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[✗] [FA] Kûdagronk Pylon Creation + [CA] The Muyakelg


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Spoiler

In the past Muyakelg’s have often been little more than rogue crp machines with nothing more to do than to serve as a shaman’s muscle. This rendition of Muyakelgs is an attempt to trim the fat and confusion of past attempts as well as to force narrative involvement with the Spirits. Muyakelg are encouraged to create more Spirit Champions, empowering Shamans and priming candidates for the magic. This allows them to gain abilities and by enduring other Spirit Champions, or stealing them from other Shamans to reinforce the continuous and conflicting aspects of all the Spirits. 


Panashea’s Notes:

Once a Muyakelg has a Spirit champion for an extended period of time, they can learn some form of Shamanism or be the means by which the Muyakelg lives on, encouraging good behavior on both ends. 

 

Rather than waiting to increase in tier, Muyakelgs increase in power based on how many Spiritual Champions they have collected. Champions can only be collected through RP and maintaining Spiritual sites for other people to create Muyakelg. 

Funky’s Notes:
The goal and objective of Muyakelg shifts from being rogue CRP mechs for shamans to use like pokemon to making them beings beyond a shamans control and understanding. Whilst empowering the Muyakelg to gain followers for their own machinations and designs. Discouraging them from killing, (Even typically ‘Spirit Enemies such as undead’ and rather gaslighting mortals into worship and favor. As anything with a soul can be used for their divine machinations. Though Ancestral Muyakelg are less likely to pursue followers of their old enemies or scorns. Elemental and Immortal Muyakelg are not morally gray creatures. There is only their climb for power.  

 

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TEACHING CLAUSE:


Kûdagronk: Creation is an FA obtainable through a FA teacher or A Spirit Walk {Self Teach FA}. Spiritwalking alternatives like an Animist’s Commune are also sufficient in allowing a shaman with knowledge of the creation of a Kûdagronk Pylon. This allows the [FA] holder to create the Muyakelg Construct of yore. 


An FA Holder is REQUIRED TO POSSESS At Least ONE OF THE FOLLOWING MA'S, FA's, or CA's.
Lutuamancy
Farseer
Witch Doctor
Animism.
Haruspex.
[CA] Muyakelg


PROGRESSION:
T1: Able to utilize and create Small Pylons and Small Muyakelg.

T2: Gained three weeks after acceptance. Able to create Medium Pylons and Medium Muyakelg.

 

T3:Gained seven weeks after acceptance. Able to create Large Pylons and Large Muyakelg.


Compatibility:

Feats/Misc: All that are compatible with deific magics
Void magics: Incompatible
Deity magics: Shamanism, Seer
Dark magics: Blood Magic

FA holders are incapable of directly using the magic of other Aengudaemons like Druidism, Templarism, or Paladinism, or magics incompatible with deity magics like Heraldry.

Spoiler

 

 

Important Terms

[Kûdagronk] Pylon: A shamanic structure that allows shamans to create Muyakelgs. Each type of Pylon requires different rituals to create each respective Muyakelg type. The Pylon is bound to a Muyakelg upon its creation through an Infuser. If the Muyakelg’s Pylon is destroyed, the piloting* spirit will be severed from the physical body.

 

*piloting is an OOC description of a Spirit’s power inside of a physical vessel rather than a manifestation onto the Mortal Plane. In the same way Spirit Shrines are empowered by shamans and latent influence/worship, Muyakelgs are born from this same connection.  

 

Pylons are typically an object embedded with shamanic power. While they only possess mundane durability and effect, they are the source of power and necessary component for Muyakelgs to function.All Muyakelgs possess a pylon. 

Infuser: A Lutaumancer, Farseer, Animist, or Witch Doctor that infuses a physical vessel with a Pylon for a spirit to pilot. 


Infusion: A ritual required for imbuing a physical vessel with a Pylon to create a Muyakelg.

 

Crucible [ST SIGNED]: An item empowered with a blessing or curse to be placed into an Immortal Muyakelg. This allows the construct to bestow curses or blessings.

CRUCIBLE CREATION and MECHANICS:

Spoiler

The Crucible is created by the Shaman over the course of six emotes at any T1 shrine. These items may be up to a foot long or foot wide, but must be able to be inserted into the body of a Muyakelg, which can be accessed from the outside. Example, a simple metallic rod, which is inserted by the Muyakelgs Left Rib-cage and can be removed via Left Rib-Cage. Yes, if one can spot the Crucible, they are fully able to remove it during combat. Rendering it useless to the Muyakelg. 


Only FA holders may create Crucibles, and an Ascended Immortal Muyakelg. And only two Crucibles can be made every OOC Week by either. These items REQUIRE an ST sign.


Each Crucible can only hold Two Abilities from Curses or Blessings. Each Muyakelg can only possess up to Two Crucibles. Each Crucible will state what TWO effects it has had embedded into it. 

Muyakelg: The Muyakelg is a shamanic construct piloted by a Spirit. A Spirit tethers to their construct through the use of Pylons. Pylons function akin to totems, allowing the Spirit’s power to influence the Construct.A Muyakelg may be made of any mundane materials, allowing Shamans to create many identities and aspects for their patrons.

 

Muyakelgs are capable of synthetic speech through any haruspex artifact or shamanic artifact capable of sound that they can hold.For example, a Muyakelg of Freygoth may speak through a swarm of bees, a constant buzzing and shifting of insects to form speech. An elemental Muyakelg of flame, whilst holding an Animist’s tooe, will speak through the crackling fire. Whilst an Ancestral Muyakelg will typically speak from a maw fashioned to their form. Shamans can always craft a mouth for a Muyakelg to speak through during Pylon creation.

