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[✗] [Lair] The Blighted Crypts

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AntiSociety

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Lair Leader MC Name:

AntiSociety, Femurlord, king_kunuk, TheAmazingSewer, Megavoltar, Petsch2k, _Security, _notchris

 

Lair Leader Character Name:

Artakrast, Kasavurr, Felix, Barrowlord Matorak, Sark, Deadmund, Ludwig, Goibbled

 

Lair Name:

The Blighted Crypts


Primary Lair Color:

Gray

 

Lair Members:

Acallam, TheOnlyTub, Turbo_Dog, ninjaclimb1, LordCrowe, Minth_11, Apotolofo, RedeemableGoon, MysticalWezel, Astrophysical, Plummius, Periklis_, Rhettthecoldone, BubblesEventAlt

 

Proposed Lair Locations (Highlight/draw at least three on the map):

Dark Forest 1, Cursed Forest 4 or Marshlands 4

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Lair Lore (supply link to an existing creature or other lore if being used as basis for this lair) (1000 words minimum):

 

During the Age of Dragons, when the world was covered in shadows cast by a battle long forgotten, beneath the ground where a nation stands, there stood a city carved from rock and the surrounding caverns, a sanctuary known as Blight Town. Dwelling within the depths of this forsaken town, the followers of Mordring and the Xionist way of Umbrage, bound together by their goals, their hearts turned to the service of their master. However, its once thriving streets have begun to be slowly abandoned, aware of the coming doom that was going to be brought on by Thalandir and his followers, its halls echoing with silence, as those that dwelled within have departed to escape the conquest that sought to eliminate them.

 

On the other side of Aevos, stood a sister refuge, hidden in the shadows and cloaked deep within the snow covered lands, called Lumbridge. This refuge was a place of solace for those that followed the Xionist ways, offering shelter and home to all practitioners of Xionism, its history withstanding the clutches of time.. Yet soon, its glory was brought to its knees, its impressive history wiped from existence, as the descendants bolstered by the might and favor of a being whose name was only known to a select few, mounted a grand assault upon the fortress. With banners unfurled and guided by the light, they laid waste to Lumbridge, crumbling its walls and erasing the once proud monolith of Xionism to nothing but ruin and rubble.

 

And so, thrown to the fates, the lost company of the Triumvirate Necropolis, a band of like minded individuals and practitioners of magic, were forced to wander endlessly through the lands of Aevos. They roamed the lands, travelling from nation to nation, passing multiple abandoned villages as they sought a new refuge, unable to find what they longed for, as the strings of fate have abandoned them and their master seemingly nowhere to be found. As they ventured forth, the band drew closer to the deep and ancient forests, where the area was teeming with vibrant life, as if the veil had torn between the worlds, allowing them to merge into one, if only for but a brief moment. Within that enchanting moment, the band would see the phantoms and ghosts weaving through the fog, all dancing in a strange rhythm as if a ball was happening between the two worlds. The sight was an attractive one to those of the Triumvirate, especially those who were made from the same ilk, these masters of spectral and undeath drawn to this strange dance of the dead. Yet for all the allure of what this fleeting moment offered, the wills of the members prevailed and refused to yield. Driven by a purpose, to raise a new sanctuary of their own, they held steady to their course. Bound by their fates and their unwavering loyalty to The King Beneath, they closed off their withered hearts and corrupted minds to the beguiling invitation and with resolute steps, they ventured onwards in search of a new refuge, one that they could call home.

 

After many days of wandering, this grim troupe that was sworn to the dark arts and forbidden magics of old, stumbled upon ancient ruins concealed deep within the earth that belonged to the dark elves known as the Mori. Yet, these were no ordinary ruins, for though age and lack of use had left them withered like a tree which had no gardener; much could be found within these dreadful crypts used by the ancient Mori. The rooms and chambers within these ruins were filled with various comforts - tools, furnishings, and other various objects - long abandoned, as they were left behind by the residents that fled the underground in the terror of the witch. For she ruled the Underdark with an iron will and powerful magic, enacting her will upon the shadowed realm that was once home to the Mori’Quessir, now succumbing to her absolute rule.

