Destroyer_Bravo 1054 Share Posted July 19, 2014 Please, for the love of Jesus Christ kill the high elf magic resistance buff, it makes less than no sense and spits in the face of Dwarven lore and RP from Aegis which was nullified bu SupremacyOps for some odd reason, of the magic resist of dwarves in exchange for magical ability, excepting Ironguts. If removing that is already too much, then ignore my next plea, but at least nullify dwarven ability to use magic, and give them that buff, just like old times, instead of giving high elves no drawbacks to be magic-tanked cannons. Yes, I do want that bit of the high elven racials gone that much. Never really heard the Lore reasoning for why it's like that, but yeah they're generally considered to have a small resistance to magic. edit: This was a thing, because of the rationalization that if dwarves were disconnected from the void, they would be less affected by it, where the magical bit of magical fire would not really take effect, yet the fire bit of magical fire would. Link to post Share on other sites More sharing options...
Nug 2011 Share Posted July 19, 2014 Everything looks good on my end, I'll enjoy running around and eating a bunch of rotten flesh every 5 seconds because I'm a fatass. (jk) Only tiny problem I see with racials is that: 1. Humans want pvp buffs 2. Goblins are weak compared to ORCS, but they are still just as strong as a human. So why are they considerably weaker compared to humans? Please don't say because Goblins are 2 feet tall, those aren't Goblins. Those are mutants. Also, if you don't put a cap on the damage increase humans do in hordes then they could essentially 1 shot everything and everyone during a warclaim when the majority of the server gets online. wanna fight about it huh? Link to post Share on other sites More sharing options...
Mirtok 2853 Share Posted July 19, 2014 Good for the most part but I do think the Humans lost out on a certain characteristic that makes them who they are. Humans are pretty avid builders, usually making up the majority of constructs on the server, probably more than all the other races combined if I were to be so bold. At the very least I would like to see some sort of builder skill associated with the Human buffs, woodworker to be exact. I don't really see the usefulness of the companion buff at all honestly. Killing mobs has rarely been an integral part of the server unless it is planned that the Undead or something of that nature is going to be coming back and we'd somehow be fighting hoards of the things. Which is what I think that is totally saying right now considering it has next to no other use besides that scenario. 1 Link to post Share on other sites More sharing options...
Redbaron™ 690 Share Posted July 19, 2014 Cruz, it did happen to our race. Orcs had a very low population and humans had a huge population. How is that anything like what this is? This is denying humans a buff, Orcs had a low population because they were unable to attract players while Humans could. Link to post Share on other sites More sharing options...
Lvke 1000 Share Posted July 19, 2014 Make the humans have a viable combat buff, for fucks sake. Why would it only apply to mobs? Why? Link to post Share on other sites More sharing options...
Imam Faiz Kharadeen 3167 Share Posted July 19, 2014 Human buff is extra damage against mobs.. That is horribly stupid. Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted July 19, 2014 This is where you and everyone else needs to agree on whether roleplay shapes things or predetermined variables can be established because Humans will justify with actual evidence the reasoning for PvP buffs. Please have a gander at our RP history that has occurred in the server/game. In response to TrevenT seeing as quoting is now bugged. Link to post Share on other sites More sharing options...
hex37 737 Share Posted July 19, 2014 Personally? I'd stop kidding around with the hard-to-program human racial buff that only applies to mobs, and give them more choosable stats for their professions. Let them diversify. EDIT: Hell, why not give them an archery buff only partially as strong as wood elves and a magic buff only partially as strong as the High elves. Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted July 19, 2014 Humans are awesome actually, 3 tiers above the norm in all professions? That's fantastic. I can be a master of one thing, and then a veteran in ALL others! It's GREAT! Human perks are amazing 1 Link to post Share on other sites More sharing options...
Lvke 1000 Share Posted July 19, 2014 They don't make up for being destroyed because we don't have a viable combat buff. More damage against mobs if we're in a group? Whoopty ******* doo. Link to post Share on other sites More sharing options...
Dyrr 137 Share Posted July 19, 2014 ... So what are the drawbacks of being a high elf? Also, please don't make it for auto-aging humans only. You're essentially asking me to kill of my character sooner, which I'm not willing to do. Allow the buff for all humans, please. Also also... half-elves, please. ^^ This. I don't mind the auto-age thingy, I'll just not auto-age... simple as that. Though, he has a point that High Elf (And Dark Elf, I've noticed) have no negatives. Only positive traits. Link to post Share on other sites More sharing options...
hex37 737 Share Posted July 19, 2014 Please, for the love of Jesus Christ kill the high elf magic resistance buff, it makes less than no sense and spits in the face of Dwarven lore and RP from Aegis which was nullified bu SupremacyOps for some odd reason, of the magic resist of dwarves in exchange for magical ability, excepting Ironguts. Also, I think the magic resistance buff might be mis worded. In the new magic plugin, using magic often takes away the amount of hearts you have. I was under the impresson that a resistance to magic would just lessen the amount of hearts you lose by becoming 'teh master magus' Link to post Share on other sites More sharing options...
Luchian 214 Share Posted July 19, 2014 Okay as one as the oldest dwarves on the server I have a few things to correct. The mountain dwarves are good at blacksmithing (20%), but the cave dwarves are better at it they should have the 30%. Also, the Mountain dwarves are taller and broader then their bretheren, from having a more protein heavy diet and living in a harsher enviorment. Also, the mountain dwarves should have a lumberjack buff. They always have had this, they have always been the woodcutters, while the forest dwarves live in the forests the mountain dwarves cut them down to make their homes. Also, they shouldent be bad at breeding, as mostly what they live off is breeding and trade. Dwarves has a weakened connection to the void, and that is why they don't do magic and the way it has always been rp'd is that they have a natural resistance to it, except from the Ironguts which due to Dwain (first irongut) shagging an Aengul, and later on descendants of him became Ascended, and this explains why the descendants of Dwain don't have the weakened connection but rather an normal one. Atleast this is what we have all rp'd from the beggining of Aegis. The forest dwarves are fine though, you've gotten them spot on. Link to post Share on other sites More sharing options...
Charles_Grimlie 1072 Share Posted July 19, 2014 I am not pleased with the Buffs for Mountain Dwarves, they don't make much sense. Blacksmithing is a skill for Cave Dwarves, why do we have a buff for it? The Mountain Dwarves are seen as being more tribalistic, we have gruff beards, strong arms, and a need to yell Dungrimm every few seconds before killing an Elf. I say we should get bonuses to Lumbering, Leatherworking rather than Stonemasonry and Smithing. Link to post Share on other sites More sharing options...
Merkaken 516 Share Posted July 19, 2014 Will creatures receive their own bonuses? How will that be handled? Link to post Share on other sites More sharing options...
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