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Igne'nor, The Land Of Flame

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Shadeleaf

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the_dark_mountain____by_ash_3xpired-d60a
 
With a muffled ‘thud’, your boots are the first thing to hit the ground, the stark silence of the air around you a departure from the crashing waves of the bay. With every breath you begin to realize the absolute hostility of the land, humid overtones masking an air thick with soot and permeated with heat. This land was one of ash, where monotones and faded color dominate a landscape paying homage to the great mountain king, presiding far in the distance as an omnipresent monolith.
This land was not one for any sane man... however elves are a different story.
 
Igne’nor
The Land of Flame
 
Background
          Of all races of elves the Mali’ker, or dark elves, have been the most constant in their choice of habitat, underground grottos and citiscapes dotting history with unyielding regularity. This is all well and good yet, as with all things, time is bound to make her changes. The most recent change for the Mali’ker comes as an exodus from the caves into the light of day, something that sits uneasily with many.
          Nevertheless, Vailor presented a challenge for the Mali’ker, their land set beneath a volcano in a somewhat arid climate. Instead of running to the plains, or making a home in the forests, leadership instead has embraced this flaws to form the city of Igne’nor, the Land of Flame. The city init of itself is nothing remarkable, following the formula many nations follow in terms of organization, though what are remarkable, are the natural features and tests pushed on the city.
 
Ambiance
          The dark elven isles are cursed with a towering mountain of a volcano, it’s effect seen both in the ash-blanketed landscape and felt in oppressive air which haunts the isle. Looking around, one might see the trees and plantlife particularly reflect this sentiment, leaves bleached of color and piles of ash taking the place of where birds nests would usually be seen. The land underfoot doesn't fare any better, ivy and spotty grass struggling to tear through a carpet of ash to catch a glimpse of filtered sunlight. With all of this said, farmers find a haven in the land, volcanic soil and proper grooming allowing great harvests of wheat and carrots.
          Upon entering through the great gates of the city, onlookers are greeted with a people accustomed to the ash. Unlike times past, Mali’ker of this city are clothed head to toe, both male and female often times only showing the face (if that) to prevent any ash from coming into contact with the skin. A common feature of the people of Igen’nor are scarves and masks, particularly useful in the case of ash storms (touched on later), to prevent smoke/ash inhalation and the consequences stemming from it.
 
Environment and Threats
          All of the above of course are due to one singular reason, the volcano. The mount itself is far removed from where Igne’nor lay, though close enough so that it’s moodiness is felt throughout the land. Subject to many small eruptions, the volcano often time will send tremors through the land, creating large waves to lap the shore along with it’s iconic ash plumes.
          Due to the density of the ash plumes along with the weight of the debris, nearly all becomes airborne and results in the living conditions of Igne’nor. It is also to be (Side) noted that the inhabitants of Igne’nor have found other uses for this volcano, including but not limited to:
 
>Executions
>Expedient cooking of food
>Executions
>Disposal of harmful materials
>Ritual Executions.
 
 
(Tl;Dr: Volcano is an rp point on darkie isle, very ashy climate, rp accordingly)
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"Kal'Karaad was the city of flame. You literally are a elven settlement named after the last dwarven settlment..." Lori states as he sees the name. "Heck, you are even a subterranean society just like dwarves."

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A pair of dark red eyes in the dark can be seen moving across the water towards the city of Igne'nor. The Mali'ker begins to move up his scarf to cover his mouth as he nears closer to the ashlands of the Dark Elven landmass. A sudden rush of familiarity goes through him as he begins to embrace the heat of the island.

 

He begins to make his way to the towers in the distance, making sure to keep his head down.

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Dak'ir scowls as his hammer strikes steel. He'd been forging tools and weapons as often as he could since they arrived to the new land. He curses as another gust of wind whips ash into his forge, coughing a few times before pulling a scarf over his face. Exhaling sharply he takes a sip of water from his flask, his voice rasping as he catches his breath and it didn't seem like it'd be going away any time soon. Before long, when the wind had died down, one of his Archons approaches the forge with a messenger from their wood elven cousin. He removes the scarf from his face...

 

"Yes, outlander?"

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A darkie develops a lung cancer accent

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Quenthel departs swiftly from Igne'nor, nearly as soon as he arrives. The land is far too hot for his liking.

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That's exactly what it means leo  Outlander

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Thenias stands on top of the hill overlooking the small swamp. His hand is on his bow, ready to repel any creatures who would try to harm the settlement. As he scans over the swamp he wipes a great deal of sweat from his forehead and mutters "Ker'nor was so much cooler".

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Durza nods in approval. "Much better than the caves. The climate should keep the outlanders out."

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Varasa stands without a mask or scarf before the gate. She stares down the steps to the entrance of her the mali'ker's city, hoping waiting for degenerate, cross-breeding scum to dare grace her steps. Her face wouldn't move as she pretends that the ash isn't bothering her. 

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