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[Shelved][✓] [Lore Addition] Air Evocation- Alter Humidity


Booklight12
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Alter Humidity (Non Combative/Combative)

 

Description

It is well known that the barrier between Air and Water is not a bright line. Any competent air evocationist will know that within the air itself moisture varies on a spectrum. From the dry desert air to the humid swamp air, an air evocationist will often find themselves first casting their magic based on the climate around in their immediate surroundings. Through experimentation the air evocationist will find that they can alter the properties of their air to a desired combination of temperature, humidity, density, and velocity, etc. This spell acts as the bright line partitioning air evocation and water evocation allowing an air evocationist to cast a limited overlap in the quantity of water particles which augment their spells.

 

Mechanics

This spell does not take a certain amount of emotes to cast as it acts solely as an augmentation to all pre-established air evocation spells/abilities (Combative and Non-Combative). An air evocationist is now able to increase the humidity of their air to such a degree that they may create a mist that can douse fire, but the quantity of water particles in their casted air cannot break the threshold of water evocation by becoming liquid. The temperature can be lowered to such a degree to create snow; but this snow cannot have so many liquid globules in it to become hail, or ice when cast below freezing point. It is also of note that because air evocationists primarily study the flow, and nature of air as a force; snow they may now cast must have an air flow directing it, or else these water particles will simply fall due to its heaviness.

 

Redlines

  • Cannot create liquid, ice, or hail, or snow balls; instead the air evocationist is limited to unconnect particles that can never combine into a larger structure.

  • Snow cannot be cast by itself without simply falling to the ground. An air evocationist can only direct the snow if it is accompanied by a current of air.

  • Following all redlines and mechanics of regular air evocation spells, Alter humidity is simply an augmentation to these pre-established abilities for aesthetic or utilitarian purposes.

Edited by Booklight12
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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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