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Forced Conquest: Your View

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Your View: Forced Conquest  

213 members have voted

  1. 1. Should Forced Conquest be implemented on 4.0?



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Grim that is such a far fetched exaggerated situation I'm impressed that you're trying to work it into your argument. If paying taxes and obeying laws are such a problem for you when it comes to living in a city, you have other factors to blame than the conquest system.

 

First off, holy sheet a staff member (well, MAT) responded to me? I feel blessed.

 

What if I want to play a thief? Lotta towns have laws against that which is of course to be expected but if my thief gets caught then what? Where will they live? What if I wanna make a necromancer? Pretty sure most capitals would kick that character out if they found out. Villain rp is a thing and while yes villains can live in towns, if you get caught somehow most likely you're no longer gonna live in that town now depending on what your villain did. 

 

So I get kicked outta town for my wicked no good ways. I find a plot, I make a little house. But gasp! People know I'm a baddie now. They might decide they don't want such a bad person to be their neighbor. Now they could deal with that in rp. Or they could take the easier route, force conquest and kick me outta my plot. Easy enough to list the reason as "we know they're a troublemaker and we don't want them around." :D 

 

What if I'm not a villain? What if my character simply has a different religion? 

 

For example, say I make a wood elf. Obviously you'd think they'd live in Cerulin. 

 

Well that's all fine and dandy but let's say things happen and my wood elf decides to worship Knox. So they wanna decorate their house with a pumpkin shrine. That's fine too so long as it's hidden. But if it's found out? Well under the Emerald Binding: 

 

 

 

The complete destruction of any false religious icons, temples or otherwise that praise anything other than the Creator. Furthermore, the worship of Malin is hereby forbidden.

 

Oh. Well rip my character's shrine. And I'm sure if they just remade the shrine, and were persistent enough with it, I could probably get my character killed or at least kicked outta town. 

 

Now normally that'd be fine. My character could leave Cerulin, find a nice plot somewhere, gather up other pumpkin followers to help with it. We could make a pretty pumpkin shrine there. 

 

Then some religious order finds out and comes over. 

 

This! This would be a great chance for rp. They could try to convert the pumpkin followers. Said pumpkin people could try to convert the order. It would be beautiful and probably end up in some kind of fight. 

 

A good use of a warclaim would be demanding that if the order wins the shrine is demolished. This builds more rp. Say the pumpkin people lose their battle. The order wins, they have the shrine demolished, perhaps even erect a church in it's place. The pumpkin people get to keep their plot and at least some items (I'm sure the winners will want some pixels) so long as they at least appear to have converted. (They could secretly just build another pumpkin shrine under the church.) 

 

BUT! 

Again this is where my example comes into play. 

 

What if the order decides to force conquest? Takes the plot? Now the pumpkin people are in the same spot poor Billy was in. They can start over on another plot. They can try to find some town that accepts them, or where they can hide their religion again. But that honestly isn't as fun as what could have been. Doesn't provide as much interesting rp. 

 

We're here for RP. That should be the focus, even when it comes to warclaims. Not silly pixels and nexus plots.

 

Oh and before someone says just to go live in a freebuild spot if you're a baddie or odd one like from my examples. I had a house in freebuild earlier this map. You know what happened to it? Someone tore down stone walls to break in. Dug through stone ceilings to get to the underground. Stole all my paintings. I did a modreq, was told too bad I should live on a nexus plot.

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If Oren, High elves, wood elves and dark elves where not so frikkin secluded and have the lingering racism going on and actually not have a city for each SUB race then the towns would have more people. 
That is the people I see complaining, mostly Oren people but its ironic how they are spread into different duchies and stuff where each house has their area where they live and just goes to the capital for business or boredom.
What did you expect bruvs.

Sorry.

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Morta, we actually have really good activity AND strict culture. In fact it is those things you named that is the reason i suspect

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People are really afraid of RP.

We're not afraid of RP, we don't want to deal with OOC jackasses.

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I've yet to hear an anti conquest persons arguments which don't rely on the following

Generalizations

Gross stereotyping

Potential doomsday scenarios which they have no proof will happen in the first place

Ad hominem

Cherry picking

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Ok, am home. If you're going to play a thief, and you have some hideout. Unless they metagame, in which you can post a BR, you have nobody to blame if you get WC'd. If you weren't careful, or were obvious about where you lived, then you got caught. And deserve to face the consequences, fair and square. Also, I kinda agree with Art here. The examples being given are legit strawman worst case scenario. To me, force conquest means you can't hide behind ooc barriers of no warclaims if you **** up in RP. 

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Give one example where forced conquest actually destroyed rp 

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Forced conquest is not realistic. Why? Because this is a game and to incorporate realism into it would make little sense. It basically gives a pretext for Orenian Empire #5ever even if they fall and come back. Why? Because they have the most players, and they probably always will. Why ruin others' stable roleplay with forced conquest?

We're not afraid of RP, we don't want to deal with OOC jackasses.

 

Big Bad Orengrrrrr 

 

I've yet to hear an anti conquest persons arguments which don't rely on the following

Generalizations

Gross stereotyping

Potential doomsday scenarios which they have no proof will happen in the first place

Ad hominem

Cherry picking

 

I'd love to hear some of these arguments!

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It honest to god feels like what constitutes ooc jackassery is not backing off because people ask you to. Nevermind that denying a conquest because you dont want the rp is jackassery. There are mods around

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Oh, my question from yesterday wasn't answered.

 

How much longer till this vote ends?

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Oh, my question from yesterday wasn't answered.

 

How much longer till this vote ends?

 

I mean, the majority of people who will vote have already voted.

 

The proposal is in the hands of the admins as we speak.

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Oh, my question from yesterday wasn't answered.

 

How much longer till this vote ends?

Never. That's the genius of it all. They round us up in these threads and send in shills to have us talk each other to death.

*banging on the door*

****, they've found me.

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I mean, the majority of people who will vote have already voted.

 

The proposal is in the hands of the admins as we speak.

Oh sweet!

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I mean, the majority of people who will vote have already voted.

 

The proposal is in the hands of the admins as we speak.

6a57e9507354a391f879d11ed4d91c3e.png

wouldn't be surprised if this ^ happened.

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It honestly seems like all your reasoning is that you don't want others to roleplay as they logically in-character would and just want to be able to do whatever you want, regardless of what makes sense.  

Why not just build your shrine to knox in plain sight, and then scream oppresion on the forums when someone discovers it and, following perfectly understandable RP reasoning, attacks it?

 

Denying forced conquest at this point literally seems like the large-scale equivalent of emoting for other people.

*person chooses not to attack me

*person attacks me, kills me, and wants the very valuable land I have but chooses not to take it

The thing is, the forced conquest is not going to replace the route of using legitimate RP to prevent the situation, like you detailed in the post.  We already have no forced conquest, and we don't see that sort of roleplay.

 

I'm not trying to say you're wrong, or your opinion isn't valid, or anything like that, just pointing out what I perceive as flaws in your reasoning.

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