Jump to content

[✓] [Alchemy Addition] Alchemical Fishing


ArcaneChicken
 Share

Recommended Posts

 

ALCHEMICAL FISHING

Brews to help with FISHING!

                                                                                                    

 

 

Name of potion:

[T1] Minute Meats

 

Brief Description:

 

A salt that when sprinkled onto the meat of animals would begin to cook the meat. The salt takes the appearance of red sand. There is no noticeable taste produced from the heat salt.

 

Recipe:

 

N/A (base)

Mundane: Swiftness x1

Mundane: Heat x2

Earth: Connection x1

Fire: Balance x2

 

Process:

 

Begin by grounding up the Swiftness and Balance symbols into a fine powder. Once grounded thoroughly, add Connection to the powder. Mix until the powder becomes more granular. Pour the heat salt into a container that is able to be sealed.

 

Effect:

 

Sprinkling on fish or other animal meats would cause the meat to begin to cook. The heat from the salts is not enough to start a fire, but would be able to cook the meat thoroughly. Over the course of [2] emote the salts would be able to cook a whole fish or a slab of meat.[1 emote to apply and heat up, 1 emote to finish cooking.] The salts begin to react as they touch the raw meats and heat up nearly instantly. As the salt heat heats up the meat would begin to cook until the salts dissolve into the meat which would indicate that the meat was thoroughly cooked. The salt would have to be sprinkled somewhat evenly on the meat to cook thoroughly.

Redlines:

 

Spoiler

-Its only use is to cook edible meat

-Does not react to living creature's or any other organic matter that would be living. 

-Cannot be used to bring harm to ANYTHING

-Tier one (common)

-Not ST signed

 

 

Name of Potion: 

[T2] Fisher’s Lure

 

Brief Description:

 

A concoction inspired by the desire to be able to catch more fish. This potion takes the appearance of grounded fish. The smell of the concoction is akin to that of a fish market.

 

Recipe:

 

Chum / Grounded Fish (Base)

Mundane: Strength x2

Mundane: Courage x1

Mundane: Peace x1

Mundane: Endurance x1

 

Process:

 

Mix thoroughly the Water Strength into the Chum within a container. The Courage, Peace, and Endurance symbols can then be added to the Chum. Once these symbols are added, begin to mix the chum to dissolve the symbols. Cork the container to seal the alchemical concoction. The potion would begin to reek of fish becoming stronger the more it is mixed, until finished.

 

Effect:

 

When in contact with water the potion would affect nearby fish luring them to the bait. This area of effect would be 5 meter radius. Fish would calmly swim to the bait and ignore other fish that were also lured in. This potion would last until the chum has been consumed. 

 

Redlines:

 

Spoiler

-Does not work on fish greater than 50 lbs

-Does not work on ‘fish people’

-Tier two (common)

-Not ST signed

 

 

Name of Potion:

[T3] Lucid Waters

 

Brief Description:

 

A potion that allows one to peer into the depths of water much further and better than what could normally be seen. The mixture is similar in color to that of ivory, whilst also looking viscous. 

 

Recipe:

 

Fish Oil (Base)
Mundane: Clarity x4
Mundane: Light x2
Water: Endurance x3

 

Process:

 

Bring the fish oil to a boil and begin adding and stirring the Clarity and Light symbols. Then add the Water Endurance to the mixture and stir until the solution turns into a viscous ivory colored mixture.

 

Effect:

 

Once poured onto eyes a lens would form on the surface of the eye after a few moments. The user would be able to peer into murky waters. The murkiness of water caused by small debris would be less apparent making the waters appear clearer. From the surface the potion would allow sight for up to 8 meters in water. This effect lasts up to 2 narrative hours. If applied to a lens the sight would be reduced to 4 meters in water but for a more permanent effect.

 

Redlines:

 

Spoiler

-Does not light up water to make you able to see in completely dark waters.

-Cannot  see through solid objects in water.

-Has to be poured onto eyes. If the user is already underwater, resurfacing to use the potion would have to occur. 

-No alchemical effect if drank

-Tier Three (common)

-Not ST signed.

 

 

                                                                                                    

 

 

 

Link to post
Share on other sites

Unironically pretty neat, more everyday common recipes are good.

Link to post
Share on other sites

TOO OP! (+1)

On a more serious note, this seems like some snazzy RP stuff. At the bare minimum, it is more useful than Thornskin.

Link to post
Share on other sites

40 minutes ago, Pengin said:

TOO OP! (+1)

On a more serious note, this seems like some snazzy RP stuff. At the bare minimum, it is more useful than Thornskin.

😔thornskin slander. . .

Link to post
Share on other sites

FIZH

 

Link to post
Share on other sites

This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...