Jump to content

Archery changes


Recommended Posts

1 hour ago, Dewlox™ said:

Because if you'd nerf melee, the melee community will rage to get archery nerfed even more. It will just be a circle of nerfs with no end. We'd either end up one shotting each other or dealing half a heart with any weapon.

if you claim to be such a pro archer, and you allow someone using a melee weapon to get near you whilst you have a range and speed advantage with your dragon scale gear, perhaps you should look at your playstyle rather than your gear

Link to post
Share on other sites

23 hours ago, HB_ said:

if you claim to be such a pro archer, and you allow someone using a melee weapon to get near you whilst you have a range and speed advantage with your dragon scale gear, perhaps you should look at your playstyle rather than your gear

And now you're quite literaly making things up. I never claimed to be a pro. And you clearly lack experience at this in general, concidering that archery is way easier to dodge than melee. Do proper research first before assuming. You also appear to have forgoten shields that quite literaly force all arrows to bounce off and couse 0 damage.

Link to post
Share on other sites

Just now, Dewlox™ said:

And now you're quite literaly making things up. I never claimed to be a pro. And you clearly lack experience at this in general, concidering that archery is way easier to dodge than melee. Do proper research first before assuming.

right back at you

Link to post
Share on other sites

23 hours ago, HB_ said:

right back at you

If you want facts, alright. Dragonscale equipment. Requires recipes, dragonscales which are only optainable from mobs as a rare drop in a desert biome. Takes masterful leatherworker to craft, and ends up taking literal ages to prepeare and make in general. Then we have melee. Way more tanky, and your avarage blacksmith could spit out iron sets like candy in few hours if not less. Me and our little archer group had quite the conversation about this. You take literal days to get a decent archer set because the percentage on them is so random. (I can literaly get 5% iron studded top at aengulic on common bacis) you put in this much effort yet you can still be easily taken out by someone that's armor doesn't need to be made over and over again to get decent percentage. Archers that make their own equipment are far from rewarded for all the effort we put in our gear. Compare best in slot weapons alone. Black ferrum. Requires windswept staff and black ferrum (iron and coal) to thornbark bow. Thornbark, drops from trees only in desert biome. Rope oil for threatened rope, requires chef, not to mention the branches and cloth. I'd say that melee equipment is way too easy to aquire compared to proper archer equipment so you wouldn't dish out completely trash damage.

Link to post
Share on other sites

Just now, Dewlox™ said:

If you want facts, alright. Dragonscale equipment. Requires recipes, dragonscales which are only optainable from mobs as a rare drop in a desert biome. Takes masterful leatherworker to craft, and ends up taking literal ages to prepeare and make in general. Then we have melee. Way more tanky, and your avarage blacksmith could spit out iron sets like candy in few hours if not less. Me and our little archer group had quite the conversation about this. You take literal days to get a decent archer set because the percentage on them is so random. (I can literaly get 5% iron studded top at aengulic on common bacis) you put in this much effort yet you can still be easily taken out by someone that's armor doesn't need to be made over and over again to get decent percentage. Archers that make their own equipment are far from rewarded for all the effort we put in our gear. Compare best in slot weapons alone. Black ferrum. Requires windswept staff and black ferrum (iron and coal) to thornbark bow. Thornbark, drops from trees only in desert biome. Rope oil for threatened rope, requires chef, not to mention the branches and cloth. I'd say that melee equipment is way too easy to aquire compared to proper archer equipment so you wouldn't dish out completely trash damage.

Can melee attacks hit you from 100+ blocks away? Can melee users completely negate damage whilst being able to dish out lots? Can melee users synergise with a horse? Those are the questions you should be asking yourself, not "omg my archer set doesn't deal 40+ dmg now after i've done all these calculations". As an archer, you have an environmental advantage of being able to out run everyone and still deal lots of damage. I've never had an issue with being an archer, even with mediocre gear. As one of the more well known people who abuse the **** out of absurd archer damage, I pushed for this because, whilst I enjoy being able to never be killed and massacre warzones, it's not fair or fun for the rest of the server.

