Jump to content

Varendoz Adventurer's Guild


cruzazul

Recommended Posts

 

The Adventurer’s Guild


FILN7xN4ssTVkaXA8ZXWWhDKuvZrjjmU0KlOYKqRWyRr87QyJp8FmHnUv2hPEhEHw6Bs1ouofET8p-B43aUAjpk42R09YZgt7Hgtu_tIx34gKFC_H-ApfCi1aPQG7WWMgCe4rtql

The First Varendozian Guild Headquarters, 

County of Auvergne, Ardes, 1647

 


 

History

 

The Adventurer’s Guild was originally established in the encompassing wilderness of Varendoz, Aeldin. The Guild’s master, Renhalt started out as a coin for hire attempting to make a living off of the fruitful, and often daunting life of a beastmaster. A few years into his trade Renhalt came into the employ of Gawain d’Auvergne, an upstart Auvergnian noble from the crownlands with relation to a line of exiled Savoyards, the Ashford de Falstaff family. Renhalt and the few retainers in his employ were hired to slay a swamp drowner in the bog outside of Auvergne, but after seeing Renhalt’s efficient work Gawain decided to hire the beastmaster on a permanent basis. A few years down the line, with the wide scale corruption and infighting in Aeldin the two decided to depart to the newly established lands of Atlas, where they took up residence under Duke Ratibor Carrion in the Duchy of Adria.

 

Two years into their stay in Atlas, Renhalt branched out from House d’Auvergne and started to map out the outlying wilderness of Adria, cataloging a plethora of flora and fauna new to the world. With the wide scale urbanization of the Duchy the forests began to shrink, stirring up many unruly creatures. More and more attacks began to plague the realm. Beasts such as gryphons, wraiths, liches and drakes had been seen in the mountains surrounding the area. With the increase in fatalities due to these creatures, Renhalt founded the Adventurer’s Guild inside the County of Auvergne, hoping to quell the onslaught of incidents.

For years the guild thrived, hiring a slew of new adventurers. As the guild grew bounties began to increase in difficulty. The reputation of the adventurers spread throughout Belvitz into neighboring cities in the Empire. Once talk of fleeing to a new continent began to propagate throughout Oren the guild decided to split ways, the bulk of the members taking up residence with various Heartlandic houses in the Empire, most notably the Falstaffs of the County of Leuven.

 

It took almost four decades for the remnants of the guild to again establish a foothold in the realm. The wilderness of Arcas was not nearly as plentiful as the last continent, and with the chaos surrounding Leuven and Guise due to the wars against the Pertinaxi regime, many lost their lives before having a chance to reform the troupe. Armande de Falstaff, last surviving male of the prestigious line that made a name for itself due to the family’s artistry, expertise in adventuring, and political acumen, decided to call upon those who once felt the bane of wanderlust that only adventuring could quell. In 1764 the guild was reformed, in the outlying bog encompassing the Barony of Guise.

 

Mission Statement

 

While the Guild’s main focus is to rid the world of unnatural threats, it does also attempt to preserve and maintain the current status-quo; only when a creature steps outside of its boundaries does the Guild see it necessary to involve itself.

 

The troupe prides itself on its in depth catalogue of creatures it has attained over the years of exploration. In no instance will guild members go out of their way to harm or endanger wildlife that is not causing direct harm to the realm.

 

_VFhCeFHciXkVgS9NXAjkebhvH92GVVsQPbpiah-BGBa7zKtlOwOQ6SlL7JUciYYL7pyjYRjIpOHYjso0-bOKhknRYD7CB9t-y9A-Dec19QsUn5GG9UqoR4FKQeE9CORWmpksfEE

________________

Guild Ranking Hierarchy

 

Guild Master

 

Incumbent: Armande de Falstaff

The Guild Master is tasked with the general overseeing and management of the Guild. 

 

Guild Vice-Master

 

Incumbent: VACANT

The substitute Guild Master, capable of acting in the same authority as the Guild Master. Assumes total control of the Guild in the absence of its primary chief executive.

 

Guild Clerks

 

Men and Women of the Guild tasked with the overall organizing and dispatching of Adventurers to their appropriate Bounties and Requests. They are paid on an annual salary and cannot register to become Adventurers due to the potential of scheming and liability issues.

________________

 

The Adventurer’s Corp

The ones tasked with carrying out the Guild’s primary reason for existence - the Adventurers. Responsible for delving into unknown wilderness, or scouring the depths of a long forgotten ruin. They are the front-line against the unnatural, paid contractors that protect the Realms of the Descendants.

