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501warhead

Badlands  

177 members have voted

  1. 1. Free-build or Capture-able locations?

  2. 2. We will be having a reward system, would you like it to be Dungeon or Event based?

    • Dungeon (There are ruins throughout that may occasionally have rewards in them!)
    • Event (The GM Team will host an event occasionally, giving out to the winner a prize!)
    • A mix of Both
    • Other (State Below)
  3. 3. Would you like to be able to fund ocean expeditions with the chance to find islands of varying use? (temporary resources, events, dungeons, lore, PVP purpose, small settlement, etc)

  4. 4. How large should the map be?

    • Small [250x250]
    • Medium [500x500]
    • Large [1k x 1k]
    • I don't like these options, I'll write my opinion below.
  5. 5. Should enchanted items be found there?



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My question before I cast a vote is how will this "badlands" area promote roleplay? Because judging by the original post, it doesn't seem to have any focus on that. Note that I am not saying that PVP isn't roleplay, I'm just saying that this concept doesn't seem to serve a purpose other than for people to just duke it out. 

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Oh wait... This isn't a meme or joke..

... Huh.

Erm... Well now that I know that...

I don't believe that we should encourage /more/ PvP. Unless you feel like installing Factions while you're at it :P.

I mean, PvP isn't too bad. But designating a complete area for it on an RP server? You're only catering to half of the playerbase; the PvPers to be specific.

And rewarding PvP also?

... I don't really-... Meh.

An idea would also be to implement a whole new RP zone while you're at it; that rewards for RP?

I mean... There's even PvP based ET events now... Look at my second gif in my signature. Guys... Srsly stahp :(

(Since the server is going towards a PvP orientation, I would recommend installing NoCheat+, due to the amount of hackers ^ - ^)

You're getting it completely wrong. It's not supposed to raise up the pvp as a bigger thing on lotc even if it seems like it. It's meant to move the pvp from Athera to another location, so less PvP in Athera and more rp.(Or that's what I think it's meant to be.) I however would not support getting rewards such as enchanted items from the pvp. That would create a big snowball effect to those who get the items and won't be as fun for other people. But I'd rather have rewards from dungeons located in Athera.
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Oh wait... This isn't a meme or joke..

... Huh.

Erm... Well now that I know that...

I don't believe that we should encourage /more/ PvP. Unless you feel like installing Factions while you're at it :P.

I mean, PvP isn't too bad. But designating a complete area for it on an RP server? You're only catering to half of the playerbase; the PvPers to be specific.

And rewarding PvP also?

... I don't really-... Meh.

An idea would also be to implement a whole new RP zone while you're at it; that rewards for RP?

I mean... There's even PvP based ET events now... Look at my second gif in my signature. Guys... Srsly stahp :(

(Since the server is going towards a PvP orientation, I would recommend installing NoCheat+, due to the amount of hackers ^ - ^)

 

 

My question before I cast a vote is how will this "badlands" area promote roleplay? Because judging by the original post, it doesn't seem to have any focus on that. Note that I am not saying that PVP isn't roleplay, I'm just saying that this concept doesn't seem to serve a purpose other than for people to just duke it out. 

 

 

You're getting it completely wrong. It's not supposed to raise up the pvp as a bigger thing on lotc even if it seems like it. It's meant to move the pvp from Athera to another location, so less PvP in Athera and more rp.(Or that's what I think it's meant to be.) I however would not support getting rewards such as enchanted items from the pvp. That would create a big snowball effect to those who get the items and won't be as fun for other people. But I'd rather have rewards from dungeons located in Athera.

 

^This quote pretty much sums it up, although the enchanted items bit is why we are having a your view. I have a bit of a better idea for it, but essentially this would be our method of 'earning rewards', you will be perfectly fine with never going to the badlands but in order to shift PvP out of the mainland (with the exception of for warclaims) we wish to have a system that promotes players to keep an interest in the badlands. There are several ideas and most of them go with the logic of 'If you can manage to win something from 100 other players trying to kill you, you deserve a reward.'