Ascended Muyakelg: A Muyakelg that has gained enough Spirit Champions to empower them in the Spirit Realm. This is reflected by greater abilities in the Material World.

Spoiler

Medium Muyakelg have abilities that require them to have gained a follower long enough to increase their power. Abilities will be marked at the beginning with a number. This is how many followers they will require to gain these abilities. This is further explained in their own section of this lore piece in addition to Ascending mechanics.


Kûdagronk Pylon Mechanics 


The Infusion ritual to create a Pylon requires a Shaman to Spirit Walk (or Pilgrimage for Animists) to visit a Lesser Spirit and obtain some indicator of the Spirit’s will. This indicator could be a sigil, a phrase, or the designs of an effigy described by the Spirit in question upon the Spirit Walk or Pilgrimage. 

Once the Shaman has gleaned the machinations of their craft, the Shaman is able to freely create a Pylon. During this process, the constructor must commit six [6] emotes to forge a body. Once done, the shaman creates a Pylon. Pylons are freeform items of an FA holder’s design. They then embed the Pylon into the body of the Muyakelg. Imbued with a spirit's influence, the Pylon that a spirit piloting the Muyakelg may alter its vessel's body to their own whims. The material of the Muyakelg is not altered, but its appearance, hue, and texture may be augmented.

 

To merge the Pylon with the body, the Infusion ritual must take place at a T1 Shrine in accordance with Spirit pacting lore, where anyone with the Pylon Feat may call upon the Spirit via a ritual of six or more [6+] emotes in which the power of the Spirit is bound to the physical vessel. The Infuser of this ritual is not required to have the Pylon Feat. But the FA holder is required to oversee the ritual.


Kûdagronk Pylon: Small


The weakest form of Pylons, a small pylon is capable of creating a Small Muyakelg (NPC) through an Infusion ritual. The Infuser is usually a Pacted Shaman, but is not required.

Small Pylons are Player Signed items made by an FA holder. They can make one [1] of these per day, and hand them out as they wish.


Small Muyakelg [NPC] No Pact Required.


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Small Muyakelgs serve as minor Spiritual assistants and ornamental objects, only capable of Spirit Walking and returning to their bodies. Small Muyakelgs often speak in broken common, but primarily muse about their Spirit or their conflicts with other Spirits. They serve no combative purpose. They obey the commands of the shaman that they are bound to. Small Muyakelgs can be made by any T3 Shaman after visitation to the spirit realm they wish to draw upon.

Lesser spirits bound to small Muyakelg are extremely weak spirits, which is why they are willing to listen to a shaman's commands. Small Muyakelgs can be made from a plethora of materials, such as bone, flesh, stone, wood, and woven fibers of plants. A small Muyakelg can perform mundane acts such as helping craft alchemy potions if directed. Small Pylons creation is a simple free form six emote ritual at any T1 shrine.


Small Muyakelg Abilities


These small spiritual beings can assist shamans in Spirit Walking, bringing an additional +2 souls with a shaman to the spirit realm so long as the Elemental or Immortal realm it is visiting does not directly conflict with the realm of the spirit piloting the Muyakelg. Additionally, Small Muyakelg can serve as means to wake a shaman up from the spirit realm in the case of danger in the Material Realm. Though the shaman and spirit walkers awaken in a daze.

If the Small Pylon is destroyed, the Small Muyakelg must be re-created. Alternatively, they may be re-summoned at any Large Muyakelg or area of Hallow Ground, by at least 1 T4 shaman.


Small Muyakelg are NPCs incapable of any magic beyond Spirit walking. They do not exceed the shamans tether limit for Spirit Walks. Small Muyakelg can not be used in combat to any degree. Muyakelg are played by the created shaman or the persona they are gifted too. Small Muyakelg, if they are not partaking in a spirit walk, can forcefully 'Eject' a shaman from the spirit realm in the case their material form is in danger. They offer no benefit or awareness, giving no warning as to why or what has caused the Muyakelg to plunge the shaman from the Spirit Realm.


Small Muyakelg do not offer any mechanical benefits for potions or other FA rituals/creations that require /d20 rolls to be successful. No larger than 4 feet tall. Can lift only 80 lbs. Can weigh only 140 lbs. Can only be Immortal Or Elemental Spirits.


Kûdagronk Pylon: Medium


The Medium Pylon can create a Medium Muyakelg (CA) through a process of Infusion and can be with the aid of a shamanic Infuser. An Infuser will always be a Pacted Shaman.
A Lutaumancer is required to be the Infuser for Ancestral Muyakelg.
A Farseer or Witch Doctor is required to be the Infuser for Immortal Muyakelg.
An Animist, or a Farseer or Witch Doctor with an Elemental pact is required to be the Infuser for Elemental Muyakelg. And must be corresponded to that Elemental type. Fire can only make fire, Water can only make water, etc etc.


Each FA holder can only 3 Medium CA Muyakelg active at a time. Once a Muyakelg Ascends, they are independent from this maximum requirement.

 

Medium Pylons must be located somewhere on or inside the Muyakelg and are vulnerable to being destroyed.


Medium Muyakelg [CA Required] [Crafting Requirements must be met]


Medium Muyakelgs are the most versatile of the Muyakelg types. They serve as mobile Tier 2 Shrines, capable of creating Spirit Champions and performing the cleansing ritual described in Spirit Pacting should they choose to work with 3 T5 Shamans. Spirit Champions can be made by performing the same adherent ritual as described within Spirit Pacting lore, though the Muyakelg is substituted in the place of a Shrine. These actions are recorded in the Pacting section of the forums.
 

Medium Muyakelg are classified at Three Types of Spirit: Ancestral Muyakelg (Ancestral Spirit), Immortal Muyakelg (Immortal Spirit), and Elemental Muyakelg (Elemental Spirit.)

