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Ever

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No freebuild was actually one of the better parts of this map. Freebuild has been tried on many maps before, and the times it ever worked were miniscule and 1 town in each map at most.

 

Even with everything protected stupid and ugly stuff are build, yet free built has never provided any good builds, the ugly ones were never removed, and the stuff build was never used. And don't tell me "new players need a place to build" they won't even find the place and if they do, they will build a crappy house, make a crappy farm, spend their days gathering resources there, then go there once a month to see if it isn't destroyed, because they kept a closed chest there

 

OR

 

Someone will build a town, then another will show up, then another. And these ones don't need to pay 40k minas to be made. "40k minas is for region perms" so what? Players can't grift pass walls, nor build dirt towers to bypass anything. Just add buttons and they can't use ladders either. And now you have ugly walled towns, of players which don't have the resources to build correctly nor the building skills.

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People will probably lambast you for this; they are the babies coddled by limited creative and gm nepotism that allow them to live in harmony. Aegis had freebuild and yes, the builds were pretty ugly, but building elitism is one of the biggest cancers on this server. We hold ******* buildings to a higher standard than our RP, it's absolutely ******* pathetic.

 

You do you, Ever. Freebuild is another tool to generate RP. Don't let these sissies with their easily offended eyes tell you otherwise. 99% of the server never goes to these areas anyways.

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4 minutes ago, TheElvenMage said:

Sounds like a great idea! Bringing road rp would be great, though, i'm not sure how effective it'll be, considering that the roadside places that do already exist see little to no activity.

 

Yeah. There's no guarentee that this will fully revive road roleplay but it's worth a shot. Players interested in heading to cities will be able to do so easily, while those looking to shop or explore are more than welcomed to take the road. It'll take some time for this areas to be built up but hopefully we see some effect on road RP.

 

Just now, Smaw said:

Does this mean I can spread my taint?

: )

 

I'll get back to you on this.

 

Just now, thaddeus11 said:

I think this is a terrible idea that will spread RP away from an already disbanding experience in RP. Although new players may not like that they can't build right away, so what? We're a RP server, not a PvP factions server, which I feel this brings us even closer to, and I'm sure we'll feel the effects of such a bad idea, which has already been brought to our server before and failed. Though this is just just my opinion.

 

Unfortunately, some areas are going to have little to no activity regardless of what happens. This may be due to location, that location's main populace/race being inactive, or a wild variety of other issues. And, while this may be a roleplaying server, getting started is still very difficult, almost too difficult. You have to struggle with lack of food and storage. You likely won't know anyone so you'll be wandering lost most of the time. If someone pities you and helps you along, great! If you play during off hours and are left to wander and starve? Not so great. Every map prior has had some level of free build, from Aegis being 75%+ freebuild, to Anthos having a small island. If this doesn't work, well, we don't have to do it on the next map or we can try something entirely different! Consider this a test run for the future map(s) and for player retention rates. And, as always, any feedback is definitely appreciated as that's part of the goal of this project.

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Freebuild discourages rp. I'm not a fan.

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Just now, Flapman said:

Freebuild discourages rp. I'm not a fan.

 

So does 99% of the map being regioned for no reason...

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I'm guessing everybody has forgotten Athera freebuild areas. I recall tons and tons of landscaring with moderators who couldn't be bothered to do a thing about it.

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I couldn't understand... Can I build a small town there, or just a small house with a farm?

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2 minutes ago, SuperDuckyGamer said:

I couldn't understand... Can I build a small town there, or just a small house with a farm?

Build a house as you get situated into RP, I assume

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14 minutes ago, Flapman said:

Freebuild discourages rp. I'm not a fan.

 

How so? Freebuild is simply encouraging more locations to roleplay in. It's doesn't discourage roleplay anymore than building on official regions with limited creativity or Schematica. 

 

20 minutes ago, Jistuma said:

No freebuild was actually one of the better parts of this map. Freebuild has been tried on many maps before, and the times it ever worked were miniscule and 1 town in each map at most.

 

Even with everything protected stupid and ugly stuff are build, yet free built has never provided any good builds, the ugly ones were never removed, and the stuff build was never used. And don't tell me "new players need a place to build" they won't even find the place and if they do, they will build a crappy house, make a crappy farm, spend their days gathering resources there, then go there once a month to see if it isn't destroyed, because they kept a closed chest there

 

OR

 

Someone will build a town, then another will show up, then another. And these ones don't need to pay 40k minas to be made. "40k minas is for region perms" so what? Players can't grift pass walls, nor build dirt towers to bypass anything. Just add buttons and they can't use ladders either. And now you have ugly walled towns, of players which don't have the resources to build correctly nor the building skills.