 

Athera is a large continent with massive amounts of room for roleplay expansion and interesting wars and conflicts. Players have shown extensive interest in PvP even outside of RP or Warfront roleplay, and it's not something we can simply say 'no' to.

 

Conflict, like it or not, is a huge attraction of Lord of the Craft. As such we have a decent amount of players who want it, but in order to actually get it they end up having to stir up trouble in RP causing a bad taste for most players.

 

We hope the badlands will be a fun place for people to go where they can enjoy conflict with others who enjoy conflict. Wars won't be going away but the amount of 'stupid warclaims' in many peoples eyes should decrease from this.

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^This quote pretty much sums it up, although the enchanted items bit is why we are having a your view. I have a bit of a better idea for it, but essentially this would be our method of 'earning rewards', you will be perfectly fine with never going to the badlands but in order to shift PvP out of the mainland (with the exception of for warclaims) we wish to have a system that promotes players to keep an interest in the badlands. There are several ideas and most of them go with the logic of 'If you can manage to win something from 100 other players trying to kill you, you deserve a reward.'

 

Less RP more mechanics, if you get the drift.

 

The badlands is not intended for roleplay, if you wish to roleplay a hostile land of people eager to kill you is not a location you should find yourself very often.

 

My problem continues to be the exact same and hasn't been adressed, and now a new problem.

 

If it isn't rp, if it's just  mechanics, if it has NOTHING to do with any of the roleplay of the server, WHY is the possibility of rewards even being thought of?

 

Do the badlands if you want, but make it a "You want to have a little fun pvp'ing, a bit tired of roleplay, you can go here and play minecraft pvp." Do not make it a "Oh, if you go pvp in the badlands you might win X or Y, even thought it isn't roleplay, and you're teaming up with OOC friends instead of anything in roleplay."

 

If you're adding the badlands as a part of the server where roleplay doesn't matter, REMOVE everything roleplay from it, and that includes giving items to players that go there, because as many have said in many other threads, items are part of roleplay.

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My problem continues to be the exact same and hasn't been adressed, and now a new problem.

 

If it isn't rp, if it's just  mechanics, if it has NOTHING to do with any of the roleplay of the server, WHY is the possibility of rewards even being thought of?

 

Do the badlands if you want, but make it a "You want to have a little fun pvp'ing, a bit tired of roleplay, you can go here and play minecraft pvp." Do not make it a "Oh, if you go pvp in the badlands you might win X or Y, even thought it isn't roleplay, and you're teaming up with OOC friends instead of anything in roleplay."

 

If you're adding the badlands as a part of the server where roleplay doesn't matter, REMOVE everything roleplay from it, and that includes giving items to players that go there, because as many have said in many other threads, items are part of roleplay.

 

 

You're getting it completely wrong. It's not supposed to raise up the pvp as a bigger thing on lotc even if it seems like it. It's meant to move the pvp from Athera to another location, so less PvP in Athera and more rp.(Or that's what I think it's meant to be.) I however would not support getting rewards such as enchanted items from the pvp. That would create a big snowball effect to those who get the items and won't be as fun for other people. But I'd rather have rewards from dungeons located in Athera.

^This quote pretty much sums it up, although the enchanted items bit is why we are having a your view. I have a bit of a better idea for it, but essentially this would be our method of 'earning rewards', you will be perfectly fine with never going to the badlands but in order to shift PvP out of the mainland (with the exception of for warclaims) we wish to have a system that promotes players to keep an interest in the badlands. There are several ideas and most of them go with the logic of 'If you can manage to win something from 100 other players trying to kill you, you deserve a reward.'

 

Athera is a large continent with massive amounts of room for roleplay expansion and interesting wars and conflicts. Players have shown extensive interest in PvP even outside of RP or Warfront roleplay, and it's not something we can simply say 'no' to.

 

Conflict, like it or not, is a huge attraction of Lord of the Craft. As such we have a decent amount of players who want it, but in order to actually get it they end up having to stir up trouble in RP causing a bad taste for most players.

