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Aesopian

Please respond with whether you agree or disagree to the follow statements.  

295 members have voted

  1. 1. I would like a farming plugin.

    • Strongly Agree
      179
    • Agree
      48
    • Neutral
      46
    • Disagree
      9
    • Strongly Disagree
      10
  2. 2. I would like an animal husbandry plugin.

    • Strongly Agree
      149
    • Agree
      54
    • Neutral
      55
    • Disagree
      23
    • Strongly Disagree
      11
  3. 3. I would like a cooking plugin.

    • Strongly Agree
      215
    • Agree
      40
    • Neutral
      25
    • Disagree
      8
    • Strongly Disagree
      4
  4. 4. I would like an alcohol/brewing plugin.

    • Strongly Agree
      241
    • Agree
      32
    • Neutral
      14
    • Disagree
      1
    • Strongly Disagree
      4


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17 minutes ago, Aesopian said:

 

  • Farming
    • Should specific plants grow better in certain biomes?
    • Should there be subspecies of plants (e.g. multiple species of wheat seeds such as millet, barley, or rye)?
    • Should the time of year influence your harvest yields?
    • Should certain races be better at farming than others?
    • Composting
      • Should different types of compost be available which help with different plants?
      • Should it be possible to make a generally 'better' bonemeal?

 

1) don't see why not
 

2) don't see why not

 

3) the time of year should only influence harvest yields if the time of year is represented in-game, E.G winter results in snow across the land which results in bad crops. however since every week is one year it would be a bit silly to go 'oh no the crops have failed on friday again because winter hit again', every single week, so I will have to vote no unless a nice method of making the seasons matter is created without it being a bit repetitive

 

4) no, unless I'm missing something none of them really have any reason to be better than any other at farming

 

5) nah bonemeal is fine

 

6) no I don't think we should lose the minecraft feel that lotc brings and I think that making stuff like compost would hurt that a bit personally 3:

 

21 minutes ago, Aesopian said:

 

  • Rarity
    • Should different rarities of food ingredients exist, which require more or less effort to acquire?

 

surely the only way that rarer unique-to-lotc types of foodstuffs would be introduced would be via roleplay, in which case they're represented via item tags and descriptions and so forth anyways? unless I'm missing something

 

22 minutes ago, Aesopian said:

 

  • Raising Livestock
    • Should older animals provide progressively better ingredients?
    • Should certain races be better at raising livestock than others?
    • Should the feed you provide your animals change what quality ingredients the animal then produces?
    • Should specific animals grow faster in certain biomes?

 

1) again I don't see how that would be implemented without custom foods, in which case I would have to ask you how you'd go about them

 

2) no, unless I'm missing something none of them really have any reason to be better than any other at raising animals

 

3) must again ask what you mean by quality of ingredients. if it's going to be a pig it's always going to drop pork

 

4) dont see why not

 

24 minutes ago, Aesopian said:

 

  • Other Food Sources
    • Should berries be altered to reduce their effectiveness? 
    • Should the amount of Billybob Taters be reduced?
  • Beekeeping
    • Should this exist?
  • Alcohol
    • Should aging alcoholic beverages for longer make them stronger?

 

1) no 

 

2) no

 

3) yes

 

4) yes

 

24 minutes ago, Aesopian said:

 

  • Cooking
    • Should custom recipes exist which provide benefits besides standard vanilla food?
      • Should this be restricted to just saturation and hunger bars, or should this also include any or all of:
        • Health Boost
        • Absorption
        • Regeneration
        • Saturation (potion effect)
        • Haste
      • Should it be possible to create entirely custom recipes (ST Admin only)?
      • Should certain recipes exist that are race-locked?
    • Should you be able to take an arbitrary food item and 'reskin' it into another food item? This would PRESERVE ALL MECHANICAL PROPERTIES of the food item in question, but allow you to then CHANGE ITS APPEARANCE, allowing you to roleplay it however you would like. 

