted and/or deconstructed. (As long as we have a way for every group of ACTIVE players to gain protected land of a certain size.) - We are actively pursuing the idea that, any group of ACTIVE players, should be able to claim land proportionate to the amount of players they have regardless of donation rank, but there should be a perk or two to being a landowner and a VIP. (Monitored by a plugin that is being worked on by a few techies.) - Many of the server's rules are being consolidated & changed to cater more toward Minecraft mechanics and hopefully make things much easier to deal with and interpret. +1,+2,+3 :) Link to post Share on other sites More sharing options...
bungo 3965 Share Posted January 10, 2014 - We are actively pursuing the idea that, any group of ACTIVE players, should be able to claim land proportionate to the amount of players they have regardless of donation rank, but there should be a perk or two to being a landowner and a VIP.(Monitored by a plugin that is being worked on by a few techies.) Do you have a final verdict on how regions will work in 4.0? Like how big Nation regions will be, if they will have any other land for Hamlets or Forts? I'm liking this idea that anyone can have land if they have enough players. It'll bring interesting Nation-Roleplay. Link to post Share on other sites More sharing options...
shiftnative 3103 Author Share Posted January 10, 2014 Do you have a final verdict on how regions will work in 4.0? Like how big Nation regions will be, if they will have any other land for Hamlets or Forts? I'm liking this idea that anyone can have land if they have enough players. It'll bring interesting Nation-Roleplay. I wanted to specify exactly what I wanted it to be but there's a few discrepancies coming up when deciding on specific design elements of the monitoring/claiming plugin (How things are claimed and how they expand.) but I can say that Nations will more than likely have a biome aside from them to expand into (should they need to) as time goes on. Link to post Share on other sites More sharing options...
Wolf Druid Ouity 1461 Share Posted January 10, 2014 Will there be a staff run tavern or similar setup near spawn for 4.0, or can we Druids set one up without preset competition outside the gates? ;) Link to post Share on other sites More sharing options...
Sky 0 Share Posted January 10, 2014 Looks better in ... Person? How ever you would say it in minecraft. Link to post Share on other sites More sharing options...
Fredfort (jens6851) 283 Share Posted January 10, 2014 So gaining regions are basically going to work how Liri got her inn back in the day? That was how I pictured it at least when I first read this. :) Link to post Share on other sites More sharing options...
Samoblivion 532 Share Posted January 10, 2014 Dat King's Road <3 1 Link to post Share on other sites More sharing options...
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