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April Feedback Meeting

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If you're going to disallow plot sniping, allow forced conquest.

 

There's literally no way to root people out of your land at this point. Especially obnoxious, whiny people that deny conquests.

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On a separate note, I don't think nexus plots should be removed. Just IMPLEMENT IT CORRECTLY. Don't make random ass plots in the middle of nations, then ***** about how "they're being held" when nation leaders wish to consolidate RP to the cities rather than the multitude of plots spread across their lands.

 

There have been threads on how to apply it correctly, it's a great way to see who is active or not and control perms on an area with a few clicks. Just... follow what they have suggested, it's not that hard.

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The final plot feedback brought up was the entire removal of nexus plots! It’s been written down as a to-do for a future map but it will most likely not happen on Athera. We understand that there is a lot wrong with Nexus regions and plots, but it’s not realistic to suddenly delete entire plots. That will cause a lot of the community to not be happy. And I don’t like being yelled at ;-;

 

 

 If we work together this rift will shrink but this will only happen if we start creating trust on both sides. 

 

 

 

Was this map not supposed to last us a few years? Is that when Nexus will finally be removed, then?

 

In my opinion, a good way to shrink the rift between the staff and the players is to listen to what the majority want. I could almost guarantee that the majority of this server would love to see nexus regions removed. Why not just reinstate the regions that were used in Anthos

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Too many of these changes rely on GM discretion and GM judgement. The forced conquest one being especially problematic. When you leave things to be decided by the personal opinions of GMs it never ends well. Bias is there. Make set rules and precedents they have to follow instead.

This, one of the major reasons for the rift in players vs. GMs is that most GMs don't represent the players. They act as if they are better than us and know whats best for us, what we want. However Im glad to see these changes.

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most of the issues with PvP comes from those that do not understand that default means.

Because the word is meant to be interpreted as the computer terminology, as opposed to the english language meaning. Default is the first option, it is the expected standard. We walk around all day RPing, which means that the default is RP. PVP is the DECIDER. It is not what starts the action but it is what finishes it. By default, my hands are on my keyboard and not my mouse.

 

Using traditional english, default is not the correct term. Don't force others to understand things your way when they incline to think another. Change your language to remove ambiguity.

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just a note, can we get a update on that elusive magic plug-in? I know it probably is "still in the works" but i want to know if its even being worked on anymore? 2 years of promises makes me wonder why its not out yet.

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So the Admins have politely made it look liek they have done something but in reality have made doing nothing look like something...

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Excluding teamspeak and plot expansion prices, which are extremely minor and not big issues as far as I have seen, the original post basically just reifies what the player base has been arguing over for months. 

 

To sum it all up, it's basically a post saying, "We'll get to it eventually." We've been hearing this for the longest time. I don't care what the staff team does, but they need to stop being wishy washy and make a stand on some point instead of straddling the fence. Don't solve the player vs staff problem by stating, "Oh, we all need to get along and cooperate..." When the majority of the playerbase is saying you fucked up, you need to start introspecting and figure out what it is you are doing wrong, and that thing might just be stagnant posts that don't really do anything but restate the problem we have been trying to work out for the longest time. 

 

And by staff team, I should just say the GM team and possibly Admin team. Everyone else seems to be doing fine: no complaints. 

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Because the word is meant to be interpreted as the computer terminology, as opposed to the english language meaning. Default is the first option, it is the expected standard. We walk around all day RPing, which means that the default is RP. PVP is the DECIDER. It is not what starts the action but it is what finishes it. By default, my hands are on my keyboard and not my mouse.

Using traditional english, default is not the correct term. Don't force others to understand things your way when they incline to think another. Change your language to remove ambiguity.

It's meant to be that when it comes to combat, PvP is the default. That's all it means. Of course RP is the default when it comes to general interaction because this isn't a mechanics based "Lite RP" server.
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That was on the team side of the to do list :D It's been brought up and it's going to be worked on by Tsuyose and the team.

With all due respect, as several others have said: Being promised something is going to happen means nothing anymore, we want to see results. GMs cannot be given free reign to decide on whatever they want, there needs to be precedents in place for them to follow, and right now there aren't any.

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were also brought up. At this point it doesn't look as if they will be a top priority but a reasonable proposal on how they can be changed is always welcome. Keep in mind expansions are supposed to be hard to get and something that an entire town has to work together to get. If someone can buy an expansion on their own, there’s a problem.

 

 

 

Why are you making it hard for people to get a plot expansion when some parts of a plot is restricted when they shouldn't be. *ahem*Y coords*ahem*

 

 

On a similar plot issue, it’s been brought to the team’s attention that certain ]plots sit with little activity but they are being held. These plots will individually be dealt with on a situation by situation basis as always. We do not want to kick a community from their plot as their could be multiple reasons for a drop in activity. If you see a plot being sat on, you are welcome to bring it forward to a GM to investigate and if you are holding a plot, ask yourself if it’s actually needed to drive your roleplay. This could change in the future however.

 

Unnecessary and another reason to get rid of Nexus regions.

 

The final plot feedback brought up was the entire removal of nexus plots! It’s been written down as a to-do for a future map but it will most likely not happen on Athera. We understand that there is a lot wrong with Nexus regions and plots, but it’s not realistic to suddenly delete entire plots. That will cause a lot of the community to not be happy. And I don’t like being yelled at ;-;

 

 

This thread is already making the players unhappy.

 

How is removal of Nexus regions going to get rid of player plots? People can still keep their houses, towns whatever. This post makes absolutely no sense at all. If you know that there's so much wrong with the plugins, get rid of them, and make Athera a freebuild world as the staff has promised us in the Fringe.

 

 

 

 

Adding -1’s was brought up in a thread and a few GMs. The answer will remain the same with almost the entire team giving the idea -1’s (I make myself giggle). This promotes more of a rep farming atmosphere than there already is and we feel it can create a negative atmosphere because someone happens to not be liked.

 

I'd rather +1's also be removed than simply bringing -1's back because it's essentially doing the same thing -1's are doing. People will post really inflammatory things towards another person, everyone hates and be swimming in 20 upvotes, or people will upvote you because you're Aislin and or some random guy everyone likes regardless of the quality of post.

 

 

 This rift has slowly grown throughout my time as a player. This has occurred due to a few staff decisions being released without being fully thought over as well as players spreading their hurt feels to others.] been working slowly to help fix those hurt feelings by reaching out to nation leaders so there is a quicker staff response to specific issues and Tsuyose, the GM lead, has started work on kicking the GM team into shape. If we work together this rift will shrink but this will only happen if we start creating trust on both sides. Remember if you have an issue with a specific staff member or a situation you feel being looked after you are always welcome to come to Tsuyose or I and we’ll make sure it’s dealt with properly.

 

 

I suggest you reread what you posted again, and again to maybe see why there's a rift between players and staff. This thread is one of prime examples of this. I think you need to do a lot more than just whipping GMs into shape.

 

 

tl;dr: We did stuff and decided things!

 

 

I can't even begin to figure out how to describe this thread in words without risk of getting banned. I haven't seen a community response this complacently constructed. You completely misunderstood what the players have been asking for, and give them the run around by giving them half-ass responses to their problems, even when you know there's a problem. This is why there is a rift between players and staff. This is one of the things the community is complaining about. The fact that staff will not listen to their players and it's pointless to post feedback. If you want to make your players happy, start by listening to them, thoroughly.

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