 

1) no, and I'll have to refer to my 'I would like things to remain within the bounds of minecraft' reasoning. I understand that this is a very opinionated opinion but I don't really want the minecraft-esque feel that lotc maintains to be tampered with by stuff like sphagetti minecraft food items

 

2) NO. big no. please do not make food give mechanical benefits beyond just hunger bars, please do not create ways for pvpers to get advantages over each other please do not start the aevosian arms race

 

3) I mean if its ST admin theres nothing really stopping them right now

 

4) no why would there be

 

5) thats quite nice actually yes please

 

27 minutes ago, Aesopian said:

 

  • Cannibalism
    • Should descendants drop a food item when slain (up to a limit per day)?
      • Should this grant additional buffs to undead players?

 

1) dont see why not

 

2) no, please do not introduce mechanical buffs to roleplay creatures as that will incentivise them to no longer act with roleplay in mind and instead the buffs that you've offered

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11 minutes ago, satinkira said:

 

1) don't see why not
 

2) don't see why not

 

3) the time of year should only influence harvest yields if the time of year is represented in-game, E.G winter results in snow across the land which results in bad crops. however since every week is one year it would be a bit silly to go 'oh no the crops have failed on friday again because winter hit again', every single week, so I will have to vote no unless a nice method of making the seasons matter is created without it being a bit repetitive

 

4) no, unless I'm missing something none of them really have any reason to be better than any other at farming

 

5) nah bonemeal is fine

 

6) no I don't think we should lose the minecraft feel that lotc brings and I think that making stuff like compost would hurt that a bit personally 3:

 

 

surely the only way that rarer unique-to-lotc types of foodstuffs would be introduced would be via roleplay, in which case they're represented via item tags and descriptions and so forth anyways? unless I'm missing something

 

 

1) again I don't see how that would be implemented without custom foods, in which case I would have to ask you how you'd go about them

 

2) no, unless I'm missing something none of them really have any reason to be better than any other at raising animals

 

3) must again ask what you mean by quality of ingredients. if it's going to be a pig it's always going to drop pork

 

4) dont see why not

 

 

1) no 

 

2) no

 

3) yes

 

4) yes

 

 

1) no, and I'll have to refer to my 'I would like things to remain within the bounds of minecraft' reasoning. I understand that this is a very opinionated opinion but I don't really want the minecraft-esque feel that lotc maintains to be tampered with by stuff like sphagetti minecraft food items

 

2) NO. big no. please do not make food give mechanical benefits beyond just hunger bars, please do not create ways for pvpers to get advantages over each other please do not start the aevosian arms race

 

3) I mean if its ST admin theres nothing really stopping them right now

 

4) no why would there be

 

5) thats quite nice actually yes please

 

 

1) dont see why not

 

2) no, please do not introduce mechanical buffs to roleplay creatures as that will incentivise them to no longer act with roleplay in mind and instead the buffs that you've offered

 

Damn, sorry, I don't think I can resist adding spaghetti...

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43 minutes ago, Aesopian said:

 

Damn, sorry, I don't think I can resist adding spaghetti...

 

ITS OVER

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I would like to see food expire (perhaps turn to bonemeal or dirt?) with time.

 

Vanilla Minecraft food is borderline infinite and that's not very much fun. I can harvest 100 years worth of potatoes in an afternoon; plus all the free food from voting, etc. Food is too easy. Make LOTC hungry!

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As much as I'd like to see interesting plugins be made for the server, I doubt they ever will. 

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Drinking and eating should have much for relevance in the server than it actually does. Famine should be a thing and the rich should have a lot more to eat than the poor. you get me? 

 

Dirty water, clean water and stuff like that

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Not a big fan of having rp cooked items affect pvp with buffs, should probably just be food/saturation (and be /editable). I feel a plugin like this should be used to facilitate roleplay, not so much mechanical boosts, but I like the idea of one. Speaking of roleplay, how would a cooking plugin take into account Culimancy?

