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[✓] [Feat + CA] Vampirism

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The King Of The Moon

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this is formatted so well it scratches an itch in my brain

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I only skimmed through this but I noticed it has anti-romance and anti-FTB clauses. This is an automatic W in my books

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PLEASE PLEASE PLESAE 

THIS WOULD BE SICK

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i am blood knight

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my excitement to see signates get more attention is immeasurable, they're an interesting aspect of corcitura that feels overlooked. however, the salt bane written the way it is only feeds the current issue of darkspawn testing and causes vampires to be too easy to reveal. which leads into the issue of curing. the current state of things allows a vampire to be cured once meaning a player who regrets their decision, is revealed in character, etc, can return to a certain sense of normalcy. curing roleplay in itself has some player-culture issues but nontheless the way out is something handy for players who are using corcitura as a method to ease themselves into villainy. that being said...

 

adjust it so if you have been turned a second time, it is permanent and the cures no longer work. it allows players who felt unprepared the first time around to return to the feat and continue a previous narrative, adding to character progression rather than needing to create an entirely new character. the consequence of vampirism better understood the second time around, with a player more informed on what its actually like being a vampire. 

also may be a good idea to paste the old curing roleplay consequences into here underneath curing if this is accepted

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the only thing I don't love, which is a very minor thing, is the boomsteel weakness. I'd be personally inclined the weakness be to a different ST material, or just to medium density boomsteel specifically. since medium density actually produces flame, it makes sense with the explanation, and it would lend some value to a material otherwise completely overshadowed by its crpmaxxed big brother.

overall this is awesome and i hope it passes

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I really love this, very good lore and the actual corc community needs a bit more respect as they are carrying the vampire roleplay.

 

The only thing that is unfortunately part of LOTC's culture that every creature needs to have embedded into their personality is that they are a toxic, manipulative, emotionless machine. I'm talking about more about them being uncapable to build "friendship" or close allies for the sake of it or IRP reasons that would carry them to care about what they have built in a more genuine way. Some sort of camaraderie even to the non-vampire/evil people.

 

I understand they are a big evil creature of darkness, but IMO that kind of accursed sociopath mentality is something we've seen too many times and is the same thing over and over, which is why some CAs are just plain boring or inactive. I'd instead offer suggestions since, in the end, people barely follow these kinds of things as otherwise ppl will be forced to have the same personality. Yk, just offer a NEW and open minded solution THAT ALSO does not undermine the fact they are still monsters.

 

After all, they are still big undead demon monsters. Therefore, some harsh change ought to be there just more creative ones to have different archetypes by giving more OPTIONS to choose from.

 

Edit; I can say that some of the things you wrote are good such as the mutual respect towards the dead or demonic, it's a big plus one. Regardless, some of the things I said do remain.

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Just in time for Halloween!!!

the formatting on this goes crazy, can’t wait to give it a read. 

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Thats a lot of words... Too bad i aint readin em

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Close enough welcome back Dahlya Kruger.

 

This looks great! It covers a lot of the old issues that caused interpersonal strife between covens and their members and introduces new, expansive ideas to what vampiric roleplay can be. +1

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I saw someone already mention of the weaknesses. I will also state it, I think something more interesting to see would be mirroring the real world's folklore of vampirism. Which being they are weak to silver, so would love to see they are incredibly weak to Argentum, merely touching it sizzling their skin. And any reflection cast by Argentum does not show the vampires form. That is my only niche change, as I'd think it more sense with people's mind to rationalize argentum being their bane over an explosive metal. 

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