While a single Pylon creator [FA] does not “control” the Muyakelg or hold any sway over them, they are only able to create a maximum of three active Mediums Muyakelg at a time. The infusion ritual will always require 2 T3 Shamans with at least one Infuser pacted with the respective realm they wish to make a Spirit from.

As a Muyakelg gains Spirit Champions, followers and resources of worship, they gain access to more abilities, eventually being able to Ascend once they reach five [5] Spirit Champions. Each Champion is logged in the Spirit Pacting Subforum. 

 

MUYAKELG SPIRIT CHAMPIONS MECHANICS


Spoiler

Spirit Champions are anyone willing to accept tasks from the spirit in question, serving as adherents of the Muyakelg. These champions and their tasks are documented on a Muyakelg’s CA. Once these tasks are completed, and the champions maintain loyalty to the spirit for at least 2 IRL weeks, the Muyakelg is bolstered with a follower count.

 

A champion is any player willing to worship the aforementioned Spirit, and has not slighted them (i.e practice incompatible magics or religions). This worship and refusal to practice the dark arts and other faiths is required to maintain loyalty to the Spirits and upgrade the Muyakelg.{This does not require IC or OOC consent. A champion is able to be forsaken by the Muyakelg if they have directly slighted the spirit piloting the Muyakelg, or picked up a magic that is incompatible with Shamanism}

 

Medium Muyakelgs are uniquely capable of stealing Spirit Champions from other Spirit Shrines by engaging Spirit Champions or those with a shamanic curse or blessing. While this may simply be done through  convincing words or breaking the former pact, a Muyakelgs may forcibly steal it with the ability Reprisal. This does not remove a count of Spirit Champions from the victim, but temporarily prevents the victim from participating within the rituals of their former Spirit for 2 week 
 

A champion is any player willing to worship the aforementioned Spirit, and has not slighted them (i.e practice incompatible magics or religions). This worship and refusal to practice the dark arts and other faiths is required to maintain loyalty to the Spirits and upgrade the Shrine.

 

A Spirit Champion cannot be stolen more than once every two OOC months. The Muyakelg who perform Reprisal are capable of choosing which pact they wish to replace from the Spirit Champion. A Player can only champion themselves to a maximum of 3 Muyakelgs. These Champions have access to the cosmetic effects of Tier 2 shrine as found in Spirit Pacting, following the same redlines. 
 

 


MEDIUM MUYAKELG REDLINES


Spoiler

These Muyakelgs can be made of a plethora of materials, such as wood, plant fiber, bone and flesh, metal and stone. Muyakelg can not FTB. Muyakelg can not be Greater Spirits.

Immortal and Element Muyakelg can only bear human strength, and are limited to wearing either Leather or Chainmail at best. Ancestral Muyakelg may through progress gain the strength of an Orc, but may wear armor of any degree.

No Muyakelg is able to use Aurum weapons or wear Aurum.

 

Muyakelgs do not require breathing to live and are immune to suffocating. They do not require food or water to survive. Muyakelg are un-affected by airborne toxins or bodily poisons as well as Neuro-toxins, akin to Azhl or other ailments that requires blood or lungs. Muyakelgs possess the same reaction time and action ability as a Descendant, they cannot attack or defend multiple times in one turn due to multiple limbs. {Without OOC consent or ET consent}.
 

Immortal and Elemental may have a maximum of four appendages akin to an arm and a maximum of four appendages akin to a leg, or a singular piece for movement. Additional limbs or utilize other appendages for hands, though they have no abilities beyond an aesthetic difference. Elemental and Immortal Muyakelgs may aesthetically levitate up to 3 feet off the ground, but this serves no mechanical advantage as it is merely flavored walking. Once combat begins, they are rendered back to walking on the ground. They may have tendrils, or other means of grasping objects in their reach or moving around. They can also have aesthetic growths like spikes, horns, non-functional wings, tails, odd shaped or featureless heads. Immortal/Elemental Muyakelg can not be over 9-feet tall. Ancestral Muyakelgs can not be over 8-feet tall.
 

Arguably what makes the Muyakelg dangerous to even Shamans is that Muyakelg fully possess FREE WILL. They are unbound to shamans and do not HAVE to adhere to ANY command given to them by a Shaman.

Muyakelg have their own section of unquie weaknesses found after GENERAL ABILITIES.

 


MEDIUM MUYAKELG GENERAL ABILITIES


These are abilities shared across Elemental, Immortal, and Ancestral Muyakelg. Each ability requires the Muyakelg to have collected a certain number of Spirit Champions. At the beginning of each ability, is displayed the required amount of Spirit Champions to access it.


[0] Mind of a Spirit:

All CA Muyakelg possess the ability to receive prophetic visions and can view prophecy posts. Due to their Spiritual affiliation, they are innately capable of speaking Old Blah. They require Two OOC weeks to learn any new language.

[0] Incitement:

Muyakelgs are able to use Incitement up to a seven [7] block radius around themselves. This effect appears in a variety of ways, from smoke-like mists erupting from their form to harmless flames which reflect their aura and the spirit domain they are bound to. The ground around the Muyakelg may turn vibrant colours, and emblematic faces or other shapes appear from auras or materials generated from the Incitement.  In some instances, crackling ethereal energy in the colour of their aura may rumble around them like lightning in a storm.
Incitement serves a shamanic casting tell for other abilities. Incitement can be cast indefinitely so long as it is for aesthetic purposes. Muyakelg can not cast Incitement aesthetically then have it be used for spell uses. 
 

[1] Hallowed Ground:

The Muyakelg is able to create a 10x10 meter stretch of spiritually attuned land that will serve as means to infuse their forms with spiritual energy to prolong their existence in the mortal world. If their Pylon is destroyed and no one chooses to reforge it, they would resummon here in accordance with their death rules. Hallowed Grounds are capable of being created through a freeform ritual by the Muyakelg. This ritual requires [5] Emotes, where the Muyakelg speaks Old Blah, performs a ritual sacrifice, or exchange their power into their earth through Incitement.  

