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The Yar Clan (Recruiting)


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The Yar Clan

 

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((image courtesy of  http://www.deviantart.com/art/Turtle-tribal-tattoo-79848067 )) 

 

As the orcs of the War Nation go about their usual business of the day, Malog’Yar ascends the plateau of San’Vitar, carrying the black and white flag of his clan. Most would likely pay no heed to this until the mighty blast of the Horn of Yar resounds from atop the hill.

 

 

 

 

 

 

 

 

 

 

Once Malog has the attention of the city, he makes his announcement, “Bruddahz agh ziztahz! Mi annownze diz dey dat da Yar Klan am rekruutin agen! Aneh bruddahz whu am intrezt’d en joynin, ur juzt wunt tu helb mi rebuld diz klan, kom blah tu mi ur Thurak! Zpirutz bi wif latz awl, bruddahz! Glureh tu Yar! Glureh tu da War Uzg! Glureh tu Krug!”

 

The Yar Clan was founded in late Anthos by the shaman, Malog, in honor of his great great great grandfather, Yar. The duhnah skhelll, a giant man-eating desert tortoise, is their symbol, and is used by this clan to represent wisdom and lethality. It waits patiently under the sands for its prey to approach, and devastates it with powerful jaws. While still valuing strength as all orcish clans, the Yar Clan has always placed a special emphasis on wisdom and spirituality. Yar himself was regarded as the wisest in his village, and was their spiritual leader and guide throughout his life. A member of the Yar Clan is expected to seek a firm understanding of life. He must strive to be as Yar was: a source of wisdom for his people.

 

Mind you, this is not to say that Yars aren’t expected to fight. They are still orcs, and will fight ferociously alongside their brothers in other clans in times of battle; however, they must also be able to think, and discern what is wise and honorable. A Yar is also expected to have an acute awareness of the spirits, even if that particular orc does not happen to be a shaman. The Yars remember at all times that the eyes of Krug and the spirits are upon them. Whether hunting, fighting or whatever they do, they must keep this fact in mind, and live for the spirits. Not every Yar will be a shaman. Not every Yar will become famed as some kind of great orcish thinker, but every Yar can bring some honor to the orc for whom the clan was named by exercising wisdom to the best of his or her ability.

 

((A lot of the following information is taken from our original post. New information will be marked with *))

Clan Founding in Anthos:

 

 

 

 

 

Malog’s head was boiling over with frustration. He needed to clear his mind. Nux’Ugluk’s decision to side with the Kaxils enraged him to no end. He decided to go out to the desert and meditate, “Purhapz da zpirutz wull gib mi gydenze,” he thought.

 

As he sat atop a large dune, he peered down at an adolescent scaddernak scurrying over to a small cave. The beast was not fully grown yet, but was still easily big enough to kill a small group of Uruks. The cave’s entrance instantly snapped shut on the encroaching scaddernak, severing both of its pincers and three of its left legs. The creature lay helpless with half its legs gone, as a hulking mass shifted out of the sand. The sand gave way to a massive shell, and what seemed to be a cave proved to be a mouth. When the dust cleared, an enormous tortoise nearly the size of a modest gatehouse stood looming over the crippled scaddernak. The words “Duhnah skhelll” passed Malog’s lips as he watched in amazement. The duhnah skhelll lifted one of its tremendous legs, and smashed its prey. It then proceeded to swallow the scaddernak whole.

 

Malog took this as a sign from the spirits, and hurried back to Gronkkston.

He gathered his supporters from within the Ugluk clan, and told them what he saw. He then told them about his ancestor, Yar, a wise and powerful shaman. He had decided that if he couldn’t regain the Ugluk clan, he’d lead his followers away from the dangerous path down which that clan was being led. He had decided to lead them down the path of wisdom; the path of honor. He blew the great bronze horn he’d previously constructed atop the massive hill near Gronkkston, announcing the formation of the Yar clan. After blowing the horn, Malog then spoke forth the law code of the Yar Clan.

 

 

 

Law and Punishments:

 

 

 


In order to ensure the Yar Clan did not stray from the path of honor, Malog wrote ten laws for the clan to uphold. ((Written in Common here for convenience))

Law Code:

1.) Do not kill your fellow orc unprovoked or outside of an agreed-upon klomp, for such is an abomination to Krug.

2.) Do not consume the flesh of your fellow orc, for such is an abomination to Krug.

3.) Do not steal from your fellow orc, for such is an abomination to Krug.

4.) Do not free your fellow orc’s slave, nor enslave your fellow orc, for such is an abomination to Krug.

5.) Do not practice the magic of the pink skin, for such is an abomination to Krug.

6.) Do not disrespect your fellow orc or his property, especially an orc in authority over you. This includes challenging the Wargoth or Chieftain without legitimate reason, for such is an abomination to Krug.

7.) Do not live amongst the pink skin, to dwell in their cities, nor to walk in their ways, for such is an abomination to Krug.

8.) Do not speak the language of the pink skin, for such is an abomination to Krug.