 

Once more, if you have actual complaints other than "i dont deal as much dmg" why don't you suggest the mats. for archer kits be easier to acquire? Perhaps lower rope oil's crafting level, make thornbark easier to acquire and so on. 

Link to post
Share on other sites

good stuff, bows are for plebeians who are afraid to engage in glorious melee combat, like all true champions of the battlefield.

Link to post
Share on other sites

On 1/7/2017 at 2:29 PM, HB_ said:

Can melee attacks hit you from 100+ blocks away? Can melee users completely negate damage whilst being able to dish out lots? Can melee users synergise with a horse? Those are the questions you should be asking yourself, not "omg my archer set doesn't deal 40+ dmg now after i've done all these calculations". As an archer, you have an environmental advantage of being able to out run everyone and still deal lots of damage. I've never had an issue with being an archer, even with mediocre gear. As one of the more well known people who abuse the **** out of absurd archer damage, I pushed for this because, whilst I enjoy being able to never be killed and massacre warzones, it's not fair or fun for the rest of the server.

 

Once more, if you have actual complaints other than "i dont deal as much dmg" why don't you suggest the mats. for archer kits be easier to acquire? Perhaps lower rope oil's crafting level, make thornbark easier to acquire and so on. 

Ah... mounts... yes, he had that topic aswell. Ever heard of dismounting arrows? That's like a lance flying at your face. Any melee troop can shoot one at an occupied archer's face and pretty much stuff him in the ground. It doesn't require a good bow or archer gear to shoot, and it takes one shot to make you free game. 100 blocks? Players don't display from further away than 50 blocks, not to mention that people move, i've served as a sniper for two years in the millitary and i can confirm that hitting a moving target that runs around in zigzags from this far is not something that you can do with your eyes closed. And we're talking about arrows, not bullets. You can easily see an arrow comming and just put up a shield, i've done it myself and it has saved my skin hundreds of times since shields literaly force the arrow to bounce off. Bows take time to charge up, you can't spam it, the melee troop runs while you charge, sees the arrow comming, blocks and does it all over again, if you stop shooting, he'll come even faster, if you don't, he'll get to you eventually by just blocking your arrows.

Link to post
Share on other sites

I don't get it. You can change the bows' stats upon use, but not other weapons? You told us that you couldn't remove swing timers because of existing weapons and their imbalanced stats.

Link to post
Share on other sites

7 minutes ago, James2k said:

I don't get it. You can change the bows' stats upon use, but not other weapons? You told us that you couldn't remove swing timers because of existing weapons and their imbalanced stats.

how dare u challenge the dev team? do you seek the highest possible punishment??

Link to post
Share on other sites

8 minutes ago, James2k said:

I don't get it. You can change the bows' stats upon use, but not other weapons? You told us that you couldn't remove swing timers because of existing weapons and their imbalanced stats.

Teegah actually was going to try and remove velocity altogether, and replace it with flat archer damage - however, the code proved that impossible or something, and he literally couldn't do anything other than this (from what I understand). 

Also we all know we can remove swing timers now, Teegah isn't denying that, just that Kowaman has claimed responsibility of that all with his blacksmith overhaul.

32 minutes ago, iMattyz said:

good stuff, bows are for plebeians who are afraid to engage in glorious melee combat, like all true champions of the battlefield.

 

6 minutes ago, DPM said:

how dare u challenge the dev team? do you seek the highest possible punishment??

lol cry more benders zzz

Link to post
Share on other sites

THere are already only a few archers in the community now there will be almost no use to being an archer at all  then you need to buff melee even more because archers can only shoot a few times before an melee player has reached them so until melee is buffed which will also get much hate archery will be useless except if you're a really pro player so it would be better if it didn't happen at all or melee also should be nerfed 

Link to post
Share on other sites

Honest good change. No more high precision 2 hit bows.

Link to post
Share on other sites

I'll be happy not getting destroyed by a two shot bow which can neglect the downing plugin and pop me immediately even when I'm wearing full iron armor.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...