kujo_ 2510 Share Posted April 4, 2023 Lore Page: https://www.lordofthecraft.net/forums/topic/187772-%E2%9C%93-arcane-feat-addition-atronach-limbs/ Purpose: I noticed that atronach limbs have non-combative, elemental traits to them all with the exception of telekinesis. This amendment aims to give them something more substantial than a temporary combat strength buff while closer aligning them with the capacity of other atronach limbs. Original Spoiler Strength [Combat/Non-Combat] - While telekinetic atronach’s cousins are fluent in a particular evocated element, the telekinesis atronach possess vast strength rather than a casting ability. This trait carries onto atronach limbs forged from the powers of telekinesis, granting the wearer great strength they did not possess before. Mechanics Strength permits one with a Telekinesis Atronach arm bolstered strength akin to that of an orc in that specific limb. The strength, however, is not constant, requiring some form of activation. Strength requires two emotes to activate and can be maintained for eight emotes before fading. It can be used after a ten emote cooldown. When not using Strength, a Telekinesis Atronach Limb has the same strength of the wearer’s base strength. Amendment Spoiler Telekinetic Affinity [Non-Combat] - While telekinetic atronach’s cousins are fluent in a particular evocated element, the telekinesis atronach possess vast strength. This subdued trait carries on to atronach limbs forged from the powers of telekinesis, granting the wearer strength to manipulate objects as if they moved on their own. Mechanics Telekinetic Affinity allows for the wielder of an Atronach Limb to manipulate objects within a [3] block radius; be that to make items float, move heavy debris out of the way, open doors on their own, etc. This cannot be used combatively. The wielder cannot manipulate objects larger than themself. While smaller animals can be moved, players cannot. Again, this cannot be used combatively. The heavier an object, the slower it travels and more difficult it is to move. Objects traveling at high speeds (anything faster than a thrown ball) cannot be suddenly stopped. Multiple objects can be moved at once, but their combined weight cannot exceed the user's racial strength. A Telekinesis Atronach Limb has strength equal to a voidal mage's base limb strength. Link to post Share on other sites More sharing options...
DISCOLIQUID 2702 Share Posted April 4, 2023 No more busted Orc strength limbs, yay! Link to post Share on other sites More sharing options...
Cat Evocation 3728 Share Posted April 4, 2023 NOOOOOOOOOOOOOOOO HOW ELSE AM I GOING TO POWERGAME AAAAAAAAAAAAAAAAAAAAAAAA Link to post Share on other sites More sharing options...
Valannor 6405 Share Posted April 4, 2023 The hero of (our) Time Link to post Share on other sites More sharing options...
Mescaffier 6197 Share Posted April 4, 2023 what about the other limbs having some combat utility, like earth being able to form itself into a blade n shi Link to post Share on other sites More sharing options...
lemonke 6014 Share Posted April 4, 2023 WHEN YOU NEED A HEROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Link to post Share on other sites More sharing options...
Lord_of_losers 1546 Share Posted April 4, 2023 19 minutes ago, TreeSmoothie said: what about the other limbs having some combat utility, like earth being able to form itself into a blade n shi im 90% certain they can’t do that as the limb elemental affinities are all listed as non combat and say it cannot be used in combat, iirc in the redlines Link to post Share on other sites More sharing options...
ClassyDryad 2368 Share Posted April 4, 2023 I agree with the change, though I don't think telekinetic limbs should have better telekinesis that actual tier 5 transfigurationists. It should either be equivalent to move object for a tier 3 transfigurationist like the other limbs are or the spell should be buffed as well. Link to post Share on other sites More sharing options...
Lord_of_losers 1546 Share Posted April 4, 2023 4 minutes ago, ClassyBells said: I agree with the change, though I don't think telekinetic limbs should have better telekinesis that actual tier 5 transfigurationists. It should either be equivalent to move object for a tier 3 transfigurationist like the other limbs are or the spell should be buffed as well. I kinda agree with this and think a more appropriate alternative would be to just give the limb Alter Position, if that’d be better - which if I recall is already a T3 spell. This whole topic was brought up recently actually and if you want to read it word search for “telekinetic” in the story team disc Link to post Share on other sites More sharing options...
sam33497 7356 Share Posted April 4, 2023 bros...... it's so over Link to post Share on other sites More sharing options...
exogens 934 Share Posted April 4, 2023 I said something stupid Link to post Share on other sites More sharing options...
Samler 1565 Share Posted April 5, 2023 I would prefer to see a specification that the strength would be affected by voidal weakness or similiar effects. As well as the telekinetic manipulation be nerfed down to equalivant of a T3 Transfigurationist. As I read it, sounds as it is better than a T5 transfigurationist, which is weird. Link to post Share on other sites More sharing options...
High_On_Math 449 Share Posted April 5, 2023 When you pay extra to get an orc strength limb that you think is really cool and people decide that your atronach limb should now have no combat special effects because they want you to die apparently Link to post Share on other sites More sharing options...
LoTC's Next Top Model 1628 Share Posted April 6, 2023 On 4/4/2023 at 10:43 PM, High_On_Math said: When you pay extra to get an orc strength limb that you think is really cool and people decide that your atronach limb should now have no combat special effects because they want you to die apparently currently, it is purely optimal to have all four of your limbs removed and replaced with tk atronach limbs. there are no downsides. there is no reason to use any other arm, including organics. this change is desperately needed. Link to post Share on other sites More sharing options...
kujo_ 2510 Author Share Posted April 12, 2023 On 4/4/2023 at 3:46 PM, ClassyBells said: It should either be equivalent to move object for a tier 3 transfigurationist like the other limbs are or the spell should be buffed as well. On 4/4/2023 at 3:52 PM, Lord_of_losers said: a more appropriate alternative would be to just give the limb Alter Position, if that’d be better - which if I recall is already a T3 spell. On 4/4/2023 at 9:06 PM, Samler said: I would prefer to see a specification that the strength would be affected by voidal weakness or similiar effects. As well as the telekinetic manipulation be nerfed down to equalivant of a T3 Transfigurationist. ty for feedback! changes applied but lmk if i missed something Link to post Share on other sites More sharing options...
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