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Killing And Why It Kills Roleplay

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Mephistophelian

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Perhaps death would have to be approved by the person in an rp confrontation. Then if they ran or something then it would count as implied consent.

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For a wide to kill the man she's been happily married to for five years, it must have been some fight.

 

I personally feel that in situations like that, it's fine to remember that you had a fight, but you don't remember how it ended. Or, as someone suggested a while ago, you have an inexplicable aversion/discomfort around her or the area, so you avoid it.

 

The whole point of this thread, however, is that you shouldn't kill people cause it erases your memory. Changing the forget rule won't work because then people would just hunt down those that killed them and killing would be even less of a big deal than it already is. No, memory loss is the best way to go.

 

I, for one, plus this to infinity. I have had good roleplay when I was killed, but it sucks cause Hesh was never able to remember it :/

People will be hunted down regardless of if they ingame remember the death or not. In some way shape or form characters will always learn about the Monk revival system and be able to piece apart the clues to when they die. 

I still believe that removing the current memory rule or tweaking it will result in a more ideal system concerning this situation.

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This guide is a work-around for the death rule, not a complaint or urge to change it. If you want it changed, feel free to post a poll, I am sure it would be interesting to see the discussion that emerges due to it. Otherwise, try take a page or two from this guide and give people a good dose of RP! :)

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Me like, me like...

I guess I'll give you a...

+UNO

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ily but i'll throw in my note of these "rituals."

 

Orcs have religion and sides with spirits. Telling for a orc to not eat human meat, don't praise and sacrifice to the spirits to plead them is pretty much trying to make green humans, and calling "antagonistic" rp when you die and have to fight is basicly stupid.

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ily but i'll throw in my note of these "rituals."

 

Orcs have religion and sides with spirits. Telling for a orc to not eat human meat, don't praise and sacrifice to the spirits to plead them is pretty much trying to make green humans, and calling "antagonistic" rp when you die and have to fight is basicly stupid.

It's all well and good to make sacrifices and stuff, but please make it enjoyable and not "Pvp default" like I've seen so many orcs do.

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If only all deaths were permanent. I support killing. This guide doesn't even 

take in account the "bad" guy's character, why should his character spare you? 

Because of OOC reasons? 

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I agree. Not killing a victim would make fun rp for everyone. It would be really cool for a villain to have an actual reputation and be almost like a jack the ripper, people would have rumors about him and all that good stuff!

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If only all deaths were permanent. I support killing. This guide doesn't even 

take in account the "bad" guy's character, why should his character spare you? 

Because of OOC reasons? 

 

If it makes proper sense IC, then it would be better to kill the person. It would, however, be boring for the person who had their character killed, as they would have to RP having forgotten all that lead up to their death. RP is about making a story together, and people will only want to do that with you if it is fun. To take it to the extreme: Bob kills all his victims, never letting any trace of him be found, ever. Yes, perhaps he leaves a *bloodstain* here or a *scraping hand mark* sign there, but no one ever survives. IC, no one knows who he is. He has no infamy, and he is some random person with no claim from their murderous acts. OOC, everyone stays away from that dude because no one enjoys having their character killed.

 

Now, there is Joe. Joe is psychotic, but he doesn't kill his victims. Instead, they survive and crawl back to town spouting terrified tales of a man with a green, unhappy face that only goes 'SSssssss'. As unoriginal as it may be, Joe is....well, he is infamous now. IC, he is known! OOC, people might want to get a taste of that 'Joe RP', because they are always assured to have a character that survives the RP, thus being able to build up this character's story. It might even become a topic of discussion! ((Hey dude, my character was mauled by 'The Green Hissssseerr'! She is scarred for life, both mentally and physically. She went from being the Princess to that ugly, disfigured hobo no one gave money too. Tough, but what a source of RP!)) ((No waaayyy!))

TL;DR Yes, OOC always affects RP no matter how much you will deny it. At least make it pleasant and fun for both parties, so the OOC doesn't run around and bite you in the butt afterwards xD

 

I agree. Not killing a victim would make fun rp for everyone. It would be really cool for a villain to have an actual reputation and be almost like a jack the ripper, people would have rumors about him and all that good stuff!

 

Jolly good, my dear gentleman! Spiffy! You go off and do that fancy old 'Jack the Ripper' shenanigans, and whatnot!

Really, though. It is nice to see someone who understands that reputation can only happen if someone is left alive to tell your tales. A body found in the streets is one thing, but a person who survived it? Gold. 

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Some characters are just diddly-darn psycho.

That is true, but even still most psychotic people in real life don't kill just to kill, for no reasons like many people on the server do. There is a breaking point or reasoning, be it to relive a childhood fantasy dressing your victims up as a childhood lover who died in a car crash. Obsessing over them, and doing malevolent things to the body. Or perhaps they are angry at the world, angry at people not just say one day, "Hey I don't like elves" but perhaps "This elf killed my child, I only knew they had white hair therefore I am going to begin to pick off high elven people" or even let them go hurt them severely until you find the murderer. In the end the people on our server really kill for little to no reasons which aren't the most enjoyable thing to RP. Some (Not all, or even most nowadays) people kill just to kill be it OOCly or ICly, infact just a bit back I overheard someone in TS I was in say "Okay, i'm pissed off, I am going to go on lotc and kill someone." but in the end of the day it's not entirely anyones fault why killing is so prevalent and common. Partially because of the monks situation where some people kill others, and in RP say that the monks will probably revive them. Also, because we aren't physically experiencing the murder, and cannot relate to the mind of a killer, or someone who has killed before. Which a lot of the time if someone kills they would feel extremely guilty, or get ptsd from the experience of taking others life.

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Sorry but you don't kill people you let in more bad than good.

 

Sorry, but what?

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I believe he means, if you do not kill someone then you allow them to be even more evil than prior which doesn't help if you are a guard unit and want criminals (and psychopaths) out of the city.

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I believe he means, if you do not kill someone then you allow them to be even more evil than prior which doesn't help if you are a guard unit and want criminals (and psychopaths) out of the city.

 

I suppose that would make sense, but even then, you can resort to other ways of making that happen. Such as imprisonment, puplic hanging, toture to a point of life being meaningless.. Etc. Killing can be useful, true, but it doesn't bring that much depth to the RP.

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