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[✓] [Hub] Druidism

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MayRndz

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I feel like our hub has alot of unnecessary, unorganized, and scattered information (aswell as just lacking some of the new added lore!) this is just to make finding lore and information easier, not to change anything. I enjoyed the way the Naz formatted theirs for easy reading https://www.lordofthecraft.net/forums/topic/225101-%E2%9C%93-hub-naztherak/


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Druidism Lore Hub

 


 

Magic


Communion & Control
Communion is the bedrock of Druidism. It facilitates communication between the Druid and the natural world, allowing them to better understand their charge. It also encompasses the requesting of nature’s assistance, floral growth and the channeling of their own energies.

 

Blight Healing
Blight Healing is another advanced Gift, widely believed to be the most personally taxing. It builds on the Druid’s ability to channel their own energies, allowing them to manifest in a form that rejuvenates natural life and purges magical corruption from the world.

 

Herblore
Herblore is considered an advanced Gift among Druids. Building upon Communion, the Druid is able to learn the interior structures of flora and guide them to grow in different manners.

 

Transcendence
As one moves past the mere surface of water to find the secrets held within its depths, so too does a Druid when discovering Transcendence. 

 

Shapeshifting
A deeply sacred art among the Aspects’ children. Shapeshifting allows a Druid to bond with a beast of nature on a primal and spiritual level, before it and the Druid are fused together, taking on the animal’s form. 

 

Blood Druidism
Those that delve into the deepest reaches of the mortal plane and invoke it's more ancient and forbidden rites find themselves seeing the truth of what was before the Aspects touch upon the world. 

 

Druidic Rituals
As ancient as the magic first given upon the realm by the Aspects, rituals have been done by druids of old to perform feats that surpass one's imagination. While some were lost to time, others have discovered/created new ones to ensure that generations to come can band together and work towards a common goal. Whether by blessing an area to flourish with life or creating a massive forest from a desolate land, nothing is out of reach for those that wish change upon the mortal realm. 

 

Mani Summoning
When darkness surrounds the Wilds and all hope seems to fade, the Druids turn to the Demi Gods of Nature to answer their prayers and seek guidance on how to protect what they have sworn to uphold. This is an ST event interaction.

 

 

Inventions and World Lore 

Woadbow
An enchanted bow creation.

 

Floral Flesh
Living limbs that druids are able to use in place of lost limbs.

 

Kulia Crystals

Crystals of pure natural energies that are found throughout the realm. Used in many druidic rituals and abilities. 

 

Fairy Rings

Waypoints found within the natural world, these rings of mushroom hold a mass amount of natural energies that allow fae to travel between the planes of mortal and fae as well as assist druids in a wide variety of Feats, infusions, and abilities. 

 

Elder Trees  

From the very first touch from the Aspects upon the mortal realm, Elder Trees have been seen, lived in, and safeguarded many forests and groves through the centuries. For a time, they had gone quiet and lost to the pages of history. Now the gift has been found once again and blossomed into something more. 

 

 

Creatures and Fae

 

Soul Trees and Treelord
An ancient blessing hidden throughout time, the sacred Gift of a Soul Tree has been given to those Druids whose time was coming to an end, but their service to the mortal realm not yet complete. Whether by age, injury, or deep devotion to become one with nature, a Druid calls upon the natural divine and those deemed worthy are forever changed into what is known as a Treelord.

 

Sprites
Small Fae creatures that have passed through from the fae realm and are now trapped upon the mortal plane.

 

Epiphytes
Plant-like entities, connected to a specific plant, tree, or fungus, which becomes a central part of their existence. This transformation is initiated through a bond with a Fae plant, which radically alters the epiphyte’s body, soul, and priorities.

 

Sycophants of Boletius
A spore-based fae creatures that live inside the brains of their descendants. These entities cause minor disturbances, including cravings, slight hallucinations, and a distinct voice in the host’s mind.

 


Core Druidism Lore

The Aspects

 

Cerridwen
Cernunnos
Nemiisae


Gods of Nature, The Wild Divine, Mother Father and Grandmother. The Aspects are the trinity of Aenguls who together forged the cycles and systems, which allow nature to function. Cycles of life and death, emergence and extinction, destruction and renewal. Often considered the most alien and amoral of deities, their sphere does not encompass the Descendant races who depend upon nature’s bounty and may well earn the Aspects’ ire.

 

The Green Dragon
Taynei’hiylu has a deep connection to the Druids and the natural world, embodying the balance and preservation of life in the forests.

 

The Mani


After withdrawing into the Fae Realm, the natural world became asunder with the ravages of other forces. Ibleesian undead, Magefire and other vile magics, but the most consistent was the despoiling caused by the Descendant races. The avaricious consumption of resources, fueling economies and founding cities, great wealth accumulated from ripping ores and stones from the belly of the world. The expansion of civilisation into the sacred places within nature and throwing delicate ecosystems into total chaos.

