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[✓] [Magic Lore] Life Evocation

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sam33497

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Readable conjuration lore? 😮

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24 minutes ago, sam33497 said:

-Though requiring a master’s knowledge, Jing rituals and spells do not cost an intense quantity of mana, and may be utilized by Arcane Scions assuming they’ve learned the magic to T5.

 

25 minutes ago, sam33497 said:

-Conjurationists cannot take any actions while maintaining their Dependent Summons. The sole exception is in the case of Arcane Scions, who would find their focus mildly impaired and maintain the need to have their summons in their line of sight, but still be able to use weaponry and engage opponents physically.

 

If Jing is T5 and Scion's already have access to what is effectively a independent summon at T3, why should Scions have access to Jing? 

 

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1 minute ago, PrimnyaQuorum said:

 

 

If Jing is T5 and Scion's already have access to what is effectively a independent summon at T3, why should Scions have access to Jing? 

 

they can get it through dependent summon or they can get it through independent summon (they lose access to life evo so they dont get both)

 

either way this is already the current state of the lore im just clarifying

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Victory at long last.

 

Side note: should the creations of Jing require transfiguration due to them being considered enchantments? You mention in the lore post that they are enchantments, but you do not clarify more upon this.

 

If they do need to be enchanted like a normal tfig enchantment- are they lesser or grester enchantments in terms of strength.

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I love beautifully formatted lore

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So I can’t put plate armor on a gorilla strength independent summon. Screw my stupid chungus life. 

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At last, I can read!!

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i can comprehend life evo now i’m so happy

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I didnt want to unalive myself while reading this lore, thanks

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5 hours ago, PrimnyaQuorum said:

If Jing is T5 and Scion's already have access to what is effectively a independent summon at T3, why should Scions have access to Jing?


beastmelding. the martial focused feat being unable to use arguably the most martial focused ability in all of void magics is a failure from a design standpoint, so jing works differently. if you want to be udyr, you can.

 

plus they don't get independant summons? i don't know what you're talking about, unless you mean enchants? but everyone has access to enchants if their friend makes them one. in terms of independent summons, a lot of people i think fundamentally don't understand the rules of the server and massively overvalue it. fundamentally, your magnum opus jing permasummon at it's strongest is going to be on par with having a dog. you can have a dog without requiring t5 in any magics, so it's exclusively useful as flavour. it is also the only independant summon in the magic.


 

5 hours ago, King_Kunuk said:

Side note: should the creations of Jing require transfiguration due to them being considered enchantments? You mention in the lore post that they are enchantments, but you do not clarify more upon this.

 

they are enchantments, but not tfig enchantments. they are specifically conjuration magic craftable items that can only be used by the person who makes them, and i am of the personal opinion enchantment should be completely seperated from transfig entirely because it's the sole reason tfig is a 2 slot magic, and noone uses any of the rest of it lmao. no other magic system has a two slot tax to make items. wards are the worst spells in *ANY* magic (a ward is three emotes plus you need to know the magic AND spell they're casting in advance? you can pick up and throw a rock at their ******* head for two emotes, stop the spell, deal some damage, and not need any magics to do it!), everything else in alteration is purely non combat, and yet it's two slots because people abuse enchantments. horrible design.



in terms of the post itself, i cannot deny i am conflicted. i was in the middle of rewriting the lore myself before the server's instability, mob glitching (rip my humble honeymaking operation : (, the bees always despawned !), and the return of permanent world wars making every city have gates permanently closed caused me to lose interest in lotc.  i have a lot to say about this, and much of this will be generally unrelated to this piece, so indulge me.

life evocation's lore is very different than other magic lores, and there are two linked reasons for this. firstly, it is *old*. when this was published, flam was still lore admin and not banned for being a you know what yet. it is simply from a different time. secondly, it is a *very* hard magic archetype to write and have be balanced. it needs a lot of clarifications and outlines to remain freeform. a lot of people who have tried to rewrite the magic have run into this. when i wrote it myself i did it in one sitting over the course of three days in a possibly supernatural delirious fugue. as a result, if this write passes, i expect there will be a period of "relearning", where people abuse things no longer covered in redlines or mechanics and these things need to be readded, until eventually it's the same bloated hog it was before.

