Jump to content

Mur'a'din Doomforged


chaotikal
 Share

Recommended Posts

SfvQXtw.png

Ov4RYvh.png

 

Character Name

 

Mur’a’din Of Clan Doomforged. (Muradin Doomforged)


Nicknames:

 

Blackrock (Subordinates)

Mura. (Relatives)


Age:

 

39. (Atheran)


Gender:

 

Male.


Race:

 

Dark Dwarf / Doomforged.


Status:
 

Alive.

 

MoYqi6z.png


Description

 


Height:

 

5’6 ft. tall.


Weight:

 

285 lbs.


Body Type:

 

Whilst having the height of an average Human, Muradin preserves the Dwarven characteristic proportions, with tree trunk wide shoulders, he looks to be a stalwart shield of meat.


Eyes:

 

The eyes of a Doomforged are odd, glowing fiery... But the Eyes of Muradin are serious, they glow a dark red that emits a small glint of yellow and orange. They are deep, filled with a meticulous eerie aura to them. Stern, stoic at times.


Hair:

 

He was never blessed with a long hairline, thus his hair receded in his teenager years. His beard has grown large and he possesses a particularly bushy moustache,


Skin:

 

His skin is a pale grey, nearly desaturated from a purple tone. He has some reddish tones near his cheek and nostrils.

 


Markings/Tattoos:

 

Muradin has a small scar on the left side of his neck, spreading down to his left pectoral. It looks charred and scarred. He has several scars on his hands from smithing accidents. He has a single Flesh Rune on his hand, which connects to another rune found within his hammer.


Health:

 

He is quite healthy, as he is durable and sturdy. He’s unmoved by poison and rotten food as all Dark Dwarves are.

 

Personality:

 

He’s volatile within himself, his erratic mind usually thinking of every possible wrong way, probably part of the heritage of his father and ancestors, Dormin and Hodir Doomforged, and Urir Ire’eart. However, he has learnt over the years it is unwise to show such emotions, so he will hide his intentions. He is cold, pragmatic and incredibly resourceful to get what he wants. He works people and himself like he works the metal with his hammer. He loves politics and war alike, which makes him an unpredictable rival and Dwarf.

 

He is a young Dwarf, and has been asked to prove himself since youngling, his father being one of the most renown smiths on the land and his grandfather a mighty warrior and Grand King of the Dwarves. However, he has managed, at first barely, then handsomely, to succeed in keeping up with people’s hopes, however he feels as this has completely detached him from other people, and thus he now has renegated against all he was forcefully taught. He is strong, he’d say to himself. And thus he has formed a stalwart of rock around him, so that no one may influence him in any way and his mind is free from the bonding of people.

 

He is sometimes considered a bruttish and harsh individual, often insulted due to his similarities to Uruks.


Further Details:

 

He belongs to his own line within the Doomforged, one leaded by him and his three siblings; the Arkhomir or “The Ascendants”.

 

MoYqi6z.png

Life Style

 


Alignment:

 

Chaotic Neutral.


Alliance/Nation/Home

 

Kingdom Of Urguan.

 

Doom Foundry


Job/Class:

 

Smith / Warrior.

 

Profession(s):

 

Blacksmith.


Flaw(s):

 

He’s extremely stubborn, which makes his decision making quite bad when time is urgent, sometimes. He’s quite different than most Dwarves, in that his greed is incredibly present, but also hidden away. He is stout and slow but his attacks are sturdy and usually shaken the opponent. His most notable mental weakness is that he will strive always for the better of his own goals, which can end in “Evil” situations or the like.


MoYqi6z.png

Weaponry

 


Fighting Style:

 

The Blackhand

... An offensive style derived from the berserkers he witnessed fighting within the Darweigian forces, he took the offensive approach and basing off several Uruks, he created The Blackhand, where damage is more important than defense.

 


Trained Weapon:

 

Two--handed hammer.

Dirks. (Dual and single handed.)

Kor-un (The Doom Chains.)

Crank crossbow.


Archery:

 

Over the years he has become fledged with the crank Crossbow, to which he has taken a particular liking due to it’s range and swiftness, and it’s light-weight yet incredibly powerful outcome. He is not as good as a service Archer, but he may prefer this weapon anyway in certain situations.


MoYqi6z.png


Biography


Parents:

 

Dormin Doomforge (Father)

Violet (Mother)


Siblings:

 

Unknown number of brothers and sisters, included 3 siblings of the same mother.


