Jump to content

The New World and You: A Teaser

 Share


MrZombez

Recommended Posts

A big problem I have with wiping all items, is that all written books will be gone... I have almost two-hundred unique player written books in my library alone. I could care less about my minas, or my other items, but the thing that would ruin it for me is that all books would be gone. From old journals to guides, history books to fiction and poetry, everything would be deleted.

That should be saved! That is a real treasure!

Link to post
Share on other sites

That should be saved! That is a real treasure!

The problem is that you can't copy it with worldguard because it uses the bookworm plugin.

So every book will need to be transported separately.

Link to post
Share on other sites

Unless I am very misinformed, books are kept on a data file, so they can be brought back into any world. I don't know if this is true, I may be wrong. If, however, I am right, all books are recoverable, and will more than likely be available in a library in the New World.

Link to post
Share on other sites

Thank you for bringing that up, I have edited my post with my opinion on what should happen. Please note this is solely mine, and not the decision that will take place. We will take into account player preference before making any sort of decision on this.

Regards,

MrZombez

I agree with you on your opinion. Only thing that could be kept is of course skills, since if a character travels to the new world or whatever, they still keep the skills.

However, if we are to create new characters for the new world, then skills should be wiped.

Link to post
Share on other sites

Unless I am very misinformed, books are kept on a data file, so they can be brought back into any world. I don't know if this is true, I may be wrong. If, however, I am right, all books are recoverable, and will more than likely be available in a library in the New World.

Maybe the books are in a data file, but it will be a lot of work to restore all books, and restore the books that need to be restored (Not failed attempts, empty books etc.) I doubt that the GM's will do that if it's possible.

Link to post
Share on other sites

A big problem I have with wiping all items, is that all written books will be gone... I have almost two-hundred unique player written books in my library alone. I could care less about my minas, or my other items, but the thing that would ruin it for me is that all books would be gone. From old journals to guides, history books to fiction and poetry, everything would be deleted.

But RP wise if you are feeing for your life you would take a book or two and some food. You couldnt possibly take a whole library with you. THough out of character I can understand, I have written a few books and it would be unfortunate for them to be lost forever but all of aegis is going to be lost, even if it doesn't have any books of its recorded history you can make more. You can find people and ask them about what they remember of Aegis and collaborate all the data into a few books as a tribute to the continent that is no more.

[written before the other comments had loaded]

Link to post
Share on other sites

Wiping skills are, in a way, good seeing as the skills has been exploited quite much recently. I get really annoyed when I see a lot of people running around with like level 70 swordsmanship -_-

Link to post
Share on other sites

I'm looking forward to what ever happens and the new world, but it sucks that 1.9 has now been deemed as 1.0 by Notch and won't be released till next month (( And I recall native i think saying it'd take atleast 1 month after 1.9 to implement the changes )), Items i can deal with losing, even though I have been stocking iron with all my time for the last 2 weeks for my knight order.

but minas I'd be a bit sad about, I have been killing everything I can since I started playing about a month ago and haven't even managed to hit 6k minas yet, houses I've seen in the new part of the human capital are 8k minas. I personally find Minas hard to earn seeing as how it seems the easiest way to make them is to set up a shop, something I've been saving up to buy a plot of land to set up. Maybe if more shops bought Items and such it'd be a bit easier to make minas,

I've headed into Al'Khazar multiple times with an inventory full of stone, cobblestone, wooden planks, stone bricks, and a bunch of other materials and tried /shouting to see if anyone wanted to buy. I also do /shop find on items I am trying to sell, but alot of shops don't seem to buy many items. Alot of people also don't want to buy easy to get materials like all the ones I've been trying to sell, and obviously I'm not going to sell my iron I'm trying to save up.

My point is, maybe keep minas, or make em a tad easier to make in the future, encourage shops to buy goods instead of just selling them. Or create a demand for base Materials that no one else wants to buy cause they just go get their own when they need em.

Link to post
Share on other sites

I've already seen people trying to buy up diamonds in bulk and what not, what good does it do to have a bunch of ppl bringing over loads of diamonds?

Do the people with loads of diamonds currently impact your life in any way? Are you unable to get any diamonds because they all go to these people? No, not at all.

What are people afraid of? You're here to develop and play your character.

I alreadyHAVE...

If you're a mega wealthy merchant, what is to stop you from doing it again?

The thought in the back of my mind that it'll all happen again someday, and i'll have to start over again. Imagine playing a game where at level 20 of an XX level system, the whole game resets.... And you play up to level 20 again.... and then it resets again. Eventually you get tired of the same thing, and quit.

It is your characters profession, and should be viewed as an interesting challenge with many new rp opportunities, not as: "wow this is unfair that I can't sit back on my wealth anymore."