 

Hallowed Ground is empowered through an active sacrifice. This sacrifice must be performed willingly, performed by willing participants. Participants must be a pacted shaman or a current Spirit Champion. Each tier of Hallowed Ground requires a certain number of adherents to perform a ritual, refreshed every month to continue the advanced effects. This refreshing ritual can be conducted early, allowing for the Muyakelg to upgrade their area once the conditions are met. 

 

Muyakelg may also use this site to reform their bodies, acting as a revival point should no one reforge or summon them.


HALLOWED GROUND FURTHER MECHANICS


Spoiler

[1 Additional Participant] Fauna and Flora warps to reflect the nature of the Spirit Realm it was carved from . Flora around a Genthuraz shrine may be seen occasionally crafting objects out of twigs or the sort. The land itself can be shifted and molded to the ideal of the spirit. Jutting rock formations, strange arches, to flat stretches of land. 

 

[2 Participants] This land is affected by the spiritual might of that Muyakelg’s respective domain. This alters and shapes the land around the shrine itself.  Pacted Shamans may use this hallowed land to “recharge” , restoring spells that have a limited amount of uses should they be capable of being refreshed by Shamanic worship and shrine interaction.  This recharging ritual requires eight emotes of incitement, chanting in old blah, and/or offerings to the spirit shrine in question.  Recharging a shaman may only be done through a Hallowed Ground of the same respective domains. This is to say a shaman of Freygoth could recharge at a Hallowed Ground of Zagbal or Laklul, but not Leyd or Skathach. 

 

[3 Participants] Animist are able to freely bend their element in this area without the cost of Fruum.Other Shamans are able to summon visages of  Lesser Spirits should they be allied with the Muyakelg that manifest for three emotes before they fade, that do not speak nor interact with the material realm beyond glancing around. 

 

Should Muyakelg have more than the required participants, they’d be able to increase the size of the land affected by 5 blocks per additional participant, maxing at 50x50 meters.


HALLOWED GROUNDS REDLINES AND MEANS OF PURGING


Spoiler

ST signed area. Lasts one month, but can be performed early to upgrade the effects. This spell requires RO permission. Affect range can not go beyond 50x50x50.

 

Can be purged by any magic that can cleanse land afflictions {I.E. Paladanism Druidusm} Unless the Hallow Ground is casted upon a Tier 2 Spirit shrine. The Shrine must be destroyed first to purge Hallowed Ground.


[2] Reprisal: This graven act requires the Muyakelg to subdue their target, branding them through prolonged contact for four [4] Emotes. Each emote would bring on gradual levels of pain., Should the target be within a Muyakelg’s Hallowed Grounds and subdued, they may perform a freeform ritual where their aspects transform the target.

Reprisal can only be performed twice a month.

 

This spell serves for cosmetic purposes and may create alterations to the body that do not give any additional arms, legs. Or any combative advantages or effects. The effects of this reprisal can be removed {if the target is willing OOC} by any means that purge soul afflictions.


[2] Pry: [IMMORTAL/ELEMENTAL ONLY] Muyakelgs can peer into the domain of the realm of the Spirit they were carved from. By entering a stance of meditation, the form of the Muyakelg begins to 'open'. Their spiritual energy pours out from within. Allowing the Muyakelg to create a 3x3 meter 'orb' of energy which reveals the contents of the domain. With OOC consent, Muyakelg may use this spell to invoke visions and emotion, creating false fantasies or stories from which to entice or frighten viewers
Pry serves as a storytelling means that allow Muyakelg to show their spirit realm to others. Outside actions do not affect the orb.

The Muyakelg is required to stay still for as long as Pry is active. Pry can not be used to Metagame.


MEDIUM MUYAKELG [CA] Weaknesses and Revival


Muyakelgs are uniquely weak to magics of the soul and their alteration. While Muyakelgs lack souls themselves, these magics wound the connection between the mortal plane and the spiritual plane. Soul Afflicting Spells and aurum do not bring true pain to a Muyakelg, but is capable of disrupting a Pylon, stunning them for a single emote should their Pylon be struck with aurum or the aforementioned magics. This cannot happen more then four times per combat encounter (Without OOC Consent). This does not mean a Muyakelg is immune to the concussive, cutting, or piercing force of spells, merely their soul-harming effects.

Should a Muyakelg’s Pylon be destroyed, it must be reforged by feat holders, or resummoned through Large Pylons by fellow Muyakelgs. Muyakelg may also make land from which they can reform their Pylon through the spell
[1]Hallowed Ground. The way by which the Pylon is destroyed would affect the time in which it takes to recreate the Pylon.


If destroyed by mundane means, meaning the Muyakelg is rendered lifeless by its form being obliterated. 3/4s of it being damaged, or the Pylon is destroyed. The Pylon can be reformed within 2 OOC DAYs. When destroyed by Thanium and other mana/magic nullifying forces, the Pylon can be reformed within 4 OOC DAYS. When destroyed by aengudaemonic or dark magics capable of harming the soul, the Pylon can be reformed within 8 OOC DAYS.

Large Pylons possess a unique ability for [CA] Muyakelgs. These constructions act as a hub for Muyakelgs, allowing them to resummon their fallen kin through a collective ritual. Any Muyakelg who has been resummoned in area of the Large Pylon in the past, or has collected a count of Spirit Champions is capable of being resurrected through a freeform ritual by three [3] Muyakelgs or one [1]Ascended Muyakelg. At Large Muyakelgs the Pylon can be reformed within 1 OOC DAY. If destroyed by Thanium and other mana/magic nullifying forces, the Pylon can be reformed within 2 OOC DAYS. If destroyed by aengudaemonic or dark magics capable of harming the soul, the Pylon can be reformed within 4 OOC DAYS.