 

The Mani were the first bridge between nature’s denizens and the mortal races. Champions, Demi-Gods and Princes of Cernunnos’ beasts, they answered the call of the Aspects and rose to protect their kin from the devastation of malign forces, both mortal and magical.

 

Origins of Druidism

From when the Aspects first touched the mortal plane, it was when the first Elder Tree was created and the Aspects Stones made. It was the start of the path, telling of the first whom was blessed with the gift and there after. 

 

 

Compatibility

 

Guidelines of other magics must be taken into account. Should a magic state it cannot be learned if the person say has a deity connection, the Druid must seek out Unattunement and have their connection severed before pursuing magics of those sorts. 

 

  • The Seers, Eyes of Vaseek Feat is acceptable with no magical drawbacks of learning another magic. Curiously however, the Druid is no longer able to use the Communion abilities ‘Mapping’ and ‘Greensight’ as this Feat immediately overrides such. Similarly, a seer-druid may proceed to learn seer magic.
  • Herald of Azdromoth: Druids are unable to receive Azdromothian Draan, and therefore incapable of becoming Heralds.
  • Blood Magic A Druid with any form of Blood Magic is unable to use the Feat “Transcendence” given the chaotic mindset and effects Blood Magic has on the user. Druids with Blood Magic may self teach Blood Druidism.
  • Alchemy is able to be learned without any drawbacks. Druids may be Kloned but lose access to Treelord as a result. Additionally, if one learns Shapeshifting and Klones into a body that is not their own (this does not include mutations, but actually changing entire bodies. Dave becomes Frank, for example.) They lose Shapeshifting permanently.
  • Other Deity Magics are mostly unable to be obtained unless the Druid is Unattuned first. Attempts to Attune another deity-user will result in a failed Attunement.
  • Golemancy, Sorvian Crafting, Housemancy, Bardmancy are all compatible with Druidism and its feats/CAs.
  • Kani cannot be learned by Treelords and Shapeshifting Druids due to their modified Soul Blueprint.
  • Dark Arts such as Necromancy, Mysticism, Naztherak, and Dark Shamanism cannot be learned. A Druid must be Unattuned before attempting to learn them. 
  • All Voidal Magics are incompatible with Druidism. Attempting to learn them will gradually weaken the Druid’s connection with nature, eventually severing it entirely.
  • Animati Crafting is able to be learned.

 

Creatures unable to become Druids

Zar'ei
Ologs
Wonks
Sprites
Wights
Azdrazi
Zar’akal
Atronach
Frost Witch
All other Undead
All other Soul-Altered beings
All other creatures lacking a soul

 


 

Credits for all lore pages and information on this hub page go to their respective owners and helpers.
 

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35 minutes ago, MayRndz said:
  • a Machine Spirit Druid cannot be a shapeshifter, and cannot become a Treelord.

 

Can machine spirit even learn druidism? From what I remember they can't learn any "holy magic", yeah? Or has it changed?

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14 minutes ago, lemonke said:

Can machine spirit even learn druidism? From what I remember they can't learn any "holy magic", yeah? Or has it changed?

I didn’t write this it’s from the current hub lore post. So TBH I have no idea.

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2 minutes ago, MayRndz said:

I didn’t write this it’s from the current hub lore post.

Oh alright. I think it should be updated then, because I believe machine spirits can't learn druidism(although the concept is cool)

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Just now, lemonke said:

Oh alright. I think it should be updated then, because I believe machine spirits can't learn druidism(although the concept is cool)

Ask @NightcastorKittyshes likely to know

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20 minutes ago, lemonke said:

Oh alright. I think it should be updated then, because I believe machine spirits can't learn druidism(although the concept is cool)

Machine Spirits souls are sold off to Garumdir to work in the cosmic sweatshop, no two-timing. 
 

Spoiler

Magic users that are nonvoidal are allowed so long as the fact that their body no longer has lifeforce, or genus will not stop them from being able to use the magic. One must still rp the respective downsides, stated in their respective lore pieces. Deity magic is wholly incompatible with Machine Spirits unless otherwise stated, due to Garumdir's hold upon the soul of Machine Spirits. 

 

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To answer the question regarding machine spirits. Previously it wasn't compatible at all then for some reason it was amended that it was. And currently it was still allowed for base druidism because other deific magic users could do it. If machine spirits has finally changed this, then yes it can be written off as incompatible. 

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Personally I feel the only issue with the previous one is the player that posted it. I find this Hub page to look pretty bland in comparison and it does away with older lore posts that sat on the hub page that were just like story based stuff. It's just like wiping the slate clean and leaving just the bones behind.

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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