 

Witnessing the condition of these abandoned corridors and the usefulness of these halls, those who made up the Triumvirate Necropolis summoned others of their kind - necromancers, mystics, and the undead, as all were bound together by a will of survival and the shared goal of creating a new stronghold through pick and chisel to restore what dilapidated tunnels had caved in with legions of enthralled ghouls and spectres conjured forth to aid in the effort to bring these ruins to habitation standards of their dark purpose. Together, they created what is known as The Blighted Crypts, a stronghold hidden deep within the ground, where memories and bodies lay buried and forgotten. This stronghold was wrought to defy the servants of Thalandir which dogged the actions of Mordring and the Canonist Church who pursued them with zealous dogma. Descendants, driven by the glory and the light, pursued the Triumvirate with relentless fervor, seeking to extinguish them as they had done to many such groups before.

 

Deep within The Blighted Crypts, mighty vaults stood, their stone walls guarding the relics of old and the artifacts of the followers of Mordring. Among these treasures were the Heith Hedrans, Menhirs that housed a multitude of tormented souls and phylacteries of the dead. No longer would these treasures and artifacts stand bare to the world, exposed to the hungry greed of the descendants and the ravaging of time; here within the crypts, they would be held, protected and coveted, an impressive hoard to feed Mordrings designs and ambitions, a legacy of shadow preserved to resist and consume the light.





 

Lair Build and Infrastructure (photos required, give dimensions):

 

Dimensions are 75 x 75 and goes down about 150 blocks.

 

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Why can this group not fulfill their roleplay niche in an existing settlement or nation? (Give a detailed answer and examples of how this has not worked in the past.):

 

With the events that led to the fall of Lumbridge and Blight Town where the Triumvirate Necropolis group was located, the Xionists, necromancers and other radical minds that flock to this religion and the fellowship of Mordring have been displaced, and thus are seeking a new location to set up, in order to create a new hub for necromancers and mystics where they can gather in relative safely and protection from Templars and the Canonist Church. This location aims to act as the new base of operations that will be used to plan raids, conduct rituals and to engage in conflicts with the LOTC playerbase in order to provide a fun and enjoyable experience of the Bad Guys vs Good Guys trope. 

 

Furthermore, the purpose of this group is to provide interesting villainy roleplay, which will require careful planning and coordination, where the new lair will allow them to do just that. This lair location will also double as a vault that houses various relics and important lore structures such as Heith Hedrans, Menhir, Phylacteries and so on, with the primary goal being the defense of these structures, but also to allow players to break into the vault and to participate in the destruction of the important lore structures, as well as, stealing the various artifacts that are located within the vault. 









 

How does this lair add to the greater world around it? How will its existence benefit its roleplay group and the server at-large?:

 

The Blighted Crypts aims to serve the greater LOTC player base and world by developing a hub for those that wish to participate in the antagonism and be the villain of the server without the influences of any nation to offer a balanced and enjoyable experience for all those that wish to interact with the group and the lair. Furthermore, the lair will encourage the good vs evil trope, where those that wish to purge the darkspawn and antagonists residing within it, will be encouraged and welcome to try and break into the lair to gather useful information and to discover its secrets.

Additionally, the lair serves the purpose of being the final antagonist defense against the forces that seek to hunt Mordring and destroy the stake, such as Thalandir and his followers that have participated in the destruction of Lumbridge. The Blighted Crypts also aim to contribute to the ever evolving grudge match between Mordring and Thalandir, by acting as the headquarters in which the Xionists of Umbrage, necromancers and antagonists can gather to plan their final stand by creating a dynamic environment that will both be fun and challenging for both sides.




 

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1,000,000,000 years of curse upon koyo kuni lands, they shall never know peace only HYPERWAR

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YOU DEMONS WILL NOT MARCH UPON OUR HOLY FLOWER LANDS, MY MAGICK IS TOO POWERFUL.

*covers one eye with hand as my eyes glow red
Heh, Aratakrast, kill yourself.

 

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Hey uh this seemed erm.. really evil?? 

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o7

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Application denied.

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