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Vekaro Overview!

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Anyone who walks into Vekaro would be able to see this, as it will be on posters throughout the city itself. Information such as this would no doubt leak easily to other nations in a very short timespan, as it is completely public.

 

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Vekaro Overview

 

Town Status:

Active!

 

Town Staff:

Steward: Mikhael Carrion (Beggin_Bill)

Maer: Jakob Akton (Youlovesocks)

Castellan:  Abner Rahl (TaylorStriffe)

Town Priest: N/A (Looking for Ruskan Orthodox priest)

Levy master: Ivan Ruthern (Seannie22)

 

 

Future Projects:

As you are all aware, recently there has been quite a few changes within Vekaro.

To begin with, the removal of the grand-pvp wall. Yes, it was an eyesore, and no. I do not regret removing it. The removal of the wall gives Vekaro more breathing room, and allows us to expand the town.

Secondly we fixed all of the landscarring within the area if you are unaware, numerous parts of the land were somewhat unfriendly and hideous, about three hours running around the surrounding area, fixing the huge 20x20 dirt square platforms, the area was changed from something horrifically bad, to something relatively nice.

Removal of the farm

Something which was done on this very day, links in with the removal of the wall, allowing us to add small hovels for people to live in, hovels will be free for players, assuming they do not live anywhere, players will have to prove their activity within the city before being granted a hovel.

Renovations of buildings!

A subject which is being done as I am typing right now, I have noticed in my time taking charge of Vekaro that many of the orginal houses have had furniture and flooring changed, I know many people may be unfond of the messy medieval theme, but generally we are trying to make the town look like it is something you’d see in reality. (IE: Dirty floors, not a large amount of lighting.)

Paths redone!

Many people will probably hate me for this, but with the mixed theme of “modern” paths and “messy” buildings, I actually developed headaches from walking into Vekaro, so one morning I took my pickaxe and levies and decided “enough is enough.” Six hours into digging up the floor, placing blocks down the city, in my opinion looked five times better. (Finally! No more headaches!)

Potential future events within Vekaro!

Yep, you heard me. Events, many of us removing the walls around Vekaro stumbled upon an absolute ton of silverfish, since they look like rats, we may see a rat-based event within the future, the grim-gloomy event aside, I will be looking at speaking with a few Event Team members to see whether or not we can come up with an event which is more cheerful and fun for all.

That about sums up what I have to say about Vekaro this week, feel free to post questions, suggestions below. Trolly comments will be removed, also expect forum posts IC related regarding what happened within Vekaro this week!

Thanks for taking the time to read this! Knox.

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Glad to see this changing and you becoming more serious role-player ;))

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((Great work! I hope Vekaro becomes what early Kralta was, always so active and fun to be in!))

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Mikhael quickly gets to planning the new settlement, the original designs not being of his hand. "Da, this will look many pretty when finished"

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*Rides past Vekaro, sighing deeply at the poorly paved quaint roads and insidious cozy, charming countryside-asthetic alleyways*

 

 

((The only problem I have with Vekaro now is the endless streams of zombies wandering into it from the forests nearby.

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((The only problem I have with Vekaro now is the endless streams of zombies wandering into it from the forests nearby.

 

((Never a dull moment))

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Tylos smiles at the new Vekaro, happy that he helped transform it.

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*Rides past Vekaro, sighing deeply at the poorly paved roads and insidious alleyways*

 

Vsevolod apologies internally for not having access to road paving technology that makes roads unnaturally clean

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