9.) Do not take the pink skin as your lifemate, for such is an abomination to Krug.

10.) Do not worship the gods of the pink skins, for such is an abomination to Krug.
 

 

Clan Punishments:

 

 

 


  1.) Harrowing: Any orc who breaks a clan law but is still considered redeemable may be exiled to a dangerous land for a period of time. He may either be sent into the deserts without any food or tools, or into known enemy territory. Should the accused return alive, his crimes are completely forgiven, and he is welcomed back as a brother.

  2.) Beheading: This is your average beheading. The head is then piked in a public place with a sign indicating the offender's name and whitewashed status.

  3.) Heart Removal: An orc who commits a particularly heinous offense is restrained while his beating heart is cut from his chest. The heart is then piked in a public area with a sign indicating the offender's name and whitewashed status.

  4.) Deboning: This punishment, due to its gruesome nature, is reserved primarily for the most repugnant crimes. The only exception to this rule is towards non-orcs, who may experience this fate merely at the whim of the clan leader. An orc, however, must commit a severe atrocity to suffer this punishment. The accused is restrained while his bones are broken and removed from his body. The bones are then piled up and burned in a desecration ceremony.
 

 

Customs/Culture:

 

 

 


Branding: Upon initiation into the Yar clan, members are branded with the image of the duhnah shkelll. The initiate must then swear his allegiance to the clan as he sacrifices an animal.

“Mi zwayr mi eturnul allejunze tu da Yar klan. Mi zwayr tu lib bai da klan law kode, agh tu walk en da wizdum agh onur ob Yar. Zhud mi ebur bitray da klan, mi wull bi kurz’d tu hab mi bluud zpill’d az diz animul. Mi wull bi flat’d en helplezznezz agh dizonur!”

((Translation: “I swear my eternal allegiance to the Yar clan. I swear to live by the clan law code, and to walk in the wisdom and honor of Yar. Should I ever betray the clan, I will be cursed to have my blood spilled as this animal. I will die in helplessness and dishonor!”))

Sacrifices: As is common among orcs, the Yar clan performs sacrifices. These are often at special occasions, but sometimes just for the sake of sacrificing. The sacrifices take two forms: blood offerings and grain offerings.

Blood Offerings: These are offerings of living creatures.

1.) Humans, elves, kharajyr and dwarves.

2.) Livestock.

Grain Offerings: These are burnt offerings of wheat or any other form of produce.

Bones: In the Yar Clan, bones are sacred as a symbol of structure, integrity and uprightness. The removal of bones as a Yar Clan punishment is a means by which the Yars communicate a lacking of these traits in the offender.

*Burning of herbs: It has been a custom in Malog’s family for generations to burn herbs in honor of Yar. Traditionally these herbs are gathered from Dwarven territory as the herbs Yar himself sought on the day of his death.   

*Sounding of the Horn: The Horn of Yar is an important relic in Yar culture. It is sounded at any event deemed significant enough. This can include religious gatherings, feasts, battle or even just the birth of a new cub into the clan. The horn, as many have seen, is massive, and can be easily heard for miles outside of the capitol.

*Adornment: Due to the symbolic nature of bones within the clan, it has recently become a practice among the Yars to adorn themselves with the bones of fallen enemies or of beasts slain in hunts, be it by simply hanging them from their person or by fashioning piercings thereof. They are also strongly encouraged to represent the Yar clan in battle by painting their faces and/or bodies with the clan colors: black and white.

 

*Clan Runes: The Yar Clan has its own set of runes for communicating certain ideas between its members. See Important Yar Links below for more information on runes.

 

*Yar Funerary Rites: https://www.lordofthecraft.net/forums/topic/153428-yar-funerary-rites/

 

Yar Clan Chants:

These are the traditional Yar war chants written by Malog to raise morale in battle. It is not uncommon for the Yar Clan to recite these chants when a battle is progressing particularly slowly.

 

Blezz'd ob Yar:

 

 

 


Zhowt untu Krug,

Blezz'd ob Yar!

Thru-owt da Uzg

Bayr et far

Da gluriuz naym!

Glureh tu Yar!

Hiz wizdum wull reyn!

Glureh tu Yar!
 

 

Harvuzt:

 

 

 


Lyfe am toyl.

Lyfe am payn.

Til da zoyl.

Wayt fur rayn.

Bluud koatz ploaw.

Wurkurz gruwn.

Harvuzt noaw

Flezh agh bune!
 

 

Rayz da Luzk:

 

 

 

 


Rayz da luzk!

Zhowt alowd!

Bayr latz tuzkz!

Mayk Krug prowd!

Bawdehz zevur

Frum der zpirutz!

Dey'll furebur

Dred agh fiir uz!
 

 

 

 

The Cubs' Chant

 

 

 


Chant tu da Wargoth, leedin' uz tu gloreh.

Chant tu da Choppurz, un da battulfeeld.

Chant tu da Trappurz, en da burnin' dezurt.

Chant tu da Wurkurz, powndin' zteel.