Extended Family:

 

Urir Ireheart (Great Grandfather)

Hodir Doomforged (Grandfather)

Yorri Doomforge (Grand-uncle)

Iban Doomforge (Grand-Uncle)


Pet(s):

 

His mount is a creature originally found in Asulon, called the Dirhim. He made selective breeding with it and boars, which seemed to attract themselves. He obtained this beast called the Orgulok, Furyhoof. He calls his own Orgulok “Korgun”, which means “Heavy Beast” in Inithar Lorvathiik. It stands at 5 feet tall, from hoof to head, 9 feet long from tail to tusks, and 3 feet wide.

lYGnySC.png

 

MoYqi6z.png

History
 

Chapter I

The Early Rose Does Not Bloom Well

 

Mur'a'din was born on a rainy night, the sun hadn't shown it's blessing on Kal'Velukrumm for longer than the days could count. Undead filled the streets and Dormin had found shelter within a mushroom cave for them, living by as double agents for the undead, whilst helping Urguan Dwarves defeat them in the soon to come battle. He was a tiny baby, weighing only half a kilo. The baby didn't seem to breath well and for a moment Dormin thought of terminating the baby's life. Just hours later, the baby began responding to the stimuli of his mother. His life as a baby was not easy, as the house they lived in began to succumb to chaos as Virak, Dormin's brother was tainted and taken by the undead, and had told Velkan Ironborn II all of Dormin's plans. Dormin ordered Violet to leave with the baby for Hiebenhall as he had one last thing to do. He didn't appear for a few days around the northern hold of Hiebenhall.

 

Mur'a'din as a toddler was a completely abnormal Dwarf. He was quiet. Abosrbed. How could you enter his tiny heart?. He was taken by Dormin to walks often, where he'd remain silents for hours on ends. He was called the Corpse Child, due to his silence and his pale skin. He began talking at the age of five, where he continuosly asked questions on how did things work. He compared his own achievements to his sibling's, always judging others by their appearence and what they had done. When Muradin turned eight, he began to hide himself away again, after having some fights with his father. He disagreed with his father in many things regarding Dwarves and clan management. His mother strayed from these topics and instead comforted her son, encouraging to not follow the steps of his father but to carve his own way. Dormin had left Muradin's mother, but she was still living in the Clan Hall as she had nowhere else to go. Mur'a'din kept becoming more and more absorbed until he was nowhere to be seen for days, ignoring contact with family and the few friends he had managed to make... Then he turned twelve.

 

Chapter IV

New Face In The Snow, Old Blood On His Boots

Forum Thread

 

A face. Swooped up brows and a frown too fiery to be ignored. Eyes that glow past the level of comfort, the being makes it's way down the Valley that marks the entrance of the Dwarven Kingdom. The black armor that adornishes his frame, too tall for a Dwarf, and yet short for a Human, yet bulky as a tree. The being's pace is quick, dominant. Beside him his Korganok can only hope to keep up with it's owner. The fumes from the man's mouth are now reddish, as it becomes fused with the ever permanent glint of his eyes, the fiery glow of the Doomforged. 
 
Muradin looked up, he is now closer than he ever was before in his life to his kinsmen. A changed Dwarf, but he couldn't tell if he had changed for the better or the worse. Perhaps his child self understood more of the world than him, but it was not the moment to exile himself with questions, the burden was set and the pace was clear for him. Seize the opportuniy, he assured himself before taking the final steps down the steps up to the Mushroom Cave.
 
His goals are clear, unlike many of the other new arrivals to the Dwarf City. He has no time for the pleasantries of arriving and meeting the oh so delightful league of dwarves that clutter the city... No. He's ready to give all that triviality up for the sake of his own mind. Muradin is certain of a single thing; His father must know of his arrival, which will surely trouble his mind to no end. The forsaken child, returned from the grave itself. Muradin would not become another nail in Dormin's coffin. He would be the hammer that sealed his insane father into his doom.
 
The face of Muradin was now clear as the sun that gave it's sunlight, yet it was all so blurry. His face was shrouded, yet, by repressed anger and omitted peace, it made a small quirk alike that of a man with a plan as Muradin made his way across the City he never saw before this day, Kal'Karaad.
 

 

 

MoYqi6z.png


Artwork
 

j6EzEDR.png

Link to post
Share on other sites

Added one chapter, located properly in timeline; Chapter IV.

Link to post
Share on other sites

maxresdefault.jpg

 

"FOR DUNGRIM WIF ME VIKIN' HELMET! YEMIKAR TAKE DA WHEEL!"

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...