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Emphasis On Magic Points With You & Your Character

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SpiltMemes

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There has been an epidemic  that has been happening and has not been addressed as of recent. And yes, it is about little to no RP of the negative effects of arcane magic(s), teachers and the pace of learning itself.

 

To start off. Magic isn't easy to understand, this form of magic is purely exclusive to this server. Magic in the Lord of The Craft, specifically arcane, is a strenuous art to learn both IC and OOCly. 

During the beginning of this server, magic was a strict thing to come across and required an application, and a teacher. The teacher was suppose to run you through smoothly, both IC and OOC complexions of magic.  

 

There has been a common misconception that magic is only for teaching magic ICly to your character, to which (I believe) is false. Teachers also give you an example of roleplay, emotes of this magic and fatigue, et cetera. Negative an positive points. Teaching you how to RP your magic correctly and lore-friendly, without powergame. Any questions you had (on magic) you would ask your teacher.

 

What people do not understand is that magic is a very long process. Back in the old system of magic (Aegis and Asulon) it took up to seven months to 'Tier 5' your magic, (note that now there are no tiers in progress anymore.) Now, sadly, I have been seeing people who have mastered magic around the IC ages in about the twenties. Which gives off the thought that said characters that they have learned in their teen years.

 

 


It should be noted that only mages of proper age can connect to the Void. Those under the age of 16 can receive mental damage if they connect to the Void, and so those of the age of 16 and above can begin to practice magic.

 

 

The quote above was taken verbatim from the official Lord Of The Craft wiki page. What I'm trying to get by here is that people should understand the type of magic and read up on the lore before they go and to try to roleplay it beforehand.

 

Another problem people have underestimating is the negative effects of arcane magic. Arcane magic takes a large toll off your physical being. Meaning if you aim to master a type of magic, and still be fully armored-clad knight, you would exceptionally weak. Not even being able to defend yourself from a strong blow of a sword. You would near-literally collapse to the floor/ground once contact has been made. That's because (void) magic takes a rather large toll off your character. If one were to attempt and to play a "spellblade" or mage-warrior, they would be weak in both physical and magical capabilities. 

 

 

 

When a mage is connected to the Void, he/she may imagine things in this Void; however, a mage must use mana to either draw this spell into the world, or apply it to someone/something. Mana is sightless and is as invisible as the air in our world (See Auras and Arcane Evocation for more details on this). It flows through our world like streams, and is in every living thing, whether it is plants or animals. Although mana comes at a cost, since it flows through people, Void users have gained the ability to use this mana to draw from the Void. Void users often get fatigued when over using mana, and have in rare cases died due to the use of large amounts of mana. Another draw-back with the use of mana is the effect (or lack thereof) on our mortal plane, when you draw on the Void for magics such as Evocations, this element which has been evoked must eventually return to the Void. However this can become complicated with such magics as Alteration, as it has the ability to prolong the existence of Void based elements in our world.

 

 

 

Mana and fatigue. Mana (as stated above) is the object, if you will, you use when casting spells from the void to the 'real world.' When using up mana, such as casting a rather powerful spell (I.E a call down of lighting, fireball, etc.) would fatigue you. The reason for this is to stop you from being able to cast another spell because you would be too fatigued to concentrate. Pushing yourself can result you into losing unconsciousness, and maybe even kill your character. Fatigue from mana usage is meant to block concentration from casting another spell, which would otherwise tire you out.

 

(This topic isn't requesting a new magic team/ magic applications to come back into play. It's meant to revise on some things people don't really emphasize in magic.)

 

Please discuss in the comment section your thoughts.

 

 

 

 

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play poppy again and i may listen to ur filthy guides

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Honestly, the whole spellblade thing should stay. If someone has worked their way towards that skill, they should go ahead.

 

The spellblades I know of are masters at being able to quickly conjure up their spells, but they aren't very grand and powerful. Like maybe during a battle, they'll have their enemy distracted by their partners and then the spellblade will charge a very practical or medium-sized fireball or something and that's about it. 

 

Spellblades, imo, are A-okay

 

 

Edit: I'm not one, btw

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I will always advocate for actually getting a teacher. Through teachers, you learn effective emote examples, and get roleplay from actually finding, and getting a teacher.

I try to make the Arcane Magic wiki page as thorough as possible, I hope it helps.

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Honestly, the whole spellblade thing should stay. If someone has worked their way towards that skill, they should go ahead.

