Adasinio 120 Share Posted March 15, 2016 I am not entirely sure if this is on topic but it sort of relates to lockpicking, in a thieving sort of manner. Could we potentially put a limit on how much you are allowed to steal from chests without locks? I understand that if it is unlocked in roleplay you should logically be allowed to return for more, but sometimes there are limits and exceptions, even ridiculous events. For example, I had roughly ten double chests full of haybales stolen due to me not being a donator and having the chests locked, I understand the argument against this would be to get someone to lock the chests but wouldn't it be easier to allow the people who either don't have spare money to spend on VIP or don't have a friend with VIP would be to simply put a limit to the amount allowed to steal? 1 Link to post Share on other sites More sharing options...
Roderick Greymane / Vegas 219 Share Posted March 15, 2016 Being that I was a member of the original Master Thieves Guild, I feel that the whole system of lock picking killed rp for our guild and lead to its shut down. The fact that you only get 3 rolls per lock pick and are allowed 3 per person ( I think is still how it is ) is kind of bull ****. Any thief worth their weight in gold would come prepared and bring plenty of supplies to break and enter into a marked home they wish to steal from. As for the rp factor of things, I always thought having a GM around was helpful because it allowed for moderation in stealing because we all know how greedy people can be when they spot those 6 stacks of iron blocks or a double chest full of pristine armour. We need to keep a GM involved in these things, so we have people stealing only what they can rply carry as well as actually role playing the whole theft. Another thing I'd like to point out is the: "I need to be online, otherwise it isn't fair and provides me with no rp" excuse people have for not wanting their stuff stolen. I know the majority of people on this server stay in all day and play LotC, but you guys and gals do realize how thefts actually work, right? The thief isn't going to wait for you to get home before they try to break in... They check out the place and figure out times of the day where you are usually gone from your home before they decide whether the risk of breaking in is worth it. We need a new system that doesn't severely punish or handicap the potential would-be thief from actually wanting to rply break into a house or vault. Everything from 1.0 up to I think it was mid 3.0 was fine when it came to thief rp, especially lock picking. People were able to break into homes with the help of a GM and never did they steal more then what was 20% of the chests contents. There was actually quite a bit of rp from this too, as long of the right people were doing it. You could have someone distract the home's owner for a while as you or your team broke into said owners home and stole a few goods here and there. No one was really hurt and it was expected and known that if you weren't careful your stuff could be stolen. People on this map in general seem extremely item hungry and will make up a lot of excuses for why they believe they don't deserve to be stolen from, saying they need to be online for it, or you can only open doors, etc. However, at the end of the day, we need to realize that the right people that want to do this are usually doing it for rp more then they do it for items. I believe we need to rework this current system and make it into something that will actually be used for rp and not just something that is there. I know very, very few people that actually bother with it because it inhibits role play and is an all around pointless system that hasn't allowed much for thief rp since it's original concept was put into place back in mid 3.0. 9 Link to post Share on other sites More sharing options...
KBR 2046 Share Posted March 15, 2016 Well. Vegas just said everything I was going to say. So, his opinion is mine as well. Link to post Share on other sites More sharing options...
AGP 3169 Share Posted March 15, 2016 27 minutes ago, Roderick Greymane / Vegas said: -snip- Or just disallow lockpicking into chests because theft adds nothing. If we allow people to break into chests, then everyone will simply hide their valuables under blocks. If we give thieves tools with limits, everyone will hide their stuff behind just enough junk to exceed those limits. I don't want to see a bunch of vaults on the server with 20 iron doors to get into them to be honest so just disallow lockpicking into chests. 2 Link to post Share on other sites More sharing options...
kingnothing 571 Share Posted March 15, 2016 why are lockpicks sold at the cloud temple in regular old market stall. Link to post Share on other sites More sharing options...
Rammer 388 Share Posted March 15, 2016 (edited) Perhaps do it in a way what you character could actually carry not mechanically were you can have 5 swords and severa hundred iron ingots on you at a time. If you break into a chest, and say the chest is full of swords IRP'ly Joe the Human could only carry (pushing it with this example) but say 3 swords if you want to RP stealing don't RP powergaming taking and being able to carry everything the person owns at one time. Edited March 15, 2016 by RammerJammer73 Goofed 1 Link to post Share on other sites More sharing options...
Cat Evocation 3728 Share Posted March 15, 2016 52 minutes ago, Roderick Greymane / Vegas said: -snip- We need a new system that doesn't severely punish or handicap the potential would-be thief from actually wanting to rply break into a house or vault. Everything from 1.0 up to I think it was mid 3.0 was fine when it came to thief rp, especially lock picking. People were able to break into homes with the help of a GM and never did they steal more then what was 20% of the chests contents. There was actually quite a bit of rp from this too, as long of the right people were doing it. You could have someone distract the home's owner for a while as you or your team broke into said owners home and stole a few goods here and there. No one was really hurt and it was expected and known that if you weren't careful your stuff could be stolen. -snip I agree with Vegas about his whole post. He couldn't had word it better. And Vegas the above quoted text: We had VA's to manage who could use pick locks so not everyone was shoving sticks in locks. With the removal of a VA system came the fact that everyone in thier mother could lock pick by emoting *attempts to lockpick* and rolls. That's why it stayed 1.0 to 3.0 2 Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted March 15, 2016 56 minutes ago, Roderick Greymane / Vegas said: Another thing I'd like to point out is the: "I need to be online, otherwise it isn't fair and provides me with no rp" excuse people have for not wanting their stuff stolen. I know the majority of people on this server stay in all day and play LotC, but you guys and gals do realize how thefts actually work, right? The thief isn't going to wait for you to get home before they try to break in... They check out the place and figure out times of the day where you are usually gone from your home before they decide whether the risk of breaking in is worth it. Non sequitur. You should wait for the person you're stealing from to be online before you steal from him. That way, you actually have to plan your heist around his activities. Wait for him to leave his home, gamble if you can pull off the theft before he returns, try to lure him away, etc. Waiting for him to go offline so you OOCly know he won't be around to potentially stop you is basically metagaming. 5 Link to post Share on other sites More sharing options...
