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Frequently Asked Questions: Admin Edition


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4 minutes ago, 501warhead said:

 

Added

 

Nexus, as a plugin, is never returning. We may attempt to do some of the concepts it had however in a better, more RP friendly way. We will see if this is a reality we have the time for. But ya, nexus' code was like watching a stage 4 parkinsons patient try to paint within lines

I'm pretty sure my great grandfather is a stage 4 parkinsons patient and I think that this offends me so I'll ask you to reword it just incase.

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3 minutes ago, Licorish said:

I'm pretty sure my great grandfather is a stage 4 parkinsons patient and I think that this offends me so I'll ask you to reword it just incase.

 

My grandfather died of parkinsons (the really bad, falling kind) and my mother has been living with stage 4 for ~3 years after being diagnosed for 10. I'm allowed to make that joke

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5 minutes ago, 501warhead said:

 

My grandfather died of parkinsons (the really bad, falling kind) and my mother has been living with stage 4 for ~3 years after being diagnosed for 10. I'm allowed to make that joke

I was actually joking but sorry to hear that OOF

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Half of this is just 'meh it'll change sometime in the future, idk when tho or how' or 'haha **** the gms? **** you xd'. This was next to useless.

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4 minutes ago, Nolan_ said:

Half of this is just 'meh it'll change sometime in the future, idk when tho or how' or 'haha **** the gms? **** you xd'. This was next to useless.

Yeah lol this isnt addressing player concerns. This is 50% vague distant promises and 50% "No **** you" responses to popular requests like freebuild removal and LC 

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1 hour ago, 501warhead said:

I already answered this one but the short of it is; it's only dying if you believe it is. We'll take steps to improve the playing of the game but to be gloom and doom about the server "dying" is really just your perspective on things, not a reality.

  • Playercount has decreased substantially since the map launch
  • Nations are more inactive than ever before
  • Stagnant map filled with two-bit insignificant freebuilds
  • Staff - community relations at critical levels

All of these are objectively true, but from my "perspective" it's certainly declining and will continue to do so unless action is taken sooner rather than later and a post like this is a good start. 

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What kind of replacement will be put in for Nexus, like for example a cooking plugin, or alchemy brewing that allows alchemy to not just be a vip thing?

 

 

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Just now, Tofuus said:

 

I'll answer this one since it's a dev thing. There's actually a cosmetic cooking plugin that's being actively worked on atm by one of the coders. It's pretty close to completion so SOON TM.

 

As for alchemy.....maybe. We might go down the cosmetic route again. It's a bit up in the air atm.

i just hate having to explain to players interested in the dying art of alchemy that they need to be vip or suck one off to do alchemy, it really pushes them away from it.

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22 minutes ago, Nolan_ said:

Half of this is just 'meh it'll change sometime in the future, idk when tho or how' or 'haha **** the gms? **** you xd'. This was next to useless.

 

I mean, alright sure. I'll just not communicate anything next time, because it doesn't matter at all right? If it's useless then why bother talking at all? Why publically announce anything? I put in the effort to increase the communication because I feel it is an issue, and while my answers are very weak at times it's about all I can give. I apologize for being honest? Maybe I should learn to lie to the community more?

 

17 minutes ago, WuHanXianShi14 said:

Yeah lol this isnt addressing player concerns. This is 50% vague distant promises and 50% "No **** you" responses to popular requests like freebuild removal and LC 

 

It's not intended to "address player concerns". It's intended to answer questions, explain stances, and just communicate. Nothing is final here, but overall the goal was accomplished even if you read things you didn't like. Sorry?

 

4 minutes ago, Fawb said:
  • Playercount has decreased substantially since the map launch
  • Nations are more inactive than ever before
  • Stagnant map filled with two-bit insignificant freebuilds
  • Staff - community relations at critical levels

All of these are objectively true, but from my "perspective" it's certainly declining and will continue to do so unless action is taken sooner rather than later. 

 

Playercount decreases every night after 2AM, and fluxuates throughout the days and weeks. I'll get back to you with some hard numbers though to see if I'm accurate on this front, we can parse exact player averages.

 

Nations being inactive is due to a lack of being able to encourage people to come by. This can either be due to roads not being great or the nation not offering anything. Sutica is an active nation and it's position is far away. Haelunor is growing more active, and it has been dead. Some nations thrive, others don't.

 

At any given time during peak hours there are between 20 and 30 individuals not a part of roleplay, either as 1 or 2 people. We can measure this, and have a command to do so; and about 10 are staff members (ET/GMs). I wouldn't exactly blame this on freebuild.

 

And yes, they are at critical levels. But, that's why I'm making something like this, no?

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Obviously we never clicked, especially considering you kept talking behind my back with Ioannis that I was too conflictive with fellow staff members. Though I'm saying this with a lack of relation bias, it's best for all of LoTC if you get out of this "things will be fine, it's only how you see it." lazed drive. Even if the server isn't dying, you do realize that staying in this state of where everyone is upset and nothing truly productive is coming to change isn't good either? Since I've joined LoTC, which has only been for two years on my other account, it seems that the server has just been in that single area where it's only negative.

Either way, if you don't see the draining player count even at prime summer times as a sign of the server sitting in a stagnation of interest, all the poor systems that though have actually been pushed for reforms by even staff, though denied or neglected because of a personal staff opinion other than a majority which actually feeds the server as well - Than heck, I can't wait to see what actually happens even into the new map if it comes. This practically vanilla experience with fractured rules is no bueno!|

Props to Flamboyant though - Even before he was Admin he actually was competent, and it was fun to help him as a GM. Give him more power to change because he actually has a mindset to benefit the server and not just wait it out while holding onto the power to feed his ego for luring in mineman children. 

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You guys are doing just enough to maintain what was accomplished 6-7 years ago at this point. The server isn't dying, but if you were to look at a graph of server player count since 2012 it would literally be a flat line. That's the main issue in my eyes, there's no real attempt at growing. The past few years on LoTC has just been a micromanaging fest. It's not hard to do things like advertise on your youtube account which has a decent following, it's not hard to promote the things that cause the server to break 200+ players for a single event (Wars). You guys practically shun wars, and you don't use your Youtube channel for anything useful whatsoever.
 

It's clear that the past few renditions of the Media team have totally failed, so just take matters into your own hands. Make small videos showcasing the increasing amount of well made plugins on the server, make videos of events that literally happen every day, make videos of war claims with BACK STORY to show people that it's actually a dynamic server (even though that's debatable). Hire someone on Fiverr or something with the donation money to get a nice trailer narration voice. DISPLAY these videos on the front page of lordofthecraft.net. The videos, as useless as they are, still get a good amount of views. They would get even more views if you showcased more than just builds.

Another very obvious thing, the fact that people need to ask "What does X admin even do" is such a massive red flag. Admins should be actively involved, actively improving, actively making feedback threads, actively asking what the players want, actively trying to do things. If all of these things were being done then people would know who they are and exactly what they do. It goes without saying that discussing things in a discord chat a few times a week while having zero presence in game or on the forums is most definitely not good leadership.

Look at Shiftnative's forum activity when he was server lead, I'm not saying he was perfect but if all Admins had that kind of passion and level of effort the server would be a booming environment.

I haven't mentioned competency at all but that seems to always have been a massive issue on LoTC as well. Not everyone is meant for leadership roles, and you guys seem to have a problem with being bias and reacting emotionally to things.

 

 

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