Watyll 1104 Share Posted March 17, 2014 Guards will do their jobs. Link to post Share on other sites More sharing options...
Watyll 1104 Share Posted March 17, 2014 Besides being given Aeda Hightower? thanks love, but the issue is... Sha Grayhammer, a know psychopath and murderer, doesnt get a "kill on sight" in every nation Aislinn, a murderer and known cultist, doesnt get a "kill on sight" in every nation Adorellan Kamura, a killer, know brotherhood member, and necormancer, can walk freely in every nation (except oren) Evark Evorcress, a child murderer and cannibal, is given LODGINGS in nations I could name more, but my point stands. These people /cause/ trouble for the purpose of being "evil" where as people who do small crimes (such as charoodler) or an act of accident (such as zress) are put on a kill on sight. Heck, even when questioned. Zress stated, several times, "that thing is not my daughter". Yet, those three i listed above, can walk free, and consistantly, without worrying about being killed on sight. Seems kinda bass akwards to me...but what do I know. I just complain about a "crime" i committed and cant "take the punishment" Sha is kos in Conclave, Aislinn is banished, Evark sticks to Lenniel. Link to post Share on other sites More sharing options...
Lago 2572 Share Posted March 17, 2014 Guards will do their jobs. Seems though in this case the guards are wandering out of their juristicion to hunt this person down repeatedly. Link to post Share on other sites More sharing options...
Zezimus 1523 Share Posted March 18, 2014 Orcs wil not rply accept an Elf. The Dwarves refused. The Scourge refused. And the Order of the Wilvern refused. Also, none of these people are known for having a strong rp base. The Dwarves and Orcs are both militant; they have a lot more pvp/fighty rp than normal rp. It would not be fun. The scourge would not accept her because they dislike the scourge children. And the monks have ooc reasons not to let anyone in. Just to reiterate the points that Nalatac and Gaius brought up here. The dwarves have put a lot of effort into shaking off this notion that we've all about PvP. To put it simply, we're absolutely not supposed to be an aggressive race. Certain clans may differ from the norm but if you actually take time to RP with most of the dwarves, you'll probably find there's a lot more to them than you think. With the exception of the occasional tournament, very rarely do we PvP outside of scourge attacks. As others have said, try looking for something outside the norm of RP and you may be surprised to find there's far fewer war hungry PvPers than you seem to think. As for Jade's character, I can't really comment as I don't believe we've ever met before ICly. What I will say is that the dwarven player base has been ever changing this past year or so. Whoever holds anything against you and whatever the reasons may be, I'm sure it can be quite easily settled if you attempt to discuss the situation with us. 1 Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted March 18, 2014 No nation is as PVP crazy or RP fanatical as people stereotype it out to be. I've RPed plenty in oren and PVPed plenty in the conclave. Link to post Share on other sites More sharing options...
Elindor 666 Share Posted March 18, 2014 I watched poor Vallel just accept death a couple of times because it just isn't worth fighting back after so many times. I think things change when being killed doesn't end your life. Therefore punishments should be altered accordingly. If someone is in need of grievous punishment they should be captured and locked up. That makes for much more enjoyable roleplay when vigilantes come your way because they're not just going to aim for a cheap stab through the chest before getting on with their day, only to mildly inconvenience you (the criminal) for 30 minutes. Link to post Share on other sites More sharing options...
Lego XBOX 915 Share Posted March 18, 2014 Quoting myself from the other thread... I must only say this. A permanent Kill-On-Sight could be considered the following, nor provides any enjoyable role-play. Quote Instead of Kill-On-Sight, provide some form of role-play. This is -as ShiftNative once said- a cooperative role-play server. There is no one person that deserves less role-play for so and so reason... As Elindor said, all killing does is provide a 30 minute inconvenience to the person killed. That inconvenience can be frustrating and could easily be replaced by providing some form of interesting role-play which would probably take less than 30 minutes. Deal with it in RP only works…When you can RP. …which Killing On Sight does not allow. Link to post Share on other sites More sharing options...
Aelu / Rel (Combustionary) 1540 Share Posted March 18, 2014 Quoting myself from the other thread... Instead of Kill-On-Sight, provide some form of role-play. This is -as ShiftNative once said- a cooperative role-play server. There is no one person that deserves less role-play for so and so reason... As Elindor said, all killing does is provide a 30 minute inconvenience to the person killed. That inconvenience can be frustrating and could easily be replaced by providing some form of interesting role-play which would probably take less than 30 minutes. Deal with it in RP only works…When you can RP. …which Killing On Sight does not allow. There's only so much rp you can do to a person who's kill-on-sight and comes back every day. "Get out" "No" *Draws sword ((Pvp in 10...)) If a criminal keeps returning, the more rp done is the more time wasted. I don't want to do a long, deep rp to kill a person who'll be back in two hours to be killed again. That being said? The KoS person should at least have an opportunity to redeem themselves IC. Link to post Share on other sites More sharing options...
