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[Clarification] Azdrazi Corruption Mechanics - Darkstalker Paramount Addition


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Corruption Mechanics


OLD:

Spoiler

Necromancy

Maledictions

- Darkening will corrupt 1 unit per 2 emotes that it is sustained.

- Cauterization will corrupt 1 unit per 2 emotes that it is sustained.

- Bursting’s tainted gore will corrupt 1 unit if it makes contact.

- All Pestilence plagues will corrupt 2 units for their duration, but will never last beyond 2 OOC weeks unless they OOCly wish to.

 

Naztherak

Malflame

- Kriviir will corrupt 2 units per application, regardless of emote count.

- Vhiit will corrupt 1 unit per strike which makes contact.

- Rok-Dhurz will corrupt 1 unit per hit. A direct hit from a large-sized projectile will cause 2 points of corruption instead.

- Rok-Heedz will corrupt 1 unit per hit.

- Rok-Kirluk will corrupt 1 unit per emote of contact.

- Rok-Ladom will corrupt 1 unit per hit.

- Rok-Argal will corrupt 2 units per emote of contact.

- Rok-Norrvut will corrupt 2 units per emote of contact.

- Rok-Niirk will inflict no corruption.

- Rok-Krimth will corrupt 1 unit per 2 emotes of contact.

- Rok-Zevik will corrupt 1 unit per hit.

 

Cursed Idols

- The presence of any Cursed Idol will corrupt 2 units that cannot be cleansed until the Idol’s effective radius is escaped but disappear immediately once it is. 

 

Boons & Banes

- Any Boon or Bane will corrupt 2 units that cannot be cleansed until it is removed. 

 

Zar’akal Abilities

- Areas affected by Ra’Ilkgarokk will corrupt 2 units. After departure, these points need to be cleansed.

- Being subject to a ritual of Kehrlagashk will result in complete corruption, inflicting 12 corruption points and the OOC choice of being turned into an Inferi for an event resource.

 

Infernal Alchemy and Black Alchemy

- Any potion or concoction utilizing inferic or necrotic reagents will, alongside its regular effects, corrupt 0.5 units. These can only be cleansed once the effects of the potion have passed.

 

 

NEW:
Spoiler

Necromancy

Maledictions

- Darkening will corrupt 1 unit per 2 emotes that it is sustained.

- Cauterization will corrupt 1 unit per 2 emotes that it is sustained.

- Bursting’s tainted gore will corrupt 1 unit if it makes contact.

- All Pestilence plagues will corrupt 2 units for their duration, but will never last beyond 2 OOC weeks unless they OOCly wish to.


NEW:
-----------------------------------------------
Darkstalker

Paramount

- Enwreathe Abyssfire will corrupt 1 unit per hit.
- Invoke Abyssfire will corrupt 1 unit per hit.
- Khôr Blades will corrupt 0.5 unit per hit.
-----------------------------------------------
 

Naztherak

Malflame

- Kriviir will corrupt 2 units per application, regardless of emote count.

- Vhiit will corrupt 1 unit per strike which makes contact.

- Rok-Dhurz will corrupt 1 unit per hit. A direct hit from a large-sized projectile will cause 2 points of corruption instead.

- Rok-Heedz will corrupt 1 unit per hit.

- Rok-Kirluk will corrupt 1 unit per emote of contact.

- Rok-Ladom will corrupt 1 unit per hit.

- Rok-Argal will corrupt 2 units per emote of contact.

- Rok-Norrvut will corrupt 2 units per emote of contact.

- Rok-Niirk will inflict no corruption.

- Rok-Krimth will corrupt 1 unit per 2 emotes of contact.

- Rok-Zevik will corrupt 1 unit per hit.

 

Cursed Idols

- The presence of any Cursed Idol will corrupt 2 units that cannot be cleansed until the Idol’s effective radius is escaped but disappear immediately once it is. 

 

Boons & Banes

- Any Boon or Bane will corrupt 2 units that cannot be cleansed until it is removed. 

 

Zar’akal Abilities

- Areas affected by Ra’Ilkgarokk will corrupt 2 units. After departure, these points need to be cleansed.

- Being subject to a ritual of Kehrlagashk will result in complete corruption, inflicting 12 corruption points and the OOC choice of being turned into an Inferi for an event resource.

 

Infernal Alchemy and Black Alchemy

- Any potion or concoction utilizing inferic or necrotic reagents will, alongside its regular effects, corrupt 0.5 units. These can only be cleansed once the effects of the potion have passed.

 

REASONING:
After a fight with @Pallodium's Nephilim, we realized that Darkstalker abilities were not listed under the corruption lore!
Adding Darkstalker CA abilities to Corruption also makes sense cause Paramounts have proto-necromancy powers

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Based, I was going to post this after tonight's RP but you did it before I could LMAO

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No subway surfers

 

stopped reading after 3 words :/

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sam-hyde-fishtank.mp4

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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