It is kind of unfair, and you know it's going to be complete chaos if there was a reset. X-rayers will fill the public mines instantly, they'll have all the diamonds. People will be Xraying but trying to make it not look like they're x-raying, they'll see people 'full cheat' with x-ray dig straight down to a diamond deposit, and then they'll dig right to them and rob or kill them for the diamonds they saw them take, etc.

I'd rather not have to see that. As is, i've N E V E R seen a diamond in a public mine. Except briefly when you needed a diamond pick to get them, and 50 mining to use a diamond pick. The x-rayers ALWAYS get them. Every diamond I have now, I've worked for and purchased. It would suck a lot of fun out of everything if I had to do it all over again, and i'll always be wondering 'they just gonna do this again when MC is totally released, won't they?', so i'll play my character differently, i'll probably turn to banditry or something, and that's just not as enjoyable as being able to provide for friends&family.

I view people in this boat as a max lvl character in an MMO that has alot of money and everything they need, but fail to 'play' as much as they once did, instead just sitting back and using the game as a social tool, and raid every once in a while.

What's wrong with using the game as a social tool? You're essentially describing what I do now. I no longer have to travel the land looking for deals and places to sell goods and providing that and earning money to buy the other stuff I want, i've already done that... so what do I do now? Mainly be social and look for RP. To suddenly be transformed into someone punching leaves for wood planks and sticks... that would be awful.

Link to post
Share on other sites

Alright, I had hoped it would explain itself, but let me elaborate.

Sets/Bags/Packages, whatever you want to call them, work in a very simple, one time way. Now I haven't had time to come up with a complete list of Sets, so bear with me.

Thanks for clarifying, and while I can say I don't like the idea (nothing against you of course) I can say that I like it better than 'haha, go punch some leaves, everyone's got nothin!'.

I just know that if we let everyone takes a bunch of items and minas, then it will be no different then how the server is now. There will be blurred classes, and new players will join into a place where they have nothing and are potentially abused until they earn their keep(OOCly), and players who have played for a while are the equivalent of a God compared to others.

I think the server is kinda good right now. I also haven't seen many people abusing new players, I actually see a lot of charity. Me and Arkensald grow food to put in a free kitchen to feed the hungry who might be halfway to al'khazar from the temple, and in need. If we see them in person, we get them some supplies and stuff to get started.

Essentially we do what these sets would do, only it comes from us and not a selection made at the spawnpoint. It's charity and it's fun, for us anyway. I know you said you care not for people complaining about losing time invested or having to spend more of their time, but a full reset would be a 1-2-potential knockout combo here. We're already having to rebuild the inn from scratch, but if we had to work for weeks to get the money, to get the gear, to get the supplies, to do so, it's just going to take so much effort to start being able to give back again.

I truly hate the argument that RP will be ruined by lack of items. Clearly you were not here for Day 1 release,

I think it's not that RP as an entirety will be ruined, but someone's PERSONAL RP might. As to point #2, you're right, I was not.

I let my character's interactions shape him. When I wrote my bio, it was intentionally vague for this purpose. Walking down a road at night ,i got attacked by and killed a spider. I then saw a sign...

"Tired travellers DIE!

Free shelter AHEAD!"

...and I wandered into the inn. I met the owner, he gave me some food to cure the spider bites. We talked for a bit, a couple other folks popped in for a couple ales, they talked and stuff. I thought that was just amazing. When the owner learned I was REALLY new, he passed me an iron sword and a bit of leather.

Fast forward several RL months, and i've bought a room at the inn, loved it (and the server) so much that I donated to stop it from being griefed by people smashing out the lights, and now _I_ am the guy who's got food and comfort waiting for the needy (mostly human, since the other races split off the road by then, but still) to stop by.

Now again, i'm not saying ALL RP WILL BE RUINED IF I GOT NO ITEMZ!!!!!11111, but i'm saying my personal RP would be impacted.

Also to the arguement of a clean slate, that people with things are elevated to god status, and such... If it wasn't for these 'god status' people, I would've had nowhere to spend my minas once I earned them. I killed some monsters, I did some fishing and cooking, I farmed and sold some bread.... and with that money, I BOUGHT my iron and BOUGHT my diamonds, From yahgy, ariana's shop in laurelin, that 'shop of plenty' halfway between the crossroads and marketplace, etc.

If these players WEREN'T already there, WEREN'T already established, i would've had no place to spend the money I earned, and I wouldn't have been able to spin a bit of business sense, into the mini-empire I have today.

That's all i'm trying to communicate. I was not abused for being new, and the people who were already there and established, actually helped ME become established, with their shops and things. That's why i'm so against an entire wipe.

Link to post
Share on other sites

I think skills should be kept and donator money should be kept but normal money and items shouldn't.

Link to post
Share on other sites

That is your opinion and I completely respect it, and also understand why you would be upset. I am also merely posting my take on the situation as well, and I could be completely wrong, its just how I view the current situation.

