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Lark

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W-Were you holding poor people hostage lmao?

 

 

;)

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Fast travel is indeed marvelous, and much needed for a map akin to this. But, I do indeed agree that it shouldnt be overused, as we still need to explore. But if ya make it so we need to pay a small fee, then please make it a bit easier to get minas out of redeeming keys.

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My opinion is that it'd be a shame to let such a large map go to waste.

 

My suggestion would be to make horses a bit more common. Not that every joe would have one, but for a certain price maybe you could lease a horse for a certain amount of time? Pay a 100 minas to have a horse for a day or something?

 

It'd cut travel time down between cities and it'd give a reason for filling up portions of the road with buildings. Rest stops, farms, etc.

Horses would be nice. I see people buying and selling them all the time but when you pass by a stable not a single horse is in use. They sit their as a wasted investment only used in raids. Seems like we do need a way to incorporate them!

 

I like it.

 

Fast travel is a necessary evil to me. It's needed for large maps, but I feel it shouldn't be overused. We still want people exploring and running around the map, but if you have a fast travel system that takes you all over the place it'll kill experiences.

 

So try not to go overboard with the FT and keep it how it is now.

 

I haven't had my daily overdose of caffeine, so I might not be making sense.

 

tl;dr good job but don't make everything rely on FT.

This is true the fast travel system is nice and it is needed but many people have not got out an explored the map. I made a post recently of an area a friend found and many people didn't even know it existed an to be its a must see place! Fast travel abuse is ruining a good bit of the build teams hands on work!

https://www.lordofthecraft.net/topic/130033-praise/

 

 

I will never understand why a map was made this large or why fast travels were reintroduced, however now they have to stay or the map is completely unplayable. Regarding the Minas per ride, don't just don't it's unacceptable to make anyone especially new players walk eight to ten minutes to get to rp.

 

New players don't need to use FT points contrary to popular belief. When I fist logged on to this map I did not know FT were even available as the last map I played on they were not needed. So I did not go looking for a road to travel I used my soul stone to take me to my race's capital city (Faster the FT for new players). Where I started mingling right off the bat! So no new players do not need to use Ft's nor Walk 10-15 mins for RP they can jump right in! (even though it doesn't take that long on the roads have you made the trek yet? I've done it a few times for shits and giggles) Also with the charges you can make around 8 keys a day via voting and with each key bringing 25 minas and the chance of an item you can easily make the money for the fees with out having a steady source of income. 

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I don't mean to argue a point hard. However, exploring would be nice, but spending what will add up to hours of holding down 'w' just to explore doesn't seem productive. I think the event team and build team could work together for something unique. I dunno.

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This is true the fast travel system is nice and it is needed but many people have not got out an explored the map. I made a post recently of an area a friend found and many people didn't even know it existed an to be its a must see place! Fast travel abuse is ruining a good bit of the build teams hands on work!

Why should we care about exploring the map? Some of us want to get on after a long day and just roleplay. Personally, this map doesn't look all that pretty and there's no incentive to run around in it. Restricting fast travels is just going to make this large map a pain in the ass and a waste of time getting around to cities when all that time can be better spent on productive RP

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Why should we care about exploring the map? Some of us want to get on after a long day and just roleplay. Personally, this map doesn't look all that pretty and there's no incentive to run around in it. Restricting fast travels is just going to make this large map a pain in the ass and a waste of time getting around to cities when all that time can be better spent on productive RP

There are plenty of "Hidden Gems" to find your right the map as a whole isnt a great amazing wonder.... Neither is our planet but their are places in this map which are that are going to waste because no one wants to explore it. There is a thing such as exploration RP, Road RP, Wilds RP and many more. Im not saying you have to adhere to it. Many people are set in their ways on this argument. I like our current system and with a small fee it wouldnt hurt anyone only deter people from abusing it. I was also stating that I do not believe EVERY city should have a FT hub like CT that would Lead to abuse as well. The Idea of only having FT point to Major/Capital cities is also a good idea.

Ive also see it where a FT point would lead to a identical looking boat in the Ocean in which youd have a waiting period before it took you to your destination to give it more of a sailing fell. (Could also be implemented in with Wagons. 

