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[Feedback] Death Watch / 'exile' / Kill On Sight

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Well, some of us should consider the possibility of a small infraction. In a lot of settlements within Anthos, guards are quite "corrupt" and enjoy the fun of blaming others, murdering, and other evil activities. Now, when someone else joins in, they are immediate targets and sought out to be killed - not arrested, or warned, but killed in cold-blood.

 

Going off of the Poster's words only, he simply flicked a lever to be let in and resisted arrest/death. This is not a crime worth of banishment or "kill on sight". Then there are other times with the "kill on sight" law will virtually let murdering occur if it is of said person. So I can understand the man's anger when he is sought out to be murdered every time he enters an area. And, if anyone decides to help them, they will be murdered as well, perhaps even again and again. And the worst part about this? They would never remember each death, therefor be unable to ask mercy or forgiveness for their crimes.

 

So take the RP slow for criminals; warn, explain, and give them a chance to repent. That is all. :)

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We've been asking for Law Enforcement to have teeth for years. Now they have it, we want to muzzle them? Don't commit crimes in a city. If you run afoul of the guards don't be a smart arse with them. If you drive a city defence force to the point where they exile you from their lands, you're exiled. If you go there openly using your real identity they will remove you. Wanted in a particular nation? Change your name and your appearance, or go to another nation.

And if you're wanted in every nation on the map, well, ask yourself how that happened.

 

That being said, Exile certainly does need a sentence. You can't just impale someone and then reimpale them when they come back. If you kill them you get to kill them once. If you get them exiled from your lands by the city courts, then they get killed over and over if they keep going back to the city that exiled them over and over.

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Lago, some people make mistakes in RP just as they do in life. It is quite hard to use disguises because many people enjoy Power-gaming their identities. And it is always difficult to ask for forgiveness and to repent for crimes when there is a broadsword angled at your neck. We do not want to muzzle the dog, but we do want it to have some sense of humanity and not murder on an impulse or even an order. If those who desire to be free from their exile are willing, can peaceful courts and such be in order sometime in the future?

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Lago, some people make mistakes in RP just as they do in life. It is quite hard to use disguises because many people enjoy Power-gaming their identities. And it is always difficult to ask for forgiveness and to repent for crimes when there is a broadsword angled at your neck. We do not want to muzzle the dog, but we do want it to have some sense of humanity and not murder on an impulse or even an order. If those who desire to be free from their exile are willing, can peaceful courts and such be in order sometime in the future?

 

 

Half the fact there are an abundance of brutal guards and so many villains to bother them is because the world of Anthos, and the ones prior to it, have been shaped on a lot of violence. It's more chalked up to be an in-character dilemma most of the time than an out-of-character one because of this. LoTC's in-character world is a terrible one. People kill and murder without care. Corpses roam the lands. Mystical entities hide in dark corners, often bearing ill-content for those that unleash them from these lairs. Understand the world's inhabitants have adapted to the world's cruelty -- and thus, the struggle is real.

There is no sense of humanity, and there has not, realistically, been one for quite a long time in this game's universe.

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Half the fact there are an abundance of brutal guards and so many villains to bother them is because the world of Anthos, and the ones prior to it, have been shaped on a lot of violence. It's more chalked up to be an in-character dillemma most of the time than an out-of-character one because of this. LoTC's in-character world is a terrible one. People kill and murder without care. Corpses roam the lands. Mystical entites hide in dark corners, often bearing ill-content for those that unleash them from these lairs. Understand the world's inhabitants have adapted to the world's cruelty -- and thus, the struggle is real.

There is no sense of humanity, and there has not, realistically, been one for quite a long time in this game's universe.

 

Agreed.

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Well if you are commenting Evil and getting punished Dont complain. If you do Evil RP don't expect to have a red carpet rolled out when you goto the place and people you have been antagonizing.In jades case yes she didnt break any crimes but she is playing a Scourge borning child which gives them a reason to do it  even when they meta or such sometimes you just have to put up with it. Want it to stop? Than Fix it find a way buy off from guards pay your dues dont complain even if you didnt do evil  if you get banished or exiled dont expect nothing more than death when you return to the city or use smarts don't try go through the front gate.

 

Yes i know what its liked i used to play a farly evil character and i delt with it in RP

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I'm just going to weigh in my two cents, as the father of my character is 'exiled' now, and kill on sight..

 

I honestly believe if you are executed in RP, and you choose not to pk, you shouldn't be punished for that continually. Yes, you committed a crime, I get that, but the legal system does not allow you to be tried (OR PUNISHED) for the same crime twice in most civilized places in the real world. Thus, if someone does something and is punished, they shouldn't be constantly punished for it after the original punishment.

