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[✗] [Amendment] Voidal Eminence Clarification/Nerf (Lanre Cerusil Self-Nerf 2)


sam33497
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Eminence is at an okay power level but this is really cheese.

 

Incanter's Flow - Original

(spoilered to avoid clutter, you don't really need to read it)

 

Spoiler

[Passive] [Noncombat/Combat] - Incanter’s Flow

Incanter’s Flow, or “Spellweaving”, is the practice of understanding a rhythm of casting, and becoming in tune with evoking. With so, one may, following certain feats of spellcasting - perform spells of incredible power or varied versatility. 

 

Incanter’s flow is a light “rhythm” or progression while casting. As one casts and remains connected, it becomes significantly easier to cast and continue so- manifesting within passive, and more active, effects.

Passive

After remaining connected for X amount of spellcasts (connect(or charge)-> cast, X counts for it being “completed”), one would have effects based on the dedication to their casting. If using noncombat spells, X counts for every emote spent.

 

1 Completed Spellcasts (or 1 emotes noncombat) - After the threshold reached, one would have their fatigue reduced- enough to feel as if they had not come under the effects of standard casting-exhaustion - this effect becoming more prevalent should the chain be continued. This is visualized in any strictly aesthetic manner of a magi entering “Their Element”, but a tell must be given that a mage has entered their flow.
 

2 Completed Spellcasts (or 2 emotes noncombat) - After the threshold reached, one would have their aura manifest more physically - brighter, denser, or far more prevalent in general. Should the caster be unable, they would be able to manifest their aura colour into their spells. Aswell, the Spellcaster may utilize Expulsion through range, allowing the focalpoint of knockback to be focused wherever a spell may land.

 

3 Completed Spellcasts (or 3 emotes noncombat) - After this threshold is reached, it would be incredibly difficult to lose connection or focus unless intentional. Unless magically disrupted, further wounded beyond small cuts or a bruises(requiring a single solid blow or cut upon their person, be it a limb or their main body), or outright knocked to the ground, one would remain connected to the void until the end of combat, or for a narrative hour noncombat. Additionally, their intensive focus allows them to more swiftly cast their spells at the cost of half of their physical might, allowing them to remove [1] emote from the casting time of any voidal magic(or in non-combat, perform rituals twice as fast). In combat, the minimum this may reduce a spell to is [1 connect+2 cast] for its requirements, and may only effect spells up to Tier 4 in nature.

 

Redlines:

- When Transferring noncombat to combat, one may not transfer over their level of Incanting flow. Upon transition, it reverts to 0. This as well applies to if one does 3 noncombat emotes to achieve the “Narrative Hour Noncombat”. 

- Reduced casting time still requires all usual instances of a spell to be emoted, essentially allowing you to mix two of the emotes together as your character performs their magic more swiftly than usual. This can only bring a spell down to 2 emotes of casting after connection, NO less.

- Reduced casting time only applies to spells of Tier 1-4, and cannot be used to lower the casting time of Tier 5 spells.

- Each emote while in Incanter’s Flow (regardless of stage) requires a tell of some kind to show the mage has entered a heightened state of casting. Examples include a much more vibrant aura alongside an emotionless, concentrated expression. Other things work, so long as there is a change in both the aura and physical demeanor of the caster.

- When physically acting (movement, dodging, withstanding, so on) or physically fighting (parrying, blocking, swinging, so on) in combat, a magi with unbreaking focus would be objectively worse than any average descendant, and not capable of overpowering, outmaneuvering, or outperforming any other descendant successfully in these fields. Considered to be at half of their usual strength.

- 3 Completed Spellcasts applies the “Narrative Hour” rule, usable in subsequent combat scenarios, but only within an Event.

- “Unbreakable Focus” only applies to effects such as deafening sound, pain, or so on. Things such as casting while armoured or sprinting would still completely disable one from casting. Things that break connection normally on the mages behalf (Ex. armored, sprinting, losing line of sight (by blindness or normally), would still break connection or cease casting).

- An Eminent can sustain light-injuries without losing their connection at full stacks. Able to be broken by anything more than a light cut/bruise, or alternatively a direct hit - such as a punch square to the torso, head, etc. Being pushed over/tripped would break focus. Common sense applies here. Loud noises also will not break focus.

- Ranged-Expulsion applies all normal effects and designs of normal Expulsion, to both the Caster and Targets.

 

Add Redline:

- One may not gain a Completed Spellcast in combat by casting a spell that coincides with connection; that is to say, 1 emote spells like Summon Weapon or Pebbles. These spells are intended to be aesthetic and do not provide the caster with any advantage.

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What about sandblæst tho!

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14 minutes ago, Samler said:

What about sandblæst tho!

2 emotes

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43 minutes ago, sam33497 said:

2 emotes

Me dumb, forgot that spells without connection existed.

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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