We am da Yar kubz, buildurz ob da futuur,

Agh we da Yar kubz zwear tu lat

Loyul devozhun!

Feerlezz devozhun!

Agh tu klomp until we're flat.

Chant tu da faythful memburz ob da Yar Klan.

Chant tu da Zkhelll lethaliteh.

Chant tu da Yar Klan, evur wize agh mighteh,

Klan ob wizdum agh viktureh.
 

 

Current Members And Ranks:

Wargoth:

Malog'Yar

Wargoth's Mate:

Durah'Yar

Elders:

Thurak'Yar (Malog's Chief Advisor)

Zar'rok'Yar (Also among the Skhelll Workers) (deceased)

Skhelll Choppers:

Gurak'Yar

Vorgo'Yar (deceased)

Skhelll: Trappers:

Daros'Yar

Skhelll Workers:

Phaedrus'Yar (deceased)

Members:

 

 

 


Nurena'Yar

Vadok'Yar

Somm'Yar

Dur'Zuub'Yar

Ignatz'Yar

Krrazgul'Yar

Gor'Yar

Borguk'Yar

Borkul'Yar

Belog'Yar

Aresh'Yar

Antha'Yar

Draka'Yar

Lash'Yar

Nazgob'Yar

Darg'Yar

Malrug'Yar

Xug'Yar

Vadamis'Yar

Xothkug'Yar

Illah'Yar

Shagarath'Yar

Durzum'Yar

Ruu'Yar

Shufharz'Yar

Drek'Yar

Erzra'Yar

Kroma'Yar

Zaruk'Yar

Shanka'Yar (deceased)

 

Important Yar Links:

The Story of Yar:

https://www.lordofthecraft.net/topic/106182-a-continued-genealogy/

Information On The Duhnah Skhelll, the Yar Clan’s symbol:

https://www.lordofthecraft.net/topic/86197-wild-life-and-monsters-of-anthos/?hl=%2Bwildlife+%2Banthos

*Horn of Yar Rebuilt In San’Vitar and Later, Vailor:

https://www.lordofthecraft.net/topic/120865-a-relic-rebuilt/

 

Spoiler

*Yar and Nargii: 

https://www.lordofthecraft.net/topic/124212-yar-and-nargii/

 

*Yar Runes:

 

 

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Zok'Braduk grunts, "Mi nub wun du bi apzard uv duh Yar klan nub mawr, mi is Braduk! Dis klan iz bub'hozh doe, iv latz evah neez haelph juzd coll onz mi, yub?" 

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"Klan Yar... Ah hozh klan, buht nub az neer az hozh az Dom, agh nevur wihl bi," Shreck'Dom says, smirking.

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"Klan Yar... Ah hozh klan, buht nub az neer az hozh az Dom, agh nevur wihl bi," Shreck'Dom says, smirking.

"Daz wheh latz wuz ehxiylud." Zar'roc retorted, with a half chuckle.

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Ognir'Yar puffs out his chest in pride, "Bub'hozh klun! Bub'hozh den ull klun!"
Ognir'Yar boasts and ends with a laugh, turning away and resuming his long journey.

 

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((An official clan roster will eventually be compiled when things get situated.))

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"Yarz," Malog announces, "wi wull bi buldin a kamp zuun! Wi wull need muteriulz." He then prepares a chest in the land where the dark elf city once stood to accept donations.

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Appears from the mines, a place that he has come to see as a form of home and notices that the Yar clan is recruiting then states "Weyl... miz tink iyt iz abud tick miz pub mizelf oub dere agun, beyn skahun arund fur tuu lung."

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  In the new Yar camp, Malog approaches Zar'rok at his forge, holding the brand of Yar. He holds up the tortoise-shaped end for Zar to see, "Zar'rok, mi gibin lat athuriteh tu rekruut bruddahz entu da klan. Mayk latzelv azh ob deze. Alzu, mayk azh fur Thurak. Lat dub kan rekruut bruddahz whu wunt tu joyn iv lat kan nub fynd mi."

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*looks at his tortoise brand* Mi am bub'hozh! *chants 

                                                                 Zhowt untu Krug,

Blezz'd ob Yar!

Thru-owt da Uzg

Bayr et far

Da gluriuz naym!

Glureh tu Yar!

Hiz wizdum wull reyn!

Glureh tu Yar!

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((Update: Added a link to the story of Yar and Nargii to Important Yar Links.))

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 (( Update: Added a list of the current Yars. I may flesh it out with more details later.))

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Much chanting and rejoicing resounds from among the crowded tents of the residential district in Kodar'goi, as the Yar clan celebrates the birth of its newest member, Somm'Yar. Malog holds his youngest son up for those gathered to see, the cub's skin painted with the black and white of the Yar clan, "Glureh tu Yar, fur hi haz blezz'd uz wif anudur heltheh kub diz dey. Kjaftur'Yaru! Kjaftur Yaru!"

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Does the Yar clan accept honorary orcs? Or more so, do they create them? I'm seeking to play one, and as I do not know how the process of becoming an honorary orc is done, I have some questions.

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