 

If that were the case, there would be jails in every city filled constantly. No one would leave spawn, because, well, you're just going to end up there again the second you leave.

 

So my suggestion is this: If someone has a trial, and is executed, that's the end of it. They oocly say sorry, RPly repent when they come back, that's the end of it.

 

If someone is exiled, put a time on it. "you committed crime X, you are exiled for the next 5 elven days."

 

Ok then, they come back during that time, by all means, enforce the exile. But at the end of it, person comes back, have them repent RPly. won't happen again, blah blah blah, they're allowed back in.

 

By exiling people indiffinately or putting a kill on sight on them, you are litterly forcing rpers to LEAVE your city. Eventually you will have no one left in there but yourselves. Because here's how it works.

 

You exile person X for something. You now punish person w, y and z who are their friends, because now they can't RP with them in a place they're comfortable. w, x, y and z are going to leave your place and find somewhere else. Now players w, y and z have friends of their own. And they don't want to come back to where x isn't welcome, so the friends of w, y, and z will leave. Eventually you have the whole damn alphabet of people leaving because their friends aren't there.

 

The system I proposed above would work better then the current one. Have a nice day.

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Having a character that does 'bad' things isn't a reason to disrespect a player. If a player is getting very annoyed by you constantly forcing RP onto them, then consider letting them go or *doesn't notice* every once in a while. You have no obligation to annoy people.

 

Besides, I've seen some hard-core metagaming coming from the po-po in regards to this sorta thing. Like hearing actual hugging from down stairs. Oh, and mysterious nameplates that magically follows.

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I think that the way things are in the rulings that people cannot be forced to PK is what led to a kill on sight in towns and cities. The tendency I have seen, from the observational viewpoint I watch every conflict, is that people that commit a crime once tend to do something very, very similar when given the chance to do it again. Even though there are good villain role-players out there that do not, they are lumped in by governments that have had problems with a select community, in this case the villainous, that they implemented a way to remove villainous rp that was overtaking normal, city lifestyle rp. They usually don't just go around banishing anybody that does the smallest thing; the people they banish are repeat offenders that governments feel "get in the way" of lifestyle role-play. Remember that even if you have something you want to do in a particular city, if you've been spending the past irl month pissing off the guards enough to exile you, then it can be argued you don't deserve to be able to go in that city. And if you still want to go in, you had best learn how to avoid guards. 

 

 

Maybe we should invest in a delete option? 

 

There is a delete button...you just have to be a diamond vip.

 

:megustacreepy:

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but the legal system does not allow you to be tried (OR PUNISHED) for the same crime twice in most civilized places in the real world.

In the real world the dead stay dead.

 

Having a character that does 'bad' things isn't a reason to disrespect a player. If a player is getting very annoyed by you constantly forcing RP onto them, then consider letting them go or *doesn't notice* every once in a while. You have no obligation to annoy people.

IC-OOC disconnection. They banished your character from the city, not you. Don't take it like some personal insult. And have you not considered that said criminal could be annoying the city residents by repeatedly returning to death point?

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I'm sorry Char, but all I see here is an IC situation.

Have some trust in people's ability to be reasonable, make a new character, or attempt to repent. Have your character be remorseful and apologetic, swallow his pride and not be snarky.

All solutions to redeem yourself with the law.

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Think before you piss off the people who control your access to the city, they have no reason to trust your repeat/severe offender character again. When they've got numerous repeat offenders to deal with every day then its no surprise that they want to murder those offenders as quickly and painlessly as possible.

If you're going to have this debate consider the enjoyment of those playing as guards too. They are not some one way service provider. The purpose of a guard is to deal with criminals and since no one fears death in LotC imprisonment is just too much of a pain. Not to wave you by out of the goodness of there heart while people continue to walk over them.

Yes, the point of kill on sight is to force you to leave the city. Why you ask, your character broke the law and the guards don't want you around at all.

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If you come to my town and cause a fight most of the time, I'm going to go ahead and just get it over with when you walk in.

 

If you don't want to get shanked, don't shank people. It's as simple as that. If you don't want to be exiled, don't do something that will make you be exiled. This is an issue to be solved in rp, not ooc.

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If you are oocly harassed then it is a problem. Otherwise, if you don't wanna do the time, don't do the crime. 

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Imagine the criminals that keep constantly returning after 30 minutes of death RP. it gets really annoying for the guards and its not fun for them to stop what they're doing and kill the same criminal who made no attempt to conceal or disguise himself.

If you commit the crime you do the time.

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