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Here is what I am going to point out. Our activity is high and RP is very easy to find. People can still do exploration RP and I've seen people do it. People want to RP on LOTC, and FT makes that very easy. I honestly see zero problem with making RP readily available. No limits should be placed on it, save for maybe raids.

 

May I ask, this argument about 'abusing fast travels'. Define that for me. What is abusing fast travels and why is it a bad thing?

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The only thing I could see would be helpful would be placing a timer on AND making people pay a bit of minas for them (like 15-25 minas). 15-25 minas isn't much, but it's at least enough for people to not go around everywhere... but then that's one of the purposes of the fast travels, finding out where the players are at.

 

Another thing we could just do is say that fast travels aren't allowed to be used by someone raiding or attacking a town, which is almost impossible to enforce. Actually it isn't all that hard considering you could just make a player receive a "You have travelled to X" everytime someone takes on a fast travel, in a way that it could be seen by chat logs for GMs to see.

 

Either way, ideas to fix it from me are:

  • Time - having fast travels only work every 5 mins or so.
  • Money - having people have to pay to use fast travels
  • No using for raids/attacks - by enforcing with a message received when using a fast travel that GMs can log to see.
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The only thing I could see would be helpful would be placing a timer on AND making people pay a bit of minas for them (like 15-25 minas). 15-25 minas isn't much, but it's at least enough for people to not go around everywhere... but then that's one of the purposes of the fast travels, finding out where the players are at.

 

Another thing we could just do is say that fast travels aren't allowed to be used by someone raiding or attacking a town, which is almost impossible to enforce. Actually it isn't all that hard considering you could just make a player receive a "You have travelled to X" everytime someone takes on a fast travel, in a way that it could be seen by chat logs for GMs to see.

 

Either way, ideas to fix it from me are:

  • Time - having fast travels only work every 5 mins or so.
  • Money - having people have to pay to use fast travels
  • No using for raids/attacks - by enforcing with a message received when using a fast travel that GMs can log to see.

I agree with most of this, a timer is, in my opinion, a very good idea to stop people from suddenly being in the human capital, to CT and then to the wood elves. Not being able to use it in a raid is a very good idea and would likely, if Jist hadn't pointed it out, have had to been fixed in the future after people abused it for this reason. The only part I disagree on you with is the money. I for one rarely get minas for doing a job and neither do most people so I have to turn to voting for this, not only does voting take away rp time from when I want to roleplay and is also tedious to do but with the new voting system it is now not guaranteed to supply you with the minas necessary of these fines.

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Everytime I go to cloud temple, 9 times out of 10, people don't exit using the roads.

I sometimes travel the long pathways, of minimal interest, to and fro.

I don't meet anyone, bar the odd wanderer who pass me by regardless.

 

Im not saying that its like this for everyone,

Just my personal experience of Road RP is dead.

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Road RP was usually "Halt!" anyway. Nobody enjoyed it. Besides, cities have roads, road rp there?

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Road RP was usually "Halt!" anyway. Nobody enjoyed it. Besides, cities have roads, road rp there?

To be honest, yes this did happen a lot on Athera on the main road as it was the only travel route. If fast travel wasn't a thing "Halt!" and then pvp default would still exist but not to the same degree with all the roads and the distance of nations. As for roads in cities, the cities aren't really big enough but just because these roads don't exist doesn't mean the roleplay won't still commece. The points prior to this of long distance and the amount of food needed and even the boredom that would ensue are enough reason not to get rid of fast travel.

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Plus add the fact that no one stops to RP with each other anymore, unless you're a slaver orc or a bandit.

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I think fast travel is an amazing thing, especially for a map this size! Also the fact that we have carts that now take us to towns once we get to the boats is really helpful because it helps us get to new role-play hubs!

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Gods no. Fast Travel has so many inherent issues that kill and stifle RP.The only reason fast travel should exist is because of the map being too large, and even still, this current fast travel is a nightmare and bringing back a system like this would kill RP. Most cities and towns are abandoned because CT is the Fast Travel hub and nothing can go wrong there other than people sitting around. Almost every town and city is almost abandoned because there's 7 fast travels to another RP hub. I don't get why sacrificing large portions of RP compared to just having everyone sit around in CT or a hub would prove better than having influential road and trade RP.

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