 

The spellblades I know of are masters at being able to quickly conjure up their spells, but they aren't very grand and powerful. Like maybe during a battle, they'll have their enemy distracted by their partners and then the spellblade will charge a very practical or medium-sized fireball or something and that's about it. 

 

Spellblades, imo, are A-okay

The whole Spellblade "class" completely ignores the point of magic's most common weakness, being the lack of muscle mass due to the void being an unnatural thing coursing through one's body when the caster uses magic. That, and if one were to actually try to focus on their magic and also sword fight in the same instance, they'd be powergaming by not actually focusing on their magic they conjured/evoked/etc. but rather should be tied up on focusing on not getting stabbed.

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Might as well have a Magic Blacklist too, if you're looking for a moderated solution. There aren't many (if any) ban reports on poor magic roleplay because you don't want someone to get banned just because they are ignorant of LotC magic. That's not breaking rules, its just a lack of knowledge.

 

Many magic types are still locked to self teaching because it is imperative that you understand how to do it properly. And really, when these tweenies face a real mage they are just going to get roflstomped. The only issue that arises is /others/ facing them in combat, in which case the overarching rule remains that a mage cannot be any better than a swordsman. The "T3 combat cap".

 

In terms of finding a solution, there is no 'problem' when it comes to moderation because nothing happening is creating problematic ramifications. You've just got a few people running around who aren't very good at roleplaying and are going to encourage others to avoid roleplaying with them through their behaviour. The only real solution is for others to help them. Obviously being taught is always going to be the best way, but you simply cannot tell people that their previous roleplay is moot because they are doing it the wrong way. And this community is not an environment to tell someone to stop their story because you don't like the way they are writing it. We're open to it.

 

To give some helpful advice now, in Aegis we also saw people pop-up with magic too (shock horror that Aegis wasn't an amazing place where magic was perfect). If they weren't learning from someone and seemed to know a lot of magic too quickly we would call them warlocks. A warlock was someone who was born with the ability to perform magic and because they had a natural outworking of the Void, their minds often resorted to chaos, and they completely lacked control of their emotions and their magic. By treating someone in this manner they would either attempt to prove you wrong by fastidiously studying magic, or they would prove it right by becoming renegade and start learning dark magics and invite death upon the lives of those close to them.

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You want to moderate magic? Lock up the subtypes and just ban people for powergaming. Blacklisting is a pointless and unnecessary solution to the problem when all you're doing is punishing people who don't know how the system works without teaching them how the system works.

 

There's a lovely reliable tool to deal with these 20 year old master mages you speak of. It's called PVP default.

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There's a lovely reliable tool to deal with these 20 year old master mages you speak of. It's called PVP default.

 

What if the person poorly RPing magic has full iron and weapons, and you don't because you rely on RP to fight, not OOC items? This isn't really a good argument against how to deal with bad magic RPers.

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What if the person poorly RPing magic has full iron and weapons, and you don't because you rely on RP to fight, not OOC items? This isn't really a good argument against how to deal with bad magic RPers.

And whose problem is that?

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Good read +1

 

Magic Blacklists have been in effect for a week now by the way!

A public announcement would be nice, unless there already was one that I missed?

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And whose problem is that?

The person who poorly RPs magic and uses armor and swords as an OOC excuse for poor magic RP if somebody tries to call PvP default on them. This is slightly akin to saying a murder victim is guilty of murder for not defending themselves well enough.

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The person who poorly RPs magic and uses armor and swords as an OOC excuse for poor magic RP if somebody tries to call PvP default on them. This is slightly akin to saying a murder victim is guilty of murder for not defending themselves well enough.

You can worship emote fights all you want, it doesn't change the fact the pvp is default on this server and it takes one person to call pvp for the fight to be declared pvp. If you don't get some armor and sword or anything that's no one's fault but your own for not being prepared. Don't blame the other guy because you didn't think ahead. If you want to spend 40 minutes RP fighting with Powergaming Mages who aren't worth anyone's time and energy, all power to you.

Personally I'd rather get called out for poor magic RP for saving myself the time and aggravation by resorting to PVP then spend an hour rp fighting some powergamer who flaunts his Mary sue mage character, put up with OOC spam, arguments, raging, and eventually escalating to ban reports.

On the bright side, think of it like this: emote default players can now choose who is worth having an enjoyable session with.

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 because you rely on RP to fight, not OOC items

 

Considering the fact that PVP is a predominent method of combat on this server, perhaps you should think ahead.

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