Jump to content

Travel Distance Feedback


Recommended Posts

If we're going to keep these long distances, give us back the old horses! Make them at least faster then the road buff we get as players. They serve no point, and the whole reason a lot of people liked this idea was because of the notion that we could have horses actually mean something.
Get horses to a good spot, and travel distances wouldn't be an issue.

Link to post
Share on other sites

Remove roads. Institute teleports. Or something. It takes entirely too long to get anywhere even if you're going to a "Main city."

Link to post
Share on other sites

2 hours ago, NotEvilAtAll said:

As a halfling and resident of Dunshire, I’m pretty okay with the travel distances between local areas such as Holm, Belvitz, Dunshire, and the CT. I just feel bad for all the people living far in the south like Riviä, Fenn, and Sutica

 

Sutca's dead though, shouldn't even be allowed to exist at this point. Why it's not a ruin by now is beyond me.

Link to post
Share on other sites

1 hour ago, Starfelt said:

If we're going to keep these long distances, give us back the old horses! Make them at least faster then the road buff we get as players. They serve no point, and the whole reason a lot of people liked this idea was because of the notion that we could have horses actually mean something.
Get horses to a good spot, and travel distances wouldn't be an issue.

Genius support this man horses #1 

 

Horses need more love they can bring back the movement you all want and give you the great roadside rp you deserve 

Link to post
Share on other sites

43 minutes ago, Viltaren said:


Most roadside rp suuuucks. Banditry is stupid, and people congregate in cities most often anyway. 

The wayshrines would be a good compromise. I liked fast travel personally, but it would be alot of help if for example you could tp to a wayshrine only 500-100 blocks away rather than 3k away from a given outlier city.

Alright. . . I'm gonna introduce a novel concept. Now hear me out its a bit crazy, but it'll work! Its called SOUL STONES

Ok now that I'm done being sarcastic. Literally having the wayshrines be fast travels make absolutely no sense considering we have our soul stones. At this point you can have up to like. . . 6 slots? Something like that. We don't need fast travels, we just need to stop being lazy. We've had them for far too long.

I can get your gripes with road side rp, but 8/10 the bandit rp is valid. And well if it isn't then I implore you to send all gripes you have with the other player's rp to a GM and let them handle it. (That is if the GM is competent enough to actually deal with it properly)

Link to post
Share on other sites

1 hour ago, seannie said:

Doesnt help that the world dev team didnt allow anything near CT or near the main highways.

 

I wonder why this thread came up :thinking:

swear to god the lack of common sense drives me nuts

Link to post
Share on other sites

2 minutes ago, AGiantPie said:

swear to god the lack of common sense drives me nuts

Yet we got Belvitz, which completely envelopes the servers most frequented crossroad, but NLs were not given the same perks. They fumbled with this **** 

Link to post
Share on other sites

2 minutes ago, seannie said:

Yet we got Belvitz, which completely envelopes the servers most frequented crossroad, but NLs were not given the same perks. They fumbled with this **** 

hilariously though it was controlled by people who mismanaged it and it went inactive ruining the only good location on the map. sigh

Link to post
Share on other sites

1 hour ago, seannie said:

Doesnt help that the world dev team didnt allow anything near CT or near the main highways.

 

I wonder why this thread came up :thinking:

GAS all freebuild.

Link to post
Share on other sites

1 hour ago, AGiantPie said:

hilariously though it was controlled by people who mismanaged it and it went inactive ruining the only good location on the map. sigh

It was kingston 2.0 tier map placement, shame it was never utilized to its full potential

Link to post
Share on other sites

Lot's of people who don't know what they're talking about here. The map size isn't too bad. Maybe if it was 6x6 it'd be a little better, but overall it's fine. What is garbage tier is the nation/capital placement. In the next map, perhaps make CT towards the center so that we can manage to fit all the Nations around it at a proper distance. Having a map that's too small is bad because the ET needs that extra room so they can work and create events, as well as the fact that while I'm against freebuild, we should create a system where people can post on the forums and apply to get an area of land. The application would include pictures/explanations of what they plan to do with it. Stops the shitty freebuilds and lets people with valid ideas build what they want. To fix the issue of not enough room, we need to axe the total number of nations. Suttica, Haelun'or, Fenn, Santegia, even the Warhawkes, all of those are completely extraneous cities/nations. RP is too spread out atm. Unify the Dwarves, unify the Orcs, unify the Elves, keep the Humans separated so that they don't face roll the whole map/riot, and give the Haflings Dunshire. It's the best possible solution. Oh, and fast travel is ****. Horses are fine atm, they're fast as **** on the road. I wouldn't mind if they were a little faster off, but eh.

Link to post
Share on other sites

Fast Travels completely kill banditry rp, just sayin!

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...