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Thales [3.75] Bug Report Thread

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As the title suggests, please post all bugs you find with the Thales plugins here.

 

Remember, give us as much detail as possible and it will help us narrow down the problem!

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Alright everyone, all bugs up until this point have been catalogued and will be worked on shortly. Hiding all requests up until this point so that new ones can be spotted and dealt with as they are posted. Thanks for all your reports!

 

Noted bugs:

 

- Following important items need to be craftable
Nets
Boats
Brewing stands
Chainmail Links

-These items aren’t craftable (in red)
https://docs.google.com/spreadsheets/d/1rDQ4VrIzbdCReG6haJsBH3jd9P4iQEG-JfkiRX7FBXk/edit#gid=0

-Compost bins don’t work, theyre just renamed chests.

-Mobs don’t give minas!

-Breaking workstations doesn’t make them drop their workstation block.

-Town pillars don’t work at all [citation needed]

-Name change timer is 5 hours. This is a little steep.

-Putting down a net when you have a net causes your last one to disappear without a warning or notice.

-Nets give fish with no expiration date or size/weights.

-50 hours required to make a shop! Isn’t this a VIP perk?

-Armour speed penalties aren’t cumulative, rather the last piece equipped is the slow applied. If you equip a helmet last in the set, you get virtually no speed penalty.

-Animals randomly despawn. Maybe something to do with needs of animals, but these aren’t shown anywhere.

-Breeding EXP is given to anyone nearby an animal that breeds.

-Repair is broken. Very broken. It gives no specific time to the cooldown for repairing and it doesn’t use materials. It also cannot repair things with custom names, such as Ferrum or Carbarum tools.

-Wool can’t be dyed in the dying station.

-Leather armour can’t be dyed in the dying station.

-Some players don’t gain EXP in any professions.

-Leatherworking doesn’t gain EXP at all.

-Smelting creates Ferrum/Iron Ingots interchangeably and they don’t stack, causing ingots to vanish randomly when smelting continues. Iron ingots have to be dropped in order for them to turn into Ferrum ones.

-Masonry recipes don’t seem to use specific item ID’s, so a recipe requiring stone-brick will consume chiseled and mossy stone brick as well.

-Fish won’t cook unless they’ve been stacked (their item lore (size/weight) seems to mean the plugin won’t recognize them.

- Fishing loot tables need to be looked at, some very strange items appear such as -345/100 durability wooden shovels.

-Crafting times increase with your skill tier, rather than the opposite.

-You can craft at more than one station at once, negating wait times if you cheese the system hard enough. I suggest reducing crafting times across the board and limiting to one person using station of each type at maximum to discourage this behaviour. (So you can craft at an anvil and tanning rack at the same time, but not two anvils at once).

-Expiration dates reset at restart, negating any point to them.

-Crafting in progress wipes on restart.

- /tell and /t are broken. /msg works fine.

-Logblock doesn’t record workstations placement/destruction properly, gives wrong names.

-Squid spawns from fishing should only really happen in ocean biomes :P

-Only the first persona on each account seems to give 100 minas, this may be to prevent abuse though?

- /renameitem won’t work since nearly all items have custom names already now.

- If your inventory is full, you can’t pick up items that would stack with items in your inventory normally.

- VIP’s can make npcs but can’t remove them or give them speech.

- /damage 20 no longer works!

- Can’t make golden carrots for horse breeding.

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Freya! You should put a list of the bugs that have been noticed into one of the first posts so that there arent too many reposts of the bugs that have already been posted!

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No idea if this has been reported or not due to someone hiding all the others without telling us in short what it is; If you do some fishing and you get an iron helmet, it does not slow you down/Give knockback resistance.

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Freya! You should put a list of the bugs that have been noticed into one of the first posts so that there arent too many reposts of the bugs that have already been posted!

 

Check the spoiler :p 

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Training sticks can't be made.

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Alchemy ingredients drop from any block broken, such as stone or a fence.

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Will these bugs be fixed at some point? Mainly the professions? Will they be fixed before or on 4.0?

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-Leatherworking doesn’t gain EXP at all.

 

I believe the EXP gain for Cooking is also not working for many people currently, I tested it out recently and I still get 0 EXP everytime I cook. D:

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All crafting professions with Blacksmithing exclusion don't gain exp.

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You can't make paper, at least anyway I've found yet. And also, that means no books or bookshelves or enchanting tables.

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I'm not sure if wolves spawn or not, but I have not seen one in my entire time here in Thales, despite seeming relatively important for breeding.

 

By the way, I like the plugin overall. It just needs to receive major tweaking. Otherwise I have a lot of fun using it.

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Beef stew is made with a bowl and cooked beef.

However, beef stew gives 6 hunger points, whereas cooked beef alone gives 8. So little point in cooking that, really.

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I dunno if anyone's found this out yet...

 

But you can cook beef and other foods in the furnace.

 

First, you start cooking something one would be able to cook via the plugin (cobblestone to stone, ferrum ore to ferrum ingots, etc).

 

Then, when you give it fuel, and it starts cooking, you take out the plugin allowed thing, and replace it with meat.

 

The remaining fuel cooks the meat, as the plugin only stops things from STARTING to cook.

 

This also goes for sand and such, which may be useful if one wants to make glass currently while they fix up being able to craft the stuff. However, it's currently also something which can be heavily exploited as it effectively removes wait times.

 

Yes, I can replicate it.

 

tl;dr Good news: We can make normal glass blocks.

 

Bad news: Exploits that negates waiting times and requiring a cauldron.

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