Remaking the Muyakelg’s Pylon will always require the infusion ritual.

 

If the Muyakelgs Pylon is destroyed, the Muyakelg is no longer able to be piloted by the Spirit. 'Killing it's until it can be revived or recreated.

Muyakelgs lack a soul and are unable to learn additional MA's beyond the abilities they are created with. Meaning no, they can not LEARN SHAMANISM.Even by MARt means. MARts for Muyakelg may however give them unquie abilities should it BE APPROVED. Upon Ascending, Ancestral Muyakelgs may learn and utilize feats that are compatible with Shamanism Tenets and do not require a soul, such as Alchemy, Haruspex, and Animii, and

No Muyakelg is able to use Aurum weapons or wear Aurum.


TYPES OF CA MUYAKELG ABILITIES

Ancestral Muyakelg Abilities
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[1] Ancestral Pry[Non-Combative]: Ancestral Muyakelg gain Ancestral Pry instead of the standard Pry. To glean insight into Stargush'Stroh and locate Lesser ancestral patrons. 

Pry serves as a storytelling means that allow Muyakelg to show their spirit realm to others. Sound does not escape the orb, nor enter it.

The Muyakelg is required to stay still for as long as Pry is active. Ancestral Pry allows the Muyakelg to help shamans or mortals to bypass the requirement of a relic or extended searches to find a specific spirit. 

[2] Ancestral Strength[Combative/Non-Combative]: Ancestral Muyakelg possess the strength of a grown Orc.
The Ancestral Muyakelg is physically the same as a grown Orc. They follow all mechanical movement requirements of the server. And can still be susceptible to magical effects that sappen strength.

Immortal Muyakelg Abilities
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[2] Spiritual Authority[Combative/Non-Combative]:
After three emotes of incitement, a Muyakelg may project the aura of their domain into the material world in a 5 block radius for three emotes. These effects bolster willing mortals within the area to be more adept in the domain they are tied to. Example, A Muyakelg bound to the realm of Genthuraz, will help smiths with their creations. A Muyakelg bound to the realm of Votar will imbue hunters in the area with keener senses for the hunt. These effects last up to 2 narrative hours.


These effects do not apply to player CRP and only work out of combat for minor effects. In the event of ET events, or player run events, the ET may decide to let the Muyakelg invoke this ability for certain effects


[3] [Combative] Invoke Crucible:
 

Spoiler

Immortal Muyakelg are able to hold Crucibles [ST SIGNED], shamanic catalysts that hold blessings or curses. Once placed within the Muyakelg, the Immortal Muyakelg may invoke these effects via touch, and must be a mechanical item in the Muyakelg’s inventory. Crucibles possess a list of generic effects that can be manifested instead of a specific shamanic spell. Farseers and Witchdoctors are capable of creating Crucibles through freeform ritual, their design up to their discretion. It may be something ornamental, or physically embedded into the Muyakelg itself.

 

Crucibles have no effect without the use of a Muyakelg. Destroying a Crucible is possible by any mundane means, and would require to be reforged.

 

After three [3] emotes of Incitement, The Muyakelg can apply the effects of a Crucible within their form via touch to creatures with a soul, themselves, or other Muyakelg. The Muyakelg has two emotes to inflict their Crucible Curse or Blessing before it fades and they must cast the spell fully again.
 

If cast from an Ascended Immortal Muyakelg, these affects can be applied in a ranged tether. The ranged tether extends four blocks. Additionally the Muyakelg may further use Incitement to extend the effects by three blocks for each additional emote of Incitement. Requiring four emotes of Incitement to have a ranged tether of 8 blocks. This effect can not go beyond 16 blocks. The effects apply once the ranged tether has made contact. A Muyakelg can only tether one target at a time. THIS REQUIRES LINE OF SIGHT.

The Muyakelg can only utilize a Crucible three times Per Combative Encounter. Additionally, at the start of channeling Incitement, the Muyakelg most OOCLY declare which effect is being used and can not switch effects mid channeling. Once they commit, they commit. SEND THAT SHIT.


Each Crucible can only hold Two Abilities from Curses or Blessings. Each Muyakelg can only possess up to Two Crucibles. Each Crucible will state what TWO effects it has had embedded into it. 


IMMORTAL MUYAKELG CRUCIBLE CURSES:

IMMOLATE:

Spoiler

The Muyakelg invoke the physical manifestation of a spirits wrath into the material world, causing second degree burns upon impact with bare skin or hide, leaving a lingering pain that lasts 2 emotes. This interrupts focus and will leave behind a wound.
When casted from an Ascended Muyakelg, IMMOLATE has the ability to be cast within a four 4-block radius.
 

The burn and lingering burn is enough to cause significant pain as if being just cauterized. The lingering burn does not interrupt focus beyond the two emotes described above. The wound left behind cannot be life threatening.

 

Only works on targets with a soul to Inflict, such as beings bound to Menhir, Phylacterys, Inferi, Sorvians, Golems and similar. Homunculi, Anii and other soulless creatures are immune. This effect still works on other Muyakelg.


ENSNARE:

Spoiler

The Muyakelg touches the afflicted and invokes a cage of spiritual energy. This cage extends in a 5-block radius from the block the afflicted stands upon or from the block of ground they touch. This cage lasts two emotes, and does not hinder those within, it simply does not allow them to sprint out of their confines. If attempting to leave, the cage will extend upward to keep them from fleeing.
When casted from an Ascended Muyakelg, ENSNARE makes movement much slower, reducing speed by -1 block per emote for four emotes.
 

