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Fast-Travel Feedback: Part 2

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Ever

Did you read the entire thread before voting?  

114 members have voted

  1. 1. Did you read the entire thread before voting?

    • Yes
      103
    • No (go read it)
      9
  2. 2. Do you want spawn boat destinations moved closer to their Nation Capitals? Refer to the three below images.

    • Yes
      90
    • No
      20
    • Other (please explain and mark your post in such a way that I know you voted other). Different locations, etc.
      2
  3. 3. Do you want Boat Travel / Sea Routes?

    • Yes
      105
    • No
      6
    • Other
      1
  4. 4. Should boats take longer to reach their destination based on distance traveled?

    • Yes
      74
    • No
      38
    • Other
      0
  5. 5. Should boat travel cost minas?

    • Yes
      27
    • No
      83
    • Other
      2
  6. 6. Should players purchasing sea charts / routes be able to make "pirate" ships, allowing for villainous activity on-board? These ships would be marked with the typical pirate sails.

    • Yes
      82
    • No
      27
    • Other
      3
  7. 7. Do you want Cart / Land travel?

    • Yes
      81
    • No
      29
    • Other
      2
  8. 8. Should carts take longer to reach their destination based on distance traveled?

    • Yes
      77
    • No
      35
    • Other
      0
  9. 9. Should cart routes be nation -> settlement and settlement -> nation only?

    • Yes
      72
    • No, I want settlement -> settlement travel too
      40
  10. 10. Do you want instant / Horse travel? This travel will cost minas.

    • Yes
      58
    • No
      50
    • Other
      4


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The reason FT timers are there, are for PVP, ten to fifteen seconds is all that's needed to really combat people using them in PVP

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I voted other on option 2 because I want those boats to remain where they are, having nation/cities buy their own docks with the boats at the docks costing money. The boats from spawn should be the main mode of travel for those wanting to cause trouble on the isles(Raiders and the like) and remain free for those who want to travel the isles for no cost.

 

Please also make it so horses can easily travel with you across islands.

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>Want one thing

 

>want another thing

 

>aaaah nerf

 

Idk close fast travels are actually going to help a lot, so I dont mind some I M M E R S I O N to my boat ride. 

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You're gonna make me scream @Ever

 

When we got the map download originally, we assumed the FT would be to the South, so we built the citys front to the South.

 

Then Dan put it in the North, so we reversed the city.

 

Now, its gonna be reversed again haha.

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I'll just drop my input here.

 

Don't make the whole mid-travel thing. Having to wait for boats and carts to start travelling is good enough. This also means you don't have to make the horses part at all, saves you work.

 

Also no pirate nonsense. VIllainy is shitty enough as it is.

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This all sounds great. Especially the sea travel. Looking forward to roleplaying while travelling. Should be fun.

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Don't add more minae sinks without fixing up voting first or resolving the lack of admin shops. If the daily 50-100 coins player get is mostly used for travel, trade will die even more.

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10 hours ago, Ever said:

- Every Y minutes, a boat will announce that it is setting sail soon. Only nearby players will hear this.

- A boat will set sail every X minutes. If you're on board the ship as it set sails, you will be transported to the middle of the ocean.

- You will wait on the boat in the middle of the ocean for X minutes. After that time is up, you will be transported to your destination docks.

- Boats will have varying travel time based on the distance they're covering. 

 

Skip all that please.(same with cart travel) I would understand having a wait time and all that if the purpose was to make it feel more realistic or immersive. But in this case our ships doesn't actually move, you just wait on a boat that stands still somewhere in the middle of no-where. And people wont rp on them since theres a low chance of meeting people on roads/fts because of the way our map is spread out and constructed. Road and travel RP only works if everyone uses the same road/travel methods. Like in Aegis, Anthos and Athera we had for a large part of the map 1 main road (not so much in Anthos but still to a bit). 

 

This brings me to the topic of our current map and how it was planned once again. The staff wanted us to be centralized, but instead of making a concentrated map they put us spread out on 3 different continents, completely separated from eachother.

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I really don't care anymore, go ahead and destroy all the road RP you want ; ' )

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25 minutes ago, Asimulum said:

I really don't care anymore, go ahead and destroy all the road RP you want ; ' )

 

Let's not kid ourselves. Road roleplay does not exist and cannot really exist on this map. Despite the goal of the tile/region system being to concentrate roleplay, it has failed. Players were able to expand far too quickly and the map itself is just way too big. 

 

Don't get me wrong, I like big maps and I don't think big maps are bad. But nations needs to be concentrated in the center of a map rather than thrown to every extreme corner possible. Expand outwards and inwards instead of expanding away from your nation/every other nation. And as I said previously, I am the BIGGEST proponent of road roleplay. I love it. I would do anything to breathe some life into it. But at this point, I don't think anything can save it besides a different map or a massive editing of our current map.

