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[✓] Fire Sord III: Amendment edition


Lord_of_losers
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>posts fire sord amendment

>refuses to elaborate

>leaves

 

current

Spoiler
  • A fire evocationist may enwreathe a portion of their weapon in flames, provided that portion of the weapon cannot be damaged by fire.
  • The flames from enwreathe can be any colour permitted under 'Conjure Flame', with the exception of Blue, White or Black.
  • The fire from enwreathe causes 2nd degree burns on contact with skin.
  • Enwreathe requires two emotes to cast [ Connect -> Enwreathe ].
  • Once cast, Enwreathe can be maintained up to [6] emotes, provided the spell is focused on.
  • Can be learned at T2.

 

Redline stuff

 

 

  • Enwreathe cannot be used with blue fire or combustion, due to them causing warping and instability of the weapon.
  • Enwreathe cannot be used on weapons that can be damaged/burned by fire.
  • Enwreathe cannot be cast on Thanhium, it'd just absorb the spell.
  • Enwreathe cannot be cast on Ironwood, because Ironwood is resistant to fire, not immune to it.
  • Enwreathe flames do not bypass or cause burns through armour. Regular clothing does not count as armour.
  • If your focus is broken, Enwreathe vanishes. It does not grant you any ability to maintain concentration greater than you normally could.
  • You cannot enwreathe armour.

 

the new current

Spoiler
  • A fire evocationist may enwreathe a potion of their own or an ally's weapon in flames provided that portion of the weapon cannot be damaged by fire.
  • The flames from Enwreathe can be any colour permitted under 'Conjure Flame', with the exception of White or Black.
  • The fire from Enwreathe causes 2nd degree burns on contact with skin, unless used with Blue Fire, in which case it will cause 3rd degree burns instead.
  • Enwreathe requires two to three emotes to cast [ Connect -> Optional Charge -> Enwreathe ], with the optional charge emote being required for Blue Fire or Combustion.
  • Once cast, Enwreathe can be maintained up to [6] emotes, provided the spell is focused on.
  • If used with Combustion, Enwreathe will detonate when making contact with another object or person, ending the spell prematurely but likely knocking a single opponent back up to four blocks, possibly causing minor fractures should they be thrown into a solid surface.
  • Can be learned at T2.

 

Redlines:

 

  • Enwreathe cannot be used on weapons that can be damaged/burned by fire.
  • Enwreathe cannot be cast on Thanhium, it'd just absorb the spell.
  • Enwreathe cannot be cast on Ironwood, because Ironwood is resistant to fire, not immune to it.
  • Enwreathed flames do not bypass or cause burns through armour. Regular clothing does not count as armour.
  • If Enwreathe is cast on an ally's weapon it follows all of the same redlines.
  • If Enwreathe is currently being focused on, the caster cannot cast any other spells.
  • If your focus is broken, Enwreathe vanishes. It does not grant you the ability to maintain concentration greater than you normally could.
  • Combustive Enwreathe has the force of being thrown back by a descendent-strength creature, meaning Golems, Ologs, and other similar (very large, very heavy) creatures may not be knocked back by its detonation, though might stumble from the blow.
  • You cannot Enwreathe armour

 

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7 minutes ago, TreeSmoothie said:

The sword shoud go boom and shatter if combustion is used 

Should be like Darkstalker fire, need a special metal for it to not explode into shrapnel in a wound.

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sword no go boom
fire on sword go boom

explode outward not inward

steel no go boom from shoving force

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15 hours ago, Lord_of_losers said:

sword no go boom
fire on sword go boom

explode outward not inward

steel no go boom from shoving force

 

Plus people would probably try to weaponize the shrapnel.

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2 hours ago, ClassyDryad said:

 

Plus people would probably try to weaponize the shrapnel.

Yes, that's already done with darkstalker fire. The lore explicitly states this. It's fine balance wise.

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4 minutes ago, Lusus said:

Yes, that's already done with darkstalker fire. The lore explicitly states this. It's fine balance wise.

fire evocation not same as abyssal fire

spell go boom with big shove

not go boom inside metal

go boom outside metal

make big shove no shrapnel

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+1 especially for enwreathing allies- makes it a cool support spell

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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