The entrap zone affects all creatures within the area, including other Muyakelg and their allies. Movement within the Zone is not hindered unless it is casted from an ASCENDED MUYAKELG, nor is the ability to react. 

 

Only works on targets with a soul to inflict, such as beings bound to Menhir, Phylacterys, Inferi, Sorvians, Golems and similar. Homunculi, Anii and other soulless creatures are immune. This effect still works on other Muyakelg.


AILMENT:

Spoiler

The Muyakelg invokes an ailment of their domain that plagues the afflicted with overwhelming senses and feelings. This leaves the afflicted with blurry vision, and tinnitus for two emotes. This is enough to break focus on the first emote and hinder aim throughout. Focus can be regained on the second emote.
When casted from an ASCENDED MUYAKELG, AILMENT lingers for three emotes instead of two.
 

Hindered aim will only work if the victim of the curse chooses to fire a projectile. 

 

Only works on targets with a soul to Inflict, such as beings bound to Menhir, Phylacterys, Inferi, Sorvians, Golems and similar. Homunculi, Anii and other soulless creatures are immune. This effect still works on other Muyakelg.


IMMORTAL MUYAKELG CRUCIBLE BLESSINGS:

MEND:

Spoiler

The Muyakelg invokes the physical manifestation of positive spiritual energy. They are able to mend the material of a shield or damage on a single piece of armor {Examples: Chestplate puncture, pauldron torn} OR HEAL a single non-life-threatening flesh wound {Examples: Gash, cut, broken bone}
When casted from an Ascended Muyakelg, The Muyakelg may either mend two material damages, two wounds, or one of each. 

 

Mend cannot heal or repair items that are magical or enchanted. Mend cannot heal deep wounds that lead to rapid blood loss. This is up to ET discretion during events. Mend can not be used to both heal and repair an item/person UNLESS CAST FROM AN ASCENDED MUYAKELG.

 

Healing effects of Mend only work on targets with a soul to Inflict, such as beings bound to Menhir, Phylacterys, Inferi, Sorvians, Golems and similar. Homunculi, Anii and other soulless creatures are immune. This effect still works on other Muyakelg.


SHIELD:

Spoiler

The Muyakelg coats the afflicted with spiritual energy, shielding them from a physical single non-blunt strike against their form before shattering. Blunt weapons will disrupt this shield and damage the wearer as if they wore plate armor.
When casted from an Ascended Muyakelg, Shield will be able to take a single blunt strike and leave the target unharmed.
Shield will always shatter regardless of attack once hit.

 

Magic, aurum, thanium, and supernatural forces will all bypass the Shield. Example. A weapon coated in Malflame. The weapon may be shunted, the Malflame is NOT. Only works on targets with a soul to Inflict, such as beings bound to Menhir, Phylacterys, Inferi, Sorvians, Golems and similar. Homunculi, Anii and other soulless creatures are immune. This effect still works on other Muyakelg.


INFLUENCE:

Spoiler

The Muyakelg invokes an influence of their domain that emboldens the afflicted with. This leaves the afflicted with low light vision, enhanced hearing, and enhanced smell for 3 emotes.
When casted from an Ascended Muyakelg, This grants dark vision, heightened senses of touch, taste and smell, and lasts six emotes.

These effects are up to ET discretion during Events. During standard combat, these effects are only bolster but never allow one to pinpoint a person on enchaned hearing or smell alone. Nor are they able to dodge projectiles fully because they 'Heard' it coming.

 

Only works on targets with a soul to Inflict, such as beings bound to Menhir, Phylacterys, Inferi, Sorvians, Golems and similar. Homunculi, Anii and other soulless creatures are immune. This effect still works on other Muyakelg.

 

[5] Immortal Ascension: Upon Ascending, Immortal/Elemental Muyakelgs are capable of creating their own Crucibles, forging curses and blessings at a Large Muyakelg.


Elemental Muyakelg Abilities
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[1] Elemental Influence:
Elemental Muyakelg serve as a powerful ritual catalyst.  When utilizing Reagents enchanted with The Blood of Two created from an Animist, they are capable of making larger structures and objects beyond an Animist’s simple trinkets. This extends to small buildings and objects like shrines, boats, small rooms, and weapons. These places and objects are permanent areas from which the elements can freely be manipulated by Animists, and must be recharged once a month by a Muyakelg. An Animist or Muyakelg may expend one Fruum to activate these effects for three narrative hours. Rooms and Objects are limited by a space of 5x5, and their design is at the discretion of the Muyakelg. 

 

A Muyakelg may make a room so long as they perform a freeform ritual of [5] emotes with an Animist’s reagent that has been enchanted with Blood of Two, or the Blood of Two itself.

The Elemental aesthetic effects have no use in combat in the case of small buildings and shrines. Objects made and elemental manipulation serve no combative purpose and cannot be used to harm others. 

 

Utilizing the tools made by Muyakelg will still invokes the negative effects of Fruum. Player should use /rpsigns to describe the appearance or aesthetic of the object.

[2] Conduit of the Elements:
Depending on the Elemental domain they are bound to, the Muyakelg can act as two T3 animists for Animism rituals. In addition, Elemental Muyakelg carries 12 counts of Fruum. In addition, the Muyakelg may let compatable mortals Aninism of their own type. A Fire Muyakelg teaching Fire, Earth Teaching Earth. And all follow the rules and regulations of MA teaching,

 

The Muyakelg must follow all emote requirements and Fruum costs in these rituals. Muyakelg may help in conflicting rituals so long as they spend an additional count of Fruum to perform it.
 

[3] Elemental Well: Animists pacted to the elemental domain of which the Muyakelg is bound are able to use its Fruum as their own casting resource. This is done over the course of Six emotes with Incitement from the Muyakelg. This Fruum can only be recovered twice a day at a Hallowed Ground so long as it is not bound to the Elemental Muyakelgs Elemental Enemy.
 

