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[✗] [Magic Lore + CA Creature] Life Imitates Art, Arcane Puppetry


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Arcane Puppetry

Rewritten and Submitted by;

Luv

 

Credits:

Hex37 & Kaleheart

Teehee I rewrote Naruto Puppet Master Magic xd you’re welcome for the reference art, Kaleheart told me not to.

 

As per usual it’s impossible to properly format on the forums from my phone so here is a link to the doc:

Lore Doc

 


Mechanics behind Arcane Puppetry

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Arcane Puppetry is a subtle, masterful combination of telekinesis, enchantment and Soul puppetry. All three must be understood in one way or another to create a puppet.

 

Before you start, you need a puppet. It's material is special; made of carefully sculpted, heated clay (with exceptions to various gildings, clothes and metal joints). To be manipulated properly, its size cannot exceed more than twice your weight.

Once a basic form is attained, the puppetmaster must heavily enchant their creation to make it function. A compact telekinetic enchantment is applied to each and every limb and joint on the puppet's body, allowing the puppet to bend and turn at the creator's will from afar. Next, the creation is given manufactured Senses, usually in the form of enchanted gemstones and gold fittings, ensorceled to send responses to the puppeteer through cognative magic. Most often, this comes in the form of basic sight, and hearing.

 

Finally, the mage must connect to the puppet, using their mana to release thin strings from their finger tips and connecting them to the puppet. The mage connects its mind to the inanimate puppet, and prompts it to lift from a distance. There is a tradeoff, however. In exchange for the ability to move with a puppet and sense with its enchantments, a puppeteer must temporarily give up the ability to do such things themselves. A puppeteer who moves his puppet cannot move himself, and if he sees through it, he will be unable to see through his natural eyes while he is doing so.

 

The distance a puppet can travel, and the amount of time it can be connected with varies widely with puppet mage's skill. A novice can connect with a single puppet a few meters away for more than a few minutes, while a master can maintain a connection for hours, spanning about thirty feet away at most.

 

Emote Example:

The Puppeteer gives a soft smile, his 5’9” puppet laying on the ground before him. He splays his fingers before him, and small threads of arcane magic drift from his fingertips. The strings of shimmering mana connect to the joints of the creaton, and it jumps to life. As the puppet stands, swaying slightly on its porcelain feet, the puppetmaster collapses into a practiced sitting position.

 

The Puppeteer's breathing slows, sacrificing his very senses to his creation. He enters an almost trance-like state as his own magical aura wells up in a circle around him.

 

“Perfect.” comes a hoarse, mechanical-sounding voice from the puppet "Better make than I expected..." It turns, and walks out of the home as his fingers twitched with each movement.

Redlines

  • Puppets will crack and break if exposed to intense heat like fire or lava, just as a mortal would.

  • Arcane Puppetry takes up 2 slots for the first speciality and then 3 if you choose to take both paths.

  • A Puppeteer can choose to enter their puppet and control it like their own body or manipulate it using extensions of mana like strings.

  • Creating a puppet requires background knowledge in the semi-restricted magic of Alteration to use.

  • Arcane Puppetry can only be used on puppets made of wood, clay, and human remains (Metal being allowed for joints.) It is possible to gild their body with other material, or encrust various parts of the body with gems, but the basic construction must be these materials.

  • Puppets can be stored in any aesthetically suiting canister you please and take an additional emote to draw them from the canister.

  • Arcane Puppeteers cannot maintain a connection to their puppet while the caster is within Cloud Temple.

  • Puppets cannot fly, even if they take the form of a bird. However, they do float and levitate through the air.

  • Arcane Puppetry takes three magic slots.

  • Each puppet will require a MaRT for its creation detailing its appearance and what the puppet is capable of.

  • Each puppet can have up to three augmentations. These can be blades, magical enchantments, etc.

  • Puppets cannot be used as casting implements, however enchantments can be placed upon the puppet.

  • Poisons and the like can be utilized by then Puppeteer during crafting.

  • Only one puppet may be controlled by a Puppeteer at a time unless specifically expressed within the MaRT and approved.

  • If the mana string connected to the puppet is severed then the puppet will fall limp.

  • Puppets can be made of the following material: wood, clay, and human remains. No stone, metals, or crystal.

Specializations

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Puppetry is unique in that there are two forms of it within the same magic. The first, and the one demonstrated in the example above, is combat puppetry.