this is not to say i think it's perfect, far from it. there's much that *could*, and should, be reduced. namely a lot of the fluff, which can be considered egregious. but i like the fluff : ). when i originally wrote it, i was told the lore is meant to be *lore* and the guide would be the mechanical re-demonstration that's all brass tacks and mechanical information. this dual lore format has come and gone a few times in the last few years and i think is just a bad way to handle lore and ultimately redundant if the lore is well written and people with tas teach the magic appropriately. but that's neither here nor there.

so that's why the lore exists in the state it does. it's hard to rewrite and old. how about it's reception?

well, allow me to be a tad toxic for a moment. i'm pretty sure that 90% of the people who have complained to me about the lore in the past havn't ******* read it. i have been told, by players and lore team members alike, that x should be changed so y isn't possible, but that's already a redline in the lore. i have been told that a should be changed so people can start doing b, and a already just allows you to do that. hell, at one point an st was working on a blacklist report on me for using life evocation to heal someone and just didn't believe that reconstruction was an ability in life evocation. as a side tangent to this side tangent, while i've been gone i've been told that the magic was changed to not allow creatures to wear armour or clothing because of some things people were doing, and when i looked through what they did, they were just blatantly ******* powergaming and not roleplaying the magic correctly. but instead of punishing those players, instead the magic is nerfed. just peachy, innit?

furthermore, many of the complaints i recieve are contradictory. many people agree conjuration is bad, then have completely different incompatible reasons as to why. no accounting for taste, i suppose.

it's not all negative, though. and that's another reason why it's lasted so long; despite the controversial nature of the magic, it's popular with many of it's users. i've recieved many nice words about the flavour and mechanics of the magic, and i thank everyone who appreciates what i've done.

how about that flavour, then? well, that's one of the main things i'm sad to see go with this reformating. conjuration is supposed to be a counterpoint to druidism; nature and true life are fundamentally chaotic. the void is entropy, an order beyond our understanding. this is a *beautiful* combination thematically. druids learn from nature, life evocationists learn of nature. that's the importance of dissection, life evocationists are anatomists and mad scientists. that's why they have these repulsive abilities like disjointed and chimeric conjuration or jing reconstruction. you are viktor frankenstein (that's why i use all the quotes!). it's a fun thematic, though i was changing it somewhat in my rewrite... not that that matters now, anywho.

for better or worse, conjuration has been my greatest tie to the server, and i'd be sad to see it go. not to say i was the perfect warden of the magic; while i fought tooth and nail for every aspect of it, i could also be quite overprotective or overly dismissive of other views, which are things i shouldn't have done. it's hard to see people mean to something you care about, but i didn't always go about expressing this in constructive ways. i'd be sad to see it go, even if it's only in spirit like this. the body of my lore is still there... but it's not the same. there's a sorrow i can't really explain about it. not that that's a reason for it to remain unchanged, of course, but it's still real.
 

7 hours ago, sam33497 said:

Previous write- though hated on, a clear passion project and ultimately something that stood the test of time for a while. A few lines directly ported from this. Shoutout to author. Most mechanics borrowed, hence the name ‘reformat’


genuinely, thank you for this. i am extremely grateful that even in passing, what i've done can be seen and appreciated.

now that that fluffs out of the way, allow me to get into the meat of my thoughts specifically.

Foreward

7 hours ago, sam33497 said:

i wrote this in one protracted sitting so there's a great possibility i've left some glaring holes

highly relatable

7 hours ago, sam33497 said:

-Removed ability to use crazy OP qualities with Chimeric Alteration

you shouldn't have been able to do this in the first place, as other bits in the lore specify you can't have special abilities. i don't know who was doing what, but the lore didn't let em do that.

 

Conjure Fauna

7 hours ago, sam33497 said:

-The emotecount is freeform, but should be altered appropriately according to the scenario and scaled according to tier. Very rarely should one consider instantly summoning a bear-sized creature.


i just don't like freeform emote counts. there's a level of internal consistency i appreciate, and even in non-combat flavour spells undefined emote counts irritates me. but it is what it is.


Terrestrial Conjuration
 

7 hours ago, sam33497 said:

-When summoned in groups no greater than [3], summons can be given precise commands as if they were intelligent, and be given autonomous tasks. Above this and the conjurationist cannot handle the mental load of commanding each summon, and can only give the crowd a general command each emote.


this is something i believe should have an example, since it's a sort of complicated idea. the idea of precise commands is, if you have say, three squirrels? you can have each of them work independently working in your kitchen on different tasks related to making dinner. but if you have five squirrels? they cannot operate as a complex strike force, they have to all just swarm over the same thing or task. this is mostly to ensure that people don't... you know, have them as a complex strike force, where your shitload of squirrels are all doing the exact perfect coordinated routine to instakill someone or some shit. it just serves as a complexity cap, and like many mechanics/redlines i wrote, is to cut off bad behaviour before it starts.
 

