cruzazul 2815 Share Posted April 11, 2020 The Adventurer’s Guild The First Varendozian Guild Headquarters, County of Auvergne, Ardes, 1647 History The Adventurer’s Guild was originally established in the encompassing wilderness of Varendoz, Aeldin. The Guild’s master, Renhalt started out as a coin for hire attempting to make a living off of the fruitful, and often daunting life of a beastmaster. A few years into his trade Renhalt came into the employ of Gawain d’Auvergne, an upstart Auvergnian noble from the crownlands with relation to a line of exiled Savoyards, the Ashford de Falstaff family. Renhalt and the few retainers in his employ were hired to slay a swamp drowner in the bog outside of Auvergne, but after seeing Renhalt’s efficient work Gawain decided to hire the beastmaster on a permanent basis. A few years down the line, with the wide scale corruption and infighting in Aeldin the two decided to depart to the newly established lands of Atlas, where they took up residence under Duke Ratibor Carrion in the Duchy of Adria. Two years into their stay in Atlas, Renhalt branched out from House d’Auvergne and started to map out the outlying wilderness of Adria, cataloging a plethora of flora and fauna new to the world. With the wide scale urbanization of the Duchy the forests began to shrink, stirring up many unruly creatures. More and more attacks began to plague the realm. Beasts such as gryphons, wraiths, liches and drakes had been seen in the mountains surrounding the area. With the increase in fatalities due to these creatures, Renhalt founded the Adventurer’s Guild inside the County of Auvergne, hoping to quell the onslaught of incidents. For years the guild thrived, hiring a slew of new adventurers. As the guild grew bounties began to increase in difficulty. The reputation of the adventurers spread throughout Belvitz into neighboring cities in the Empire. Once talk of fleeing to a new continent began to propagate throughout Oren the guild decided to split ways, the bulk of the members taking up residence with various Heartlandic houses in the Empire, most notably the Falstaffs of the County of Leuven. It took almost four decades for the remnants of the guild to again establish a foothold in the realm. The wilderness of Arcas was not nearly as plentiful as the last continent, and with the chaos surrounding Leuven and Guise due to the wars against the Pertinaxi regime, many lost their lives before having a chance to reform the troupe. Armande de Falstaff, last surviving male of the prestigious line that made a name for itself due to the family’s artistry, expertise in adventuring, and political acumen, decided to call upon those who once felt the bane of wanderlust that only adventuring could quell. In 1764 the guild was reformed, in the outlying bog encompassing the Barony of Guise. Mission Statement While the Guild’s main focus is to rid the world of unnatural threats, it does also attempt to preserve and maintain the current status-quo; only when a creature steps outside of its boundaries does the Guild see it necessary to involve itself. The troupe prides itself on its in depth catalogue of creatures it has attained over the years of exploration. In no instance will guild members go out of their way to harm or endanger wildlife that is not causing direct harm to the realm. ________________ Guild Ranking Hierarchy Guild Master Incumbent: Armande de Falstaff The Guild Master is tasked with the general overseeing and management of the Guild. Guild Vice-Master Incumbent: VACANT The substitute Guild Master, capable of acting in the same authority as the Guild Master. Assumes total control of the Guild in the absence of its primary chief executive. Guild Clerks Men and Women of the Guild tasked with the overall organizing and dispatching of Adventurers to their appropriate Bounties and Requests. They are paid on an annual salary and cannot register to become Adventurers due to the potential of scheming and liability issues. ________________ The Adventurer’s Corp The ones tasked with carrying out the Guild’s primary reason for existence - the Adventurers. Responsible for delving into unknown wilderness, or scouring the depths of a long forgotten ruin. They are the front-line against the unnatural, paid contractors that protect the Realms of the Descendants. ________________ Carbaurum-class Adventurer: The apex of their field, the Carbarum Adventurer is one who’s mettle has been tried and tested countless times. Unmatched by others in their field as distinguished monster hunters, they are tasked with contracts of extreme danger, but significant pay. Arcaurum-class Adventurer: Veterans of the Guild, Arcaurum Adventurers serve as figureheads for those of lesser rank, acting as captains on the field. Aurum-class Adventurer: The middle category, the Aurum-class is filled with standard issue Adventurers that have made monster hunting their primary way of life. Ferrum-class