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Thales: Racial Bonuses

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You have dwarves backwards. Cave dwarves are the better smiths, not mountain. Otherwise, looks pretty good.

 

EDIT: yea, breeder and farmer should be switched too.... Just swap around the Cave and mountain dwarves and you got it :P

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I do not currently like what the high elves have, I do not think they should get a higher magical resistance or mana than any other race. They are not special in that way and that is not how the void, or magic works in any logical sense. 

:truestory:

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I do not currently like what the high elves have, I do not think they should get a higher magical resistance or mana than any other race. They are not special in that way and that is not how the void, or magic works in any logical sense. 

 

I can't help it that's what the survey shows they wanted. I just do the balancing. Afaik some Lore Masters and a few of the old magic team plays High Elves so I suggest you discuss it with them.

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Profession: Stonemason (+30%)
+20% Blacksmith
+20% Lumberjack
+20% Leatherworker
+ Adrenaline Rush: Active Temporary Speed Boost
 
What? Since when were Darkies good at smithing and stone masonry? 
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To me it seems that you just took Skyrim towards LoTC in the High Elves benefits. It isn't how magic worked, or ever will work, no race gets a buff. It is knowledge- not a racial perk to learn magic or be better at it than anyone else.

 

Edit: No one should be a selected race to be good at magic... I am a high elf yes- though I disagree with this fully. 

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I can't help it that's what the survey shows they wanted. I just do the balancing. Afaik some Lore Masters and a few of the old magic team plays High Elves so I suggest you discuss it with them.

 

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Sporadic, the High Elves themselves voted the negatives :p they're meant to be pretty wimpy physically so I suggest having negatives on Mining and Lumberjacking.

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Also wha happens to a human about 110 with auto age does there char die or something

 

 

... So what are the drawbacks of being a high elf?

 

Also, please don't make it for auto-aging humans only. You're essentially asking me to kill of my character sooner, which I'm not willing to do. Allow the buff for all humans, please.

 

Also also... half-elves, please.

 

No they arent. Humans live to at least 150, thats 3 IRL yearls (from birth to death) at 1 year a week

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Even though what I say doesn't matter, at least give high elves more negatives if you decide to keep the magical buffs to them.

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So, I would suggest making all % buffs and debuffs equal for all races and subraces. Once home ill relook this and suggest something.

Good job though!

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Human's should do more damage with swords or something. We don't go around killing mobs all day, so there's no point lol.

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No they arent. Humans live to at least 150, thats 3 IRL yearls (from birth to death) at 1 year a week

 

So then my character is past his prime after a year? No thank you. I've already been playing him for two years. I don't want to play an old man in order to get my skills up.

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Good to see these changes, I'm sure the human pvp thing will be adjusted. No need to get so sassy/snide over it. Do remember other races are often stronger than the average human so it makes sense, not to mention the fact humans have the servers most numbers (Quite allot). This makes battles pretty much one sided very often, this could really add to the use of tactics during battle and such instead of just dwarfing the opposition ( If they're not human on human ).

 

 

Lord of the MMORPG

 

 

Lotc used to be one and is returning into that direction, is that a bad thing, or are you just posting that to tell us what we already know?

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