This Cycle is as follows:

Fire is displeased by Water for extinguishing.

Water is displeased by Fire for evaporating.

Earth is displeased by Storm for eroding.

Storm is displeased by Metal for enduring.

Metal is displeased by Air for rusting.

Air is displeased by Earth for not moving.

Earth is displeased by Fire for burning.

 

Can not be done in combat.

[3]Invoke Fruum [Combative] :

Spoiler

The Muyakelg after four emotes of Incitement can invoke the painful effects of Fruum on targets with souls via touch. Fruum is the manifestation of an Elemental Spirit Realm in the material world, primordial energy of the first spirits.  Creatures of the material world find this manifestation painful to the body. These effects may manifest in a variety of ways, though their effects worsen with prolonged touch. This spell costs 4 Fruum. The Muyakelg has two emotes to Inflict Fruum before it fades and they must cast the spell fully again.

 

A Muyakelg of flame Invoking Fruum will leave behind cracked and ember skin on contact, akin to a log in a fireplace. Earth may result in painful jagged rock growths upon and in the skin. Water may cause soggy and wet skin, that looks rotted and water logged. Air may leave open bores into the body that constantly hum and ache. Metal, is akin to earth, in painful jagged pieces of mineral in and around the skin. Storm will see the area of affliction left with the scars of a lighting strike and will constantly ache and pulsate with an ethereal glow.


Regardless of how this elemental attack manifests, it will always disable the limb it targeted for 3 emotes [3]. And disrupts focus for two emotes. This attack will not 'Disable' the brain, lungs, breathing, or any internal organ. It will make vision blurry for 2 emotes [3] if targeted upon the eyes. However Seers are immune to this vision impairment. As are beings with Gollum, Atronoch, or Anmii eyes.
 

Fruum is painful to the body, will hinder it, and linger long after the afflicted has left the Muyakelg and will remain until it is purged. It can be purged by any magical means that bear the ability to cure soul afflictions. Additionally, ST. AMYAS’ DRAUGHT  and The Muritor Elixir can be used to cure this affliction. Doing so through alchemical means will cause the victim to feel fear of the element they were scorned by for 24 OOC hours. Lastly, the afflicted may go to any Tier 2 Shamanic Shrine and offer ritual praise over the course of Six emotes [6] to have the affliction removed. The area of the affliction may be cut off to be removed, but will forever leave either chunks of flesh missing or fully cause the limp to be amputated.


If cast from an Ascended Elemental Muyakelg, these affects can be applied in a ranged tether. The ranged tether extends four blocks. Additionally the Muyakelg may further use Incitement to extend the effects by three blocks for each additional emote of Incitement. Requiring four emotes of Incitement to have a ranged tether of 8 blocks. This effect can not go beyond 16 blocks. The effects apply once the ranged tether has made contact. A Muyakelg can only tether one target at a time. THIS TETHER REQUIRES LINE OF SIGHT.

The strength of Invoke Fruum is limited to breaking bones or tearing skin, and will never sever a limb or destroy organs. Beyond this effect, these painful manifestations of the elementals on the body must be purged through means that cure soul afflictions. This effect will not hinder combative abilities beyond three emotes. If the afflicted enters combat before they can get the wound purged, they are more than welcome to Roleplay it as a detriment to combat, but are not required to do so.

Only works on targets with a soul to Inflict, such as beings bound to Menhir, Phylacterys, Inferi, Sorvians, Golems and similar. Homunculi, Anii and other soulless creatures are immune. This effect still works on other Muyakelg. 


[5] Elemental Leech: The Elemental Muyakelg can pull Fruum from other willing Animists, or forcibly steal it through performing a modified version of Reprisal, specifically for Animists. This requires the Elemental Muyakelg to be incontact with the Animist, and requires Three Emotes [3] of Incitement to perform.
Can only occur once per combat encounter, unless in ET events with permission of the ruling ET.  Can not forcefully push an Animist to be knocked out without OOC consent and can not be used to kill an Animist.


Muyakelg Ascension

 


Muyakelg Ascension allows Muyakelg to self-teach themselves Kûdagronk Pylon Creation and create more Muyakelg on their own.

To Ascend, the Muyakelg must maintain Five Spirit Champions for Four OOC Weeks [4], documenting such, and then making a ticket to have this fact added into their CA for public record. {In addition the Muyakelg should update their Spirit Champion Pact Forum frequently to maintain transparency.}

 

Ascended Muyakelg are capable of PKing and becoming Large Muyakelg should they willingly choose to end their life via ritual. This germination would require the Muyakelg’s Pylon to remain untouched within an area capable of utilizing Shamanism for two weeks, from which it may unnaturally germinate and affect the area around it.

[5] Ancestral Ascension: Upon Ascending, Ancestral Muyakelgs may learn and utilize feats that are compatible with Shamanism Tenets and do not require a soul, such as Alchemy, Haruspex, and Animii.

[5] Elemental/Immortal Ascension: Upon Ascending, Immortal/Elemental Muyakelgs are capable of creating their own Crucibles, forging curses and blessings at a Large Muyakelg.

Ascended Immortal and Elemental Muyakelg are capable of using Crucibles and Invoke Fruum through a ranged tether.

[5] Ascension Abilities:
Ascended Muyakelg are capable of creating Large Muyakelgs atop their hallowed ground once it has been active for two weeks and a ritual performed to it, allowing the building to be erected.


Ascended Muyakelg are capable of learning [Kûdagronk Pylon Creation] and create 3 more of their kin. 


[5] Thy Will Be Done:

Ascended Muyakelg are able to submit posts that can be seen by their spirit champions, in addition to other CA’s and MA holders that can view prophecies. This can be done once a week. 