 

As I say below, towns will receive the hardest scrutiny. Inactivity will be dealt with. Likewise, complaining about inactive builds is somewhat silly. There are MANY inactive builds around the map. Actively discouraging building on minecraft is just odd to me, roleplay server or not. Roleplaying is about freedoms (within rules and boundaries), and squeezing those boundaries as tight as possible just doesn't seem right. In the end, this was partially to gather feedback and information for the next map as much as it is for players to enjoy the current map. Should this go poorly, perhaps we try something different on the next map or nix the idea of free build entirely. 

 

7 minutes ago, Adam_barnett said:

I'm guessing everybody has forgotten Athera freebuild areas. I recall tons and tons of landscaring with moderators who couldn't be bothered to do a thing about it.

 

Well, you have at least one moderator who is determined to keep the lands looking nice and accessible; me!

 

6 minutes ago, SuperDuckyGamer said:

I couldn't understand... Can I build a small town there, or just a small house with a farm?

 

The only type of build we're actively discouraging are fortresses and keeps. If you and other groups of players wish to build towns, that's allowed, but be warned- towns will get the sharpest scrutiny of all. Inactivity might be met with a swarm of zombies, skeletons, and spiders laying waste to your village... or maybe a wildfire, meteorite, or some other freak coincidence. Use the land wisely or don't use it at all! And of course, no ugly walls or barriers. 

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I feel like a lot of my suggestions I submitted in the most recent surveys are being used.

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Just now, Ever said:

 

As I say below, tons will receive the hardest scrutiny. Inactivity will be dealt with. Likewise, complaining about inactive builds is somewhat silly. There are MANY inactive builds around the map. Actively discouraging building on minecraft is just odd to me, roleplay server or not. Roleplaying is about freedoms (within rules and boundaries), and squeezing those boundaries as tight as possible just doesn't seem right. In the end, this was partially to gather feedback and information for the next map as much as it is for players to enjoy the current map. Should this go poorly, perhaps we try something different on the next map or nix the idea of free build entirely. 

 

 

Well, you have at least one moderator who is determined to keep the lands looking nice and accessible; me!

Inactivity will not be dealt with because there is no way to prove it is innactive. And YES there are a LOT of innactive builds around the map, and nothing is done about them. What would be done about a build of a player that hasn't logged on for a month? Nothing because he may be away for a while, then he logs in once, and then goes inactive for another month, and nothing can be done about it. And please don't say this is speculation, it took me 6 months for me to prove to a GM that a build that seemed completely abandoned and griefted was unused, and you were a GM at that time, how many "Can I destroy this place?" modreqs did I do that you responded? How many did I HAVE to do for something to be done?

 

A player only needs a house to store his stuff, that's about it. On the other hand, most players, me included, aren't great builders, and a lot aren't even mediocre builders. In every single wilds that has ever been, you not only see badly build stuff there, but also griefted stuff. And something you don't see in the free build area? Roleplay. If players need resources, they go to the resource island where they have access to everything, including the farm. Players need a house? Head to one of the dozens of towns that hand out free houses, including half the human ones, Sutica, High elves, Wood elves, Dark elves (both warhawkes and Ebonglade), orcs, etc.

 

Also, whenever you join a town, you receive perms to that town. You can then build in it, including renovating the house, and doing roleplay activities throughout it.

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8 minutes ago, Ever said:

 

How so? Freebuild is simply encouraging more locations to roleplay in. It's doesn't discourage roleplay anymore than building on official regions with limited creativity or Schematica. 

 

Because nobody is going to the freelands to find some good rp. It promotes hermit-like behaviour and gives new players less incentive to go out and find a community to be part of. In the end I believe it will only cause less players to stay because they'll quickly get bored.

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In all honesty, not a fan. This seems like a bad idea, for the reasons Jistuma, Flap, and many others above have already stated. This might do more harm than good.

 

But there's only one way to find out, I guess.

 

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I don't think free build areas have ever been truly beneficial to the map to be honest. I am glad there is an effort being made in something but having such a large free build section just muddles the map. Good avenue for potential roleplay but a lot of RP is also lost in it too. 

 

New  players need easier access to RP, yes but sending them to the north won't help player rentention. Also road RP has never been a major form of RP. I think it'd be best to focus on other things. I wouldn't know what but this doesn't exactly look like a good addition to me. 

 

If anything limit the space someone can take up.

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