no longer active 734 Share Posted April 17, 2014 Event Team The ET has been around for a long time. I think its time we remove it. The entire purpose of an event team on an RP server seems contradictory to me. We joined an RP server to RP and make our own fun, breaking away from story bound games. The idea of having an entire team dedicated to making events for us reminds me of an MMORPG where you wait around for an event instead of an RP server. As a whole the idea of that being a team has hurt the server instead of helping it. Don’t get me wrong, the team members do their job and are great but its the team itself that hurts it. I am advocating for the removal of the ET. First off it stops abuse that can (and I’m sure probably does) happen. Members of the team can’t use vanish or fly around as bats to see what’s going on anymore. They can’t bring materials from creative to survival and they can’t spawn in mobs. Having an event team encourages people to become lazy about RP as a result the RP quality begins to decline which is what we have witnessed. Players don’t go out and create RP anymore, they passively sit and wait for someone to make it for them. If they want an event they PM an ET member, they don’t take the initiative. There are many staff run groups out there such as the Harbringers and the Golden Lances. Having an event team makes it so regular players no longer get to take up leading roles in those groups. Now the staff leader goes to the ET and gets help. Both the aforementioned groups are examples of this. A VAST majority of the members are ET. Removing the ET allows the players to begin feeling like they affect the world again. We need to go back to our roots. Make RP ourselves, we don’t need a team to do it for us. Random Bit To me LotC isn’t becoming something you log into everyday anymore. There is no longer that feel that something big could happen today. Now people only log on when an event is posted on the forums: feast, wedding, war, antag. That should change, no idea on how we can go about it though. Antags A brief history of antags: Aegis: Undead - successful Asulon: None - debatable Anthos (aka Asulon v2): An antagonist that is inconsequential I have been around for every version of antagonist and I definitely feel I know what works well and why. I’ll mainly debate Undead vs Harbringers. What made the undead successful is the fact that they were player led. Their events were dynamic until the end and sudden. People logged on every day because they knew there was a chance that Undead could attack. This was a huge factor in the success of Aegis. 1) Right now the Harbringers are micro managed by GMs and composed of a vast majority of ET members. For 4.0 I hope that this is changed and the antag is composed entirely of regular players who can do what they want. Of course they need to have a GM advisor to clear their major attacks with. These major attacks would be the ones that destroyed cities. 2) The Undead of Old had an amazing experience because not only were they players but their protagonist, the Ascended was composed of some players as well. There were too many GMs in it in my opinion which is why they weren’t as successful as the Undead but their entirely player run army, the FoA, was a smashing hit. 3) The magic spells the Undead had were so well thought out. a) Mobs: This was perfect for the people who liked PvE events. They could sit back and do what they liked best. b) Fireballs: A HUGE factor in their success also. When I hear about an antag attack right now I just go “Meh, an attack. Win or lose it doesn’t matter. Nothing is affected. Fireballs made it so attacks had that much more urgency. You knew that a loss meant buildings gone. You needed everyman and you helped other people out so that they would help you. c) Lightning: Yet another factor. They provided a constant reminder that the Undead were there. It was amazing because it was a naturally occurring event. This meant when lightning hit people scattered. They hid to protect themselves. With the harbringers we don’t have anything like this. Some of my fondest memories are when I was in the Kal’Urugan guard and every time lightning hit the city went into lockdown. We didn’t know if it was Undead so we sent out scouts. This provided so much RP for the normally boring guard RP. 4) Their area. In Aegis there was a clear border between civilization and the Undead territory. You knew anything past that city could and would be blasted apart if the Undead deemed it necessary. This also provided a place for players who wanted to fight the Undead to head out to and RP with citizens of the town on their way. People who wanted to join them formed societies in the North. It was a dangerous place. We tried this in Anthos but to put it simply it was a dismal failure. It seemed to never be open and when it was it was only for events. It was a place made to look pretty and not be touched. In 4.0 lets have an Undead place, a place you know is evil. This pretty much sums up my feedback on the above topics so let me know what you think! -Leland22, “that GM post guy” 11 Link to post Share on other sites More sharing options...