________________

Carbaurum-class Adventurer:

The apex of their field, the Carbarum Adventurer is one who’s mettle has been tried and tested countless times. Unmatched by others in their field as distinguished monster hunters, they are tasked with contracts of extreme danger, but significant pay.

 

Arcaurum-class Adventurer:

Veterans of the Guild, Arcaurum Adventurers serve as figureheads for those of lesser rank, acting as captains on the field.

 

Aurum-class Adventurer:

The middle category, the Aurum-class is filled with standard issue Adventurers that have made monster hunting their primary way of life.

 

Ferrum-class Adventurer:

The regulars of the Guild, the Ferrum-class is the enlisted corp. These men have picked up the basic tenets but are not full-fledged members.

 

Copper-class Adventurer:

The introductory level of the Guild, these are the aspirants. New contacts and unindoctrinated members fall here.

________________

As it stands at this moment, Adventurers may only claim Bounties relevant to their class in order to best minimize damage, however, Adventurers may Party up with high-classed comrades. Guild Identification is required to be shown in order to process their Bounty through.

 

In order for an Adventurer to be promoted within the hierarchy, they must have completed a certain amount of Bounties to what their class demands as well as having to complete a designated Bounty of their target class. And finally, they must fall in line to be analyzed by the Guild’s Own personnel.

 


 

Code of Conduct

While the Guild does not enforce these, every fledgling Adventurer should take these conducts to heart, to ensure a better working environment for everyone involved. 

 

  • One shall not assault another member during a contract.

  • One shall not steal from another member during a contract.

  • One shall not fabricate falsehoods about achievements.

 

The Guild holds no issue with members having hostile relations with one another. It does request that Adventurers prioritize upon their contracts rather than one another.

 

 


TgA2Wjydz3OR4VkAA1hGau-Mpu6OYkf1_udDC1ocWaogTqHfIExor2oMlVC1mGb_h2L6Tm06SJ31wkOeVuy6--5eOlfZ9-nzlVf7rs0N-Rafuoyj9S-UCYEhCFIsJCS8847AMBj5

 


The Leuvian Abnormalities Registry

 

The Guild’s documentation of creatures, monsters, and other hostile or abnormal beings found so far upon Atlas. These anomalous creatures are categorized into sections based upon their threat level; each section more dangerous than the other, with Carbarum ranking at the most extreme.

________________

 

Copper-class abnormalities:

 

Feral Goblins (Cave Goblins)

 

Vodniks

 

Skeletons

 

Zombies

 

Descendants

 

Ferrum-class abnormalities:

 

Boggens

 

Harpies

 

Fiskmen

 

Skelts

 

Ratiki

 

Drowners

 

Aurum-class abnormalities:

 

Venators

 

Ents

 

Gryphon

 

Jabbernacks

 

Cockatrice

 

Liches

 

Trolls

 

Arcaurum-class abnormalities:

 

Basilisks
 

Drakes

 

Wyverns

 

Giants

 

Carbarum-class Abnormalities:

 

(Creatures have yet to be discovered that are properly suited for this class.)

 

With new discoveries being made everyday, the Guild is aware that their documentation will always remain incomplete. It therefore requests that anyone who has information upon new creatures, are to bring said information to any Guild official, to which they will be rewarded on a monetary basis based upon the significance of their discovery.

________________

!CAUTION!

Adventurers should only be hunting down creatures and beasts that are of their own class. Those within the low ranks are advised to attach themselves to a group of higher ranked Adventurers in order to acquire more experience in the matters of monster hunting.

 

The Guild does not take responsibility for Adventurers injured or killed during their contracts.

 


xV__gelmDyDd05ktlPS33Qxv2vItU-R0xqvWN4I7km9n5cytj7uuibdFeWNqvsWfRHC3uOXD1_2HgXGAN8_P1OWz6F6sHLAPQ22t3oGitjTJ4MUQXAkxMAygUlhAM7-aETmc0M6z

 


Enrolling

________________

HOW TO ENLIST 

To enroll, one must seek out the Guild Headquarters located within the Barony of Guise, or at one of the guild offices located in Kaedrin and Haense.

 

They must then schedule an appointment with an appointed official of the Guild, who will then proceed to assess their qualities and integrity as potential adventurers. Given that the assessment proved to be successful, the applicant is granted Leuvian Adventurer status, thenceforth officially a Guild-Member.

