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[Alchemy Addition] [Shadowforging]


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Potion Information

 

ShadowForging Potion [Rare] [T2]

B
ackground
A human alchemist who was eager to invent and tinker found that although 'Warforging' had 'Lightforging' it did not have a counterpart. Basing that every symbol had an opposite, he started tinkering the way to deplete the light of a metal, and although he did not succeed in depleting a metal from any and all light, he made an oil that warped the light around the metal, darkening the metal and leaving an orange-ish aura around it. This aura moved as the metal did, the oily concoction being first made in Aevos.
 

 

 



Recipe
Base: Oil 1x

Aether: Dark 3x
Mundane: Purity 2x
Mundane: Vigour 1x
Mundane: Endurance 4x
Optional: Dye 1x

Creation
T
o create the concoction the alchemist shall heat up the oil and immediately add the [Aether] Dark symbols, then mix thoroughly. Once the solution visibly darkens, the alchemist should add all three mundane symbols into the batch, the mixture starting to darken objects around it as if they were under a heavy shadow. During this stage, the mixture would start to release a few orange sparks, in which, if the alchemist prefers, can then add the dye into the mix and stir to finalize the concoction.

Effects

Applying this concoction/oil into a metallic weapon/armor will darken the area significantly, although not make it completely black. Light will wrap around its borders to make a small streak akin to an 'aura' surrounding the area (able to be dyed). Much like its counterpart 'Lightforging', the shadows are not perfectly even, the center of the sword being darker. This aura grows brighter the closer it is to the edges. This is purely aesthetic, and grants no advantage.
 

 

 



Redlines

-
This Cannot be applied to Ironwood or Lunarite.
-This can be applied to all other metals, they would retain their original color, although darkened as if in a deep shadow.
- Upon being applied to significant lore metals like Carabrum, Thanhium, Boomsteel, Rokodra & Azhl, the aura will be given a secondary color in trace amounts depending on the material at play (deep blue for Carabrum, red for Azhl as examples).
-This can NOT make invisible items, nor can darken already dark items past what it would under a shadow.
-This cannot be used for CRP advantage, the weapon will always be visible to others.
-
This item would give off an aura, akin to the light warped off a black hole.

-The item must be left to rest in a dark room, without any lightning whatsoever for [1] OOC day for it to retain the dark properties.
-This potion is T2 and is considered ‘rare’ knowledge.

-This potion does NOT require ST signing.



Creds to: _Helmet_ for helping with the formatting and some ideas



 

 

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they call me shadowblade

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were so back.
this is edgy, but a good kind of edgy.

Edited by SlitheryC1
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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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