Adventurer: The regulars of the Guild, the Ferrum-class is the enlisted corp. These men have picked up the basic tenets but are not full-fledged members. Copper-class Adventurer: The introductory level of the Guild, these are the aspirants. New contacts and unindoctrinated members fall here. ________________ As it stands at this moment, Adventurers may only claim Bounties relevant to their class in order to best minimize damage, however, Adventurers may Party up with high-classed comrades. Guild Identification is required to be shown in order to process their Bounty through. In order for an Adventurer to be promoted within the hierarchy, they must have completed a certain amount of Bounties to what their class demands as well as having to complete a designated Bounty of their target class. And finally, they must fall in line to be analyzed by the Guild’s Own personnel. Code of Conduct While the Guild does not enforce these, every fledgling Adventurer should take these conducts to heart, to ensure a better working environment for everyone involved. One shall not assault another member during a contract. One shall not steal from another member during a contract. One shall not fabricate falsehoods about achievements. The Guild holds no issue with members having hostile relations with one another. It does request that Adventurers prioritize upon their contracts rather than one another. The Leuvian Abnormalities Registry The Guild’s documentation of creatures, monsters, and other hostile or abnormal beings found so far upon Atlas. These anomalous creatures are categorized into sections based upon their threat level; each section more dangerous than the other, with Carbarum ranking at the most extreme. ________________ Copper-class abnormalities: Feral Goblins (Cave Goblins) Vodniks Skeletons Zombies Descendants Ferrum-class abnormalities: Boggens Harpies Fiskmen Skelts Ratiki Drowners Aurum-class abnormalities: Venators Ents Gryphon Jabbernacks Cockatrice Liches Trolls Arcaurum-class abnormalities: Basilisks Drakes Wyverns Giants Carbarum-class Abnormalities: (Creatures have yet to be discovered that are properly suited for this class.) With new discoveries being made everyday, the Guild is aware that their documentation will always remain incomplete. It therefore requests that anyone who has information upon new creatures, are to bring said information to any Guild official, to which they will be rewarded on a monetary basis based upon the significance of their discovery. ________________ !CAUTION! Adventurers should only be hunting down creatures and beasts that are of their own class. Those within the low ranks are advised to attach themselves to a group of higher ranked Adventurers in order to acquire more experience in the matters of monster hunting. The Guild does not take responsibility for Adventurers injured or killed during their contracts. Enrolling ________________ HOW TO ENLIST To enroll, one must seek out the Guild Headquarters located within the Barony of Guise, or at one of the guild offices located in Kaedrin and Haense. They must then schedule an appointment with an appointed official of the Guild, who will then proceed to assess their qualities and integrity as potential adventurers. Given that the assessment proved to be successful, the applicant is granted Leuvian Adventurer status, thenceforth officially a Guild-Member. Depending on past experience, be it that it is thoroughly detailed with ample evidence, an applicant may even have the chance to skip one or two ranks of the Guild upon joining. Upon completing the enrolling interviews and evaluation, the newly made Adventurer shall be given their registry form and a badge made of the materials based off of their rank. To get into contact with someone who can process an Application Interview, fill out the following letter and send it off to the Barony of Guise, to which you will be responded to as quickly as possible. (Application for Interview) Name: Race: Age: Discord#: ________________ DISENROLLMENT To withdraw membership from the Guild, one must locate the nearest official and issue a notification of resignation. To which point, it will be processed through to the Guildmaster, who then officializes the resignation, the retired Adventurer’s registry is archived and their badges retaken. Link to post Share on other sites More sharing options...
Crevel 7561 Share Posted April 11, 2020 ((I’d join this if I wasn’t busy with my current personas, hopefully it’ll still be active in a few weeks if I decide to join a guild)) Link to post Share on other sites More sharing options...
Balthasar 2497 Share Posted April 11, 2020 Name: Gawain aep Cynan Race: Human Age: 25 Discord#: Balthy#6909 Link to post Share on other sites More sharing options...
seannie 7443 Share Posted April 11, 2020 Name: Sigismund Bihar Race: Human, Haeseni Age: 15 Discord#: UwU Link to post Share on other sites More sharing options...