 

Depending on past experience, be it that it is thoroughly detailed with ample evidence, an applicant may even have the chance to skip one or two ranks of the Guild upon joining.

 

Upon completing the enrolling interviews and evaluation, the newly made Adventurer shall be given their registry form and a badge made of the materials based off of their rank.


 

To get into contact with someone who can process an Application Interview, fill out the following letter and send it off to the Barony of Guise, to which you will be responded to as quickly as possible.

 

 

(Application for Interview)

Name:

Race:

Age:

 

Discord#:

________________

 

DISENROLLMENT

 

To withdraw membership from the Guild, one must locate the nearest official and issue a notification of resignation. To which point, it will be processed through to the Guildmaster, who then officializes the resignation, the retired Adventurer’s registry is archived and their badges retaken.

 


Link to post
Share on other sites

((I’d join this if I wasn’t busy with my current personas, hopefully it’ll still be active in a few weeks if I decide to join a guild))

Link to post
Share on other sites

Name: Sigismund Bihar 

Race: Human, Haeseni 

Age: 15

 

Discord#: UwU

Link to post
Share on other sites

Name: Iggy

Race: Goblin 

Age: 20

 

Discord#: Kino EDEN#3331

Link to post
Share on other sites

[!] An Elfess seem stair at the parchment upon the notice board for a long time before simply state “My teach was apart of this in Belvitz so long ago.... I’m follow da short lads steps!”  With that she’d begun set off to try make that of an appointment.

 

 

Name: Naera

Race: High Elf 

Age: 36 or so

 

Discord#: DarkElfs#1259

Link to post
Share on other sites

Name: Elanaril

Race: Dark Elf 

Age: 195

 

Discord#: You got it.

Link to post
Share on other sites

 

Name: C. E. Herbert

Race: Human

Age: 25

 

Discord#: You’ve got it already.

Link to post
Share on other sites

Name: Urthun Drumm

Race: Dark Dwed

Age: 105

 

((Discord#: You got it))

Link to post
Share on other sites

On 4/11/2020 at 12:50 PM, Balthasar said:

Name: Gawain aep Cynan

Race: Human

Age: 25

 

Discord#: Balthy#6909

 

On 4/11/2020 at 1:01 PM, seannie said:

Name: Sigismund Bihar 

Race: Human, Haeseni 

Age: 15

 

Discord#: UwU

 

23 hours ago, Joe the Space Marine said:

Name: Merwyn aep Cynan
Race: Human
Age: 24

 

Discord#: baron#5804

 

21 hours ago, DarkElfs said:

[!] An Elfess seem stair at the parchment upon the notice board for a long time before simply state “My teach was apart of this in Belvitz so long ago.... I’m follow da short lads steps!”  With that she’d begun set off to try make that of an appointment.

 

 

Name: Naera

Race: High Elf 

Age: 36 or so

 

Discord#: DarkElfs#1259

 

23 hours ago, TheBelidle said:

Name: Claudius II

Race: Human

Age: 31

 

Discord#: TheBelidle#0064

 

19 hours ago, PapiZapii said:

Name: Elanaril

Race: Dark Elf 

Age: 195

 

Discord#: You got it.

 

13 hours ago, DahStalker said:

Name: Connie 

Race: Human

Age: 19

 

Discord#: you got it 

 

8 hours ago, Knightei said:

Name: Urthun Drumm

Race: Dark Dwed

Age: 105

 

((Discord#: You got it))

*A note is left below each applicants form, with it is a guide to the guild’s land, situated just East of New Reza on the path towards Kaedrin. ”Your application has been processed. To schedule your interview send word to myself, or find our office in Haense, or the headquarters itself in the Barony of Guise.” -Armande de Falstaff, Guildmaster.

Link to post
Share on other sites

On ‎4‎/‎11‎/‎2020 at 8:16 PM, cruzazul said:

Name: Halred

Race: Adunian

Age: 25

 

Discord#: Barboosa#9514

 

Link to post
Share on other sites

On 4/12/2020 at 5:37 PM, efeboztepe said:

 

A letter would arrive at Halred’s residence, bearing the Varendozic adventuring seal. “Thank you for your interest in the guild. If you would like to arrange an interview seek myself or another guild member out. We can be found in Haense, Helena, and the Barony of Guise outside of Kaedrin.” -Armande de Falstaff, Guildmaster 

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...