As far as the thing about diamonds, you're right, it doesn't affect me directly, because my character has no use for diamonds. He is a goblin (goblins are not adept fighters, physically) so he opts for leather armor/bow only as far as combat goes. If you stop playing your character, where is the fun (this is a general statement, not aimed at anyone)? And with the MMO comment, I was merely implying it does more harm than good. For example, say several influential merchant(s) become wealthy and then begin slacking in their role as a merchant, this makes it harder on other players, and just having a load of materials (that are rarely checked) dumped into a ghost-shops inventory just takes away from the experience/immersion. Said merchant(s) begin giving hand outs to their friends/allies, which further takes away from the economy, and opportunities for newer players/middle class, forcing to them to look for groups/guilds with the most handouts. I am aware of many merchants that did very well for themselves and now stop playing in that role as much (e.g. strictly selling instead of buying). But while there is nothing wrong with them wanting to change up what they are doing, some just continue to sell and dominate the market with their vast fortunes if they decide to barely maintain their shop. There is nothing wrong with sitting around and chatting with friends, but when you stop playing your character, then it just takes away from the overall experience (again, my opinion, and speaking strictly in generalities).

Though I wholeheartedly agree with what you are saying in that regard (mining problems), i really don't see the admins just resetting minas/items only and then leaving players to their own devices.

I agree that the threat of constant resets would make anyone weary, but wouldn't having everything you need make you equally bored (just my take on it)? Personally, if I were to have multiple stacks of diamonds sitting around, I wouldn't have any real motivation to keep being a merchant, and would instead just sit around chatting all day, occasionally getting involved when there are server events. In my opinion, it just sucks for new players when a market is so saturated, that it just makes it difficult for them to get the same experience everyone else once enjoyed.

EDIT: Please, I don't want this to turn to flaming or anything of that nature, would just like to have an interesting discussion about it

Link to post
Share on other sites

Oi...don't want to lose every single one of my damn items I spent hours gathering. I have over ten chests of items and have spent some hours underground in my plot...I'm not lazy, a lot of people on the server(THIS ISN'T AN INSULT DON'T TAKE IT THAT WAY) haven't worked their ass off like me. I would LOOOOVE to be given the chance to get all my items over. But what I'm proposing is one way trip over, keep an inventory of items and give everyone the chance to store their stuff before they get no rp killed, jumped by a pigman, lag killed by zombie hordes or anything like that. The double chest would work even better because then we would be able to access these chests for a while as we set ourselves up with a new place of living. In fact, I would really love it if Aegis just stayed for a nice long while after the new continent/world is discovered. Would be great if Aeriel was like "Hey people, a few Elven weeks, sh*t gonna go down, better start movin'!" Honestly, that pack idea does really bother me with all the work Ive put in.

Link to post
Share on other sites

For example, say several influential merchant(s) become wealthy and then begin slacking in their role as a merchant, this makes it harder on other players, and just having a load of materials (that are rarely checked) dumped into a ghost-shops inventory just takes away from the experience/immersion. Said merchant(s) begin giving hand outs to their friends/allies, which further takes away from the economy, and opportunities for newer players/middle class, forcing to them to look for groups/guilds with the most handouts. I am aware of many merchants that did very well for themselves and now stop playing in that role as much (e.g. strictly selling instead of buying).

Well, it's not like i'm "HAI! WELCOME TO AEGIS! HERE'S A DIAMOND SWORD!!", I do know how much an iron weapon and some leather can help when you're new. Also, I never really formed a guild for handouts, but i'm friendly with my friends, if that means anything. Also, you kinda brought up something I think should be pointed towards.

Now that i'm fairly successful, i've started doing something I really didn't do much of before... buying things. Not a ton of things (i once was set to buying iron ore((trying to train blacksmithing)) and forgot a max number, and some guy dumped off 950 ((when stats got temporarily halted)) pieces and brought my minas from 30k to 1500), but enough that someone could go 'hey, if I need some money, I should look out for feathers or flint or eggs or leather on my travels', so they could sell em to me.

I have money to do this now, but if everything was taken away, I can tell you my shop would be a 'sell only' shop for the forseeable future.

I agree that the threat of constant resets would make anyone weary, but wouldn't having everything you need make you equally bored (just my take on it)?

Maybe i'm shallow, but I find that having everything i've wanted, makes me satisfied, not bored.

In my opinion, it just sucks for new players when a market is so saturated, that it just makes it difficult for them to get the same experience everyone else once enjoyed.

Honestly, I feel this saturated market, is what allowed me to do what i've done. Find ways to earn some minas, find places to spend the minas, and make what I want with the things i've bought.

Link to post
Share on other sites

On one hand i've been holding onto 1000 moss cobble, stacks of coal ore, soul sand, stacks of sticky pistons etc. for simply building up the orc nation of Krugmar in the next map and would hate to lose it...on the other hand i agree with Tabula Rasa for the overall experience of the rp.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...