 

The second however, and the one that I would personally use, is manipulative puppetry. Keep in mind, a puppet master may be very skilled in both fields, however this will take twice the time.

 

Combat Puppetry: This specialization focuses on strength, speed, and power. Manipulations done to the puppet through this are crude and effective. They move fast, hit hard, and take unreasonable amounts of punishment. However, that’s mostly all they can do. This is the path of those who seek power and control, and is therefor not the true path of a Puppeteer.

 

Manipulative Puppetry: This specialization is much more geared towards utility. The puppets that these Puppeteers control are not very useful for fighting, they aren’t fast nor strong. However, a unique ability given to those who choose to specialize in this type of puppetry is that they may hear, see, and smell what their creation does. They are also able to make much much more detailed edits to their puppets, able to make them look almost entirely human- aside from the fact that they’re made of wood (concealing clothes are a necessity). Lastly, manipulative puppeteers do not need to see their puppet to control it. This is the true path of the Puppeteer.

Tiers

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Tier One 

At tier one, after establishing a basic connection to the void, an Arcane Puppeteer may create a link with a puppet no more than half a pound in weight, and establishing this link may take upwards of half an hour. The puppeteer will be able to manipulate this puppet to walk, turn, and sit, but no more complicated actions may be done. The puppet must also stay within 3 feet of the caster. Nearing the end of this tier, they may be able to make their puppet run, or bow. No manipulation of its form is even remotely possible. They are also limited to human-shaped puppets.

 

Tier Two

The puppeteer is now capable of manipulating slightly larger puppets, to a greater extent. They may utilize puppets that weight up to 6kg pounds. They are not able to do very minor manipulation of the puppet’s form such as changing of its facial expression. No creation of limbs or even the changing of a limb is possible. They are now slightly more adept at connecting to their doll, it taking only 10 minutes now, and they are able to easily make their puppet run, walk, or punch. No complex actions such as dancing, kicking, fast turning, or any real fighting is feasible. They may now begin to specialize in their chosen path.

 

Tier 3: Combative 

A puppeteer who has newly chosen the path of combat is now able to manipulate any puppet under 35 kg. They have gained enough skill to manipulate their puppet’s form in combat, able to make crude changes quickly in a combat situation. No detailed work can be done under pressure, however. They are also now able to manipulate their puppet within a range of 35 feet. They experience a breakthrough at the end of tier 2, allowing them to make their puppet move faster, and hit harder. May now control 2 puppets.

 

Tier 3: Manipulative 

A puppeteer who has chosen the art of Manipulation as their specialty, will experience a slight breakthrough at the end of tier 2, where in they gain the ability to see, hear, and speak via their puppet. Note that all of these are muted, their voice sounding hollow and fake when coming from their creation, their hearing being about ½ the normal, and their sight being slightly worse than average, and in black and white. They may manipulate any puppet under 25 kg, but have found a particular aptitude with human puppets, gaining better control over their actions to make them seem almost human. Detailed manipulation of their puppets comes much easier than it does to a combat specialist, and they can make these changes quickly and somewhat easily. They no longer have to see their puppet to control it. 

 

Tier 4: Combative 

Now able to make detailed changes to their creation under pressure, the Offensive Puppeteer has gained enough mastery for their puppet to be quite able in a battle, it is reasonable for them to be able to take on 2 fully armored knights, or 5 lightly armored bandits. they may now manipulate a puppet that is up to 70kg. in weight. Their puppet merely needs to be in sight for it to be manipulated. The Puppeteer themselves is now able to take a small amount of punishment without losing concentration. May now control two puppets.

 

Tier 4: Manipulative 

 Their control of the Puppet has risen to a point where they are able to simulate breathing, and other unconscious human motions. Their sight is now in color, hearing is the same as normal, and voices sound more human. Not perfect however. Expressions can now be manipulated. Their puppet must weigh only up to 60kg.

 

Tier 5: Combative 

May use any puppet up to 250kg in weight, and is able now to manipulate the non-wooden parts of their creation, using metal in joints to create temporary armor, etc. Their Puppet is able to move strikingly fast, hit incredibly hard, and recover from injuries quickly. The Puppeteer is now able to take considerable punishment before losing concentration. A tier 5 Puppet Warfare Master can take on many opponents. May now control three puppets.

