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[Feedback] Death Watch / 'exile' / Kill On Sight

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So, JadeKadoa recently made a feedback topic on how kill on sight was depriving her of RP. I am here to vent the exact same grievances, basically. One of my characters flipped the gate lever to a city, walked in, and was attacked by guards. When I fought back, my character was 'exiled' and essentially told to be killed on sight by all law enforcement if seen.

 

While you could prattle on about 'realism', and how 'this is how it works in real life', you have to realize this server is a game, meant to be played for enjoyment. When a group of players, regardless of intent ICly or OOCly, persistently kills the same character, it, a), breaks immersion, and b), prevents said character's player from RPing with the people they want to.

 

My character had almost jack **** no business being in that town, however his girlfriend lived in said town, and she wanted to see him. He has the dilemma of having a posse of bloodthirsty armored men after her head whenever he wants to go see his significant other. RP is RP, I guess, but when it goes to continuing to hunt someone after you've killed them, that doesn't make sense, especially when you can't ever predict that the cloud temple can/will save someone.

 

If raids have been restricted because they are a detriment to RP, why haven't kill on sights? They deprive just about as much RP from people.

 

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Reggie sums it up perfectly, if you don't want to be banned from a town, don't commit the crime

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Unfortunately I have a different opinion. I chose my path to go down this evil path that Jadekadoa doesn't like by doing evil things. In fact, I enjoy it because it creates more RP than it does PvP for me. However if you're doing mischief stuff but aren't prepared for the consequences, then you will suffer. If you choose to be a character who was born from an evil person or do evil things and expect little reaction, expect the Death Watch/ 'exile' / Kill on Sight. Otherwise don't pick that type of character. You must always consider what may happen if you choose a certain character and what may happen from certain actions.

 

Again there is a difference between choosing the path of evil, and going down it through actions that you did not expect would lead you there (even if they were minor). However that is your fault and should not restrict the server.

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I don't think people should say deal with it in rp. It has never happened to me. But I can see how this affects your rp. If you ask them kindly to stop as you are being bothered oocly by their actions. As it prevents you really from rping. I think they should be kind enough to do so. They aren't -forced- to nor do they have to. But it is the kind and right thing to do.. But that is for being hunted down and just killed on sight everywhere you go. If you know you are banished from a town or killed on sight. Then just avoid it. And don't go to the rp. RP someplace else.

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IT's the same for the guards, IMagine the stuff they have to deal with OOCly when their branded and harrassed, I went nearly a year on Meta with nearly being left alone besides my own knit, in the month or two I've played Neci on the guard force I've been constantly called out on either powergaming/metagaming or other things when I tried to be fair to people. 

 

I exiled I think just two people, every time for someone who fought back, I even remember yours, THe whole reason Neci banished you was because you fought the entire guard for a fine of, 100 minas....that's all you would have gotten for trespassing and walking into the conclave without permission. But then Rydia fought back RPLy, and RPly the fine follows the nantional laws of the conclave; you pulled out weapons.

 

I've talked to my guard, I don't/hate kill on sight, but people who are exiled are exiled for a reason, IF someone wants to fix that, Talk to Neci/Me OOCLY because usually Neci is hotheaded, she doesn't respond well; because like I said she's a ***** ICly, 

 

If people have exiled you from a town, consider talking to the guard and working something out OOCLy; and from there do it ICly. 

 

Tasty_Cheesecake has done murder, assault, and trespassing, he keeps a fair OOC attiude and provides great villian RP, he hasn't been exiled because honestly I get a kick out of his RP, even though when it's fair, Neci does take her attitude at her. 

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If you deprived yourself of role-play through your actions in-character, you should have to bring role-play back to yourself the same way.

 

Yeah, but then again, has anyone on this server really ever tried to live up to their character's consequences that way? I mean, I'm sure that happens, but in a world full of assassins and random people who suddenly kill for fun, legitimate justice is a conflict of interest between two sets of RPers.

 

 

IT's the same for the guards, IMagine the stuff they have to deal with OOCly when their branded and harrassed, I went nearly a year on Meta with nearly being left alone besides my own knit, in the month or two I've played Neci on the guard force I've been constantly called out on either powergaming/metagaming or other things when I tried to be fair to people. 

 

I exiled I think just two people, every time for someone who fought back, I even remember yours, THe whole reason Neci banished you was because you fought the entire guard for a fine of, 100 minas....that's all you would have gotten for trespassing and walking into the conclave without permission. But then Rydia fought back RPLy, and RPly the fine follows the nantional laws of the conclave; you pulled out weapons.

 

I've talked to my guard, I don't/hate kill on sight, but people who are exiled are exiled for a reason, IF someone wants to fix that, Talk to Neci/Me OOCLY because usually Neci is hotheaded, she doesn't respond well; because like I said she's a ***** ICly, 

 

If people have exiled you from a town, consider talking to the guard and working something out OOCLy; and from there do it ICly. 

 

Tasty_Cheesecake has done murder, assault, and trespassing, he keeps a fair OOC attiude and provides great villian RP, he hasn't been exiled because honestly I get a kick out of his RP, even though when it's fair, Neci does take her attitude at her. 

 

Wasn't Rydia. Point Taken, but I think Rydia's exile is completely just and I play her for the express purpose of being a rebellious little brat, so it suits the persona. I'm talking about a different situation that happened a while ago and may or may not be hypothetical, for the sake of getting the point across that kill on sight doesn't make sense on this server.

 

So, allow me to rephrase. Er, rephrase that, I would like to clarify. Er. whatever.