EddyTheBrave 643 Share Posted April 17, 2014 Ok one post was enough lets stop the +1 hogging.. 2 Link to post Share on other sites More sharing options...
_Kyle_ 2 Share Posted April 17, 2014 Who are you and why have you have taken our Mili... 1 Link to post Share on other sites More sharing options...
Ever 2648 Share Posted April 17, 2014 I don't like the ET because players have become accustomed to making a modreq and getting an event on a silver platter. I've seen too many modreqs along the lines of 'i want a mosnter to fight'. Also the antagonist should be players becoming antagonists, not event team members making a cheesy antagonist character and running with it. I've been expressing how much I dislike that system for months now and I'm not gonna change soon. Allow some ET members to become GMs. Recruit some more GMs. Do more events as a GM team. Pow. 10 Link to post Share on other sites More sharing options...
Cyndikate 2303 Share Posted April 17, 2014 I kind of like the ET how they are. If not for events most of us would be bored to tears. Link to post Share on other sites More sharing options...
no longer active 734 Author Share Posted April 17, 2014 I kind of like the ET how they are. If not for events most of us would be bored to tears. Thats kinda the point... You're just sitting around waiting for them and not actually starting RP yourself 1 Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted April 17, 2014 I have to give it to Ever, beside myself when I was GM - Ever ran events. I dont mind if the Event Team is put down, its all chill to me. I just help where I do best and this has been in the area of 'events'. 1 Link to post Share on other sites More sharing options...
Booklight12 481 Share Posted April 17, 2014 I don't think we should have the ET removed necessarily. But rather have them focus on other things. Rather than basically splitting the ET into Harbingers, or Golden lance. With little to no rp prior. Those groups should be made with. Aswell, the ET really should be more event based. As I know after a while makking events can be boring. But I rarely see many ET making up any events and putting them out to the playerbase. Instead I see them least at this point. More of a group of individuals who are trusted. Not necessarily the best rpers. Rather trusted rpers by the staff that you can hit up in a PM when you are bored and make them rp with you. Rather I think ET should be given different locations. And make more fun events by themselves. Without being asked to. And with set locations. For example, 3 ET set around in each race capitol and area nearby. Then a few stragglers who can be set in random locations. Such as dungeons. As it is more interested when rp happens out of the blue and that effects your character and may change them. Rather than a set event you plan. That you know how it will end. And really doesn't do much for your character. Link to post Share on other sites More sharing options...
✿Honeybear✿ 84 Share Posted April 17, 2014 More than the complete removal of the ET, I feel the players themselves need an attitude adjustment. Many of us have become too dependent on these staff members to provide our RP for us, to spoon-feed us events. Instead, we should be promoting self-reliance, players should be encouraged to plan and host their own events. This includes accepting more players into server storyline positions (Protag/Antag). The staff will still be there to assist when needed, but the ET is more a luxury than a necessity. If players would simply put the effort in, use their imagination, work with their friends, I’m certain they’d find themselves more than capable of producing ET quality events and roleplay. 3 Link to post Share on other sites More sharing options...