Dakirennis 959 Share Posted March 15, 2016 2 hours ago, AGiantPie said: Lockpicking into chests is dumb. Lockpicking through doors is fine. This 2 Link to post Share on other sites More sharing options...
Roderick Greymane / Vegas 219 Share Posted March 15, 2016 -snip- Or we can just remove everything because people will ***** about how it takes away from their rp immersion. Let us all just sit around a big camp fire with a thumb up our butts and sing happy songs. Literally, I have rarely seen people do what you just described with all their stuff. When it does come to storing items of value, some people will store it in the walls and under their floor. People have been doing this to hide their **** for years whether it's on an rp server or not, it's just something you have to get used to. Like I said, people rping thievery do it for the experience not the items, so even if they don't get swords or diamonds, most people will just enjoy the experience. Quit trying to remove something just because you don't want to lose your pvp items or some other material stuff man, it used to provide rp and it can again if things are allowed to be somewhat like they were pre-3.0. 9 minutes ago, 吳憾戰士14 said: -snip- I totally agree with you, I'm not saying that's how it should be done. I would rather have someone rp with a possible mark and learn their character's rp schedule in order to plan when they'd be rping some where else, so they can break into a home. Purposely waiting until someone is offline to steal from them is a **** move, however, just because someone is offline shouldn't prohibit you from being able to continue with a theft either way. 3 Link to post Share on other sites More sharing options...
AGP 3169 Share Posted March 15, 2016 25 minutes ago, Roderick Greymane / Vegas said: Or we can just remove everything because people will ***** about how it takes away from their rp immersion. Let us all just sit around a big camp fire with a thumb up our butts and sing happy songs. Literally, I have rarely seen people do what you just described with all their stuff. When it does come to storing items of value, some people will store it in the walls and under their floor. People have been doing this to hide their **** for years whether it's on an rp server or not, it's just something you have to get used to. Like I said, people rping thievery do it for the experience not the items, so even if they don't get swords or diamonds, most people will just enjoy the experience. Quit trying to remove something just because you don't want to lose your pvp items or some other material stuff man, it used to provide rp and it can again if things are allowed to be somewhat like they were pre-3.0. I totally agree with you, I'm not saying that's how it should be done. I would rather have someone rp with a possible mark and learn their character's rp schedule in order to plan when they'd be rping some where else, so they can break into a home. Purposely waiting until someone is offline to steal from them is a **** move, however, just because someone is offline shouldn't prohibit you from being able to continue with a theft either way. People will hide their **** in super vaults and this will look ugly and stupid. I don't want the world to look ugly so I think it's best to just not let people lockpick chests. It's not "removing" something if it doesn't exist yet. Also, you're pretty naive if you think people will only steal for the experience and not the items. And, if you want to RP thieving for the experience and you don't care about the items, then you don't need to be able to lockpick into chests to do it. Just Rp breaking in and stealing from someone but don't actually lockpick into their chest and take anything. Fun! Side note: Let us not forget that locked chests are, currently, a donator exclusive perk! It seems odd to me that we have rules and systems dedicated to getting around a donator perk. It almost feels like the ability to lock stuff is assumed for anyone playing on the server. Most people can't lock their chests, so we don't even need these lockpicking rules, right? Link to post Share on other sites More sharing options...
Aengoth 2890 Share Posted March 15, 2016 I want to be a scumbag but I can't abuse region owner to do it. Please give me back my ability to steal anything not nailed down. Grimdugan Wills It. Sincerely Aengoth Link to post Share on other sites More sharing options...
LPT 771 Share Posted March 15, 2016 2 hours ago, Roderick Greymane / Vegas said: -Snip- Charles knows what he's talking about. The removal of lock picking killed and devastated a group of rpers who enjoyed thief RP that actually brought RP to the people being stolen from. 1 Link to post Share on other sites More sharing options...
Your Favorite Impure 736 Share Posted March 15, 2016 55 minutes ago, Roderick Greymane / Vegas said: Like I said, people rping thievery do it for the experience not the items If anything, if people did it for the RP they would allow RP'ly locked chests so people could partake in the great RP of /roll. I personally don't have any preference towards lockpicking or how it's currently done. I do believe there should be a limit on unlocked chests though, moreso for new players. It can be discouraging for a new player if they come to their home to find their chests completely looted, though these days most people have an older player with VIP lock it for them. Link to post Share on other sites More sharing options...
Free The Hobbits 859 Share Posted March 15, 2016 4 hours ago, wolfkite1 said: The server's trying to stop all this non-rp bull**** going on, this won't help. This will cause drama, get players upset, and more because players will just go around, spending them time looting everything for fun. Just keep it how it is. And trusting players with percentages won't help. Everyone think to the monk bread chest in Athera. Only take five, *takes the whole chest*. There was nothing that got me more angry than farming for 5 hours to make bread and then go through a chest of hay in a week because I lost so many stacks. I really pushed for bans and warnings with that chest because it took so long to maintain and farm for it Link to post Share on other sites More sharing options...
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