7 hours ago, sam33497 said:

-Terrestrial Conjuration requires tells related to the formation of fauna life (e.g. bones and flesh shaping) and simply emoting a rift isn’t sufficient.


this i have some issue with, specifically relating to flavour. i typically completely change the way i cast every single time i summon something as part of being the flavour of being the one voidal eminent, and i left the summoning tells pretty open ended on purpose. realistically, so long as whatever your tell is accurately conveys the size and number of creatures you're summoning, i think the actual flavour of how it's being created should be to the discretion of the caster. want to summon ten squirrels? have small wormholes open in reality and have them paratroop out, who gives a shit. summoning one very large creature? one very large cloud the creature is messily and audibly forming inside of. make it a lightshow for all i care. as long as it doesn't give you any benefit whatsoever, i think it's fine.

 

7 hours ago, sam33497 said:

-Summoned creatures will never be dextrous enough to wield tools due to the imperfect nature of their control, and creatures equipped with armor would be too encumbered to function reasonably in combat.


i flatly supremely dislike this. if you went through the trouble of getting some dude's corpse and dissecting it, you should be allowed to be a dude summoner. a conjured human wearing armour with a weapon is exactly as strong as a freshly created new character wearing armour with a weapon. literally everyone on the server can do that, no magics required. so long as they have the gear they're equipping on their character in their inventory, it should be allowed. smack the conj mage upside the head, he has to be in line of sight of the creature and it summons next to him and it has to be summoned after combat begins. if you give somebody eight free emotes to summon, arm, and send out their dude, you were always going to lose that fight and the conjuration itself isn't why. think about what you can do in that many emotes in fire evocation, for instance.

there are two additions i'd make. firstly, you're allowed to summon event creatures if you get them. they're not allowed to have special abilities, but if you kill a baby dragon you can summon that baby dragon.
secondly, you can summon adolescent versions of creatures that would otherwise be too large to summon if the adolescent version is within large or smaller size category. for instance, you can summon an elephant calf, even though you can't summon a fully fledged elephant.

these are intended abilities in the former lore.

Perennial Conjuration

no notes, i like these. plant conjuration was something i always personally found difficult to actually make useful in combat. these seem like good changes.

 

 

Disjointed Conjuration

i'd specify that blunt-type objects don't neccesarily have to be a single solid. if you want to hit someone with a fishbowl's worth of teeth or a globe of blood, that's your god-given right. otherwise, no notes. functional.

Chimeric Alteration

Generally, no notes, it's about what it should be. but in the redlines;

7 hours ago, sam33497 said:

-Summons follow LOTC movement rules, and may take one action per emote if moving only [4] meters, and can sprint for [8] meters otherwise.

-Summons should be represented mechanically ingame with a sign, boat, NPC, or something similar for clarity and accountability.

these seem like they should be under terrestrial conjuration instead.

Jing Artificery

firstly, please add zarsies to the credits for this section or the lore as a whole. he deserves it, he created the concept of jing and i fell in love with it and expanded it with the rewrite.

additonally, i'd specify that jing other than reconstructive can ONLY be used by the user, and reconstructive only works on the person it was applied to and becomes unmagical after the jing is removed or the wound is healed, whichever comes first. no black market auctionhouse bear arms.

 

Jing Beastmelding
so, this is just extremely weak in it's current form, because of...

7 hours ago, sam33497 said:

-Animal features, such as hide, paws, hooves, etc. can be summoned at the location of the Jing upon the body in [2] emotes. If multiple Beastmelding Jing are possessed, each cast of this will only activate one of them.

7 hours ago, sam33497 said:

-If multiple Beastmelding Jing are possessed by the mage, up to [3] meldings can be used per combat encounter.

this is too many emotes, and three is a limiting number. six emotes to have the benefit of... just having already worn armour over half your body from the start. it's actively worse than not having magic.

i'd remove the limit on max jing entirely, or at least increase it to six (one for each section a jing can target). additionally, i'd change the emotes to two emotes for two beastmelds, and every additional emote gives you another two, for four emotes to do a full six slot transformation.
beastmelding is already weak. there's no need to nerf it.