 

Tier 5: Manipulative 

The epitome of perfection. A puppeteer of this tier and specialty can flawlessly manipulate even the smallest, most detailed of actions on their puppet, can hear, see, smell, and feel if they so choose, all that their puppet can with average sensitivity. Their voice when spoken from the Puppet sounds natural. They are able to make incredibly detailed edits to their puppets, such as creating entirely human seeming expressions. They gain the ability to change the shade of their puppet’s wood, and texture it to appear like skin. The puppet is now fully capable of seeming entirely human. They must weigh no more than 150kg.

Life Imitates Art - The Living Puppet | CA Race

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This is a gift granted only to the most experienced of Manipulative Puppeteers. Only after reaching tier 5, and utilizing the same puppet for 4 elven weeks, may it be done.

 

This ritual is essentially the ending point for a Manipulative Puppeteer, the point where they have reached absolute mastery of their art, and needless to say, if attempted before one is ready, death is imminent.

 

Firstly, meditation. As the Puppeteer has done countless times before, they must connect to their puppet. However, this time they must pour as much of their mana, of their consciousness itself into their creation, their companion. 36 hours must pass, and at no point may they lose concentration, lest the ritual fail.

 

Once this time has passed, the Puppeteer may feel as if they have become the Puppet itself, but not yet… The ritual is nearly complete, but the hard part is yet to come. The final step in this ritual… Is to destroy their mortal form. Servant must destroy Master, and the roles must be reversed. In an act that is both agonizing, horrifying, and indescribably difficult, they must have their Puppet execute their own mortal form. A canister like the ones used to store puppets must be present nearby to catch their soul.

If this is completed successfully, and if the puppet is not destroyed before the process has ended, the culmination of their lifetime’s work is complete. As their soul begins to leave their corpse, it will be entangled in the invisible strings of their mana, dragged with the current into the marionette’s mechanism, and sealed there. Perfection has been reached, and the Puppet Master has become the Puppet.

 

As time passes, the Puppet Master will lose touch with what it is to be human, and will therefor begin to lose their sense of touch, and their emotion. Of course emotion can be faked flawlessly.

 

The Puppet Form does grant eternal life, and negates any sort of need to eat or need to sleep, however it also renders you unable to learn any evocation, clerical, or dark arts magic, and much like becoming a lich removes any possibility of an afterlife, as when the form that houses your soul is eventually destroyed, your soul will be unable to make another transition to the afterlife, or indeed, may have faded away over time as you slowly become the servant you once controlled.

 

The Marionette's Mechanic

The heart of the Living Puppet. If this is destroyed it will result in the perma-kill of the puppeteer. 

 

Note: A puppeteer who has achieved the Puppet Form, is still able to create and control their own puppets. The limits for this remain the same as regular tier 5 puppetry.

Redlines

  • Requires a CA to play.

  • The Marionette’s Mechanism can be shifted to new puppet husks.

  • Each puppet husk also requires a MaRT to be used.

  • Same puppet rules apply.

  • Once becoming a living puppet, all five magic slots become taken up by Arcane Puppetry.

  • Still highly flammable. Pyromancers will be your downfall.

  • Relatively fragile, axes and large swords will be a severe inconvenience.

  • You lose your sense of humanity, therefor losing the ability to feel enjoyment.

  • Ultimately, this is both the final success, and the final sacrifice.

  • Whilst it is very hard to kill a Puppeteer who has achieved the Puppet form, any death that they suffer is a perma kill. This means destruction of the Marionette Mechanism.

  • Cannot feel pain.

  • Do not bleed, cannot die from anything less than being turned to ash or their marionette mechanism being destroyed. When the mechanism is still functioning and there is enough of their form is left in tact, they may morph what is left into a smaller puppet, or piece together what is left. 

  • Don’t need to sleep / eat.

 


© Luv Lore

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No, no no, soul puppetry is hard-shelved I believe, so this wouldn’t work. -1

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3 minutes ago, Zarexan said:

No, no no, soul puppetry is hard-shelved I believe, so this wouldn’t work. -1

the lore explains needing to have an understanding of how those magics worked. therefor apart of the first few lessons would be understanding the basics of those magics.

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Thank you for submitting your piece! We are currently going through all of the current lore submissions submitted and as there is a backlog it will take a bit longer than normal. Your piece is now under review, a verdict will be given within a month or so.

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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