 

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I keep the opinion that such a plugin should be either related wholly to RP or to PVP in order to avoid players from seeking RP magics for their OOC PvP benefits.

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2 minutes ago, Java17 said:

I keep the opinion that such a plugin would either related wholly to RP or to PVP in order to avoid players from seeking RP magics for their OOC PvP benefits.

 

^^

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  • Farming
    • Should specific plants grow better in certain biomes?
      Yes.
    • Should there be subspecies of plants (e.g. multiple species of wheat seeds such as millet, barley, or rye)?
      Yes.
    • Should the time of year influence your harvest yields?
      Yes, people might care about the calander then.
    • Should certain races be better at farming than others?
      Absolutely not, for anything unless influence on PVP can be eliminated. We should probably avoid a PVP food plugin meta where possible. It's also, I think, not in the spirit of LOTC and crafting your own story. If your dinky human was raised with dwarves they should probably be just as good at their crops etc...
    • Composting
      • Should different types of compost be available which help with different plants?
        Yes
      • Should it be possible to make a generally 'better' bonemeal?
        Yes
  • Rarity
    • Should different rarities of food ingredients exist, which require more or less effort to acquire?
      Yes
  • Raising Livestock
    All my answers to livestock are no due to how heavily PVP is affected by Cows/Horses. Unless the effect on PVP can be eliminated, I will continue to say no. :( ...Even though I actually like all the ideas!
  • Other Food Sources
    • Should berries be altered to reduce their effectiveness? 
      They're already trash tier food, seems like a waste of effort.
    • Should the amount of Billybob Taters be reduced?
      Yes. While I think it is good to not really limit food on the server to keep rp strictly rp, I have chests on chests full of these things.
  • Beekeeping
    • Should this exist?
      Yes. There are multiple rp communities on the map with apiary ties & rp already!
  • Alcohol
    • Should aging alcoholic beverages for longer make them stronger?
      Yes. However, not all alcohols benefit from aging. A more complex system of aging, spicing (spices would also tie nicely into cooking imo) & different barrel quality might make a more engaging system depending on which alcohols are the focus and if someone cares enough to do the research.
  • Cooking
    • Should custom recipes exist for other foods (e.g. spaghetti, sandwiches, haggis)?
      Yes
      • Should this be restricted to just saturation and hunger bars, or should this also include any or all of:
        • Health Boost
        • Absorption
        • Regeneration
        • Saturation (potion effect)
        • Haste
          With hunger bars and saturation already affected, food will already become a PVP meta if it tops the current foods. I think my stance is already clear: I have no desire for plugins to create a PVP meta based of disgusting levels of grind.  So, no.
      • Should it be possible to create entirely custom recipes (ST Admin only)?
        I'm not fully sure on the intent here? It seems weird for it to be locked to ST admin. I think instead thee should be an application system for adding recipes. It might become a lot of work though.
      • Should certain recipes exist that are race-locked?
        No - again, I do not consider race locking in the spirit of LOTC. My theoretical gucci elf cook should be able to become just as good of a cook as a human if they learn properly. It's not like these are skills tied to this irl... HOWEVER I think it would be interesting if it was possible to make recipies that are locked behind housemagery/confectionary alchemy.
    • Should you be able to take an arbitrary food item and 'reskin' it into another food item? This would PRESERVE ALL MECHANICAL PROPERTIES of the food item in question, but allow you to then CHANGE ITS APPEARANCE, allowing you to roleplay it however you would like. 
      Yes. I desire to rp on the rp server.
  • Cannibalism
    • Should descendants drop a food item when slain (up to a limit per day)?
      This sounds based. However, I think this would be better done as a command limited daily, seen as not everyone is slain in PVP or d20's. Some people will just rp the death and ss out - which I'm all for support of and I think a command to gain this item would generally lead to less pressure and toxicity of people pressuring that really want the item.