 

We hope the badlands will be a fun place for people to go where they can enjoy conflict with others who enjoy conflict. Wars won't be going away but the amount of 'stupid warclaims' in many peoples eyes should decrease from this.

 

I know you dislike PvP and/or 'PvP-Defaulters' and I believe I've heard you complain about PvPers. Now The staff makes something that could attract this group that you so much dislike to move their focus somewhere else to leave the heavy-RPers for more space to rp. Yet you complain.

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I know you dislike PvP and/or 'PvP-Defaulters' and I believe I've heard you complain about PvPers. Now The staff makes something that could attract this group that you so much dislike to move their focus somewhere else to leave the heavy-RPers for more space to rp. Yet you complain.

 

Read what I wrote please, I don't dislike those that like PVP, I don't have anything against badlands where they can go and PVP, I have reasons against players being rewarded for PVP'ing without it being part of roleplay. Because this IS a roleplay server, not a PVP server. Gaining rewards in PVE events and PVP events which go with roleplay, as are antagonist events, monster events, etc etc, are perfectly alright. Gaining rewards for going into an area where roleplay DOESN'T exist and IS ignored, is not.

 

 

[Edit] Also, I don't see understand the logic of "It's not supposed to raise up the pvp as a bigger thing on lotc even if it seems like it." yet PVP is being rewarded. Yes it moves the PVP away from the main map, but it also encorous it outside of the map. Giving rewards for pvp'ing is encoraging players to pvp, which means it will drag not only the ones that love pvp to the badlands, but also many others which just like pvp, and also some that don't like pvp, but want a shot at the reward.

 

In the end in my opinion, the badlands will only remove players from the main map, making it so that there will be less roleplay on the server. (Yes, banditry and the roleplay that leads to PVP is still roleplay)

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Read what I wrote please, I don't dislike those that like PVP, I don't have anything against badlands where they can go and PVP, I have reasons against players being rewarded for PVP'ing without it being part of roleplay. Because this IS a roleplay server, not a PVP server. Gaining rewards in PVE events and PVP events which go with roleplay, as are antagonist events, monster events, etc etc, are perfectly alright. Gaining rewards for going into an area where roleplay DOESN'T exist and IS ignored, is not.

 

 

[Edit] Also, I don't see understand the logic of "It's not supposed to raise up the pvp as a bigger thing on lotc even if it seems like it." yet PVP is being rewarded. Yes it moves the PVP away from the main map, but it also encorous it outside of the map. Giving rewards for pvp'ing is encoraging players to pvp, which means it will drag not only the ones that love pvp to the badlands, but also many others which just like pvp, and also some that don't like pvp, but want a shot at the reward.

 

In the end in my opinion, the badlands will only remove players from the main map, making it so that there will be less roleplay on the server. (Yes, banditry and the roleplay that leads to PVP is still roleplay)

 

You don't know what rewards it will be, it could be rewards that are only usable in the Badlands, like bases and maybe a weapon that will be in your inventory when you're in the badlands or until you die, but cannot be used in the main world? They've said they will try to make it balanced and I trust that. If the rewards are too much they will notice it and I'm sure there will be a change to it.

 

^^^^^^^^^^^^^

People will move to the Badlands.

Main Athera will become desolate.

 

 

Their focus will be elsewhere, but that's more than half of the playerbase gone. Some of the casual RPers will notice this and also head over, just to be part of the action.

It'll be like a snowball effect.

You have half the playerbase move to the Badlands.

Then they will convince some more to join.

People will realize the lack of others in the mainland and head over.

Less and less people will be on the main part of Athera; and the remaining will most likely reluctantly head over to the Badlands.

Mechanics is already dominating the server. I don't really see why we need this... And why we are rewarding for it also.