 

Most of the people on this server are villains. The act of creating some mechanism of justice for committing villainy is kind of a huge pain, and killing on sight doesn't make sense. The issue is not resolved -whatsoever-, RPly or OOCly by performing a course of action that wipes the memory of the offender. 

 

The 'Death Watch' policies actually discourage peaceful RP by the simple means of preventing someone from deciding their character wants to settle down. They also cause a deprivation of RP to the person, which I see as unfair especially if someone simply wants to go have some peaceful, social RP (my situation, which was actually with Nikolai "The Steely" Tovalin a while ago.) 

 

I think that guard forces should probably rethink their policies to try and take more people alive, and that the rules should be changed to facilitate this.

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Honestly I agree with your latter, I hate death watches and I personally rule against death watches, Usually I rather we keep people alive for RP reasons, it allows characters to develop, death doesn't, all it does is slap a memory forget for you, and annoyance and time lost. I didn't mean to sound like I was bashing Rydia; I knew you were referring to another character. I just meant I can understand why guards go to such extreme lengths, 

 

Honestly I'd be fine with "varsele exile" But don't just kill as quickly as possible, arrest them, fine them, work with them OOCLY. Honestly if someone was exiled and approached me calmly OOCLY I'd try to work something out for everyone. I'm here to provide a guard force, for villians to have to fight against, and cilivians to depend on, I'm not here to take away you're right to RP, I don't have time for that :P

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I really liked the idea of, if a execution was public, that villain would be permakilled. It just makes the villain be more(or less, who knows) cautious, and once said villain is executed, that person would move on to another character. I know people are like "Oh, but I love this char too much!", but I mean...it was your choice to play a villain. In real life, when a criminal, who's known, has been convicted for a serious crime, you don't see them walking around calmly most of the time. There will be people who want said person dead and people who will want to bring that person to the authorities for a prize or reward or because they don't feel safe. The same goes for in-game, I imagine. Criminals on the run are on the run for a reason, so it's best if villains who have "Death Watch" on them role-play as cautious people and realize what position they're in. Also, the reason people hunt others down after killing them, I imagine, is because those people don't trust the villain to do the right thing and instead keep coming back. They can never feel safe when the chance that a villain who has killed many may come back to do more harm. That's why it's best, in my opinion, to permakill you character the next time s/he's caught by authorities and killed/executed. In truth, if I were a villain, I'd do it.

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Unfortunately I have a different opinion. I chose my path to go down this evil path that Jadekadoa doesn't like by doing evil things. In fact, I enjoy it because it creates more RP than it does PvP for me. However if you're doing mischief stuff but aren't prepared for the consequences, then you will suffer. If you choose to be a character who was born from an evil person or do evil things and expect little reaction, expect the Death Watch/ 'exile' / Kill on Sight. Otherwise don't pick that type of character. You must always consider what may happen if you choose a certain character and what may happen from certain actions.

 

Again there is a difference between choosing the path of evil, and going down it through actions that you did not expect would lead you there (even if they were minor). However that is your fault and should not restrict the server.

 

Yeah, but there are cases where normally petty crimes are escalated to levels of full-on street wars and usually neither side wants any of it to happen. Having a recurring consequence for a bout after the character has received justice in death doesn't make sense at all except if the character is particularly notorious, like yours.

 

Say,

 

Man: *walks into house and looks around*

Guard: "oi tresspasseh oi'ma kill ye, ye rat bastid"

Guard: *draws sword*

Man: "oh noooo"

Guard: *makes stabbings of man*

Man: *dies*

 

Later.jpg

 

Man: "Time for a nice walk!"

Guard: "oi ye tresspassin **** toime te die"

Guard: *draws sword and repeats previous actions*

 

This is slightly exaggerated for comedic purposes, but the point is, you can go do anything that could be considered provocation to someone (not even a guard), and they're totally allowed to kill you over and over until you either permakill or leave that area forever. This can damage OOC relations and not just IC relations, and it's kind of bothersome.

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I mean take the IC arrest of Prince Ebs; after the conclave takeover, I pretty much left Ebs alone, He doesn't bug MEta/Neci they don't go out of their way to harress him anymore even though ICLy they believe he's evil, OOCLY I know he's innocent and I don't want to damper on anyone's RP even villians if their CHILL about it

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Honestly, if you live by the sword, you die by the sword. You should never expect to win if you decide to go against the rules of a society unless you have a society that is larger and capable of destroying the society that you conflict with.

 

Really, guys, solve things in role-play, not through OOC feedback. If your character had true intentions to be peaceful, then try to state them and live by them. If you are exiled from a community, live somewhere else. It was the actions of your character that lead to such.

 

If ever an OOC dispute is made, solve that in OOC. It is quite phenomenally simple and effective.

 

I like this, but there are exceptions, times when RP can't fix RP. When 90% of your friends live in one spot and you've unfortunately fallen against the law, or if RP condenses to one area and you can't go join it because you are permanently killed on sight by the justice system of said area, that simply means you can't play the game. Making a new character can be hard as well, and even then, you are forced to a blank slate.

My feedback isn't suggesting that the RP of being a wanted criminal should be solved OOCly, or even that anything should be solved. I'm simply saying that chasing someone's character after killing them doesn't make sense, and that it causes a bunch of problems like deprivation of RP, which can make the server useless.

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It's not kill over and over.

It's Exile.

It's quite simply "if you come to our lands we will remove you by lethal force."

 

When 90% of your friends live in one spot and you've unfortunately fallen against the law

Change your name, change your appearance. Or, even better, if you can't afford to piss off the city guard, don't.

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