Joe the Space Marine 13 Share Posted April 11, 2020 Name: Merwyn aep CynanRace: HumanAge: 24 Discord#: baron#5804 Link to post Share on other sites More sharing options...
TheBelidle 65 Share Posted April 11, 2020 Name: Claudius II Race: Human Age: 31 Discord#: TheBelidle#0064 Link to post Share on other sites More sharing options...
BDOSETVEX 2 Share Posted April 11, 2020 Name: Iggy Race: Goblin Age: 20 Discord#: Kino EDEN#3331 Link to post Share on other sites More sharing options...
DarkElfs 160 Share Posted April 11, 2020 [!] An Elfess seem stair at the parchment upon the notice board for a long time before simply state “My teach was apart of this in Belvitz so long ago.... I’m follow da short lads steps!” With that she’d begun set off to try make that of an appointment. Name: Naera Race: High Elf Age: 36 or so Discord#: DarkElfs#1259 Link to post Share on other sites More sharing options...
ApplePieKathy 561 Share Posted April 11, 2020 Name: Elanaril Race: Dark Elf Age: 195 Discord#: You got it. Link to post Share on other sites More sharing options...
AndrewTech 3334 Share Posted April 11, 2020 Name: C. E. Herbert Race: Human Age: 25 Discord#: You’ve got it already. Link to post Share on other sites More sharing options...
DahStalker 3692 Share Posted April 12, 2020 Name: Connie Race: Human Age: 19 Discord#: you got it Link to post Share on other sites More sharing options...
Knightei 318 Share Posted April 12, 2020 Name: Urthun Drumm Race: Dark Dwed Age: 105 ((Discord#: You got it)) Link to post Share on other sites More sharing options...
cruzazul 2815 Author Share Posted April 12, 2020 On 4/11/2020 at 12:50 PM, Balthasar said: Name: Gawain aep Cynan Race: Human Age: 25 Discord#: Balthy#6909 On 4/11/2020 at 1:01 PM, seannie said: Name: Sigismund Bihar Race: Human, Haeseni Age: 15 Discord#: UwU 23 hours ago, Joe the Space Marine said: Name: Merwyn aep CynanRace: HumanAge: 24 Discord#: baron#5804 21 hours ago, DarkElfs said: [!] An Elfess seem stair at the parchment upon the notice board for a long time before simply state “My teach was apart of this in Belvitz so long ago.... I’m follow da short lads steps!” With that she’d begun set off to try make that of an appointment. Name: Naera Race: High Elf Age: 36 or so Discord#: DarkElfs#1259 23 hours ago, TheBelidle said: Name: Claudius II Race: Human Age: 31 Discord#: TheBelidle#0064 19 hours ago, PapiZapii said: Name: Elanaril Race: Dark Elf Age: 195 Discord#: You got it. 13 hours ago, DahStalker said: Name: Connie Race: Human Age: 19 Discord#: you got it 8 hours ago, Knightei said: Name: Urthun Drumm Race: Dark Dwed Age: 105 ((Discord#: You got it)) *A note is left below each applicants form, with it is a guide to the guild’s land, situated just East of New Reza on the path towards Kaedrin. ”Your application has been processed. To schedule your interview send word to myself, or find our office in Haense, or the headquarters itself in the Barony of Guise.” -Armande de Falstaff, Guildmaster. Link to post Share on other sites More sharing options...
efeboztepe 4 Share Posted April 12, 2020 On 4/11/2020 at 8:16 PM, cruzazul said: Name: Halred Race: Adunian Age: 25 Discord#: Barboosa#9514 Link to post Share on other sites More sharing options...
cruzazul 2815 Author Share Posted April 13, 2020 On 4/12/2020 at 5:37 PM, efeboztepe said: A letter would arrive at Halred’s residence, bearing the Varendozic adventuring seal. “Thank you for your interest in the guild. If you would like to arrange an interview seek myself or another guild member out. We can be found in Haense, Helena, and the Barony of Guise outside of Kaedrin.” -Armande de Falstaff, Guildmaster Link to post Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.