 

You don't know that, we can't say that yet because we don't know what exactly we will get from the badlands yet. It won't be worth for an rp'er who likes rp more than pvp to go try their awful pvping skills trying to get something that isn't really worth anything in the mainland. And if it turns out to simply be a pvp zone, people won't be arsed to stay there for too long. If they get killed perhaps they decide to stay in the mainland for a while. A simple pvp-zone wont desolate Athera. However if they make the 'badlands' more than a pvp zone, with dungeons, good rewards etc, of course Athera will be desolated. But I don't think that's what they are aming for.

 

But also I hope there won't be anything too good as rewards for PvP, and have Dungeons and expeditions as a whole different thing from the PvP.

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You don't know what rewards it will be, it could be rewards that are only usable in the Badlands, like bases and maybe a weapon that will be in your inventory when you're in the badlands or until you die, but cannot be used in the main world? They've said they will try to make it balanced and I trust that. If the rewards are too much they will notice it and I'm sure there will be a change to it.

Mostly, I'm talking about the events there (which if are there, anyone can pvp anyone), the enchanted items, the dungeons, and etc.

 

Those are rewards. If it's just an area for PVP, I have nothing against.

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Hazuni please bless me so that I may smite my foes and achieve the god teir loot from the badlands so that I can RP that much better!!!!!!!!!1

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Oh wait... This isn't a meme or joke..

... Huh.

Erm... Well now that I know that...

I don't believe that we should encourage /more/ PvP. Unless you feel like installing Factions while you're at it :P.

I mean, PvP isn't too bad. But designating a complete area for it on an RP server? You're only catering to half of the playerbase; the PvPers to be specific.

And rewarding PvP also?

... I don't really-... Meh.

An idea would also be to implement a whole new RP zone while you're at it; that rewards for RP?

I mean... There's even PvP based ET events now... Look at my second gif in my signature. Guys... Srsly stahp :(

(Since the server is going towards a PvP orientation, I would recommend installing NoCheat+, due to the amount of hackers ^ - ^)

go away noob. You say "Amount of hackers" when only one person has been banned for hacking in the past month. Stop. UR BEING A STEREOTYPICAL ANTI-OREN-ANTI-PVP WEABOO PLAYER. and i mean that in the least offensive way. traitor human

The badlands were always very fun before

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The badlands is not intended for roleplay, if you wish to roleplay a hostile land of people eager to kill you is not a location you should find yourself very often.

 

I wasn't talking about how people would RP there, I was talking about how it will draw people out of Athera to PvP in the Badlands instead of RP'ing in the main world.

 

Also Heff, the reason there aren't hackers being banned on LotC often is because LotC has absolutely no anti-cheat plugin. I've seen many hackers on LotC, especially when I was MT going around in vanish to record footage and take pictures. I've gotten a couple people banned in the past as well, but the victims of most hackers have to be recording them (or spam taking screenshots, which will usually result in their pixely demise) in order to get them banned and whatnot. Does everyone record when they PvP? No. They don't, because for many people recording will drop the game's FPS, which is a valuable resource in PvP combat.

 

Quit acting like a troll and have an educated discussion with the rest of us. If you don't know why I am calling you a troll right now, compare your post with (most) others on this thread.

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I wasn't talking about how people would RP there, I was talking about how it will draw people out of Athera to PvP in the Badlands instead of RP'ing in the main world.

 

Isn't that the whole purpose of badlands? If it really draws people out and actually ruins RP we can always revere it, but it has worked in the past with only a few small issues. Those issues are just there to be there though, no system is perfect.

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The badlands is not intended for roleplay, if you wish to roleplay a hostile land of people eager to kill you is not a location you should find yourself very often.

If it's not intended for roleplay, why even bother implementing it in the first place? Last time I checked no one signed up for a PVP server. Maybe you should focus less on PVP and mechanics and more on how to improve the quality of roleplay on LOTC. Stop giving people incentive to PVP, and start giving more incentive to roleplay. If players get bored because there's no incentive to PVP, they'll go somewhere else because LOTC isn't for them.

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This is essentially improving rp by removing all the pvp'rs and leaving he rp'rs to rp in Athera.

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Cyrodiil%20Skyshard%20Map%20Small.jpg

 

Something like this then, I hope?

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