      • Should this grant additional buffs to undead players?
        Uh, I'm not sure. I guess it depends on how influenced pvp is. However, in crp and rp yeah, most definitely. There's also some actual cannibal lore oout there I think so those players should also recieve a buff from eating descedent flesh - but most likely a different kind, like they feel sated for a period of time or something.
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  • Farming
    • Should specific plants grow better in certain biomes?
      Yes
    • Should there be subspecies of plants (e.g. multiple species of wheat seeds such as millet, barley, or rye)?
      Sounds like too much effort over nothing
    • Should the time of year influence your harvest yields?
      No, time is a really strange concept already with how months/years work so it'd just feel weird
    • Should certain races be better at farming than others?
      I wanna say no but if you decide that you're going to go that far you should inquire different players well-versed in respective race lores (or just ask ST) what kind of subspecies they'd be better at farming at rather than just straight up saying "x race is better than x race".
    • Composting
      • Should different types of compost be available which help with different plants?
        I think only one type of compost is fine, we don't need a whole complicated compost system
      • Should it be possible to make a generally 'better' bonemeal?
        I don't see the point
  • Rarity
    • Should different rarities of food ingredients exist, which require more or less effort to acquire?
      No it doesn't need to be that complicated.
  • Raising Livestock
    • Should older animals provide progressively better ingredients?
      No, there are lots of reasons why I really don't like the idea of this but I don't want to get into them and just say the simple reason; animal farming is super weird and hard to moderate I'm pretty sure there are lots of places with underground animal farms so it'll just feel like an overcomplicated farming sim for no reason
    • Should certain races be better at raising livestock than others?
      No, but yes only if different races specialize in different livestock (orcs = chickens, humans = pigs, dwarfs = sheep etc.)
    • Should the feed you provide your animals change what quality ingredients the animal then produces?
      No
    • Should specific animals grow faster in certain biomes?
      No
    • Should you be able to brush your animals to make them happier and also produce better quality ingredients?
      Yes, this is a fun idea
  • Other Food Sources
    • Should berries be altered to reduce their effectiveness? 
      Yes
    • Should the amount of Billybob Taters be reduced?
      No, just change the item descriptions so that you can actually stack them in one group. 
  • Beekeeping
    • Should this exist?
      Yes
  • Alcohol
    • Should aging alcoholic beverages for longer make them stronger?
      Yes, that's a really neat and cool idea and gives neat flavor on the item.
  • Cooking
    • Should custom recipes exist for other foods (e.g. spaghetti, sandwiches, haggis)?
      I think a really cool way to do this would be to have players be able to write their own recipes that they can give to other players to copy and use, instead of just having just a really boring IRL food submission. 
      • Should this be restricted to just saturation and hunger bars, or should this also include any or all of:
        • Health Boost
        • Absorption
        • Regeneration
        • Saturation (potion effect)
        • Haste
      • Should it be possible to create entirely custom recipes (ST Admin only)?
        Yeah
      • Should certain recipes exist that are race-locked?
        No that's like saying I can't make spaghetti just because I'm not from Italy, if you're gonna do that stat-effectiveness thing just say you can't make it as best as it can be unless you're its unique race.
    • Should you be able to take an arbitrary food item and 'reskin' it into another food item? This would PRESERVE ALL MECHANICAL PROPERTIES of the food item in question, but allow you to then CHANGE ITS APPEARANCE, allowing you to roleplay it however you would like. 
      Yeah of course
  • Cannibalism
    • Should descendants drop a food item when slain (up to a limit per day)?
      That's funny sure 
      • Should this grant additional buffs to undead players?
        No
Spoiler

Biggest thing about some plugins I think FOR ME is that they're just needlessly complicated over nothing and you need to spend a lot of time to do, while it may be cool, things that just don't have any baring over rp at all. 

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