 

8 hours ago, SaintPaint said:

 

Skip all that please.(same with cart travel) I would understand having a wait time and all that if the purpose was to make it feel more realistic or immersive. But in this case our ships doesn't actually move, you just wait on a boat that stands still somewhere in the middle of no-where. And people wont rp on them since theres a low chance of meeting people on roads/fts because of the way our map is spread out and constructed. Road and travel RP only works if everyone uses the same road/travel methods. Like in Aegis, Anthos and Athera we had for a large part of the map 1 main road (not so much in Anthos but still to a bit). 

 

This brings me to the topic of our current map and how it was planned once again. The staff wanted us to be centralized, but instead of making a concentrated map they put us spread out on 3 different continents, completely separated from eachother.

 

The point IS to make it feel more realistic and immersive. For boats, I think it works fine. You're in the middle of the ocean, you likely wouldn't have any reference point for movement. Carts will be tricky but I think we can make it work. I don't think it's fair to say that players WON'T roleplay on them but I might be too over-enthusiastic in thinking that players will. But the option is there. 

 

And, as I said above, I know the map isn't designed super well. On paper, it sounds great. If we had an active 400, 500 playerbase then I think we'd be fine. But we're stretching out 100, 200 players super thin and that just doesn't work. 

 

12 hours ago, Medvekoma said:

Don't add more minae sinks without fixing up voting first or resolving the lack of admin shops. If the daily 50-100 coins player get is mostly used for travel, trade will die even more.

 

Shops are next up on the chopping block. Two moderators have been brainstorming and working out a system for a few weeks now and I want to push that through soon after. Likely soon to follow THAT will be regions.

 

13 hours ago, shimmeringbliss said:

If we're going to be stranded in the waters, I demand a scenic boat ride!

 

 

 

That's part of the hope. They'll likely be pretty plain at the start, however, as I'm most interested in getting the systems in place then making them look pretty.

 

 

14 hours ago, Whimsylicious said:

I'll just drop my input here.

 

Don't make the whole mid-travel thing. Having to wait for boats and carts to start travelling is good enough. This also means you don't have to make the horses part at all, saves you work.

 

Also no pirate nonsense. VIllainy is shitty enough as it is.

 

You don't have to wait on the boat the entire time. Once you learn the schedule (and it'll be simple; every 10 minutes, maybe every 5 or 3 minutes, something like that) you can just roleplay, shop, bum around, etc. till the boats about to set sail. Then you just sprint down to the docks and hop on. 

 

Or you can just roleplay on board, sit afk, etc. Options. Also I'm not going to push through the pirate thing unless it's clear a MASSIVE MAJORITY is in favor of it.

 

15 hours ago, 7II said:

So WHATS THE IDEA OF SLOW WAGONS

 

 

 

 

They'll still be faster than walking. Since every fast travel has to be hand-made, part of the work involved will be walking to the destination and seeing how long it takes. Carts should be twice, or three times as fast compared to walking.

 

15 hours ago, SquirtGun said:

You're gonna make me scream @Ever

 

When we got the map download originally, we assumed the FT would be to the South, so we built the citys front to the South.

 

Then Dan put it in the North, so we reversed the city.

 

Now, its gonna be reversed again haha.

 

It can be placed wherever. That's the point of a 2nd round of feedback. Just let me know and we can work out something together. Same goes for everyone; if the spot isn't ideal, we can work something out. Just don't expect it to be plopped down right next to your city entrance.

 

16 hours ago, Enyahs V. said:

I voted other on option 2 because I want those boats to remain where they are, having nation/cities buy their own docks with the boats at the docks costing money. The boats from spawn should be the main mode of travel for those wanting to cause trouble on the isles(Raiders and the like) and remain free for those who want to travel the isles for no cost.

 

Please also make it so horses can easily travel with you across islands.

 

I want to de-emphasize the importance of spawn. Spawn is where you... well, re-spawn at. You're there for but a moment until you decide on where your roleplay takes you for the day. Making it more important, even if it's just for travelling purposes, adds a fourth island that scatters our population around. Can't make any promises about horses but it's known and acknowledged by our coders (and I've got a tiny idea I'll be testing later.)

 

17 hours ago, Ark said:

The reason FT timers are there, are for PVP, ten to fifteen seconds is all that's needed to really combat people using them in PVP

 

Understandable, but rules also exist for a reason. Players abusing fast travels during PVP can and will be punished. 

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If they can be punished, why not make it a simple 10-15 second thing rather then this confusing thing.

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2 minutes ago, Ark said:

If they can be punished, why not make it a simple 10-15 second thing rather then this confusing thing.

 

What's confusing about it?

 

Horse Travel - instant, costs money

Boat Travel - Leaves docks every few minutes, takes time to travel to destination

Cart Travel - Leaves every few minutes, takes time to travel to destination

 

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