 

Jing Reconstruction

this is a good update. i adore adding phantom pains as a flavour change.

 

Jing Binding

again, no notes. good changes.

 

In Closing

i've wrote this over like, an hour and a half. even as disconnected from lotc as i am, conj/life evo is still important to me and i want to make sure it's done right. maybe this'll be what finally drags me back in. maybe this'll be what gets me to finish my conj atronach and jing expansion lore i wrote 80% of then never finished. but probably not lmao. i'm not sure we've ever really met or interacted, mr sam33497, but i was surprised how little i had to say about most of these changes (barring madly nerfed beastmelding and terrestrial conj changes). put shortly, i think you get it, and while my ego would prefer my lore is never changed and stays perfect and pristine forever, if it had to change, this is the way i'd want it done.

that's all my input, for what it's worth.

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55 minutes ago, LoTC's Next Top Model said:

genuinely, thank you for this. i am extremely grateful that even in passing, what i've done can be seen and appreciated.

its common to hate on the write because of how hard it is to read and its complexity, but i gained a lot of respect for how it approached the theme and its completeness in terms of thought as i fully understood each part of it when making this write- thanks for your work and ofc, theres no guarantee this write even goes through. I'll take a look at your mechanics feedback in a few and discuss it with a few others if I need. I figured you had your own ideas on it, but it is decently telling that I didn't actually fully understand the write as a voidal LT regularly dealing with the lore (and using it) until I forced myself to actually study every part of it in its entirety. I think it's just something that the server can't really bear in terms of understanding and complexity 

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ok, read feedback

2 hours ago, LoTC's Next Top Model said:

this is something i believe should have an example, since it's a sort of complicated idea. the idea of precise commands is, if you have say, three squirrels?

added more precise language

 

i'm standing by my changes to terrestrial ultimately, a lot of them spring from situations encountered as an st and various problems with the magic's upper limits. the change to tells is just to prevent vagueness - to be honest, you can still style it in a great amount of ways

2 hours ago, LoTC's Next Top Model said:

these seem like they should be under terrestrial conjuration instead.

was a mistake, moved to general redlines since it applies to jing binding as well

 

2 hours ago, LoTC's Next Top Model said:

firstly, please add zarsies to the credits for this section or the lore as a whole. he deserves it, he created the concept of jing and i fell in love with it and expanded it with the rewrite.

added

 

2 hours ago, LoTC's Next Top Model said:

this is too many emotes, and three is a limiting number. six emotes to have the benefit of... just having already worn armour over half your body from the start. it's actively worse than not having magic.

note that this includes connection, so you can summon these post-connection really quickly. I don't have a good answer towards it being weaker than just wearing armor, but i figure if you're using this anyways it's for drip factor (barring a few offensive considerations). However, it's really not bad as an instant-cast type thing since it's castable in 2 emotes, since you can use it to conjure hide or something similar to block an attack if you need.

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2 hours ago, sam33497 said:

note that this includes connection, so you can summon these post-connection really quickly. I don't have a good answer towards it being weaker than just wearing armor, but i figure if you're using this anyways it's for drip factor (barring a few offensive considerations). However, it's really not bad as an instant-cast type thing since it's castable in 2 emotes, since you can use it to conjure hide or something similar to block an attack if you need.

if it's including connection, the time is... fine. i still think it's too slow, but three/four emotes for three parts is managable. however, i stand by that the cap should be removed, or changed to "one jing per limb group". at the absolute very least, it should be increased to four so you can be symmetrical in your arms and legs. if two deer legs and a crab claw isn't broken, two deer legs and two crab claws isn't gonna be either.

like you said, it's for drip factor. let them go full drip. you're still a void mage weakling anyway, unless you're a scion in which case you have way better stuff you could be doing.

 

honestly, my biggest hope writing the lore was that some day beastmelding would be actually useful to some degree, but it was written before voidal weakness lore was updated and changed to weaken you the same no matter how many magics you have. i yearn for the day of shapeshifting warrior-monks.
 

2 hours ago, sam33497 said:

i'm standing by my changes to terrestrial ultimately, a lot of them spring from situations encountered as an st and various problems with the magic's upper limits.

 

i equally yearn for the days of human summoners walking lockstep with their summons in military formation. it's the kind of thing that's so flavourful and fill with potential, i'm sad to see that people abusing it has removed it from the list of options.

Edited by LoTC's Next Top Model
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