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Masquerade of Veist


Gaea_Foundation

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Spoiler

This event is part of a series of events meant to introduce some of Nor'asath's allies with the concepts of spiritualism, starting with events very similar to events the city thinks others would do that will progressively change more and more to match a typical event held within the city!

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"Beneath the captivating guise of a masquerade, secrets dance and whispers entwine, concealing the enigmatic essence of untold stories."

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Prepare to step into a realm where masks conceal identities, and anonymity reigns supreme. This extraordinary gathering shall embrace the unknown, where hidden desires and clandestine encounters converge in an atmosphere of sophistication and mystique.

 

Dress yourself in opulent attire, your finest evening gown or impeccable tuxedo, and adorn your visage with a mask, your most exquisite facade. Under the stars and moon of Nor’asath, all shall be whisked away into a realm where fantasy and reality merge.

Upon arrival, guide yourself to the ballroom within the palace, a grand hall. The air will be filled with enchanting melodies, beckoning you to immerse yourself in the graceful movements of the waltz, or perhaps to sway to the rhythmic beats that echo through the night.

Beneath the veil of secrecy, connections shall form, alliances may arise, and memories that will linger for eternity will be forged. Engage in enigmatic conversations, exchange glances with mysterious strangers, and allow yourself to become lost in the intrigue of this ethereal celebration.

 

The Twist

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"Silent shadows weave their intricate dance, as whispered secrets echo through the corridors of espionage, where truth and lies become indistinguishable."

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In the depths of the grand ballroom, a veil of intrigue unfurls, shrouding the dancers in an enigmatic dance of secrets. An ethereal addition, whispered only among the chosen few, has bestowed an air of mystery upon this evening's revelry.

 

For those daring enough to partake in this enigmatic game, a singular destiny awaits. Each entrant receives a number, a mystical emblem of their identity, bestowed upon them in utmost secrecy. To further accentuate their participation, a delicate pin is tenderly placed in their hair, a silent signal to others who are intertwined in this game. And there, held gently in their hands, lies a piece of paper, an instrument for unraveling the unknown.

 

The game's riddle begins to take shape as each player finds themselves adorned with their own unique number. Their mission, veiled in a dance of shadows, is to approach others bearing the elusive feather, their movements a delicate symphony of intrigue. While the waltz weaves its hypnotic spell, a clandestine dialogue unfolds. Whispers disguised as questions escape their lips, weaving a tapestry of deception and truth. In this ephemeral dance, each player is permitted to inquire about their counterpart's enigmatic number, but only the veiled truths will reveal the path forward. For within this nocturnal ballet, one answer may hide a tantalizing lie.

 

Yet, caution must be their closest confidant, for hidden amongst the revelers are enforcers, masterfully disguised, their watchful eyes meticulously scanning the dance floor. Any deviation from the shadows, any flicker of exposure, will mark their downfall, a resounding failure within this seductive game.

 

As the night draws to a close, ink meets parchment, and each player transcribes their guesses, etching their suspicions into the darkness. Names and numbers intermingle in a final act of intuition and deduction. The notes, bearing their secrets and uncertainties, find their resting place in a hallowed sanctuary, chosen to hold these cryptic confessions.

 

In this ballet of intrigue and subterfuge, where truth intertwines with deceit, a mystifying dance unfolds. The allure of the unknown beckons, and those who dare to step into this realm shall forever be entwined in the legend of Veist's enigmatic game.


 

Spoiler

OOC Rules:

Those playing the game must set their persona name to a unique alias; ie ‘The Crow’ or ‘The Owl’ etc

Upon entering the ballroom, players of the game must do [/status casting] so that others may find them as fellow players of the game

 

When given a number, they must keep track of it, but never share it outright.

 

When meeting with others playing the game, you may each ask each other 3 questions about their number. Two of them must be answered with truth, however one of them may optionally be answered with a lie.

 

These questions must be asked and answered whilst dancing to the music and done in #w

Whilst violating these rules is allowed, if they are caught by any of the ‘enforcers’ that are disguised as fellow players, they will be immediately disqualified

 

When a player needs to leave the dance, log off, or the event has ended- they must write on the paper they were given their guesses as to the number in correlation with the persona’s disguised name ie ‘The Owl - 19 The Crow - 23’

 

Invitations

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Invitations would find themselves to the following realms:

Date: Saturday July 1st 5pm EST

 

King Adrian I of Balian and his citizens @ErikAzog
High Princess Idril Sylaveri of Amathine and her citizens @JJosey

Sohaer of the Silver State of Haelun’or, Luthien Maeyr’onn and her citizens @BlueBudgie

Rex Kybal’Akaal of the Iron Horde and his citizens @Evonpire

The winner of the Twist shall will get a sketch art by @UniBearse of their character in their masquerade outfit!

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A certain Maehr was ecstatic to see the ballroom would be occupied soon.

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A ker look down, then up at the window, then back down again. 
"We've become the high elves....and Veist?"

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“Mmmmm I guess I’ll go… fresh air would do me nice.” Said the Elfess staring at her golden fox mask

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In the Loa’chil clan halls a small musin would be jotting down names he could use. He would pause at one for a while and murmured it aloud “Rodent of Unusual Size… Yes I like this one.”

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