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Your View: War And Lag

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Dizzy771

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Don't alter the style of war, it's not war that's the issue. It's the server.

 

Make an alternate server used for Warclaims and PvP. A portal linking to it 10 minutes prior to the start. Once everyone is geared and prepared they can go in, be warped to the secondary world and begin fighting. 

I'd be all for this compared to the other options presented. I mean, the community isn't that hard pressed for cash, is it?

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Don't alter the style of war, it's not war that's the issue. It's the server.

 

Make an alternate server used for Warclaims and PvP. A portal linking to it 10 minutes prior to the start. Once everyone is geared and prepared they can go in, be warped to the secondary world and begin fighting. 

 

The issue isn't the server, its how minecraft handles its packets after 1.8. No matter what world or server we are on we will run into this issue due to how minecraft works, unfortunately.

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Personally I like 3 I have a quick question though were would the reinforcements stay like would they log on or stay inside like in the event of a terrain battle like the one yesterday each side stays in there own respective city/keep and when needed those guys come out to the battle?

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I like 3, then you can strategically position which players you want in which wave of reinforcement, adds another layer of tactics.

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I honestly like the sound of all three. Couldn't this become a part of a WC form where the two leaders of each factions could agree on what type of 'option' would take place. Every wc would be different from the previous.

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Kinda votes for #3.

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I honestly like the sound of all three. Couldn't this become a part of a WC form where the two leaders of each factions could agree on what type of 'option' would take place. Every wc would be different from the previous.

+1

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Why is it that in Anthos, Asulon and stuff. The battles weren't a lagfeast. Now the battle are just laggy fights where people are frozen.

 

 

 

 

 

 

 

 

 

 

 

 

These battles were osmewhat laggy, but not laggy to the point where everyone is frozen. So why is it that the server is starting to not handle large battles, it used to be able to.

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Option 2 does seem better for roleplay wise, so my vote to that.

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Don't alter the style of war, it's not war that's the issue. It's the server.

 

Make an alternate server used for Warclaims and PvP. A portal linking to it 10 minutes prior to the start. Once everyone is geared and prepared they can go in, be warped to the secondary world and begin fighting. 

 

this

 

 

Why is it that in Anthos, Asulon and stuff. The battles weren't a lagfeast. Now the battle are just laggy fights where people are frozen.

 

 

 

 

 

 

 

 

 

 

 

 

These battles were osmewhat laggy, but not laggy to the point where everyone is frozen. So why is it that the server is starting to not handle large battles, it used to be able to.

 

Prolly cuz of plugins

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Don't alter the style of war, it's not war that's the issue. It's the server.

 

Make an alternate server used for Warclaims and PvP. A portal linking to it 10 minutes prior to the start. Once everyone is geared and prepared they can go in, be warped to the secondary world and begin fighting. 

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Why is it that in Anthos, Asulon and stuff. The battles weren't a lagfeast. Now the battle are just laggy fights where people are frozen.

 

 

These battles were osmewhat laggy, but not laggy to the point where everyone is frozen. So why is it that the server is starting to not handle large battles, it used to be able to.

 

Because 1.8 rolled around and screwed with packets, is what I'm told

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Wait, Dizzy, you're saying that Mojang made it impossible for there to be large scale battles without their being lag?  :huh22:

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