Watyll 1104 Share Posted March 18, 2014 Allow me to share an anecdote from Conclave guards. One day we had a known criminal in the city. We decided hey, we'll let her try and make up for it when Griff is on, but until then, well kick her out and she can wait outside the gate. Five minutes later she completely forgot about making up her crimes and an olog under her direction was pounding down the guardhouse unless we let her in. And that is why we kill on sight. 1 Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted March 18, 2014 I think there is a pretty simple solution to all this... something of the kind of: After you get killed because you are kill on sight, talk to who killed you (or ordered your killing) in tells to work out a solution. This as well to those that kill the person who is KOS. Let's imagine a situation where a KOS was made on John the Plumber, a real one, one sanctioned by the guards. Deals for these kind of things are extremelly easy to make. A guard killed you because of a one time crime? Then pretty easily you can convince him to stop attacking you. If it's about continuous crimes, then the guards can probably convince the killed one to not show up at the town for X time after the execution. Just don't be a **** while talking in tells and it works wonders. Example: "I hope we weren't too hard on the KOS, but it's getting old isn't it? I want to make a deal so that we can remove the KOS." "Ye, it wasn't all that good of roleplay, but sure, I'll love to get the KOS removed." "Alright, I'm thinking that to get it removed, you don't appear in town for 2 weeks." "Oh come on, I have friends in that town, isn't there another way?" "What about a large fine? Say 10000 minas?" "I don't have that many minas..." "Fine, I can go down to 10 days." "What about 5 instead?" "A week is the minimum. But you really can't show up there, because the KOS will be in effect and it will ruin your chance." "Alright deal, I'll stay away for a week, but no one can come after me in that time. The KOS and the bounty have to be removed." "Deal." Of course it won't go as smoothly as that, maybe it will... I made the talk a bit hard on both parts. It's possible for things to be discussed like that thought. Of course you can't be a jerk and just say "I want you out of town for a whole month and only then do I remove the KOS, but still keep the arrest on sight." Players have to be a bit flexible. Link to post Share on other sites More sharing options...
MamaBearJade 2090 Share Posted March 18, 2014 I think there is a pretty simple solution to all this... something of the kind of: After you get killed because you are kill on sight, talk to who killed you (or ordered your killing) in tells to work out a solution. This as well to those that kill the person who is KOS. Let's imagine a situation where a KOS was made on John the Plumber, a real one, one sanctioned by the guards. Deals for these kind of things are extremelly easy to make. A guard killed you because of a one time crime? Then pretty easily you can convince him to stop attacking you. If it's about continuous crimes, then the guards can probably convince the killed one to not show up at the town for X time after the execution. Just don't be a **** while talking in tells and it works wonders. Example: "I hope we weren't too hard on the KOS, but it's getting old isn't it? I want to make a deal so that we can remove the KOS.""Ye, it wasn't all that good of roleplay, but sure, I'll love to get the KOS removed.""Alright, I'm thinking that to get it removed, you don't appear in town for 2 weeks.""Oh come on, I have friends in that town, isn't there another way?""What about a large fine? Say 10000 minas?""I don't have that many minas...""Fine, I can go down to 10 days.""What about 5 instead?""A week is the minimum. But you really can't show up there, because the KOS will be in effect and it will ruin your chance.""Alright deal, I'll stay away for a week, but no one can come after me in that time. The KOS and the bounty have to be removed.""Deal." Of course it won't go as smoothly as that, maybe it will... I made the talk a bit hard on both parts. It's possible for things to be discussed like that thought. Of course you can't be a jerk and just say "I want you out of town for a whole month and only then do I remove the KOS, but still keep the arrest on sight." Players have to be a bit flexible.I like this idea jist. Now what about someone being able to put a "kill on sight" on a character in /every/ nation?I could live with being a kill on sight in oren for the rest of my RP life, why? I never go there on a dark elf. But its a bit excessive to keep it up in /every/ nation. Link to post Share on other sites More sharing options...
Rassidic 470 Share Posted March 18, 2014 Allow me to share an anecdote from Conclave guards. One day we had a known criminal in the city. We decided hey, we'll let her try and make up for it when Griff is on, but until then, well kick her out and she can wait outside the gate. Five minutes later she completely forgot about making up her crimes and an olog under her direction was pounding down the guardhouse unless we let her in. And that is why we kill on sight. Heh... That was fun as hell. Prey just lost interest in getting back in. Maybe if Griff appeared quickly , she wouldn't have tried to rip apart the Conclave with an olog. xD Link to post Share on other sites More sharing options...
ĔṀĔŔĨĨČĶ 519 Share Posted March 18, 2014 I like this idea jist. Now what about someone being able to put a "kill on sight" on a character in /every/ nation? I could live with being a kill on sight in oren for the rest of my RP life, why? I never go there on a dark elf. But its a bit excessive to keep it up in /every/ nation. You are, as far as I know, only a kill on sight in Oren and the Conclave for giving birth to a Scourge-born. Not the Dwarves or Orcs. That's not every nation. Link to post Share on other sites More sharing options...
John Ivory 4546 Share Posted March 18, 2014 I like this idea jist. Now what about someone being able to put a "kill on sight" on a character in /every/ nation? I could live with being a kill on sight in oren for the rest of my RP life, why? I never go there on a dark elf. But its a bit excessive to keep it up in /every/ nation. You put great emphasis on every yet are only kill-on-sight in two. Please stop exaggerating the situation. You still have the chance to make your life in Urguan and Krugmar. Link to post Share on other sites More sharing options...
Rassidic 470 Share Posted March 18, 2014 You put great emphasis on every yet are only kill-on-sight in two. Please stop exaggerating the situation. You still have the chance to make your life in Urguan and Krugmar. Yerp. They'll accept elves. Hell , they accept anyone , it's new RP for them and you! Link to post Share on other sites More sharing options...
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