Kûdagronk Pylon: Large


The Large Pylon is a ST Signed area that allows Muyakelgs to ascend and for holders of the [FA] to share the process of construction of Muyakelgs so multiple people may usher in the same Muyakelg should it perish. The infusion ritual of Large Pylons will require three [3] T3 Shaman Infusers.


Large Pylons possess a unique ability for [CA] Muyakelgs. These constructions act as a hub for Muyakelgs, allowing them to resummon their fallen kin through a collective ritual. Any Muyakelg who has been resummoned in area of the Large Pylon in the past, or has collected a count of Spirit Champions is capable of being resurrected through a freeform ritual by three [3] Muyakelgs or one [1]Ascended Muyakelg.

Small Muyakelg may be re-summoned here by any T4 Shaman.


Large Muyagkelg {Non-player: NPC} Buildings


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Large Muyakelgs are buildings that have been infused with a Large Pylon. These shamanic constructs bear the most influence on the material world. Unable to move, they possess other means of interaction with the realm. A Large Pylon warps the minds and sensations of the Muyakelg around it. Like a proxy to the Spiritual planes, some level of reverence and symbiosis is exchanged between Large Pylons and their smaller kin.

[CA] Muyakelgs are uniquely capable of “feeding” from these Large Pylons, and should they maintain one for a month (performing regular ritual, roleplaying in the area, etc), they’d be capable of  gaining a count of Spirit Champions, encouraging them to protect these monuments. {Each CA Muyakelg can only do this once per Large Muyakelg}


Medium [CA] Muyakelgs, should they have [5] counts of Spirit Champions,  would meet the  requirements to ‘ascend’ inside one of these large Muyakelg.

Large Pylons possess a unique ability for [CA] Muyakelgs. These constructions act as a hub for Muyakelgs, allowing them to resummon their fallen kin through a collective ritual. Any Muyakelg who has been resummoned in area of the Large Pylon in the past, or has collected a count of Spirit Champions is capable of being resurrected through a freeform ritual by three [3] Muyakelgs or one [1]Ascended Muyakelg. At Large Muyakelgs the Pylon can be reformed within 1 OOC DAY. If destroyed by Thanium and other mana/magic nullifying forces, the Pylon can be reformed within 2 OOC DAYS. If destroyed by aengudaemonic or dark magics capable of harming the soul, the Pylon can be reformed within 4 OOC DAYS.

 


EFFECTS OF LARGE MUYAKELG


Outside a simple Shaman’s understanding, Any Muyakelg is able to resummon other Muyakelg who have already entered the world from these pillars. Any Muyakelg who has been resummoned in this area in the past, or has collected a count of Spirit Champions from a Large Pylon is capable of being resurrected through a freeform ritual by 3 Muyakelg or one [1] Ascended Muyakelg. This ability can only be performed by Muyakelgs. 

 

The mental effects on mortal beings begin to manifest after coming in-contact with a Large Muyakelg. Whispers of Old Blah ring out the closer they get to the structure. Around it, often prone to auditory hallucinations. Progressing into manifestation of visual hallucinations around the Pylon after twelve days of exposure. {Getting within 15 blocks of the Large Muyakelg}. After a month of exposure, the mind is warped to such a degree that visual and auditory hallucinations appear consistently.

Around 10 blocks of the location, after the first week of creation, the land begins to alter itself, plant life adorns eldritch shapes beyond their natural form, though bear, on a material level, the same effects they always had. After three weeks of creation. Grass, or lack of it, takes on strange hues and textures. Patches of dirt may float off the ground, their shape defying the known material world. After six weeks of creation, the land itself in a 25x25x25 block area fully changes. Stones and crystals protrude from the earth in bizarre shapes never seen in the material world, and non-euclidean spaces and structures may form within these enchanted spaces. 

 

These effects have no impact on combat and can be built overtime as the location grows..

 

Large Muyakelg possess the ability to speak verbally through other Muyakelgs. Beyond this, they can only inflict emotions in their territory as means to convey conversation to mortals. Though mortals must be touching some part of the Muyakelg (standing in one does not count). Within the large Muyakelg, this construct can inject esoteric visions to mortals to help convey its will. 

Large Muyakelg speech is abstract and cannot be used to meta-game, warn players who aren’t currently present, or exchange information between players. Large Muyakelg speech cannot be used to teach or learn magic or feats.

The magical effects on the land are purely aesthetic and can be purged by any magic with the ability to cleanse Magical afflictions on land The offer no boons or banes in combat. The Large Muyakelg is able to be destroyed as one would any T2 Shrine, or other magical relic akin to Sunwells and Menrir. Requiring an Sreq, or PRO permission.

 

 


Credits


 

Artist Credit: Magic the Gathering Eldrazi Artist.  Pathologic Two: Orderly Cosplay [Ancestral Muyakelg Reference]. World Of Warcraft Shaman Totem. SCORN Concept Art. 
 

Music Credit: The Mark Moderat


Writer Credits: Astrophysical,FunkyMaehr, Panashea, Bokonice. 

 

Peer Review: DrunkPapaBear, ClassyDryad, ColonelKuehl

 

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I didn't actually finish writing this submission so I'm unsure why you reposted it again and then credited me without asking since the last time you posted it you ended up hiding it immediately. I am confusion

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2 minutes ago, Panashea said:

I didn't actually finish writing this submission so I'm unsure why you reposted it again and then credited me without asking since the last time you posted it you ended up hiding it immediately. I am confusion

Your writing is still within it and it would be plagiarism to claim it as my own. 

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This is the second time you have posted this without consent of the authors. We have stated that this is not ready. Please do not do this again.

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whens templarism getting a CA?

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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