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[✗] Telekinetic Limbs Amendment


exogens
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Lore Page:

https://www.lordofthecraft.net/forums/topic/187772-%E2%9C%93-arcane-feat-addition-atronach-limbs/
 

Purpose:

I have noticed that Atronach Limbs have Elemental Traits and the Base-Descendant strength applied to them except the Telekinetic ones, which for some reason, despite it being enchanted Non-Combative traits (Lesser-Like Enchantment), for some reason makes the one with those limbs have void-weakness, which makes absolutely no sense, especially where the rest do not have such redlines. Instead, it would be like the Base of their race strength normally, just like Animatii Arms. It feels like this amendment originally was written just to slap a disadvantage for no reason other than to nerf it. It was clearly stated the powers have no combative advantage at all.

Original:

 

Spoiler
  • Telekinetic Affinity allows for the wielder of an Atronach Limb to manipulate objects within a [3] block radius; be that to make items float, move heavy debris out of the way, open doors on their own, etc. This cannot be used combatively.
  • The wielder cannot manipulate objects larger than themself. While smaller animals can be moved, players cannot. Again, this cannot be used combatively.
  • The heavier an object, the slower it travels and more difficult it is to move.
  • Objects traveling at high speeds (anything faster than a thrown ball) cannot be suddenly stopped.
  • Multiple objects can be moved at once, but their combined weight cannot exceed the user's racial strength.
  • A Telekinesis Atronach Limb has strength equal to a voidal mage's base limb strength.



and in the general page:

Atronach Arms/Hands

Arms can be forged from fire, water, ice, air, and earth elements. The limbs themselves hold very little magical potential, only able to perform weak magical art. The strength of the limbs themselves is typically around that of a typical descendant, save for telekinesis limbs which are much stronger. Partial limbs may also be made, be it from the elbow down, or just a hand. Notably however, minute details such as individual digits cannot be crafted on their own.


Amendment: 

Spoiler
  • Telekinetic Affinity allows for the wielder of an Atronach Limb to manipulate objects within a [3] block radius; be that to make items float, move heavy debris out of the way, open doors on their own, etc. This cannot be used combatively.
  • The wielder cannot manipulate objects larger than themself. While smaller animals can be moved, players cannot. Again, this cannot be used combatively.
  • The heavier an object, the slower it travels and more difficult it is to move.
  • Objects traveling at high speeds (anything faster than a thrown ball) cannot be suddenly stopped.
  • Multiple objects can be moved at once, but their combined weight cannot exceed the user's racial strength.
  • A Telekinesis Atronach Limb has strength equal to their playable race.

 

Atronach Arms/Hands

Arms can be forged from fire, water, ice, air, and earth elements. The limbs themselves hold very little magical potential, only able to perform weak magical art. The strength of the limbs themselves is typically around that of a typical descendant. Partial limbs may also be made, be it from the elbow down, or just a hand. Notably however, minute details such as individual digits cannot be crafted on their own.

 

However, here are some weaknesses you may apply on all arms if needed.:
No touch senses are felt with such arms.

Could not use the spell of the arms if exerting effort more than a strength of a voidal mage. (Eg. Carrying a heavy object with said hand.)

 

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The lorepage also still says that telekinesis limbs are stronger than other atronach arms, the opposite of which is currently true. Might want to amend that as well

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6 minutes ago, sam33497 said:

The lorepage also still says that telekinesis limbs are stronger than other atronach arms, the opposite of which is currently true. Might want to amend that as well

Thanks for telling me that, added it also into the amendment list

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In before LT responds by nerfing the other arms too.

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This lore has been denied. 

 

Strength in description clarified, otherwise unchanged.

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