Swgrclan 2682 Share Posted April 17, 2014 Event Team The ET has been around for a long time. I think its time we remove it. The entire purpose of an event team on an RP server seems contradictory to me. We joined an RP server to RP and make our own fun, breaking away from story bound games. The idea of having an entire team dedicated to making events for us reminds me of an MMORPG where you wait around for an event instead of an RP server. As a whole the idea of that being a team has hurt the server instead of helping it. Don’t get me wrong, the team members do their job and are great but its the team itself that hurts it. I am advocating for the removal of the ET. First off it stops abuse that can (and I’m sure probably does) happen. Members of the team can’t use vanish or fly around as bats to see what’s going on anymore. They can’t bring materials from creative to survival and they can’t spawn in mobs. Having an event team encourages people to become lazy about RP as a result the RP quality begins to decline which is what we have witnessed. Players don’t go out and create RP anymore, they passively sit and wait for someone to make it for them. If they want an event they PM an ET member, they don’t take the initiative. There are many staff run groups out there such as the Harbringers and the Golden Lances. Having an event team makes it so regular players no longer get to take up leading roles in those groups. Now the staff leader goes to the ET and gets help. Both the aforementioned groups are examples of this. A VAST majority of the members are ET. Removing the ET allows the players to begin feeling like they affect the world again. We need to go back to our roots. Make RP ourselves, we don’t need a team to do it for us. I've seen no such thing regarding this "waiting for an event" thing. I log on, every day, and patrol the map in vanish to see what people are doing before I begin events -- and I see people role-playing. I see conflict, battles, trades, diplomacy and a slew of other things that implicates the players are not dependent on any team in-particular in order to actually do something in-game. The job of the ET is to populate the world with activity, and we have done this -- but it has not ended in server-wide dependency. If you find an ET member abusing their powers, then you report it to 30326, Firespirit44 or any GM online on the forums or in-game so your claim may be handled and investigated. Being able to use creative for builds, being able to become bats with /disguise or being able to vanish should not immediately imply to you that abuse is imminent. That's like saying everyone should be banned because there's a chance they would all pugsy, grief or violate any major rule. If people are literally becoming individually dependent on events and have no drive to RP with others, that's their fault, not mine. They need to learn to role-play without an unnecessary dependency on a team which had volunteered to breath life into the world, not cradle players in their arms. As for the staff-played antagonist-protagonist debacle, all who one must blame it on are the ones who run it. It was planned to be handled differently the second time around -- the antagonists were to be played by people who understand how the system worked and how they could incorporate a fun threat without the cost of gathering only players to fill these roles, whereas they would serve as the lessers and had to climb the ladder to get to a state of power. Many players have become Harbingers and Lances even now, and while the staff-operated plan had failed, this does not validate the removal of the people who volunteered. It simply serves as a lesson to not do it again and to follow the example that the Undead experience provided. With the ET, players do feel like they effect the world. What is there to effect when there is nothing in the world to change? I've played as Drakes which had been defeated by the hands of players and they hauled their skulls home to display them openly and show they were mighty enough to slay a legendary creature. I've operated dungeons and story-driven events which lead to situations which are planned to change the very world(s) that the players inhabit. The ET does these things you want and if you plan to remove them, then you're making the server a dry, bland one. 5 Link to post Share on other sites More sharing options...
Cloakedsphere 1471 Share Posted April 17, 2014 swgrclan is a great example what ET actors should be. Lead by example and frankly - swgrclan shows great and positive attitudes towards all groups and catering to all. As for ET builders - It seemed like Kahzo and I were the really only active builders. It would seem him or myself would be building nearly on a daily basis whether it be for events or just making some ruins to explore. As for antag - I like how people complain of a group that can maybe 3 shot you if you're lucky but back in Aegis the undead had spells that 1 shot people with NO cooldowns. You guys are seriously hilarious on this perspective. 2 Link to post Share on other sites More sharing options...
Hanrahan 2983 Share Posted April 17, 2014 Gotta agree. The ET not once came to Ildon, and it was the singularly best time I've ever had on LOTC. We made our own RP. We had snowball fights, community dramas, everything was done by /ourself/. Nowadays, you just run back and forth waiting for something to happen, or even worse; You're in the middle of making your own RP, then suddenly the sky Darkens and some Jackass ET spawns 1,000 Bohra on you, for an event you DIDN'T ASK FOR. Suddenly your RP is swept away by half an hour of Click fest fun idiocy. 3 Link to post Share on other sites More sharing options...
Swgrclan 2682 Share Posted April 17, 2014 You may have not enjoyed the attack on the temple, Radahan, but others had. Do not speak for others on behalf on your own experiences. Link to post Share on other sites More sharing options...
Hanrahan 2983 Share Posted April 17, 2014 You may have not enjoyed the attack on the temple, Radahan, but others had. Do not speak for others on behalf on your own experiences. Awh, that was actually really fun. ._. I'm just talking about other instances. Link to post Share on other sites More sharing options...
Swgrclan 2682 Share Posted April 17, 2014 Ah. Nevermind that, then. If you've had a bad run-in with an event that didn't seem enjoyable or even tolerable, I would suggest speaking to the one handling it or relaying your feedback to leadership. Link to post Share on other sites More sharing options...
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